@@Flipindabird23 Honestly it's good to hold people accountable for things, but we shouldn't hold on to that stigma forever and hate the person. Oxhorn seems gucci, and his content is as good as ever. I'm here for that.
@@DerHozzy he admitted his faults and was determined to change for the better and he seemingly has. And that's what we want, for people to see their problems and make a positive change.
@@Flipindabird23 I remember there was some kind of kerffufle about things he’d said in the past before becoming “Oxhorn” and he got slammed for using mods that gave female npcs bigger breasts and lower cut tops but that’s it. Even then I decided not to judge him for it. We’ve all done and said stupid, petty or hurtful things when we were younger and he is no different. The modern Oxhorn is perfectly agreeable and… well yeah he’s male. I never was bothered by his mod choices. No, it was the near total end to the Fallout content that saw me drift away. Last thing I watched was some of his FO3 Metro series. And I lost interest in Fallout myself for a few months. But now I want to return as always.
Omg! So I just did the mission where you needed to clear out some raiders so I synth could be rescued and I wondered why SHE was there, getting attacked by the raiders. Also, she practically leads you to the pick up location.
The caravans make perfect sense as informants. They can be out of sight for extended periods without raising questions. They are always welcome since they have the invaluable supplies. They won't raise suspicion by asking the recent goings on in a town. Pretty clever of the institute and pretty smart writing by the writers.
Can we also appreciate that these people who originally created the institute were not vault dwellers, just a bunch of people locked in a basement that decided to start digging.
@@absolutelyfookinnobody2843it wasn’t built by vault tech it was made by the CIT, not sure about pre or post war however. But a lot of the construction must’ve happened after the bombs because it’s still going on
Holy shit, SWAN is from the Institute!?!? That's actually some high-level storytelling. Ox, I absolutely love your content and the depths you go to tell the whole story of Fallout.
Seriously wish this game had more depth, just imagine the replayability if you could sell the evidence about Mayor McDonut being a synth to piper or shift the commonwealth’s view of the institute.
Yeah, the fallout series is forever. Going to be a staple for good games and open world even for us sandbox I could play it. God knows how many times and never do the same things twice the same way.
Yes he has been doing vids again. A couple years back he started making them like once every either months (ish?) And is now on a semi regular basis. Supposedly he disclosed being in a car accident (I don't use Twitter so idk if it's true) But I'm glad that EpicNate and Oxhorn do lore vids
@@andyb2260 I mean, there's only so much to be said on lore and stuff before different creators start saying the same stuff. It's not like there's anything exactly new with it
Would be super cool if in the end of the game, when siding with other factions, you get into the institute through the CIT and a series of sub-basements, with lore and terminals about those prewar students and families
@Radical Edward they didn't need to. The reaction of the commonwealth people is all you needed to know. They are bad. They make you disappear. And then you'd actually run into synths out there validating those fears. You witness it first hand with that Kyle encounter in diamond city where the dudes own brother pulled a gun on him. It made people paranoid too.
@@othosos all of this is Easter egg content. It should be the main story. Why would nobody know the institute is basically the Master but even worse. They know what they are doing, they teleport the mutants. They can’t reproduce. Every mutant comes from the institute? You don’t learn that playing the game unless you really look into it. I thought supermutants were just a franchise staple and the institute had a wing that experimented on them. But they are actually the worst and most evil villain in fallout. But the brotherhood seem worse in game. And the railroad only care about synths. The game is illogical. The brotherhood don’t even know that the institute are making the mutants. I guess everyone fighting them is just like welp they here. PLUS how tf the institute kidnapping so many people, how did they securely experiment on outsiders. Vergil don’t explain a damn thing.
@@othosos video title “revelations you may have missed” should have been the main institute content, otherwise there is no reason not to side with them. You have to invade peoples terminals to learn what they do? In a faction you supposedly take over?? Modded Skyrim. Not a fallout game
@@mergettheborgerhrunter3386 To be fair, lies and manipulation are pretty much the Institute's modus operandi. It is very much in Father's interests for you to have a less-than-complete understanding of the methods the Institute has sunk to.
Once I found the terminal with the list of informants, I found it rather ironic that a majority of the caravaneers you can meet and get to come to your settlements once you curry favour with Bunker Hill are informants- while, at the same time, Old Man Stockton, who *runs* caravans from Bunker Hill, is one of the Railroad's biggest assets.
My theory on that is the Institute sent gen 3 synths above ground as settlers traveling and most caravaneers are talkative trying to sell their wares. That's how they get them to inform on what's going on. I don't think they would knowingly inform on people to the Institute. At least I hope not and they don't in my game.
I dont know if this was mentioned in the prior episodes but if the Institute's kidnapped victims were turned into Super Mutants using the FEV virus and then disposed of back on the surface, it makes sense that the CIT campus is now occupied by Super Mutants. They were led up there and dropped off and thats where they stayed.
I love the institute music in the background. It sounds nerdy but filled with remorse. It’s like how the institute is this amazing place but there’s so much more it could have been.
They dropped the ball on the institute. I didn't get to do anything I wanted with it, couldn't use the resources to better my settlements, couldn't improve relations with the Commonwealth, couldn't subjugate the Commonwealth, couldn't mass produce synth grenades or have them guard my settlements, could convince Father he was wrong (a staple of every other fallout), couldn't do anything.
