Patience is a virtue Patience is a virtue Patience is a virtue Patience is a virtue Patience is a virtue Patience is a virtue Patience is a virtue Patience is a virtue Patience is a virtue Patience is a virtue Patience is a virtue Patience is a virtue
It is a good lesson. One anyone who ever wishes to be skilled at anything must learn if they wish to become a master. Don't be LTG, that guy is doomed to be forever a scrub at life.
One of my fondest fighting game memories even to this day is from my first offline event for USF4, and I lost every single match I played, but I managed to duck and then st.lk to fake a fireball against a Dudley player and then punish his machine gun blow, and I was so pumped that whole day because of that. Taking little victories like that and celebrating them is definitely really important when learning.
You mean even if you got beat Horribly saying thing like: "Hell yeah I blocked that move, next I'll try to punish it" Do you ever feel like some character that are just faster than your character ? Like Sub-Zero is faster than Nightwolf?
This is really great advice honestly, for players of all levels. I used to really stress about not hitting combos or not reacting to everything, cause I thought I'd never win if I can't do everything right. It's cause I kept comparing myself to the best players I see and thinking I was crap for not being even 1/4 as good as them. Fact is, even the best players make mistakes and they don't always look good. I've been trying harder to celebrate my little successes, and not being obsessed with victory as the only thing that matters. Now, I'm happy to see my progress and I feel content when I perform all the things I wanted to do, and new players should be proud of whatever new steps they take.
mikejonesnoreally That was the entire video basically ... - Seeking knowledge outside the game - Being ok with getting bodied - Not wanting instant gratification and wins - Perseverance
I've been trying to teach my friend's little brother about this as we play FGs together. He beats himself up too much and I have to tell him how much he's improving for a person of his age of early teens.
Dude thanks a lot, I got into the fgc by the beginning of this year. It was so rough in the beginning, but I kept playing and improving thanks to channels like yours. I can't believe I felt too old to be good at fighting games when I'm only 26 😂😂
I remember when i first started SSB4 ,going online and meeting a Charizard guy, who just beat the Crap out of me for like 2 hours, making me improve a lot. At first i was barely able to touch him but and the end i was able to win some matchs. Thanks you nameless Charizard player.
Demon Rose. Random dudly who played street fighter for the 3ds. Found him in an internet chat room off of gameFAQ. He’s the reason I’m playing fighting games a decade later.
2:11 Hearing Sajam talk about rewarding yourself on anti airing someone reminded me of the P4U1/P4A1 days many years ago. I still remember the emotion of joy and elation I felt when I /finally/ landed Naoto's optimal 2B anti-air punish combo in an actual match which involved two IADs in the route that are pretty tricky to land consistently at first, but is pretty cool to see.
I wish I could like this video multiple times. I was the type of dude who just always got pissed when I lost for the longest time and it kept me from seeing real improvement in my play but after watching your stuff for about a year now I feel like it's taught me to actually learn.
I had my first session of T7 with my veteran buddies. 51 losses, but I won a single match. Feels good. Now that I know I gotta learn and finish my combos. It was sick.
My problem is i'm too hard with myself. I never allow myself to have small victories (and even when i try i do not truly believe in them) cause i always expect too much to the point that my too high expectations clash with my (perceived) low results and i spiral into hopelessness and depression. Probably i should treat myself better but i just can't.
I tried to figure out potemkin because I pick grapplers and want high damage with little combos... GG was very daunting but damn is it fun to figure out timing but anime fighters are on a whole other level
One of the best players I ever fought against taught me how to train. One of the first things I needed to get down was just movement. Not neutral, or BnBs, or 70% damage Baroque combos, it was just movement. It made sense too, cause Tatsucap was a frenetic game where things could spiral out of control very easily, and the last thing i wanted was to be an easy target. That, and being able to do things like instant-air dashes from either side was really important for execution and optimal movement. That's still relevant for me now, trying to get good with Baiken in Strive.
Your videos are great, man. Thank you for helping a garbage tier player like to understand these concepts more. It's one thing to learn the fundamentals of gameplay and combos, but I often feel lost on how to learn in the first place.
To be good at a game, you have to get better than wherever you are, no matter where you are game skill wise. When you get better you're getting better than someone else. So if you fought this person you'd win more than you'd lose. But at points in everyone's gaming life time (no matter the game) you're always either the one winning or the one losing. Should you stop getting better because you end up losing more than winning? Absolutely not, because everyone, even the BEST have been there. If they had given up they wouldn't be where they are now as the best. Losing isn't always fun, but taking the small victories as motivation, to play to get better to be on the flip side more often is how you get there. Great video, excellent points made.
Agreed. Take the small victories and just have fun. I've resigned to the fact that I'll permanently suck since I can only play 1-2 hrs/week since going full family man mode but as long as it's fun it's worth it.
Xrd is so fucking good. That game could have no music, one stage, the characters could be grey mannequins and it would be just as fun and interesting to play. So many mechanics and systems. The music, character designs, the visuals, and all the other shit is just a BONUS. Such a good game.
