They need to replace the 747 with 737s and 757s. How can you have a jumbo jet on a down-scaled airport. It makes the airport feel smaller than it already is
During the Minor Turbulence mission, Ron tells Trevor to land a giant cargo plane on the McKenzie Airfield... which is literally too small for that kind of plane.
McKenzie Airfield is the smallest airfield in the game. It is a short dirt runway and it is sometimes hard to land small prop planes there I can’t imagine landing a plane based off the AN-225/AN-124
I like to think that rockstar wasn't paying attention and designed the mission around actually landing the plane at mckenzie, before they got to the part where they actually have to implement the mission and realised that this shit wont work, instead just having the plane nosedive into the ocean.
'@@thing.Nah it's the opposite. They designed the mission on trevor high-jackingen and crashing a plane so they didn't think much about what trevors plan was
I've seen stops signs about the size of a small child but it technically wasnt on the airfield just on the roads leading to it because it's a neighborhood where people all have planes and share a private runway my parents used to throw papers to the neighborhood and I went to a car show there as a teen ive seen the stop signs they are just short enough for the wings to go over
@@automation7295i work at an airport and yes we use legal stop signs. As in if a officer sees me run it we can and will be pulled over and possibly ticketed.
as a former ramp monkey, the brief time i spent at the ls international airport has ruined my immersion and left me dreading what fresh hell gta 6 will bring
@VOTE_REFORM_UK the 747 in real life would need little less than 3,000 meters of runway to take off. The 747 in game may as well be made out of paper when it comes to taking off
@@jaechao nah its just gameification. The cars can flip if they land upside down and you can find ubguarded helicopters with homing missiles. Making the planes take off shorter is real
This is excellent. I’d love to see similar videos for Fort Zancudo and GTA VI in the future. I’m a plane geek so GTA’s airports have forever bugged me lol
What bugs me more than it should is when military vehicles have both "Army" and "Marines", maybe the military is structured differently in the GTAverse since all branches seem to share Fort Zancudo
This is very interesting. Back in the day, whatever57010 made videos about how the car road infrastructure and markings make no sense, similar to that hangar being absolutely blocked and not usable in any way, and roads leading to nowhere etc. So now I’m really curious how the GTA 5 map was put together. Probably a ton of different people working on it….
You can definitely tell it was multiple people. Some parts of the map are logical and look very great and normal while others are messes with wide roads and random turn signs and missing stuff
Its such a shame how theres no airport interior, it would be so much fun to mess around because if you're not going to fly its kinda useless to go to LSIA
I'm glad someone is finally talking about these inaccuracies. I know it changes absolutely nothing for the game, but its still disappointing to see things that dont make sense at all. Francis International Airport in GTA IV made even less sense with the ATC tower definitely getting clipped by 747s on takeoff or landing, and having zero room for them to taxi around at all.
I understand that GTA obviously was never meant as a flight sim, but they could have, at the very least, actually make the airport fit the planes or vice versa.
I think the reason it ended up that way is vecause the passive planes where obviously added veey late. They made an airport at a quite reasonable size for a game but when they made the planes they realised how vig plabes truly are. Its a reasonable mistake
@SpidaMez Thanks for your acknowledgment. Apart from that, the whole video is well made. Hope you do similar things for other areas of the map, not just for 5 but maybe even for gta 4 (if there is any issues to point out)
0:53 In the United States, this type of runway labeling is correct. They leave out the "0" on their runways when the runway heading is between 010 and 090. 2:06 Maybe Los Santos airport doesn't have ILS for any of their runways? But I get your point. It should have it realistically speaking.
@@SpidaMez that’s something that makes me curious aren’t you flying people to different countries so shouldn’t all the countries work together to have similar or the same rules?
@@Skinned_fried_n_cut_up_potato Rules and regulations are decently similar in all countries, but small stuff like runway numbers and other stuff are different. Im just a private pilot as of now though lmao
@@SpidaMez alright, I’m glad majority of the countries listened to me and sorted that out in 11 hours, working together on all the rules. Okay, I’m gonna go be silly somewhere else on the website. Hope you have a nice day.
@@jacksonbarkhart The airport in GTA V does have details that "don't matter", such as the runway digits being (mostly) correct. Given that they have more experience now, I'm optimistic that the airports in GTA VI will be even more detailed and accurate.
You forgot the lightposts at the building between the runways in the west, giving me anxiety every time I try to land because I think it's gonna clip the wing. Also, screw whoever put that palmtree right in front of the runway at Fort Zancudo, ruining the glidepath.
When I roleplayed as a commercial pilot in this game I’ve definitely noticed all of these problems. But I also understand it because it’s not meant to be a plane simulator. Airports are MASSIVE in real life. But in a game like GTA, even these airports take up way too much space considering it’s a game mostly revolving around cars.