The writing for the Institute is a mess. Which is a huge shame, considering how much potential they had. In the end, it turns out the Institute does not even seem to have any real long term goal. Basically just get the reactor online and destroy the Brotherhood. Beyond that, we are not told anything. I truly still belive that the Institute is the best hope for humanity, it just needs a decent leader. So i was hoping that by siding with the institute and the Minutemen, my character could reform the Institute and truly be that hope for a better future at last. But we are told nothing about what happens after Fathers death.
@@robertschmitt2708 who's to say that he didn't find some of these details himself? It's relatively easy to open up the game files and find stuff there, for in game finds, Oxhorn has been making fallout lore videos for quite some time now and in order to do that he's done something alot of players never do, READ. Just because some might’ve found the same information before him doesn't discredit his work, pretty sure the title of the video says "you may have missed" implying others might know some of this already. In any case, thank you for your opinion.
@@MasterMalrubius negativity can make someone very bitter towards others, it is unfortunate that he feels the way he does but I try not to label someone when I barely know them, could be several different reasons for the irritation, might just be he doesn't like the video. The only person that does know would be himself.
Paladin danse unit was captured by The institute to get early recon on the brotherhood of steel. Elder maxson said he'd known him for a while. That is probably why he was so intense on you destroying him. It was in a front to the memory of his friend.
8:45 I really like this. A very common complaint with most Fallout games is that people wouldn't still live in ruins and horrible rusty shacks 200+ years since the war. 200 years is a very long time, and in reality most people would work on rebuilding and restoring civilization instead of living in houses with no roof and half the walls missing. So the fact that the Institute built so much in these 200 years is more accurate than most other cities in the wasteland.
Not necessarily - building a house takes a lot of resources. 200 years is a long time, but factor in fallout circumstances, and it's not that much time. A large organisation that still has a lot of its industry, sure. A few individuals struggling with radiation, food, water and other violent individuals - and suddenly ruins are more likely than not. Look at many tribes that have experienced advanced human technology, but have no idea on how to replicate it. They are limited to their means and understanding. Say you go to the task of building a nice shelter, well now it sticks out from all the bad shelters, and raiders are more likely than not going to be attracted to it. There is usually a more efficient option available, but it costs time - which if time is a resource you don't have, intermediate options that have you eventually transition to the best options are logical. Diamond/Rivet City make sense - both have active threats that prevent their expansion, are using structures that are easily fortified, and with their time have tried to improve upon their shelter. Raiders/Mutants have killed many fledgling villages.
10:00 the fact that Nick Valentine had his brain uploaded to the CIT to end up in a synth prototype is also evidence of them being enamored with robotics
In the FO4 game files the "fish monsters" are referred to as both dolphins and whales. If the Institute makes "dolphins" they will presumably look like them. They are evidently capable of eating whole humans as there is one near Warwick Homestead with a human skeleton hanging out of its burst belly as a Jaws reference.
As a newer player, I cannot imagine a non-sociopath sole survivor joining the Institute, not once once he learns they are turning people - innocent people, plucked up at random- into the orcs of the Commonwealth. How could they possibly think they are helping anyone?!
It's such a shame Oxhorn's Fallout lore videos have become so rare because everything has pretty much been covered already, Every time I see one posted it makes me want Fallout 5 out asap
The institute: synths are tools The railroad: synths are people The BOS: synths are abominations The minute men : another settlement needs our help, I’ll mark it on your map The Enclave: Ah yes, good. More loyal voters (wrings fingers menacingly)
My questions about the institute is what are they using to reinforce the structure. Where did they get the material to build. Where did they dump the dirt. And being that close to a river the soil would be sandy or even clay. So many structural questions
I imagine that the walls of the Institute are just very, very thick, so they don't need much extra internal support. As for the discarded dirt, sand, clay, etc., my best guess would be that they just dump it into the river.
You're asking structural questions about video game org that can teleport humans, where people use fusion (or fission) batteries to power cars, aliens exist etc. They just teleport the dirt and everything is reinforced with C++ and special materials extracted and made from the dirt, what would be possible if one could convert matter to energy so efficiently.
Yeah, i thought that too when I watched the video. How does a group of scientists/students in a basement have the time, tools, resources and ability to build all of that? Even with a century, that kind of stuff couldn't happen unless they had an extensive operation backed by a national government or massively wealthy corporation. Which really feeds into my head canon that the facility and the proto-institute was involved with vaultech or the u.s. government.
One thing I just thought of is that the reason that there are railroad holotapes in the trash is because it's the perfect place to hide them because the institute scientists never touch the trash. They are so used to having everything done for them, and they are so conceited, that they would not even think to look in the trash, or suspect that the synths might feel oppressed.
the institute scientists are a bunch of nerds who literally never have touched grass, theyre detached from reality, they send their synths out while they hang out underground.
About the Institute's FEV lab, they started experimenting with FEV in 2178, I think, (its been awhile since I have played Fallout 4 ). And a group of super mutants attacked Diamond City in 2180, where the city is defended by the Minutemen (this is where the post-war Minutemen first style themselves as the Commonwealths protectors and defenders). I just thought this was an interesting fact, as the dates match up.
Aw man.... The synthetic sealife bit is about the cut sealab vault. Such a loss. That would have been a really cool area judging from the accidental leavings of it in FO76.
Holy shit, i haven't watched oxhorn in so so so long. I love this feeling of nostalgia, back when i play fallout 4 and watch oxhorn without a care in the world. Now life is really stressful.
Ox, I used to be a regular viewer 6 or 7 years ago. I just recently decided to do another fallout 4 playthrough since then and its great to see you're still going strong!
