20x Shared Civ Bonuses... This was a mistake!

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  • Опубликовано: 9 фев 2025
  • Oh no the chaos is now 20x more than usual!
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    This video was created under Microsoft's "Game Content Usage Rules" using assets from Age of Empires, © Microsoft Corporation.

Комментарии • 623

  • @poyloos4834
    @poyloos4834 Год назад +744

    Waiting for my “I waited 34 minutes for Guaapo to click Feudal and all I got was this stupid shirt” tee shirt in the mail. Let’s see it, T90!

    • @TheThaelina
      @TheThaelina Год назад +3

      Yeah, wheres the t-shirts T90?

    • @absurdist5134
      @absurdist5134 Год назад +1

      Shirts, shirts, shirts, shirts!

    • @nikhilmathews8869
      @nikhilmathews8869 Год назад +1

      54 minutes 🥺🥺

    • @sebastiansanchezn1650
      @sebastiansanchezn1650 Год назад +1

      I've got one of the "I found the treasure of Melee Island TM" shirts, it would be an awesome add to the collection

    • @Zakuzelo
      @Zakuzelo Год назад +6

      *Tree shirt

  • @RiskyDramaUploads
    @RiskyDramaUploads Год назад +165

    1:15:43 the sacred elephant!
    If you didn't watch the whole video, teal said he somehow created a battle elephant instead of a tarkan. Tarkans took up the stable slot for elephants, but when he queued up a tarkan an elephant was trained instead. This is that elephant.

    • @Catalysten
      @Catalysten Год назад +2

      Ooh, good memory.

    • @cheetoschrist5685
      @cheetoschrist5685 Год назад +3

      SPEEDY ELE DIDNT GET A CHANCE TO SHINW

    • @felixgraziano2873
      @felixgraziano2873 Год назад +2

      “Something satisfying about watching all those villagers, die, or maybe I’m just a sicko.” T90

    • @dinkcash1309
      @dinkcash1309 7 дней назад

      buddha myth ass bug lol

  • @migueeeelet
    @migueeeelet Год назад +123

    I made the original 3x and 9x (in AoE 2 HD, after that I stopped updating) and gotta say, I'm impressed someone even managed to get a shared civ bonuses mod running. I'm glad the community is keeping this alive!
    (maybe someone had the idea from scratch as well, my point still stands, this mod is fun as hell!)

    • @thomasfplm
      @thomasfplm Год назад +3

      I wish to see a mod that whenever you research a tech, all your allies get it for free (they can't re-research it), including the ones they wouldn't usually have access to.
      You wouldn't have access to unit lines that you wouldn't normally have, but if you have the line, but not the upgrade, you get the upgrade (Ex.: Mayans don't get scouts nor knights, but Persians can get arbalesters).
      It would include unic techs.
      For exclusive upgrades, like the legionary, I don't know how it should work.
      Imagine something like that with Diplo.

  • @Ariovisti
    @Ariovisti Год назад +83

    I came for the crazy techs, stayed for Red's struggle.

  • @taylorgletscher
    @taylorgletscher Год назад +201

    I'm most impressed that teal got so long without a feitoria.