I had this problem when learning Akatsuki in UNIST. I would successfully get in on players who were overall better and had better matchup knowledge, but then I'd screw up the combo and/or the meaty timing (screwing up the meaty timing is especially painful because it usually means the momentum is completely reversed). Unfortunately, a lot of fighting game players don't give very good advice IMO, and this was especially true here. I got fed up with the garbage vague advice that seemed to consistently assume I was completely new to fighting games and had never heard the "fighting games take time to learn" line once, never mind many times over several games. I think I'm over all that now and I hope to pick up UNIST again at some point. I think the point about celebrating little victories is really important. I first tried to pick up Enkidu, but realized I wasn't having fun with him. I was also losing as Akatsuki, but at least I seem to have gotten a hang of the thing that this character specifically needs to be good at to succeed, and he can be fun to play.
@ 3:52 Fighting game theory as taught by Miles Morales! xD "Yo, I nailed that last dude right in his face, I. am. *sick!* *Then a truck falls on his head.*
Here's what I've learned 3 things about learning fighting games 1. Going to training for at least a hour or 2 (so you get used to learning the moves) 2. Get your ass kicked like a lot yes we all hate losing but let me tell you something you learn more though failure ex: failing a test, wrecking your car, a ruined relationship,etc. Failure builds character 3. watch people who are better then you playing your character here's a example I play Baiken in GGXRDREV2 I saw a Baiken player do her ➡️↘️⬇️↙️⬅️ K and followed up with a grab I didn't you could do that now I've added to my game plan because 1 it's cool and 2 because grabs are pretty damn effective so that's my advice don't know it'll help but eh have fun playing the game
After years of playing FGs casually I've recently found out how to do a DP motion shortcut reliably. It was an epiphany. I realised that instead of doing 6236 in one snaking motion I can just do 6, then 236 a little later, almost like two seperate inputs. It's a lot easier because going from 6 to 2 then back to 3 allows for sloppy execution way more than the improved method. I went from disliking DP motions greatly to successfully doing them about 8/10 times immediately after the discovery.
Wow this is really great! I got interested in playing steve fox not long ago and watched combo vids/guides with him and I really liked how they duck to ws1,2 but wasn't on the command list but people are doing so I research and practice. Can't say I'm a good steve player but am learning little by little.
The only problem with guilty gear is everyone looks at it and just assumes it's "the hard one" b/c air combos even though the character design is fucking top notch and every character feels like a maserati. XRD really lowered the execution gap in a way that still feels deep.
What is your advice about learning a new character in a game you're already familiar with? To top it off, let's assume you're really, REALLY bad at unlearning/learning muscle memory and stuff like that. Which basically means, I am a lot worse than others when I pick a new character. So, it's very hard to maintain the learning positive attitude, because I am operating at a level way, way below my actual level in that game and also way, way below my perception, reaction time, game knowledge etc. It's extremely hard to be happy about anti-airing, if my standard anti-airing in that same game against that same character was 90% success into optimal combo or whatever. How do you "erase" that part, it's really hard because it's basically embedded on a very basic level, I can't just turn it off.
@@seannolan872 Nope for me for the second paragraph:) I spent probably around 20 hours doing Lucia's bnb's, confirms etc. in training mode, peppered with matches inbetween and nope, still doing Ibuki combos in matches. This is how it always goes.
@@mrdoolio 20 hours? So you definitely know them then. When you're in game make sure you're focusing on landing the correct openers. Don't know your skill level, but if you have a cr.mk confirm or something focus on landing that in game without mistakes. The simple stuff. Unless you're panicking in game I see no reason why you'd be defaulting to old combos That said, make sure you're in training for at least an hour without match request, just landing the jump ins, poke confirms and any fancy stuff without interruption
@@seannolan872 I really am an oddity when it comes to muscle memory, that's why. It's nothing "damning", but where one person needs 10 hours, I need 100, that's about it. For example, when I played mk11, after having sfv as the "fighting game I play" (because I can't have a main game, that would require me to play more than one), it took me like 200 hours to stop doing sfv combos, even though the game is completely different. And even then, I still blocked with down+back like 10% of the time. Even though I played every MK out there. For me, a character or a game (they don't even need to be in the same genre lol), eclipses the other one completely, but for that to happen, I need A LOT of time. In the meantime, the old one eclipses the new one. It even happens cross-genre, but of course, the more different the games are, the less it lasts - but it is there always. For example, after playing a fighting game once for quite a bit and then firing up Overwatch, I was literally dying for five minutes while walking in melee range of opponents in order to "fight them". It was just for ten minutes, but that's just because the games are very different. If I want to switch characters in the same fighting game, oh boy. The first character I played in sfv was Cammy, later I switched to Ibuki. it took me couple of months of constant playing/training in order to stop my brain from doing divekick instead of air kunai because it recognizes that I am in the air and I want to do something that's not a jump in, but a special. That's why I always ask for people's approaches when it comes to this in order to see if there's something I'm missing (very unlikely, to be honest) or I'm just genetically fucked in that specific area.