@ethansteen8850 nah you watch too much of the show. In the game IDC what they made canon because of the show. But in the game vault tech and the enclave are not aligned. I think they just wanted to simplify it for the stupid people that watch television. The enclave is made up of people from the military Branch of the US military. Vault tech was a private owned company
2:33 Sturgies told Preston who later told the minutemen. Since you can give him the holotape either that or they hunted for bird meat and found a camera easily making a connection. The minutemen are settlers, traders and guards after all so it wouldn’t be surprising. I understand established settlements such as Diamond city and Goodneighbor not finding out. I understand the brotherhood and railroad not finding out.
I legit sleep to Oxhorn every night, especially his fallout 4 stuff, and since he started going over the whole game and releasing new stuff again on it, i’ve been so unbelievably happy. One of the best parts of my day is getting to fall asleep learning the story of fallout with Oxhorn
If I worked in the institute I would prioritize Mirelurks(and all their variations) for sea synths, just because they are an all terrain creature(and Mirelurk Kings have thumbs)
I am always wondering if 3 synths are made per minutes how many humans are left in the commonwealth? Feels like the protagonist is grand-parent of the majority of the comonwealth.
I missed your videos about fallout 4. Thank you for continuing with the lore of Fallout 4 I'll always watch them. The way you explain and present the information of the story of the videogame just amazes me.
8: It should be very clear were these holotapes come from and why the bioscience division has them. They are the once who send synths on missions topside and these synths bring them back, SRB probably has has enough of them so they ordered to simply discard them.
Revelation is a strong word considering that the fact that the Institute was built by the students and professors of C. I.T. is literally written in one of the loading screens
the institute informant thing feels like it was supposed to lead to a bigger quest. like you were supposed to tell the commonwealth of the informants and replacements
I’m just wondering why no one talks about the institute implying that the sole survivor is a synth. If you go into the terminal in that room where the synths are being produced in this video, they will tell you that they are working on a synth that can calculate onscreen percentages of hitting certain body parts of individuals. This is a clear implication that they are telling us the sole survivor is a synth because what human would have a vats display that calculates percentages as the sole survivor sees? If the sole survivor were a real human, they would have no vats display.
@@stevemccann4166 holy cow, that’s a really good point I hadn’t thought of. Thanks, I’m going to remember this if anyone tries to debate me in the future.
@@stevemccann4166 that’s interesting and I hear what you’re saying, but I don’t think that matters. I don’t think they implied that vats is only in the pip boy. When you’re using your pip boy, your arm is either in clearly in front of your face, or it’s on the screen of the power armor. It looks like vats is something separate from the pip boy.
The most interesting faction in Fallout 4 is the Institute. Clearly, the watchers are a way for the Institute to reliably keep eyes on common wealth but also find synthetic humans. Or even more evil measures of replacing specific people to push the return synths
I recently finished fallout for the second time and went with the Railroad on this playthrough. After the ending of the Railroad questline I found myself doubting if this was the right way. Inside of the Institute I even unlocked the perk that lets you pacify humans, to minimize the violence and killing. But even while pacified, the harmless scientist still got shot at by Railroad agents. It was a massacre and even though we later blew the whole place to smithereens it felt unnecessary to kill so many at that time. Now, after this video the feelings of regret arent as prominent as before, fuck the Institute.
@@chimera6485 I did to because fallout 3 was my first fallout and the brotherhood are the good guys and so I wasn’t even a teen when I played 4 and just instinctively went with the brotherhood I regret that decision and hate what they did to the brotherhood in 4
@@Linki8uuI know this is like a year later but the brotherhood in 4 is way more accurate to how they’ve been in the rest of the series. The weird goody two shoes brotherhood in 3 was a total departure from their depiction in anything else
I have a question that I don't think anyone's thought of. If they die in the institute Where would they get rid of the corpses? If they've survived for generations where would the dead be disposed of? I don't think the institute would be so clean if there were corpses everywhere, in game we never see any memorial or graveyard or anything like that related to the institute. Now that I think about it what do the other factions do with their dead too? I mean, the minutemen are right next to the ocean and there has to be creatures in the ocean that would eat the dead if they throw bodies in there or they might do viking funerals but it's always something that bugged me about fo4. I know by game logic the dead bodies are just put in a disposal cell and deleted from the game but I'm thinking more lore friendly and realistically.
In lore I'd say they probably used eachothers bodies for more experiments or for fertilizer in their farms, All of the living members of the institute are scientists so I don't think any of them would have a problem with being donated to science after death
Thank you for always providing detailed and fun Fallout material! I've been watching for the last 4 years. I even have your settlements spreadsheet. You helped me throughly enjoy my run through! TYTYTY 😊
I must be a synth...I have never been able to get fat or gain much weight! Glad that mystery is solved! Now I can get back to endlessly eating junk food
Advanced systems also builds newer models of gen-3 synths like "Shaun" v2. I wouldn't be surprised if the Bethesda headcanon is that the protagonist was replaced by an advanced gen-3 prototype built in Advanced systems. They hint at this in the Far Harbor DLC.
Have you guys seen the killable synth Mike Oxlong? He's located Southeast of the Lower Boston Mechanical Garage inside one of the container units, usually the one in the back left corner m if entering from the East. He drops synth components but also is one of the only synths that is carrying his mission details in a note along with a key to the office bathroom containing the unique sniper "Meredith" with a 3x critical hit multiplier.
@@wintertrooper7918 Or the US military. The CIT getting employed to do military research is much more plausible than Nuka Cola. Not that we see any military involvement with the CIT.