    • @estripp420
      @estripp420 Год назад +4

      you cant know everything but you can know everything else and be alright

  • @Al_Kabana
    @Al_Kabana Год назад +6

    ok i know i am 4 months late for this but i just had to do it:
    I added the effects of the civ bonus(es?) as additive not multiplicative for rounder numbers.
    all civ bonus(es?) that were applied to every player (not including the UTs):
    -Recieve 4000 Wood when advancing to the next Age
    -Fishermen and Fishing Ships carry + 300
    -Barracks Techs cost -1000%
    -Siege Units cost -660% Wood
    -Skirmishers and Elephant Archers attack 500% faster
    -Docks provide +100 Pop space
    -Start the game with -2000 Wood, but with the Pop cap at the maximum
    -Mounted Archers are 200%/400% cheaper in Castle/Imperial Age
    -Trebuchets have +700% accuracy against Units
    -Stables work 400% faster
    -Advancing to the next Age is 300% cheaper
    -Dock and University Techs are 660% cheaper
    -Fishingships are 300% cheaper
    -Gunpowder Units are 400% cheaper
    -Condottieri are available at the Barracks
    -No Buildings are required to advance to the next Age or to unlock other Buildings
    -Battle Elephants move 200% faster
    -Farmers don't carry food but rather add it directly to the Stockpile without any dropp-off, but work 100% slower (dont know how that one works out...)
    -Villagers (and Kings) can garrison in Houses
    -Scorpions have +20 Range
    -All units cost -400% less gold
    -All Ships have +200% HP
    -Foragers generate wood in addition to food (6.6 Wood per Food)
    -All Techs (excluding Age ups) research 500% Faster
    -Town Centers cost -1000% Wood starting in Castle Age
    -Foot Archers (exept Skirmishers) have +20/+40 Range in the Castle/Imperial Age
    -Shepherds work 500% faster
    -Archery Ranges work 200% faster
    -Start the game with an Eagle Scout
    -Start the game with +20 Villager, but with -1000 food
    -Rescources last 300% longer
    -Foot Archers (except Skirmishers) are 200%/400%/600% cheaper in the Feudal/Castle/Imperial Age
    -Walls are 1000% cheaper
    -Monks have 40 times the healing range
    -Towers garrison 40 times as many units
    -Murder Holes and Herbal Medicine are free
    -Farms are 800% cheaper
    -Town Centers can garrison +200 Units
    -Barracks and Stable Units recieve +20/+40 melee armor in the Castle/Imperial Age
    -Units resist conversion (was half as effective as Faith, now 10 times effective as Faith)

  • @animes1988
    @animes1988 Год назад +107

    T90 sees 6 range on ballista elephants and 28 range on scorps.. "I don't know what scorps add here" 😂

    • @Tasz_
      @Tasz_ Год назад +21

      Yeah, and in the end scorps were actually picking off organs at range. Too little too late though

  • @TenkaEmpiresFFA
    @TenkaEmpiresFFA Год назад +47

    Loved many things in this game, the skirms were amazing, the machingun scorps, the nuke trebs that could have changed so many things but they didn't notice!!! This should have been longer but enjoyed this so much! We only needed gigawood for it to be perfect 11

  • @thepersonwhocomentz
    @thepersonwhocomentz Год назад +92

    A suggestion: Would it be possible to just put the unique techs into the town center starting in Dark Age with instant research time and a cost of zero for this mod? That way, there's no need for the truce timer or anything like that.

    • @Javidom14
      @Javidom14 Год назад +35

      you could simply start at post imperial, but what do i know
      though it is annoying, if the players aren't max teching before becoming enemies; green waited with elite tartan tech, so nobody got it but green

    • @JeremyRight-zi4yp
      @JeremyRight-zi4yp Год назад

      No, it's not possible

  • @retloclive9118
    @retloclive9118 Год назад +23

    55:38 is when all hell breaks loose.

  • @Neckhawker
    @Neckhawker Год назад +52

    T90 : We made a mistake in x10 shared CiV bonus.
    Also T90 : Let's do x20 shared CiV bonus !

    • @kutairaisu4603
      @kutairaisu4603 Год назад +4

      The mistake is not going x50 or x100 already! 🤣

    • @ariaangela3455
      @ariaangela3455 Год назад

      ​@@kutairaisu4603might destabilize or even crash the game due to stack overflow. Some bonuses/techs might be multiplicative instead of additive. Eg. Instead of 100 x HP it's going to be 2^50 x HP

    • @nankinink
      @nankinink Год назад +1

      He already cast a 256x game! The game had very interesting stack overflows such as losing all castles lol

  • @UltimateViper
    @UltimateViper Год назад +283

    I want 4 v 4 shared 10X team bonuses with a discord so we can see them coordinate civ picks before hand 😊