I was playing casuals on sf6 and I’m bronze and I went up against a platinum rank. I lost the first game but decided to rematch anyway. After a few games I got a round off him. Some time later I got a game off. By the end of the session it was like 3-15 and even though I lost so much it felt fun challenging and rewarding when I learned from my mistakes
Yeah but what if you go 0-80 and then later still go 0-80... You're way better than some of us Sajam. Still had my fun getting bodied for an hour without taking a single round though (came close a few times).
I simply cannot pick a character. I think most of the roster with some exceptions look sick. I go through a loop of trying them all and not settling on one. I end up not learning anything in the process. I simply cannot pick a character.
Best way to learn in my opinion is just go online and test in the moment. Sure you will get your ass handed to you with 9 sides of whoopass but it's that moment when you win that match against that one guy who was kicking your ass and you couldn't get more than a hit in or a combo and you beat them and your celebrating like you won evo
Bruh I can only DREAM to start winning after losing 50 games in a row. been learning GGAC+R and it is R O U G H. I win once every 100 games and I'm up to my 1000th game. I need to take a few days off just to calm down because as much as I try and ignore all the loses, it will feel like absolute shit and get perfected 3 sets in a row. I honestly dont feel any progress even with my "small wins" so I think I need to set even "smaller wins"
If you don't take your little wins, you'll keep the same mindset as scrubs (cough he who must get that ass banned) and hit a wall that you will never break through. Be a good loser! Shows your opponents that you're a fun person to be around, they'll give you tips and help you improve. Played a few casuals against a great Yuzu at next level (think his tag was Sai/Sigh) a few weeks ago and had a blast even though i got rocked. part of the fun of joining the fgc is making friends with people who share interests with you. you can't do that if you're kicking yourself over everything.
Do you have any friends that are teachers Sajam? This is like the third time you've said real education shit in Common sense FGC vocabulary. (Teacher btw)
I wish you were around when I was younger. Newcomers struggle with these concepts and foundations, because its unlike any other game, which is why fighting games are so great. This youtube era made learning fighting games so much easier. My friends forced me to understand this concept. My advice: "Don't be afraid to go 0 and 50 in a first to fifty!!!"
@@rippchenofdoom6511 hard to improve when you get kd once and get vortexed by ravens... the few begginners i have played have been more beneficial, but thats just how I learn i guess.... some people like learning by playing stronger people
This is super optimistic, my actual experience learning a new game is: open the game, find a cool character "Ohh this guy is sick", try out the combo challenges, I can't do half the inputs, doesn't matter I'll just learn how to use low and highs and jump into battles, try to find someone to play with, try to find someone to play with, try to find someone to play with, try to find someone to play with, try to find someone to play with, try to find someone to play with, try to find someone to play with, try to find someone to play with, try to find someone to play with, try to find someone to play with, finally find someone, play a match, network error, turn off the game.
A great friend of mine has been trying to get me into fgs for a long time now, but the problem hasnt changed to me. The execution difficulty in combos bore the fuck out of me because I don't want to spend hours and hours on training mode. And surely I can take things slowly, by training a fucking lot in training mode
I don't know, taking credit for every petty "victory" doesn't feel right. It's like you are making a fool out of yourself. And btw when you started unist you were already way above the average new player level. A newbie would never be able to do the combos in mission mode so easily.
call me a cuck all day, im learning kum and i still cant do 3x loops consistently after at least 30 hours of training. not to mention how char specific the bnb is. the bnb is a requirement to start playing pvp or else what are you doing. im still not there. this is why when almost every game sucks people still didnt pickup xrd.
I have been playing music for 28 years or more. The only way to to improve is to play with people. Better then you. Sitting at home and running scales (practicing combos) doesn't equate to field practice. This concept transfers to fighting games well it's to much to type. That said tonite I got back into tekken 7. First time trying to get back into fighting games in 6 years I lost 20 times in a row but then I got the download and won 10 in a row. You must first be willing to be a fool before you can be a master.
watch few gloomshot - FGC Guilty gear videos to get a little bit of how it goes to i need to play GG Xrd i run tekken to then it's 4:00 AM after sum lab *with insert character here* to ah.... fuck i need to play that to maybe Fighterz even tho i'd get nothing but janemba teams to playing games win or loss fun should be had to sad those hold their online ranks to their soul *those who rage quite* to keep their rank can mention someone but i rather not! but vidja games are fun!
jesus someone tweet XQC this video omg i better not see another gloomshot Tekken 7 w/ like 6 XQC clips of him choking on a simple string to just feeding the clips *free advert for him* but dude needs to lab to play offline honestly play T7's story *hey it has lore* to treasure battle (why not) to just learn the ropes before going in ranked to player match is safer (kinda) he just is making him self looking dumb not knowing basic things of fighting games hope he learns, hits the lab, look up stuff on RUclips to ask for help we all needed it learning is good.
I have rage problems which I quit most of the time, You told me you need to celebrate Little victorys like "Hell yeah I blocked that move" but you know combo are the heart of a fighting game, Here is an example: I was playing Nightwolf today against a Sonya that rapidly attacked me , I tried to Sweep but she was faster than me, when I realized I was facing a serious player I quittted,You say playing against a high level player makes you learn, how can you just sit there while your opponent keeps Comboing you over and over and you see you can't do anything? Isn't it better to fight player at your own level?