1:19 *Jet bridges are located on the port side of the aircraft. Not the left. The reason is due to orientation confusion. Port and starboard on the otherhand always have a defined side
That's a common misconception with aviation, actually. The reason why port and starboard are used is because a sailor can be facing the other way and can get left and right mixed up. Since port and starboard don't depend on the position that you are facing, it's very important and useful. But in aviation, no one really uses those terms since the pilots direction is relative to the position of the seat, meaning there is no possibility of a miscommunication with left and right. Aviation does use forward and aft, though
1:57 true North has changed since GTA5 came out and the LSIA maintenance crew haven’t had a chance to repaint the runway numbers and every time they send someone to repaint the runway numbers they get murdered by Little Jimmy and his Oppressor MK2.
Runways are not named after compass heading - but the rotational direction with the trailing 0 removed. So runway 12 is 120º from north. Unless the angle is wrong then Runway 12 is correct.
they are based off of the runway's magnetic azimuth, or compass bearing, from magnetic north. If the runway is 330 degrees, or 33, subtracing 180 would get the opposite radial, 150, or runway 15
@@Timoto58 Runway 12 always has runway 30 on the other side. Runway 33 always has runway 15 on the other side. "Rotational direction" (not a real term) = compass heading
1:51 Technically that could represent where one of the taxiways used to go. Could be LSIA's 33R/15L used to be a taxiway before they resurfaced it into a runway because that's the only flat space available, only to realize there's ample space for a parallel taxiway between 33L /15R& 33R/15L
Enjoy the video, but a thirty second intro for a two minute video is criminal. Also neat fact: the reason a planes wing can’t go off the tarmac is because the engine can and often does suck up earth. Planes that have emergency landings and go off the tarmac often ruin their engines this way.
The video is great but well done, you've ruined the airport for me and now despite us still having at least 1.5 years until GTA 6 (more on PC), I can never not notice these things at the airport now :D
0:56 when you said the runway should be 03 is actually incorrect the runway should be marked just 3 with an R under the number indicating it’s for right traffic
You missed one - the area south of the devin westin airport has a solid and dashed line that repreresents when you can cross onto and off of the main runway....that line is backward. Must be a mistake right? No! They did it in fort zancudo, too!
great job and some additions to the video: the lsfd (which is a bizarre fusion of the lafd and lacofd combined) operates at the airport but only with just the fire truck which is unrealistic since the lafd fire station at LAX operates ambulances but there are no ambulances at the fire station at the game's airport, two the noose PIA is not present (just like in the entire game) it was really stupid of Rockstar not to have added the PIA at the airport since they take care of immigration like the ICE and the CBP (the PIA is based both on the ICE and on the CBP but mainly on the CBP because the PIA cars in gta 4 are more based on the CBP vehicles it would be difficult for Rockstar to make an effort and add the PIA even if it is just the agents?) and the PIA is only added with the help of mods but they are not official so it doesn't count, three if they don't add NOOSE PIA they could add the Los Santos airport police just like in life like the LAXPD (I know that the lapd has jurisdiction at LAX but it is more appropriate to put the Los Santos airport police than the lspd) it would be better and more realistic than having the lspd taking care of everything as if it were a state police (who are the state police in the game it's the sahp based on the chp but they are misused unfortunately) that's all I wanted to say, thanks for your attention
my guess is that NOOSE PIA doesn't play much big role, and it's pointless to add a new model and it take up memory when you can just use a generic security guard. Also i think the game originally was meant to have a dispatch system where the game will get nearby cop cars and task them to drive towards your last known location instead of summoning vehicles. The summoning system was half-implemented as last resort because what i think happended is the wanted level logic was broken during the development of GTA V and the code was a total mess. remember that this game was made for PS3/360 hardware
There are so many things about los santos that brother me and the airport is just one of them, also the freeway interchange going into the airport DOESENT EVEN CONNECT TO THE HIGHWAY AND THE HIGHWAY IS LESS THAN HALF A MILE AWAY FROM IT
2:10 airports don't have to have LOC equipment and if they do its not mandatory for every runway. For example, EGCC does not have the equipment for 23L, as it would be a waste of money since the runway is almost never used for arrivals.
The runway marking ‘3’ instead of ‘03’ is correct for America. If you look at the runways in the US they are marked with only the number for example ‘6L, 6R, 7L, 7R’ (LAX) unlike Heathrow in the UK which are 27L, 09R, 27R, 09L)
In fairness to the Aloha hangar that never really stood out to me. Loads of modern airports have hangars rendered inaccessible to aircraft that were repurposed into equipment storage. Everything else is spot on though
What is the name of the song u used at the start of the video? I mean i know its a song form GTA 5 when u drive an aircraft bud i dont know the name of it.
There's something unrealistic in the story missions too. In Minor Turbulence Ron tells Trevor to land on McKenzie Airfield, and a cargo plane is too big for that type of airfield. It may be destroyed, and nothing happens if you land.