Seriously... You gotta do a playthrough with the Heather Companion mod. I absolutely love your Fallout content. She's a game changer and really illustrates what companions should be.
Some guy recently uploaded a Fallout iceberg video and one of the entries was about The Institute bird spies but he was acting like it wasn't proven at all in game
About the Railroad holotapes in the Institute, I know I'm late to the party, but if you progress through the Railroad questline you'll learn they actually have people in there, like Patriot and some other synths.
I do so love these fallout lore videos. It's why i subscribed to his channel, he has that voice that just fits so perfectly with this narrative style of videos!
Hey Ox, I was hoping you could maybe do a story/character profile on Codsworth, as a follow-up to your video of Nate and Nora. Though if not that is fine, I could understand why there wouldn't be much to go on, but if you could find a way that would be wonderful, I might even be surprised if there is enough to make a video on codsworth.
I've always found your lore videos helpful for my playthroughs. On my current playthrough, I'm a Pre-war Crimson Dragoon who will side with the Institute. As always keep up the good work!
Such a nostalgic feeling watching Oxhorn on his journey to unravel the fallout lore.
I know right? I used to watch this guy back in 2017, when I was in a fallout phase. Good to know he still makes videos.
@@raileymorton1296 I remember he had some sort of cancellation, but I don’t really care anymore. Nostalgia wins
@@Flipindabird23 Honestly it's good to hold people accountable for things, but we shouldn't hold on to that stigma forever and hate the person. Oxhorn seems gucci, and his content is as good as ever. I'm here for that.
@@DerHozzy he admitted his faults and was determined to change for the better and he seemingly has. And that's what we want, for people to see their problems and make a positive change.
@@Flipindabird23 I remember there was some kind of kerffufle about things he’d said in the past before becoming “Oxhorn” and he got slammed for using mods that gave female npcs bigger breasts and lower cut tops but that’s it.
Even then I decided not to judge him for it. We’ve all done and said stupid, petty or hurtful things when we were younger and he is no different. The modern Oxhorn is perfectly agreeable and… well yeah he’s male. I never was bothered by his mod choices.
No, it was the near total end to the Fallout content that saw me drift away. Last thing I watched was some of his FO3 Metro series. And I lost interest in Fallout myself for a few months. But now I want to return as always.
Head cannon; Trashcan Carla is a double agent. She is the one putting “Join the Railroad” in the trash cans in the Institute.
The true meaning of her name
Or deacon wants you to believe that. But the railroad is trash and so are their ideologies. That's why they use trash cans
WAIT I feel like ur genuinely onto something…
Omg! So I just did the mission where you needed to clear out some raiders so I synth could be rescued and I wondered why SHE was there, getting attacked by the raiders. Also, she practically leads you to the pick up location.
Oxhorn can’t wait to be 95, retired, doing his vitamins and dentures streams, going over fallout 5
Unless he's replaced
@@revenant4407 It's a synth! Open fire!
@@andrewjamieson8970 FOR THE COMMONWEALTH!!!!
@@homerocketscience1874 FOR THE BROTHERHOOD, AD VICTORIUM!
Man that's if we all live to see Fallout 5 instead of experiencing the real deal.
that thumbnail just creepy AF
Fr
What is AF?
@@wachipungo8140 "As F**k"
I know right? I thought I was about to find out that the institute had a freaky synth sex dungeon. :D
I love it
The caravans make perfect sense as informants. They can be out of sight for extended periods without raising questions. They are always welcome since they have the invaluable supplies. They won't raise suspicion by asking the recent goings on in a town. Pretty clever of the institute and pretty smart writing by the writers.
It also makes sense on their part as it's either inform or disappear.
And they're convenient when the totally 100% self-sufficient institute needs supplies.
Can we also appreciate that these people who originally created the institute were not vault dwellers, just a bunch of people locked in a basement that decided to start digging.
Uuummm, no
@@absolutelyfookinnobody2843it wasn’t built by vault tech it was made by the CIT, not sure about pre or post war however. But a lot of the construction must’ve happened after the bombs because it’s still going on
I AM A DWARF AND I'M DIGGING A HOLE
Holy shit, SWAN is from the Institute!?!? That's actually some high-level storytelling. Ox, I absolutely love your content and the depths you go to tell the whole story of Fallout.
Oxhorn is a bad guy look it up
This might blow your mind. The original Mayor McDonough might be a super mutant roaming the commonwealth now.
Seriously wish this game had more depth, just imagine the replayability if you could sell the evidence about Mayor McDonut being a synth to piper or shift the commonwealth’s view of the institute.
Yeah, the fallout series is forever. Going to be a staple for good games and open world even for us sandbox I could play it. God knows how many times and never do the same things twice the same way.
All the super mutants in the commonwealth come from the institute.
I feel like I woke up on Bizarro World today...
The Epic Nate did a deep dive Fallout lore video and Ox did a "10 Things you may have missed" video!
Right???
Is he producing new stuff again? I thought he quit You Tube.
Yes he has been doing vids again. A couple years back he started making them like once every either months (ish?) And is now on a semi regular basis. Supposedly he disclosed being in a car accident (I don't use Twitter so idk if it's true) But I'm glad that EpicNate and Oxhorn do lore vids
@@kingjamization His Skyrim stuff is pretty good but tbh it feels like he just mines Oxhorn’s channel for Fallout content.