If the gap is too big between the players, then yes, you'll probably learn nothing. But only playing people that you perceive at your own level (and usually that means either one wins by "luck") won't make you learn anything new at all. You just got to play people that you know that you can, and probably will lose against, but at the same time, understand why you're losing and working on those things. The learning curve for fighting games is steep, but it's also plenty fun for people that like challenges. Also, if you quit everytime you know you're going to lose, then well, you'll probably need to work on that attitude first of all...
Playing someone at your level (low,) you won't learn anything because they'll be doing the same cheese that nets you a few wins every now and then. Literally in your comment you showed that you learned. You learned to not sweep against Sonya at that range. Congratulations. Edit: and saying combos are the heart of fighting games is such a bad way to look at it. It doesn't matter if you know a touch of death combo that you can do 100 times out of 100 if you can't land it on someone because your opponent is reading your movement habits, how you approach, and how you poke. Neutral is the heart of fighting games.
@@tyler-xo3rb I tried to say that no matter what fighting game you'll play you need to know one combo, what is useful if you don't know at least one combo?
1. Okay so I want to add a bit of context to Sajam's video, I am a big fan of his but the information here is not 100% accurate. Sajam himself does have a personality trait that most other people are not born with, and can't be learned through effort, and that's called Metacognition. Basically it's the ability to think about your thoughts. Sajam uses this to think and learn about his gameplay WHILE he's playing, and obviously to do analytical commentary. 2. Here's a quick list of people who can't get good at a fighting game no matter how hard they try A. People with learning disabilities - B. People who get bored easily -C. People who are in their mid 20's and never touched a fighting game before and -D. People who believe the Earth was created 10,000 years ago
@@TehStylishone I agree with you that Brolylegs is an inspiration to us all, but that doesn't discredit any of previous statements, as physical handicaps aren't on the list. Unless you count Fortnite.
Hard disagree with part of this comment. The "people with learning disabilities" in your list of people who "can't get better at fighting games no matter how hard they try." You are quite literally telling people that even if someone has passion, and puts the work in, they just can't be good if they have autism or ADHD or asperger's or anything like that. And it's literal bullshit that you're postulating. I've met people with learning disabilities that could put people's asses through tables in fighting games. You may think you know who can and cannot be good at a game, but buddy, I'll tell you now, you don't know the first damn thing about what people with passion are capable of. Step back off that pedestal and just agree with what Sajam was saying instead of hijacking it and tacking your own narrow scope of perspective on it. It'll serve you better in the long run.
A good phrase to remember when learning is “To become a master, one must first be the fool”
That's a good life lesson, tbh
Patience is a virtue
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It is a good lesson. One anyone who ever wishes to be skilled at anything must learn if they wish to become a master.
Don't be LTG, that guy is doomed to be forever a scrub at life.
Love this guy.... he helped me so much on my journey through the fgc...
He is a pillar of the FGG after all.
One of my fondest fighting game memories even to this day is from my first offline event for USF4, and I lost every single match I played, but I managed to duck and then st.lk to fake a fireball against a Dudley player and then punish his machine gun blow, and I was so pumped that whole day because of that. Taking little victories like that and celebrating them is definitely really important when learning.
Indeed, knowing how to lose it's super important. As a player that beat myself for mistakes, celebrating the little things helps a lot.
You mean even if you got beat Horribly saying thing like: "Hell yeah I blocked that move, next I'll try to punish it" Do you ever feel like some character that are just faster than your character ? Like Sub-Zero is faster than Nightwolf?
Be happy for your opponent that they won over being sad you lost.
How's that good?
@@omrizubary Sure beats feeling miserable and beating yourself up over losing. Rephrased the previous post.
@@HighLanderPonyYT oh yeah right🤣
"the hardest thing is realising youre not actually a mishima player" fkin lol
we all want to be so badly.
@@CephlonMayngrum F for all my qudans wannabes
Fuck that noise, I'm getting Hatch to God Prime if it kills me
I didn’t talk to friends or family for so long when i came to that reality. Now i just play kazumi...
My simple ass gravitated to Lili
My goal usually start as try not to get perfected. Then I work up from there.
Sajam just described my entire Xrd Rev 2 experience in a video...I feel exposed
Were in to you 🕶🕶🕶
Were on to you I mean
@@omrizubary hehe I see what you did there
I'm not ashamed to say, I come back to this video often
"You have to reward yourself for little victories." Yoda levels of wisdom right around 2 minutes of the video.
This is really great advice honestly, for players of all levels. I used to really stress about not hitting combos or not reacting to everything, cause I thought I'd never win if I can't do everything right. It's cause I kept comparing myself to the best players I see and thinking I was crap for not being even 1/4 as good as them.
Fact is, even the best players make mistakes and they don't always look good. I've been trying harder to celebrate my little successes, and not being obsessed with victory as the only thing that matters.
Now, I'm happy to see my progress and I feel content when I perform all the things I wanted to do, and new players should be proud of whatever new steps they take.
