GLB ANIMTION NOT PLAYING || HOW TO PLAY ALL ANIMATION BY NAME |

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  • Опубликовано: 5 ноя 2024

Комментарии • 2

  • @paradise_hope
    @paradise_hope  4 месяца назад

    model.jsx ------------------------> here i m using Animation Mixer Class
    // Scene.js
    import React, { useRef,useEffect } from 'react';
    import { useLoader, useFrame } from '@react-three/fiber';
    import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader';
    import * as THREE from 'three'
    import { Canvas } from '@react-three/fiber';
    import { OrbitControls, useAnimations } from '@react-three/drei';
    const Scene = () => {
    const group = useRef();
    const { nodes, materials, animations } = useLoader(GLTFLoader, '/SuitMan.glb');
    console.log("animations",animations)
    const mixer = useRef();
    // Create a mixer to manage animations
    // Play all animations on component mount
    useEffect(() => {
    if (animations && animations.length) {
    mixer.current = new THREE.AnimationMixer(group.current);
    animations.forEach((clip) => {
    mixer.current.clipAction(clip);
    });
    }
    return () => {
    mixer.current && mixer.current.stopAllAction();
    };
    }, [animations]);
    useFrame((state, delta) => {
    if (mixer.current) mixer.current.update(delta);
    });
    // Function to play animation by name
    const playAnimationByName = (animationName) => {
    if (mixer.current && animations) {
    const clip = animations.find((clip) => clip.name === animationName);
    if (clip) {
    mixer.current.stopAllAction();
    mixer.current.clipAction(clip).play();
    }
    }
    };
    // Example of playing an animation by name (you can trigger this based on your app logic)
    React.useEffect(() => {
    playAnimationByName("Jumping"); // Replace with actual animation name
    }, []);
    return (

    {/* Add more primitives or adjust scene as needed */}
    );
    };
    export default Scene
    import { Canvas } from "@react-three/fiber";
    import { OrbitControls } from '@react-three/drei';
    import Scene from "./Model";
    const App = () => {
    return (



    );
    };
    export default App;

  • @paradise_hope
    @paradise_hope  4 месяца назад

    mode1.jsx --------> here i m usinf useAnimation hook to play animation
    // Scene.js
    import React, { useRef } from 'react';
    import { useLoader, useFrame } from '@react-three/fiber';
    import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader';
    import * as THREE from 'three'
    import { Canvas } from '@react-three/fiber';
    import { OrbitControls, useAnimations } from '@react-three/drei';
    const Scene = () => {
    const modelRef=useRef()
    const { scene, animations } = useLoader(GLTFLoader, '/Soldier.glb');
    const { actions } = useAnimations(animations, modelRef);
    console.log("actions animation",actions)
    useFrame((state, delta) => {
    //console.log("useFram runing....")
    actions.Walk.play()
    });


    return (

    );
    };
    export default Scene
    import { Canvas } from "@react-three/fiber";
    import { OrbitControls } from '@react-three/drei';
    import Scene from "./Model1";
    const App = () => {
    return (



    );
    };
    export default App;