@@andyb2260 I mean, there's only so much to be said on lore and stuff before different creators start saying the same stuff. It's not like there's anything exactly new with it
Would be super cool if in the end of the game, when siding with other factions, you get into the institute through the CIT and a series of sub-basements, with lore and terminals about those prewar students and families
One of the faction endings does have you entering the Institute through a tunnel system. Oxhorn, himself, made a video about it!
The institute was a lot more complicated and scarier than it was made out to be in game.
But this is all from the game? In the game they were complicated and scary.
@Radical Edward they didn't need to. The reaction of the commonwealth people is all you needed to know. They are bad. They make you disappear. And then you'd actually run into synths out there validating those fears. You witness it first hand with that Kyle encounter in diamond city where the dudes own brother pulled a gun on him.
It made people paranoid too.
@@othosos all of this is Easter egg content. It should be the main story. Why would nobody know the institute is basically the Master but even worse. They know what they are doing, they teleport the mutants. They can’t reproduce. Every mutant comes from the institute? You don’t learn that playing the game unless you really look into it. I thought supermutants were just a franchise staple and the institute had a wing that experimented on them. But they are actually the worst and most evil villain in fallout. But the brotherhood seem worse in game. And the railroad only care about synths. The game is illogical. The brotherhood don’t even know that the institute are making the mutants. I guess everyone fighting them is just like welp they here. PLUS how tf the institute kidnapping so many people, how did they securely experiment on outsiders. Vergil don’t explain a damn thing.
@@othosos video title “revelations you may have missed” should have been the main institute content, otherwise there is no reason not to side with them. You have to invade peoples terminals to learn what they do? In a faction you supposedly take over?? Modded Skyrim. Not a fallout game
@@mergettheborgerhrunter3386 To be fair, lies and manipulation are pretty much the Institute's modus operandi. It is very much in Father's interests for you to have a less-than-complete understanding of the methods the Institute has sunk to.
Once I found the terminal with the list of informants, I found it rather ironic that a majority of the caravaneers you can meet and get to come to your settlements once you curry favour with Bunker Hill are informants- while, at the same time, Old Man Stockton, who *runs* caravans from Bunker Hill, is one of the Railroad's biggest assets.
My theory on that is the Institute sent gen 3 synths above ground as settlers traveling and most caravaneers are talkative trying to sell their wares. That's how they get them to inform on what's going on. I don't think they would knowingly inform on people to the Institute. At least I hope not and they don't in my game.
I wish there was dialog where you Confront the informants about working for the institute and can persuade them to turn against them or "stop them"
I must have put nearly 1000 hours into this game and I had absolutely no idea you could talk to Virgil about Swan. Wow! Thanks for sharing.
I dont know if this was mentioned in the prior episodes but if the Institute's kidnapped victims were turned into Super Mutants using the FEV virus and then disposed of back on the surface, it makes sense that the CIT campus is now occupied by Super Mutants. They were led up there and dropped off and thats where they stayed.
Not all of them were many were just outright killed
and some went to the library to try to continue research...
Wow odds are mayor McDonough was one of those super mutants….
@@rickmccl71whoa you just blew my mind.
@@rickmccl71probably not research, those are probably one of the few smart ones who deduced where the institute was located
I love the institute music in the background. It sounds nerdy but filled with remorse. It’s like how the institute is this amazing place but there’s so much more it could have been.
A good analogy on the Institute in the games context.
They dropped the ball on the institute. I didn't get to do anything I wanted with it, couldn't use the resources to better my settlements, couldn't improve relations with the Commonwealth, couldn't subjugate the Commonwealth, couldn't mass produce synth grenades or have them guard my settlements, could convince Father he was wrong (a staple of every other fallout), couldn't do anything.
The writing for the Institute is a mess. Which is a huge shame, considering how much potential they had. In the end, it turns out the Institute does not even seem to have any real long term goal. Basically just get the reactor online and destroy the Brotherhood. Beyond that, we are not told anything. I truly still belive that the Institute is the best hope for humanity, it just needs a decent leader. So i was hoping that by siding with the institute and the Minutemen, my character could reform the Institute and truly be that hope for a better future at last. But we are told nothing about what happens after Fathers death.
I've always appreciated the effort you put into your videos, I could listen to these videos for hours at a time learning new bits of lore like this.
He didn’t “discover” alot of these things taking credit for other peoples dives into cut content and his constant opinionated comments are annoying
@@robertschmitt2708 who's to say that he didn't find some of these details himself? It's relatively easy to open up the game files and find stuff there, for in game finds, Oxhorn has been making fallout lore videos for quite some time now and in order to do that he's done something alot of players never do, READ.
Just because some might’ve found the same information before him doesn't discredit his work, pretty sure the title of the video says "you may have missed" implying others might know some of this already. In any case, thank you for your opinion.
@@detro225 Is that guy a dick or what?
@@MasterMalrubius negativity can make someone very bitter towards others, it is unfortunate that he feels the way he does but I try not to label someone when I barely know them, could be several different reasons for the irritation, might just be he doesn't like the video. The only person that does know would be himself.
Paladin danse unit was captured by The institute to get early recon on the brotherhood of steel. Elder maxson said he'd known him for a while. That is probably why he was so intense on you destroying him. It was in a front to the memory of his friend.
8:45 I really like this. A very common complaint with most Fallout games is that people wouldn't still live in ruins and horrible rusty shacks 200+ years since the war. 200 years is a very long time, and in reality most people would work on rebuilding and restoring civilization instead of living in houses with no roof and half the walls missing. So the fact that the Institute built so much in these 200 years is more accurate than most other cities in the wasteland.