    • @refur230
      @refur230 Год назад +5

      The mod is played regularly

    • @UltimateViper
      @UltimateViper Год назад +12

      ​@@refur230I don't think I've ever seen 4 v 4 shared team bonus with civ pick anywhere

    • @AndreyAntonchik
      @AndreyAntonchik Год назад +24

      Almost every other night in the realm of the unranked. Come join us

    • @UltimateViper
      @UltimateViper Год назад +5

      @@AndreyAntonchik will have to

    • @thanos7753
      @thanos7753 Год назад +3

      @@refur230 I recognize your name fellow shared bonus enthusiast, you usually play 2v2v2v2? This isn't my username on AoE.

  • @MegaGouch
    @MegaGouch Год назад +15

    This was possibly the most entertaining game I've seen, more 20x tech definitely.
    The scorpions and ballistas looked ridiculously cool but I think the skirmishers were the most insane to watch and possibly the most effective unit due to the range.
    It was quite an impressive unit triangle between the ballistas, organs, and tarkens, the tarken production speed was what carried green.
    10/10 game

  • @Caribbeanmax
    @Caribbeanmax Год назад +33

    every of the "this was a mistake" videos are so great :D

  • @phoenix3992
    @phoenix3992 Год назад +6

    At 34:15
    I made it to 56 minutes game time when Red finally made it to feudal age. Hype!

  • @DaeValarauko
    @DaeValarauko Год назад +186

    "He might have problems with pop-space, truthfully." - T90 about a game with no houses

    • @heygek2769
      @heygek2769 Год назад +25

      There's still a 200 pop cap and a decent chunk of that is used by eco, so if you have a bunch of shit units, then you are left with little space for good units.

    • @DaeValarauko
      @DaeValarauko Год назад +15

      @@heygek2769 for sure. I think in context though, he said it immediately after a castle was destroyed, like he was going to lose pop space because the castle went down.

    • @jadekaiser7840
      @jadekaiser7840 Год назад +11

      @@DaeValarauko The context was that his feitoria was being destroyed, so he was actually about to get some pop space freed up. T90 was saying it to contrast the sarcasm about how he might run out of resources without it when he had "only" 40k+ of everything.

    • @blueberryiswar
      @blueberryiswar Год назад

      @@heygek2769 they have fetorias, they can literally kill all of them at this point.

  • @Almaravarion
    @Almaravarion Год назад +9

    "I wanna see unique techs, man" - meanwhile at that very moment Feitoria go up and go 'brrrrrrrr'

  • @waynesmiley2207
    @waynesmiley2207 Год назад +3

    Those ballista elephants looked like a fire breathing dragon when they attacked. Slow start, but escalated quickly once the line was crossed 11

  • @RiskyDramaUploads
    @RiskyDramaUploads Год назад +4

    When BarbecuePython (gray) lost the trebuchet, we could see how the tarkans were reducing armor by 1 on each hit, like an obuch. At 1:08:25 this also happened to scorpions, so after 9 hits they have 71 armor and start taking more than 1 damage per hit (tarkans had 68+4 attack) so they suddenly evaporate.
    At 1:12:46 it's also happening to a tarken, I guess the ballista elephants cause it too, at least.
    T90 notices at 1:21:00. I think what might be happening is that armor ignoring is controlled by a property, and one value for this property means armor-ignoring while another means armor-stripping, and 20x tech mod accidentally results in a value that causes armor-stripping after researching Wootz Steel. Patch notes mention something about the values for this property.