@ 4:51 Sajam captures, in a single sentence, the *real* reason fighting games are so niche! :D
mikejonesnoreally
That was the entire video basically ...
- Seeking knowledge outside the game
- Being ok with getting bodied
- Not wanting instant gratification and wins
- Perseverance
Good advice for anything to be honest, I'm putting this in my favorites for motivation.
I've been trying to teach my friend's little brother about this as we play FGs together. He beats himself up too much and I have to tell him how much he's improving for a person of his age of early teens.
Dude thanks a lot, I got into the fgc by the beginning of this year. It was so rough in the beginning, but I kept playing and improving thanks to channels like yours. I can't believe I felt too old to be good at fighting games when I'm only 26 😂😂
This is the best advice ever. No matter what your skill level is this advice still applies.
I remember when i first started SSB4 ,going online and meeting a Charizard guy, who just beat the Crap out of me for like 2 hours, making me improve a lot.
At first i was barely able to touch him but and the end i was able to win some matchs.
Thanks you nameless Charizard player.
Thats what its about. I play 30th anniversary online most SF2 HF. People dont stay they just quit. KEEP GRINDING
Demon Rose. Random dudly who played street fighter for the 3ds. Found him in an internet chat room off of gameFAQ. He’s the reason I’m playing fighting games a decade later.
2:11
Hearing Sajam talk about rewarding yourself on anti airing someone reminded me of the P4U1/P4A1 days many years ago. I still remember the emotion of joy and elation I felt when I /finally/ landed Naoto's optimal 2B anti-air punish combo in an actual match which involved two IADs in the route that are pretty tricky to land consistently at first, but is pretty cool to see.
I wish I could like this video multiple times. I was the type of dude who just always got pissed when I lost for the longest time and it kept me from seeing real improvement in my play but after watching your stuff for about a year now I feel like it's taught me to actually learn.
I had my first session of T7 with my veteran buddies. 51 losses, but I won a single match. Feels good. Now that I know I gotta learn and finish my combos.
It was sick.
My problem is i'm too hard with myself. I never allow myself to have small victories (and even when i try i do not truly believe in them) cause i always expect too much to the point that my too high expectations clash with my (perceived) low results and i spiral into hopelessness and depression. Probably i should treat myself better but i just can't.
Literally just started playing fighting games because I saw the trailer for Guilty Gear Strive
I like the 4 stages of competence model, realising at what stage you are can help you see your progress
I tried to figure out potemkin because I pick grapplers and want high damage with little combos... GG was very daunting but damn is it fun to figure out timing but anime fighters are on a whole other level
One of the best players I ever fought against taught me how to train. One of the first things I needed to get down was just movement. Not neutral, or BnBs, or 70% damage Baroque combos, it was just movement. It made sense too, cause Tatsucap was a frenetic game where things could spiral out of control very easily, and the last thing i wanted was to be an easy target. That, and being able to do things like instant-air dashes from either side was really important for execution and optimal movement. That's still relevant for me now, trying to get good with Baiken in Strive.
Your videos are great, man. Thank you for helping a garbage tier player like to understand these concepts more. It's one thing to learn the fundamentals of gameplay and combos, but I often feel lost on how to learn in the first place.
I’ve got the execution for my Mishima main Kazuya feels good. Can do literally everything he has consistently. Then I play KOF13 and die.
feels like sol daduy is giving me a pep talk, thanks sajam
Leaening/improving is incredibly hard for me. Been at about the same level for over 2 years.
To be good at a game, you have to get better than wherever you are, no matter where you are game skill wise. When you get better you're getting better than someone else. So if you fought this person you'd win more than you'd lose. But at points in everyone's gaming life time (no matter the game) you're always either the one winning or the one losing. Should you stop getting better because you end up losing more than winning? Absolutely not, because everyone, even the BEST have been there. If they had given up they wouldn't be where they are now as the best. Losing isn't always fun, but taking the small victories as motivation, to play to get better to be on the flip side more often is how you get there. Great video, excellent points made.
Thanks for making this video, I'll make sure to send it to my friends who are just starting out
Sajam here givin better advise than actual teachers
Thank you for this video. I really needed to hear this.
Who the **** clicks dislike on this video?!! This is great help.
Agreed. Take the small victories and just have fun. I've resigned to the fact that I'll permanently suck since I can only play 1-2 hrs/week since going full family man mode but as long as it's fun it's worth it.
Self-hate vortex squad
Xrd is so fucking good. That game could have no music, one stage, the characters could be grey mannequins and it would be just as fun and interesting to play. So many mechanics and systems. The music, character designs, the visuals, and all the other shit is just a BONUS. Such a good game.
I had this problem when learning Akatsuki in UNIST. I would successfully get in on players who were overall better and had better matchup knowledge, but then I'd screw up the combo and/or the meaty timing (screwing up the meaty timing is especially painful because it usually means the momentum is completely reversed). Unfortunately, a lot of fighting game players don't give very good advice IMO, and this was especially true here. I got fed up with the garbage vague advice that seemed to consistently assume I was completely new to fighting games and had never heard the "fighting games take time to learn" line once, never mind many times over several games.