Not necessarily - building a house takes a lot of resources. 200 years is a long time, but factor in fallout circumstances, and it's not that much time.
A large organisation that still has a lot of its industry, sure. A few individuals struggling with radiation, food, water and other violent individuals - and suddenly ruins are more likely than not. Look at many tribes that have experienced advanced human technology, but have no idea on how to replicate it. They are limited to their means and understanding.
Say you go to the task of building a nice shelter, well now it sticks out from all the bad shelters, and raiders are more likely than not going to be attracted to it. There is usually a more efficient option available, but it costs time - which if time is a resource you don't have, intermediate options that have you eventually transition to the best options are logical.
Diamond/Rivet City make sense - both have active threats that prevent their expansion, are using structures that are easily fortified, and with their time have tried to improve upon their shelter. Raiders/Mutants have killed many fledgling villages.
10:00 the fact that Nick Valentine had his brain uploaded to the CIT to end up in a synth prototype is also evidence of them being enamored with robotics
I wonder if that project is what the professor was referencing in the cut content.
In the FO4 game files the "fish monsters" are referred to as both dolphins and whales. If the Institute makes "dolphins" they will presumably look like them. They are evidently capable of eating whole humans as there is one near Warwick Homestead with a human skeleton hanging out of its burst belly as a Jaws reference.
The thing that makes the Institute truly diabolical is that they let their supermutant test subjects play with cats and most of those poor cats died
As a newer player, I cannot imagine a non-sociopath sole survivor joining the Institute, not once once he learns they are turning people - innocent people, plucked up at random- into the orcs of the Commonwealth. How could they possibly think they are helping anyone?!
There was a few this that I learned from this video. I had no idea the institute was just running on prewar technology. Great work ox
It's such a shame Oxhorn's Fallout lore videos have become so rare because everything has pretty much been covered already, Every time I see one posted it makes me want Fallout 5 out asap
The institute: synths are tools
The railroad: synths are people
The BOS: synths are abominations
The minute men : another settlement needs our help, I’ll mark it on your map
The Enclave: Ah yes, good. More loyal voters (wrings fingers menacingly)
My questions about the institute is what are they using to reinforce the structure. Where did they get the material to build. Where did they dump the dirt. And being that close to a river the soil would be sandy or even clay. So many structural questions
I imagine that the walls of the Institute are just very, very thick, so they don't need much extra internal support. As for the discarded dirt, sand, clay, etc., my best guess would be that they just dump it into the river.
You're asking structural questions about video game org that can teleport humans, where people use fusion (or fission) batteries to power cars, aliens exist etc. They just teleport the dirt and everything is reinforced with C++ and special materials extracted and made from the dirt, what would be possible if one could convert matter to energy so efficiently.
If Liberty Prime is to be trusted they use Communism in their construction, and the soil is more gravel and sand than clay
Yeah, i thought that too when I watched the video. How does a group of scientists/students in a basement have the time, tools, resources and ability to build all of that? Even with a century, that kind of stuff couldn't happen unless they had an extensive operation backed by a national government or massively wealthy corporation. Which really feeds into my head canon that the facility and the proto-institute was involved with vaultech or the u.s. government.
The structure itself was already excavated (most of it). It was the basement level.
One thing I just thought of is that the reason that there are railroad holotapes in the trash is because it's the perfect place to hide them because the institute scientists never touch the trash. They are so used to having everything done for them, and they are so conceited, that they would not even think to look in the trash, or suspect that the synths might feel oppressed.
oxhorn is a bad guy look it up
😂
@@logangustavson what?
the institute scientists are a bunch of nerds who literally never have touched grass, theyre detached from reality, they send their synths out while they hang out underground.
About the Institute's FEV lab, they started experimenting with FEV in 2178, I think, (its been awhile since I have played Fallout 4 ). And a group of super mutants attacked Diamond City in 2180, where the city is defended by the Minutemen (this is where the post-war Minutemen first style themselves as the Commonwealths protectors and defenders). I just thought this was an interesting fact, as the dates match up.
Oxhorn is a bad guy look it up
My god, turned into a super muntant behemoth just by stealing a cigarett
Imagine people forced to get fat so they can confirm if ur a synth or not lol.
Aw man.... The synthetic sealife bit is about the cut sealab vault.
Such a loss. That would have been a really cool area judging from the accidental leavings of it in FO76.
Holy shit, i haven't watched oxhorn in so so so long. I love this feeling of nostalgia, back when i play fallout 4 and watch oxhorn without a care in the world. Now life is really stressful.
im sorry :c
So happy to still be getting FO4 content/lore even after all these years. You're a king, Ox
I like how Codsworth shows up in frame when talking about the Mr. Handy line.
Fallout 4?
You know its 2023 right?
Uh... I'm just doing some retro gaming, isometric excercise, care to join me?
Ox, I used to be a regular viewer 6 or 7 years ago. I just recently decided to do another fallout 4 playthrough since then and its great to see you're still going strong!
oxhorn is a bad guy look it up
The real institute mystery I need answers to: Why do they hate cats so much? 🤔
Ox is a synth. Can’t imagine all the time put in to getting this put together
Imagine if the Institute ran into the Enclave.
They are probably secretly tied together
@ethansteen8850 nah you watch too much of the show. In the game IDC what they made canon because of the show. But in the game vault tech and the enclave are not aligned. I think they just wanted to simplify it for the stupid people that watch television. The enclave is made up of people from the military Branch of the US military. Vault tech was a private owned company
@@DW-zj6ux i don't speak yapinese
@@DW-zj6uxvault tec was under the enclave sense fallout 2?