  • @LeonardoLima-ul9eu
    @LeonardoLima-ul9eu Год назад +18

    Congratulations everyone! We are at 0 days without T90 talking about the lack of tumping on the Tarkans 🤣

  • @onikoneko
    @onikoneko Год назад +12

    Imagine what Chu Ko Nu or Kipcheks could have done here, each elite upgrade giving additional arrows

    • @felixcroc
      @felixcroc Год назад

      Would the game be able to handle that holy crap

  • @RiskyDramaUploads
    @RiskyDramaUploads Год назад +3

    The story of this game:
    Mayans civ bonus gives every player -800 food at start and no room to build farms. Players delete their TCs and lumber camps for more room to farm.
    One by one, players reach 0 food and soon after that are in Imperial age.
    Yellow takes a risk by saving up for onager, and due to planning or good fortune finds that a feitoria gives as much resources as 240 villagers.
    Teal cuts to green, who cannot make onagers as huns. Green thanks teal and gray for freeing him.
    Green also makes a feitoria and gains unlimited resources.
    Green kills most players on the map.
    With only three players remaining, blue realizes that feitorias give unlimited resources, spams castles and takes the middle.
    After wiping out most of green's base without having a feitoria and then finally getting cleaned up again by Tarkan spam, teal finally realizes that feitorias give unlimited resources. Everyone who is still alive now knows everything they need to succeed in this game mode (build feitoria, spam unique unit).

  • @jeffredfern3744
    @jeffredfern3744 Год назад +22

    T90, why not just use a wheel with all civs but Mayans and spin it on stream for assignment. Adds some drama and prevents the slough.

  • @SKYrizon
    @SKYrizon Год назад +2

    The last Samurai Part 2 looks funky.

  • @MaxUgly
    @MaxUgly Год назад +3

    13 year old me playing on MSN gaming Zone with my friend over dial-up or with a printer cable over IPX direct connect with my brother, dad, and friend from down the street could have never in 500,000,000,000,000 AOEII CD version years imagined this.... Thank you so much t90, community, and devs for making this a reality! I haven't enjoyed RUclips content like this since Mark Normand's last RUclips special!

  • @ethan1142028
    @ethan1142028 Год назад +14

    You should invite SotL to co-cast one of these games. He could try to interpret the insane math and bonus interactions, like that Organ Gun armor at the end

    • @thomasfplm
      @thomasfplm Год назад +2

      Yes, him and/or T-West

  • @Cynndora
    @Cynndora Год назад +2

    Portuguese are so amazing for these games, the Feitoria for infinite res, removing gold cost from all units, ballistics for gunpowder.
    Plus Organs are always fun to watch.

  • @saltatio1545
    @saltatio1545 Год назад +1

    Omg, organ guns are so op because of the change to the way they function. Before they had the first high damage projectile and the rest did more or less no damage (esp. in these settings). But now all projectiles do the same damage. So every projectile does 47 damage and they shoot 25 projectiles! Because the elite upgrade increases the number of projectiles by 1, it is now increased by 20. So every volley of a group of 20 organ guns ist like 500 shots with 47 damage each. That nukes even the 1k+ Tarkans and Ballistas...

  • @BrownFoxWarrior
    @BrownFoxWarrior Год назад +3

    Shame there was no Celts to offset the Mayans.
    In my experience, Drill siege dominate followed by Torsion Engines. Either speed or as much damage in splash as possible really decide these kinds of games.
    When it comes to bonuses working for all players (like the Dravidian wood on aging up), mileage seems to vary between datasets used. I found the "logical balance" variation to be the most consistent at giving all allies the bonuses.
    34:30 Don't mind watching the build up.
    1:02 It did pain me to see the Warwolf trebs set up just for T90 to click away, but glad he did rewind.
    Overall I would have preferred green winning, but the power of those organ guns just cannot be overstated. This was a really fun cast to watch, especially with the resets to extend the final three-way show down a while longer.

  • @iamsick5204
    @iamsick5204 Год назад +9

    You could use a randomizer to pre-assign civs.

  • @NikitaOnline17
    @NikitaOnline17 Год назад +1

    fuckin Katyusha skirmishers lmaoo

  • @theAkornTree
    @theAkornTree Год назад +9

    I really want to see more 20x games!