I think I'm over all that now and I hope to pick up UNIST again at some point. I think the point about celebrating little victories is really important. I first tried to pick up Enkidu, but realized I wasn't having fun with him. I was also losing as Akatsuki, but at least I seem to have gotten a hang of the thing that this character specifically needs to be good at to succeed, and he can be fun to play.
My little victory was air throwing a burst for the first time in Xrd yesterday.
Thank you so much. Really needed to hear this.
@ 3:52 Fighting game theory as taught by Miles Morales! xD "Yo, I nailed that last dude right in his face, I. am. *sick!* *Then a truck falls on his head.*
Now I know that I’m not the only person who calls their opponent a bitch when I’m trying something and it works
Here's what I've learned 3 things about learning fighting games 1. Going to training for at least a hour or 2 (so you get used to learning the moves) 2. Get your ass kicked like a lot yes we all hate losing but let me tell you something you learn more though failure ex: failing a test, wrecking your car, a ruined relationship,etc. Failure builds character 3. watch people who are better then you playing your character here's a example I play Baiken in GGXRDREV2 I saw a Baiken player do her ➡️↘️⬇️↙️⬅️ K and followed up with a grab I didn't you could do that now I've added to my game plan because 1 it's cool and 2 because grabs are pretty damn effective so that's my advice don't know it'll help but eh have fun playing the game
After years of playing FGs casually I've recently found out how to do a DP motion shortcut reliably. It was an epiphany. I realised that instead of doing 6236 in one snaking motion I can just do 6, then 236 a little later, almost like two seperate inputs. It's a lot easier because going from 6 to 2 then back to 3 allows for sloppy execution way more than the improved method.
I went from disliking DP motions greatly to successfully doing them about 8/10 times immediately after the discovery.
HighLanderPony I just do 6 and hold a df input aha.
@@amircat1009 Sweet!
Why are you doing 6236 why not 623, doing a qcf won't alwwys get you a DP depending on the game
@@Guitar-Dog Ok thx!
".. biiiiiiiiaaaaaatch!" :) Have these on repeat to keep the tilt under control
Did I just watch the most important RUclips video of my life?
This is applicable to learning anything in life.
Wow this is really great! I got interested in playing steve fox not long ago and watched combo vids/guides with him and I really liked how they duck to ws1,2 but wasn't on the command list but people are doing so I research and practice. Can't say I'm a good steve player but am learning little by little.
This was awesome. Thank you for this.
Love this. Thanks Sajam.
The only problem with guilty gear is everyone looks at it and just assumes it's "the hard one" b/c air combos even though the character design is fucking top notch and every character feels like a maserati. XRD really lowered the execution gap in a way that still feels deep.
Lol Sajam
look left then look right
"Mannnn... i'll fuk both of You up"
I love it
What is your advice about learning a new character in a game you're already familiar with? To top it off, let's assume you're really, REALLY bad at unlearning/learning muscle memory and stuff like that. Which basically means, I am a lot worse than others when I pick a new character. So, it's very hard to maintain the learning positive attitude, because I am operating at a level way, way below my actual level in that game and also way, way below my perception, reaction time, game knowledge etc.
It's extremely hard to be happy about anti-airing, if my standard anti-airing in that same game against that same character was 90% success into optimal combo or whatever.
How do you "erase" that part, it's really hard because it's basically embedded on a very basic level, I can't just turn it off.
No shortcut. Practise with the new character til you're good again.
Muscle memory can be undone solo in a training room
@@seannolan872 Nope for me for the second paragraph:) I spent probably around 20 hours doing Lucia's bnb's, confirms etc. in training mode, peppered with matches inbetween and nope, still doing Ibuki combos in matches. This is how it always goes.
@@mrdoolio 20 hours? So you definitely know them then.
When you're in game make sure you're focusing on landing the correct openers.
Don't know your skill level, but if you have a cr.mk confirm or something focus on landing that in game without mistakes. The simple stuff.
Unless you're panicking in game I see no reason why you'd be defaulting to old combos
That said, make sure you're in training for at least an hour without match request, just landing the jump ins, poke confirms and any fancy stuff without interruption
@@seannolan872 I really am an oddity when it comes to muscle memory, that's why. It's nothing "damning", but where one person needs 10 hours, I need 100, that's about it.
For example, when I played mk11, after having sfv as the "fighting game I play" (because I can't have a main game, that would require me to play more than one), it took me like 200 hours to stop doing sfv combos, even though the game is completely different. And even then, I still blocked with down+back like 10% of the time. Even though I played every MK out there.
For me, a character or a game (they don't even need to be in the same genre lol), eclipses the other one completely, but for that to happen, I need A LOT of time. In the meantime, the old one eclipses the new one.
It even happens cross-genre, but of course, the more different the games are, the less it lasts - but it is there always. For example, after playing a fighting game once for quite a bit and then firing up Overwatch, I was literally dying for five minutes while walking in melee range of opponents in order to "fight them". It was just for ten minutes, but that's just because the games are very different.