Wait... does that mean we can simply smother a synth with fancy lads cakes for weeks and see if it gets fat to see if it's synth?
?
I'm gonna make a mod that lets you give Curie, Danse & X6-88 a fancy lad snack cake to increase your affinity with them.
2:33 Sturgies told Preston who later told the minutemen. Since you can give him the holotape either that or they hunted for bird meat and found a camera easily making a connection. The minutemen are settlers, traders and guards after all so it wouldn’t be surprising. I understand established settlements such as Diamond city and Goodneighbor not finding out. I understand the brotherhood and railroad not finding out.
I legit sleep to Oxhorn every night, especially his fallout 4 stuff, and since he started going over the whole game and releasing new stuff again on it, i’ve been so unbelievably happy. One of the best parts of my day is getting to fall asleep learning the story of fallout with Oxhorn
oxhorn is a terrible humam look it up
Oxhorn wanted to play Fallout 4 again, so he turned it into content. I respect the hustle.
Always ticked me off that I couldn't ask the important questions when talking with Father.
Nice to see that you are back to making fo4 videos :)
I owe 90% of my understanding of the lore to you
oxhorn is a bad guy look it up
@@logangustavson Obsessed.
The Holotype recording from number 7 mentions the Klein Building. Is that a reference to Dr. Klein from the Old World Blues DLC for New Vegas
It's amazing how we keep learning new things about an eight years old game. Amazing work!
The fact that the blade runner gun from new Vegas and synths never crossed over, we need a blade runner quest.
If I worked in the institute I would prioritize Mirelurks(and all their variations) for sea synths, just because they are an all terrain creature(and Mirelurk Kings have thumbs)
Thanks!
I am always wondering if 3 synths are made per minutes how many humans are left in the commonwealth? Feels like the protagonist is grand-parent of the majority of the comonwealth.
Ok, that thumbnail is terrifying! Doesn't help that I saw this at night...
I missed your videos about fallout 4. Thank you for continuing with the lore of Fallout 4 I'll always watch them. The way you explain and present the information of the story of the videogame just amazes me.
8: It should be very clear were these holotapes come from and why the bioscience division has them. They are the once who send synths on missions topside and these synths bring them back, SRB probably has has enough of them so they ordered to simply discard them.
I think its more plausible that whoever the railroad has in the institute placed the holotapes in garbage cans for servant synths to find
Revelation is a strong word considering that the fact that the Institute was built by the students and professors of C. I.T. is literally written in one of the loading screens
the institute informant thing feels like it was supposed to lead to a bigger quest. like you were supposed to tell the commonwealth of the informants and replacements
Oxhorn the real MVP during the January content drought.
I’m just wondering why no one talks about the institute implying that the sole survivor is a synth.
If you go into the terminal in that room where the synths are being produced in this video, they will tell you that they are working on a synth that can calculate onscreen percentages of hitting certain body parts of individuals. This is a clear implication that they are telling us the sole survivor is a synth because what human would have a vats display that calculates percentages as the sole survivor sees? If the sole survivor were a real human, they would have no vats display.
Whilst leaving the vault SS has VATs ability before he/she finds the Pipboy.
@@stevemccann4166 holy cow, that’s a really good point I hadn’t thought of. Thanks, I’m going to remember this if anyone tries to debate me in the future.
@@NemeanLion- Only trouble is that Vault boy/girl or vault person😀 in FO3 had the same ability with VATs but they did have the Pipboy first.
@@stevemccann4166 that’s interesting and I hear what you’re saying, but I don’t think that matters. I don’t think they implied that vats is only in the pip boy. When you’re using your pip boy, your arm is either in clearly in front of your face, or it’s on the screen of the power armor. It looks like vats is something separate from the pip boy.
@@NemeanLion- So that also answers the is SS a synth question too!!
The most interesting faction in Fallout 4 is the Institute. Clearly, the watchers are a way for the Institute to reliably keep eyes on common wealth but also find synthetic humans. Or even more evil measures of replacing specific people to push the return synths
Love that people still make videos on this game it was my childhood ❤
It came out like 10 years ago…clearly you’re still in your childhood
@@benr773 how you dafty 🤣🤣🤡 I’m over 20 you spanner lol
@@coleireland9486 cool, you’re a child. As shown by using your emotes like a 15 year old lol calm down kid xx
I’m obsessed with all the fresh fallout content from the community and ign lately
I never thought to check the trash cans lol. I missed a few of these. Always shed new light on the game with facts I missed. Thanks man!!
Defintely clicked just for that nightmarish thumbnail
Next time you see those half eaten, bloated aquatic creatures. Remember, Its a giant dolphin, with rabies.
are we sure that's rabies?
As a General of the Minutemen I regret there is no option to save super mutants, strong is proof they can be a viable faction
Ik right?
Though, if anything, super mutants who aren't incredibly violent towards humans from the jump are fairly rare.
Going back through the game after a while playing a vanilla run. So many memories
I recently finished fallout for the second time and went with the Railroad on this playthrough. After the ending of the Railroad questline I found myself doubting if this was the right way. Inside of the Institute I even unlocked the perk that lets you pacify humans, to minimize the violence and killing. But even while pacified, the harmless scientist still got shot at by Railroad agents. It was a massacre and even though we later blew the whole place to smithereens it felt unnecessary to kill so many at that time. Now, after this video the feelings of regret arent as prominent as before, fuck the Institute.