  • @voxvolhynia5400
    @voxvolhynia5400 Год назад

    I love the "nothing's overpowered if everything's overpowered" style games, since you keep seeing people with their unique superpowers ("unique" either to their civ, or because they're the only player to have figured it out & now they're doubling down on that strat while also trying to keep it a secret for as long as possible), and you think "that person's going to win, surely", but then someone else has a superpower (seemingly infinite resources, 1k hp units, super hp regen, half-map range, rapid-fire or crazy damage, armor that negates all but 1 dmg, warwolf area of effect) and the balance of power suddenly shifts overnight. Couple that with a free-for-all, and this chaos will never get old. It's best when it's new, though, before people start realizing the metas, expecting them, and then having everyone using the same strat.

  • @seraph2018
    @seraph2018 Год назад +1

    I was really looking forward to those long bowmen lol

  • @bangup616
    @bangup616 Год назад +3

    I think the winning stack in this mode is actually trebs. Briton WW, Saracen counterweights, Japanese kataparuto, and Tatar TS/range. Basically just nuke someone's entire base from across the map.

    • @annaairahala9462
      @annaairahala9462 Год назад

      Something like Malay+Italian (instant free imp) +Slav+Ethiopians would be able to rush everyone down before they could get trebs. But there are other comps that could beat that, their issue would be cutting through trees

    • @wtfpwnz0red
      @wtfpwnz0red Год назад

      ​@@annaairahala9462trebs in this video were cutting wide circles with every shot thanks to war wolf

  • @timoflo369
    @timoflo369 Год назад +3

    this game mode is still fun and this time it was surprisingly competetive and kinda balanced. trebs, tarkans, orgs, scorps, arbs, scirms, ballista elephants. so many viable unit options. There would be probably a really good meta composition, not just spam 1 OP unit and thats it.

  • @AsdfAsdf-uo1rj
    @AsdfAsdf-uo1rj Год назад +3

    Those skirms were like Aldrich's attack in DS3.

  • @thelastfruitcake
    @thelastfruitcake Год назад +3

    skirmishers wouldve countered the organs. Orange already showed that. the arbs might've been an issue but it would be hard to micro down 60 skirmishers

    • @The-jy3yq
      @The-jy3yq Год назад

      160 Skirms + 10 Trebs + 10 Vils + a Feitoria = weird stuff happening

  • @nicholasvido6831
    @nicholasvido6831 Год назад +2

    34:25 i made it!

  • @aboomer420
    @aboomer420 Год назад +2

    it was pilgrims community games that got me started on the channel, and then exploding kings sealed the deal. also a big fan of the legends stuff. good content all around

  • @LZP123
    @LZP123 Год назад +2

    Fun fact: The chances of getting Mayans with 8 players is 17.2%!
    1-((42/43civs)^8)=0.172

  • @imchris5000
    @imchris5000 Год назад +1

    I did not expect the hidden negative bonus on the tree made things interesting

  • @misteral9045
    @misteral9045 Год назад

    The Mayan farmer thing was actually a hidden hard coded -5%, it was removed in a patch shortly after DE.

  • @MrEvolutionable
    @MrEvolutionable Год назад +2

    I really love these games, as they always turn out way more chaotic than one could predict. What really frustrates me, though, is that the players only rarely seem to understand the concept of the mod. They are sticking too much to the same old ideas of what units and compositions are best in a regular game that they fail to see how absolutely broken the most random unit can be. It's just such a shame to see some players obviously struggle with changing their ways and produce skirmishers and trebuchets as an army composition, despite conventional wisdom telling them to make paladins, as one example from this game.
    I realise that the games may be extremely stressful to anyone who's playing them for the first time, but so many of the players are making these same mistakes and don't even try out different units, or even if they do, they don't observe how they work with these new game rules.

  • @kent_hdd
    @kent_hdd Год назад +6

    I want more of this 20x civ bonus

  • @viacheslavkiselev3125
    @viacheslavkiselev3125 Год назад +3

    hooray! I love the balanced madness of this mode from prev episodes. Excited to watch the x20!