If I want to switch characters in the same fighting game, oh boy. The first character I played in sfv was Cammy, later I switched to Ibuki. it took me couple of months of constant playing/training in order to stop my brain from doing divekick instead of air kunai because it recognizes that I am in the air and I want to do something that's not a jump in, but a special.
That's why I always ask for people's approaches when it comes to this in order to see if there's something I'm missing (very unlikely, to be honest) or I'm just genetically fucked in that specific area.
@@seannolan872 Though, after watching Daigo doing Lucia trials, I feel a lot better about myself lol
I was playing casuals on sf6 and I’m bronze and I went up against a platinum rank. I lost the first game but decided to rematch anyway. After a few games I got a round off him. Some time later I got a game off. By the end of the session it was like 3-15 and even though I lost so much it felt fun challenging and rewarding when I learned from my mistakes
5:20 Damn, I already knew that I wasn't really a Mishima player.😭
Glad I subscribed, man.
I would like to watch you play gg. Also great advice, I really wanted to play Johnny or Venom, but I realized I was a Faust shitposter.
I want Sajam to raise my children
Yeah but what if you go 0-80 and then later still go 0-80... You're way better than some of us Sajam. Still had my fun getting bodied for an hour without taking a single round though (came close a few times).
I simply cannot pick a character. I think most of the roster with some exceptions look sick. I go through a loop of trying them all and not settling on one. I end up not learning anything in the process. I simply cannot pick a character.
GG is easy to get into yet hard to master. Probs is thats not what ppl think of the franchise
My struggle has been trying to get people to try games they haven't played before >.
To those who read this...I hope you have a great day!
U2
Holding that L is important, holding all the little Ws is important, too
Great video man thank you
Guilty Gear X2 for the PS2. Use to rape with Sol Badguy.
Sajam with the big facts
Best way to learn in my opinion is just go online and test in the moment. Sure you will get your ass handed to you with 9 sides of whoopass but it's that moment when you win that match against that one guy who was kicking your ass and you couldn't get more than a hit in or a combo and you beat them and your celebrating like you won evo
Bruh I can only DREAM to start winning after losing 50 games in a row. been learning GGAC+R and it is R O U G H. I win once every 100 games and I'm up to my 1000th game. I need to take a few days off just to calm down because as much as I try and ignore all the loses, it will feel like absolute shit and get perfected 3 sets in a row. I honestly dont feel any progress even with my "small wins" so I think I need to set even "smaller wins"
Fighting Games are somesing so great
If you don't take your little wins, you'll keep the same mindset as scrubs (cough he who must get that ass banned) and hit a wall that you will never break through. Be a good loser! Shows your opponents that you're a fun person to be around, they'll give you tips and help you improve. Played a few casuals against a great Yuzu at next level (think his tag was Sai/Sigh) a few weeks ago and had a blast even though i got rocked.
part of the fun of joining the fgc is making friends with people who share interests with you. you can't do that if you're kicking yourself over everything.
guilty gear is the BEST game you will never play.
This vid made me buy rev 2 luckily its on sale
Good shit dude
Do you have any friends that are teachers Sajam? This is like the third time you've said real education shit in Common sense FGC vocabulary. (Teacher btw)
I wish you were around when I was younger. Newcomers struggle with these concepts and foundations, because its unlike any other game, which is why fighting games are so great. This youtube era made learning fighting games so much easier. My friends forced me to understand this concept. My advice:
"Don't be afraid to go 0 and 50 in a first to fifty!!!"
I suck at mishimas but I will never stop playing them. My execution will get better because I say so.
that's the spirit!
Amen. Now Ten doryas at the wall for communion.
life advice
0:12
sike
Take the little Vs
God I try doing that stuff learning guilty gear but there seems to be no new players just getting steam rolled
but against these players you will improve way faster
@@rippchenofdoom6511 hard to improve when you get kd once and get vortexed by ravens... the few begginners i have played have been more beneficial, but thats just how I learn i guess.... some people like learning by playing stronger people
I miss The Recipe
This is super optimistic, my actual experience learning a new game is: open the game, find a cool character "Ohh this guy is sick", try out the combo challenges, I can't do half the inputs, doesn't matter I'll just learn how to use low and highs and jump into battles, try to find someone to play with, try to find someone to play with, try to find someone to play with, try to find someone to play with, try to find someone to play with, try to find someone to play with, try to find someone to play with, try to find someone to play with, try to find someone to play with, try to find someone to play with, finally find someone, play a match, network error, turn off the game.
Haha I love this mindset
Thanks, learned alot from this video 😎
stop lying and spit licking
Beeeeeaaaaaccccchhhhhh~~~~
A great friend of mine has been trying to get me into fgs for a long time now, but the problem hasnt changed to me. The execution difficulty in combos bore the fuck out of me because I don't want to spend hours and hours on training mode. And surely I can take things slowly, by training a fucking lot in training mode
I don't know, taking credit for every petty "victory" doesn't feel right. It's like you are making a fool out of yourself.