I had no idea what I was doing in my first playthrough and I went with the brotherhood route
Now that was a slaughter....
@@chimera6485 I did to because fallout 3 was my first fallout and the brotherhood are the good guys and so I wasn’t even a teen when I played 4 and just instinctively went with the brotherhood I regret that decision and hate what they did to the brotherhood in 4
@@Linki8uuI know this is like a year later but the brotherhood in 4 is way more accurate to how they’ve been in the rest of the series. The weird goody two shoes brotherhood in 3 was a total departure from their depiction in anything else
I love the comments I get from other Fallout fans when I wear my NCR Bear hoodie from the shop. thanks man!
WAIT THE SUPER MUTANT THING MAKES SO MUCH SENSE BUT AAAAAAH. THIS SHOULD HAVE BEEN A MAIN POINT OF THE PLOT OF THIS GAME.
Thanks for great content!
I have a question that I don't think anyone's thought of. If they die in the institute Where would they get rid of the corpses? If they've survived for generations where would the dead be disposed of? I don't think the institute would be so clean if there were corpses everywhere, in game we never see any memorial or graveyard or anything like that related to the institute. Now that I think about it what do the other factions do with their dead too? I mean, the minutemen are right next to the ocean and there has to be creatures in the ocean that would eat the dead if they throw bodies in there or they might do viking funerals but it's always something that bugged me about fo4. I know by game logic the dead bodies are just put in a disposal cell and deleted from the game but I'm thinking more lore friendly and realistically.
In lore I'd say they probably used eachothers bodies for more experiments or for fertilizer in their farms, All of the living members of the institute are scientists so I don't think any of them would have a problem with being donated to science after death
There are two huge graveyards my guess is that they use one of them
Good lord is the robotics department in the Institute terrifying
Man, you really know how to draw me in with your lore videos! Love your work
oxhorn is a bad guy look it up
@@logangustavson fill me in, what's up?
Love how westworld took how synths are made in fallout to a t, copied and pasted changed color of the blood
Thank you for always providing detailed and fun Fallout material! I've been watching for the last 4 years. I even have your settlements spreadsheet. You helped me throughly enjoy my run through! TYTYTY 😊
“Synths can’t get fat”
No shit Sherlock, did you need to investigate that to find it out?
Some people still believe synths are the same as actual people.
I must be a synth...I have never been able to get fat or gain much weight! Glad that mystery is solved! Now I can get back to endlessly eating junk food
Advanced systems also builds newer models of gen-3 synths like "Shaun" v2. I wouldn't be surprised if the Bethesda headcanon is that the protagonist was replaced by an advanced gen-3 prototype built in Advanced systems. They hint at this in the Far Harbor DLC.
Have you guys seen the killable synth Mike Oxlong? He's located Southeast of the Lower Boston Mechanical Garage inside one of the container units, usually the one in the back left corner m if entering from the East.
He drops synth components but also is one of the only synths that is carrying his mission details in a note along with a key to the office bathroom containing the unique sniper "Meredith" with a 3x critical hit multiplier.
Always good to see these type of Fallout lore videos pop up good sir.☘️🌅
Getting into Fallout 4 makes me enjoy these videos even more.
Glad to see your back oxhorn! I used to watch your for hours when I was younger and I’ve missed watching your videos
But where DID the Institute get FEV? It was never explained.
Simple, vault-tec got it from the US military and the institute got a sample from vault-Tec
@@wintertrooper7918 Or the US military. The CIT getting employed to do military research is much more plausible than Nuka Cola. Not that we see any military involvement with the CIT.
"dont forget to like and subscribe!" *Dead cats* 18:05
Dude it looks like i woke up in 2017 again , Oxhorn doing another fallout lore video , a blessing upon humanity or whats left of it
5:50 they tap into my fusion cores battery when I'm using it just to annoy me, I knew they were evil
Seriously... You gotta do a playthrough with the Heather Companion mod.
I absolutely love your Fallout content. She's a game changer and really illustrates what companions should be.
oxhorn is a bad guy look it up
@@logangustavson
Please elaborate.
I've only found conjecture and angry competing content creators.
Some guy recently uploaded a Fallout iceberg video and one of the entries was about The Institute bird spies but he was acting like it wasn't proven at all in game
You would think the SRB secret police would have found that Railroad tape.
Humans don't touch the trash in the institute
About the Railroad holotapes in the Institute, I know I'm late to the party, but if you progress through the Railroad questline you'll learn they actually have people in there, like Patriot and some other synths.
Synthetic Pre-War Cows would've made for great spies.
Double lore video weekend?!?! Jackpot!
I do so love these fallout lore videos. It's why i subscribed to his channel, he has that voice that just fits so perfectly with this narrative style of videos!
I was about to go full-blown Railroad until I found the room where they make the synths. Career Institute after that.
Hey Ox, I was hoping you could maybe do a story/character profile on Codsworth, as a follow-up to your video of Nate and Nora. Though if not that is fine, I could understand why there wouldn't be much to go on, but if you could find a way that would be wonderful, I might even be surprised if there is enough to make a video on codsworth.
I've always found your lore videos helpful for my playthroughs. On my current playthrough, I'm a Pre-war Crimson Dragoon who will side with the Institute. As always keep up the good work!
I want future fallout games to have actual mutated sea creatures to interact/ fight with
They've had that since the first one...
they do already but they had planned a underwater vault and a giant octopus/squid boss fight that was scrapped
Best Fo4 content that i haven't seen for years!