  • @metiscus
    @metiscus Год назад

    Red finally gets positive food at around 34:00

  • @AgentLokVokun
    @AgentLokVokun Год назад +2

    Something like obsidian arrows would be big funny.

  • @royalrepublican3480
    @royalrepublican3480 Год назад +2

    we need more of these kinds of videos! they get double the viewers than your regular videos even. Please host more games

  • @AnaAvila-d9p
    @AnaAvila-d9p Год назад

    At the end it was like a very well-balanced paper-rock-scissors game between tarkans, elephant ballista, and organ guns.

  • @sigurdtheblue
    @sigurdtheblue Год назад +2

    Scorpions are always strong, but somehow this was a proper match with many different units working great.

    • @sigurdtheblue
      @sigurdtheblue Год назад

      Also, this is the first I have watched in months from your channel and I managed to be wide awake the whole time.

  • @annaairahala9462
    @annaairahala9462 Год назад +7

    Green knew what they were doing. They waited to get elite until after they all unallied. You need to make sure they get their elite techs before enemying too

    • @KSerge83
      @KSerge83 Год назад +2

      45:43 green gets elite tarkan well before they enemy eachother. I think it's what T90 said that researching the other tech for tarkans at stables before elite tarkan is what broke it (also elephant civs were broken as a result of having tarkans take the same spot in the stable)

    • @The-jy3yq
      @The-jy3yq Год назад

      @@KSerge83 but teal built an elephant
      He just clicked on a Tarkan and got an Elephant
      somehow

  • @aukemebel4263
    @aukemebel4263 Месяц назад

    the moment I saw that first push from blue with the organ guns and them taking almost no damage from the while being surrounded, I knew blue was going to win this, that was nuts.

  • @AeSAcidic
    @AeSAcidic Год назад

    14:50 The 15% (300% with this mod) longer lasting resources SHOULDN'T affect the work-rate, only the drain-rate of the resource. In a normal game, a farmer can gather 115 food from a farm that only has 100, (meaning in 20x, a farm with 100 food provides 400.)

  • @mqayyum9226
    @mqayyum9226 Год назад +2

    those trebs took 2.5 years to unpack. man i'd fire the lazy ass engineers :D

  • @nekhumonta
    @nekhumonta Год назад

    Great game. Loved the treb > organ > tarkan > treb mechanic

  • @DanDan-mm8om
    @DanDan-mm8om Год назад

    I love these longer videos like this that are just funny to watch and listen. The 20× is amazing. Perhaps you can get a mod to makes unit producing building produce two at a time for cost of one and then see how much chaos there would be. With constant flow of new troops as they die and replenish. Also imagen a game where no mater the civi you had acessing to faytorias lol

  • @PlatonistAstronaut
    @PlatonistAstronaut Год назад +2

    Blue coming back and holding on until the end was glorious. Well played.

  • @TheTimelyTurtle
    @TheTimelyTurtle Год назад +3

    I love how this game turned into a WW I simulator and perfectly demonstrated why you do not cavalery charge into machine guns. 😃

  • @TheEragonFreak
    @TheEragonFreak Год назад +1

    1:02:20 shame how t90 clicked away from the warwolf attack on the ballistas

  • @wilsobbi9397
    @wilsobbi9397 Год назад

    Those organs are insane!!! Great commentary, love the videos. Has helped me a lot, don't really play much but just faced 3 of my buddy's and they got swamped in all categories. Not that it means everything but was a long game lol

  • @Fyrefrye
    @Fyrefrye Год назад +1

    34:00 "I made it"

  • @brunoalsi
    @brunoalsi Год назад +1

    00:34:10 - I made it. GO RED!!