And btw when you started unist you were already way above the average new player level. A newbie would never be able to do the combos in mission mode so easily.
call me a cuck all day, im learning kum and i still cant do 3x loops consistently after at least 30 hours of training. not to mention how char specific the bnb is. the bnb is a requirement to start playing pvp or else what are you doing. im still not there. this is why when almost every game sucks people still didnt pickup xrd.
I have been playing music for 28 years or more. The only way to to improve is to play with people. Better then you. Sitting at home and running scales (practicing combos) doesn't equate to field practice.
This concept transfers to fighting games well it's to much to type.
That said tonite I got back into tekken 7. First time trying to get back into fighting games in 6 years I lost 20 times in a row but then I got the download and won 10 in a row.
You must first be willing to be a fool before you can be a master.
watch few gloomshot - FGC Guilty gear videos to get a little bit of how it goes
to i need to play GG Xrd i run tekken to then it's 4:00 AM after sum lab *with insert character here* to ah.... fuck i need to play that to maybe Fighterz even tho i'd get nothing but janemba teams
to playing games win or loss fun should be had to sad those hold their online ranks to their soul *those who rage quite* to keep their rank can mention someone but i rather not! but vidja games are fun!
jesus someone tweet XQC this video omg i better not see another gloomshot Tekken 7 w/ like 6 XQC clips of him choking on a simple string to just feeding the clips *free advert for him*
but dude needs to lab to play offline honestly play T7's story *hey it has lore* to treasure battle (why not) to just learn the ropes before going in ranked to player match is safer (kinda) he just is making him self looking dumb not knowing basic things of fighting games hope he learns, hits the lab, look up stuff on RUclips to ask for help we all needed it learning is good.
ruclips.net/video/w9S0L0F9F1I/видео.html the gg match in question. Good stuff steve
If I have to ask how to beat a move, then it is a stupid move.
So every move should be super obvious? Because that sounds lame.
@@Pandaman64 More like intuitive game design.
That's a really scrubby mindset. Not everything is obvious, nor should it be.
I have rage problems which I quit most of the time, You told me you need to celebrate Little victorys like "Hell yeah I blocked that move" but you know combo are the heart of a fighting game, Here is an example: I was playing Nightwolf today against a Sonya that rapidly attacked me , I tried to Sweep but she was faster than me, when I realized I was facing a serious player I quittted,You say playing against a high level player makes you learn, how can you just sit there while your opponent keeps Comboing you over and over and you see you can't do anything? Isn't it better to fight player at your own level?
If the gap is too big between the players, then yes, you'll probably learn nothing. But only playing people that you perceive at your own level (and usually that means either one wins by "luck") won't make you learn anything new at all. You just got to play people that you know that you can, and probably will lose against, but at the same time, understand why you're losing and working on those things. The learning curve for fighting games is steep, but it's also plenty fun for people that like challenges.
Also, if you quit everytime you know you're going to lose, then well, you'll probably need to work on that attitude first of all...
Playing someone at your level (low,) you won't learn anything because they'll be doing the same cheese that nets you a few wins every now and then. Literally in your comment you showed that you learned. You learned to not sweep against Sonya at that range. Congratulations.
Edit: and saying combos are the heart of fighting games is such a bad way to look at it. It doesn't matter if you know a touch of death combo that you can do 100 times out of 100 if you can't land it on someone because your opponent is reading your movement habits, how you approach, and how you poke. Neutral is the heart of fighting games.
@@tyler-xo3rb I tried to say that no matter what fighting game you'll play you need to know one combo, what is useful if you don't know at least one combo?
@@leandroliberatolopes9720 yeah I'm working on it😣😣😣
Well at least you know yourself well enough that u know you rage. Better than blaming the game.
Scrubs
1. Okay so I want to add a bit of context to Sajam's video, I am a big fan of his but the information here is not 100% accurate. Sajam himself does have a personality trait that most other people are not born with, and can't be learned through effort, and that's called Metacognition. Basically it's the ability to think about your thoughts. Sajam uses this to think and learn about his gameplay WHILE he's playing, and obviously to do analytical commentary.
2. Here's a quick list of people who can't get good at a fighting game no matter how hard they try
A. People with learning disabilities - B. People who get bored easily -C. People who are in their mid 20's and never touched a fighting game before and -D. People who believe the Earth was created 10,000 years ago
Hey alright
If Brolylegs can compete with the sheer will to.compete, so can others.
@@TehStylishone I agree with you that Brolylegs is an inspiration to us all, but that doesn't discredit any of previous statements, as physical handicaps aren't on the list.
Unless you count Fortnite.
Cringe
Hard disagree with part of this comment. The "people with learning disabilities" in your list of people who "can't get better at fighting games no matter how hard they try." You are quite literally telling people that even if someone has passion, and puts the work in, they just can't be good if they have autism or ADHD or asperger's or anything like that. And it's literal bullshit that you're postulating. I've met people with learning disabilities that could put people's asses through tables in fighting games.
You may think you know who can and cannot be good at a game, but buddy, I'll tell you now, you don't know the first damn thing about what people with passion are capable of. Step back off that pedestal and just agree with what Sajam was saying instead of hijacking it and tacking your own narrow scope of perspective on it. It'll serve you better in the long run.