  • @shukterhousejive
    @shukterhousejive Год назад

    The Portuguese went straight past gunpowder and invented White Phosphorous

  • @claudioolate2516
    @claudioolate2516 Год назад

    34:08 GUAPO MADE IT

  • @AvyScottandFlower
    @AvyScottandFlower Год назад +2

    Those scores are so funny
    All the ones on dark age top score, the two on imp bottom 😅

  • @jetthebrett
    @jetthebrett Год назад

    Dude you gotta show when you told him it was a prank 😂😂

  • @Semirotta
    @Semirotta Год назад +1

    I would of have imagined line of sight to be the range distance the unit/building has.

  • @Graveler28
    @Graveler28 Год назад +1

    the tarkan production line that green had at some points made me lose it

  • @Superkuh2
    @Superkuh2 Год назад

    1:04:30 "Then we will fight in the shade!"

  • @Flarez_yt
    @Flarez_yt Месяц назад

    About half way through I was wondering why I was still watching. Just finished and so glad I did 😂

  • @thesheq5023
    @thesheq5023 Год назад

    13:45 would be a great strat to assign the wood vills to the farm so they drop the wood then put them back on wood and repeat to keep vills chopping without gaining the wood

  • @jonw8764
    @jonw8764 Год назад

    13:30, meta strats, he could swap out his farmers with his lumberjacks so they are constantly deleting their wood so they can keep chopping. You don't need the wood and you have nothing else to micro at that time.

  • @mitchellwhiting8476
    @mitchellwhiting8476 Год назад

    Someone make 10 hour Tarkan Thump ASMR so T90 can sleep at night

  • @EnergyBurst2
    @EnergyBurst2 Год назад

    I made it to where the red snail grew legs finally. Gotta say it was such a shame those trebs were totally forgotten about until the end, but at the same time it allowed the game to end sooner intentional or not, so it wasn't all bad per say.

  • @travelinman70
    @travelinman70 Год назад +1

    id love to see another of those games. hilarious and technical.

  • @timcornah9815
    @timcornah9815 Год назад

    This is the roster i want to see:
    Britons, Ethiopians, Vietnamese for machine gun sniper archers and seige
    Aztecs, Burgundians and Chinese for a VERY strong economy
    Lithuanians and Huns for the early food and no houses just to make it a fun start.
    50+ range, 600hp+ archers shooting many arrows per second!

  • @damianp7313
    @damianp7313 Год назад +1

    As kid i always dreamed of forest nothing

    • @damianp7313
      @damianp7313 Год назад

      Tc cost no wood ... well jeez thats usfull

  • @Sarril101
    @Sarril101 Год назад

    At 34:13 a truly magical thing has happened.

  • @captainrumia2607
    @captainrumia2607 Год назад

    Honestly, I feel that some things shouldn't just be simply scaled up.
    Either the Mayan eco bonus needs to be changed for this mod (eg: workers drop off +100% resources) or it needs to be reduced to more sane levels.
    I also feel that the villager bonuses like the Mayans and Chinese could be reduced to 5/10, in exchange for removing the cost.

  • @doomtho42
    @doomtho42 Год назад

    I typically just pick one of the most recent uploads when I’m in the mood to watch some AoE2/T90, but the past 2 days or so the algorithm has been suggesting (i.e. placing at the top of my home page) some of his older videos (“older” meaning anywhere from 4-5 months up to 2 years), and I’ve gotta say they’ve all been absolute bangers thus far. This one was definitely one of the most entertaining games I’ve ever seen - maybe even THE most entertaining.
    I got super hyped the first time it looked like blue might steal the win, but I thought for sure that would be his one and only chance, so when green finally took out the mass of organ guns and recaptured the center monument I felt, I dunno, roughly 99.8573% sure that was the end of any dramatic tension; surely green’s virtually infinite supply of resources would allow him to cruise to victory, right? And to be fair, it could and maybe should have - but wowee what an epic ending. I’ve definitely never seen such a nail biting finish in this game before - in fact, I’m pretty sure this was the first time I’ve been as engaged with and excited by any sort of competitive video gaming as I typically am when watching real sports.

  • @Thefishyguy1
    @Thefishyguy1 Год назад

    Did anyone else notice the siege elephants having -2/+2 armor? around 58:39

  • @MixedSnowFox
    @MixedSnowFox Год назад

    Teal could've deleted one Farm in the Dark Age to build a Lumbercamp to drop-off the wood, delete it again and build back the farm, just so he can keep chopping wood and try to open more space instead of waiting. he had 190 wood in hand, and iirc he would probably spend 200 wood doing this, so -10 wood for possibly more space in a forest nothing game should be pretty worth it

  • @AdobadoFantastico
    @AdobadoFantastico Год назад

    40:39 t90 explains saracen stonk market

  • @Rupertssons
    @Rupertssons Год назад

    All the people who choose to spec into melee units should really bring some splash damage seige units to clear trees before an engagement.

  • @loganmaximus2160
    @loganmaximus2160 Год назад

    On minute 43:39 after Shulker says fetoria is broken af. At that point, his score is going up like Khmer food goes up! WOW. As soon as I saw the fetoria angle, I picked Shulker to win. I could be wrong, but that is my pick as of this moment because he can build multiple fetorias and he will easily have more resources than everybody else.... unless somebody defeats him and converts his fetorias to steal their power for themselves.

    • @loganmaximus2160
      @loganmaximus2160 Год назад

      Oh, at 44:6 now and T90 said everybody can make fetorias... that changes things. So maybe he who builds the most fetorias wins?

  • @AnthonyDentinger
    @AnthonyDentinger Год назад

    34:11 :"I made it!"

  • @bare_bear_hands
    @bare_bear_hands Год назад

    Dude 😂 I saw the thumbnail and Oh no'd for a solid minute.
    This can't be anything but distilled disaster.

  • @haqu123321
    @haqu123321 Год назад +1

    I made it. I love seeing the whole story unfold, why would I ever skip?! For me its a nice introduction for the players to see them chop wood the first 30 minutes.

  • @wtfduud
    @wtfduud Год назад

    So many upsets in this game. Almost everyone got to have some time as the top dog.
    First Guaapo on top with the intact town center.
    Then flintmistro with the 4x farm strat.
    Then Shulker with the feitoria.
    Then MaxPower with the tarkans.
    Then peter with the organ guns.

  • @scarletevans4474
    @scarletevans4474 Год назад

    41:19 How exactly market prices work? With hundreds of thousands of gold, you can literally go FULL BUY mode!
    How much you can screw up the market prices for the other players? :D
    is there a limit on how bad the price can be?

  • @gabrielkris
    @gabrielkris Год назад

    Didn't think anything could get me as disappointed as I felt when green just forgot to win the game with the trebs in the end

  • @tomas539
    @tomas539 Год назад

    HE FUCKING MOVED WHEN THE TREBS WERE ABOT TO SOOT ON THE BALISTA ELEPHANTS

  • @leon87j
    @leon87j Год назад

    We really need a pro game with these settins

  • @elios7623
    @elios7623 Год назад

    those skirms deserve lord of the rings music fr

  • @joshuagrosvenor9837
    @joshuagrosvenor9837 Год назад

    The start was a bit brutal but once it got going this game was incredible. Also has someone told the Viper about those organ guns? Sweet mercy

  • @MrYoyojuan
    @MrYoyojuan 8 месяцев назад

    1:02:20 Moves away right as the treb fires...

  • @kizmetmars
    @kizmetmars Год назад

    Shulker's score goes brrrr 42:00

  • @mattbusstra
    @mattbusstra 10 минут назад

    What a massive wiff from Green not to use the trebs at the end

  • @wtfpwnz0red
    @wtfpwnz0red Год назад

    Crazy bad luck to get Mayans and not Celts in this. Huns was a nice get. Teutons was a nice catch for the farm bonus. Portuguese rocks for the gold discount.
    Basically should be all units zero gold cost, free farms for infinite food, a map full of wood, and never getting housed. Means every unit should basically be limited only by how fast they can be produced.