0:54 actually in the United States, single digit runway numbers are used and painted as such. 2:07 Not every runway is equipped with ILS. Maybe LSIA uses RNP approaches. What an airport of this size/importance should have, however, are PAPI lights...
1:25 airports can have stop signs, as they are used for the ground crew and not aircrafts. There is an example in an ICAO presentation from 2016, and I feel like I've seen some in a few airports. My assumption is that you probably meant that stop signs aren't placed like that as well, considering it's a turn, wouldn't be surprised if a plane were to hit that sign
Yeah, I wish the Airport was better and bigger tbh, also it is also missing a lot of necessary vehicles that needed for the airport like a proper catering trucks, stair trucks, airplane fuel tanker, airport fire trucks instead of basic ones, apron buses for passengers to get from the plane to the terminal, and so on, so yeah
Well I have a traffic mod so half of the planes just explode around the airport, just explode, taking off, landing, or just existing, they just explode
pls hire me rockstar
I like your pfp of rocky. lackadaisy is my favorite
You should design the GTA VI Airport
1000th subscriber
@@The_Alpha_E Yoo
Lmao finally we got this video after almost 11 years, you got a new subscriber
Just realized how bad the Airport would be to operate irl
Just like LAX in real life
@@Battle.Tomato There's a video of fighter pilots training and one of their missions is to land at LAX, crazy
@@Battle.Tomato Still better than LAX. Considering it actually has rail access...
Rockstar are really bad at making airports.
@@automation7295 not really. GTA 5 is meant to be fun not realistic. %95 of players won't care. It's a game with flying motorcycles
The alamo sea makes no sense because it has 2 rivers going out but no water going into the lake so it should be a dry spot
unless it rains a lot... that would fill er up
@@williamhaynes7089 It's right next to a desert
@@monchique8388 yeah, and I doubt there’s enough run off to fill the whole lake.
Ironic because the Salton Sea (that it’s based on) is at a low point with no water flowing out, and only rainwater streams flowing in.
Nah it has all of the south side of mount chilliad to collect watershed from so it kinda does make sense.
They need to replace the 747 with 737s and 757s. How can you have a jumbo jet on a down-scaled airport. It makes the airport feel smaller than it already is
And to think, that gta 4, which is older, has a much better and detailed airport which jumbojets didn’t make it look smaller
@@flyingegg8733 Nobody cares. GTA IV is boring b-ach
@@SN57ONE L take
It's based on the 3rd worst airport in America
In contention for one of the worst airports in the world along with CDG!!
LAX is atrocious and that was even just departing!!
Why do you hate America so much? Is it because our proud patriots allow us to be free or is it because our liberty is so brave?
During the Minor Turbulence mission, Ron tells Trevor to land a giant cargo plane on the McKenzie Airfield... which is literally too small for that kind of plane.
McKenzie Airfield is the smallest airfield in the game. It is a short dirt runway and it is sometimes hard to land small prop planes there I can’t imagine landing a plane based off the AN-225/AN-124
I like to think that rockstar wasn't paying attention and designed the mission around actually landing the plane at mckenzie, before they got to the part where they actually have to implement the mission and realised that this shit wont work, instead just having the plane nosedive into the ocean.
'@@thing.Nah it's the opposite. They designed the mission on trevor high-jackingen and crashing a plane so they didn't think much about what trevors plan was
I think the idea is he has put zero thought into his plan and it is meant to be incredibly stupid
Technically airports do have stop signs.. but they’re painted on the ground
If it's painted, then it's NOT a fucking sign.
I've seen stops signs about the size of a small child but it technically wasnt on the airfield just on the roads leading to it because it's a neighborhood where people all have planes and share a private runway my parents used to throw papers to the neighborhood and I went to a car show there as a teen ive seen the stop signs they are just short enough for the wings to go over
@@automation7295i work at an airport and yes we use legal stop signs. As in if a officer sees me run it we can and will be pulled over and possibly ticketed.
@@automation7295tell me you don’t know shit about the AOA without telling me
@@automation7295Do you play Automation?
as a former ramp monkey, the brief time i spent at the ls international airport has ruined my immersion and left me dreading what fresh hell gta 6 will bring
Imagine being sucked into an engine 😮
@@xDefender11 that happened to my buddy eric once
@@xDefender11 I would call my friend Kevin
Should also mention the runways are obviously too short for a real 747 to operate on.
That’s at least excusable because the 747s in this game can take off pretty easily, unless you consider that to be a sin in its own right
@@RESIST_DIGITAL_ID_UKWell taking off as low as like 50mph in a jumbojet is def a sin, doesn't matter if its a game
@VOTE_REFORM_UK the 747 in real life would need little less than 3,000 meters of runway to take off. The 747 in game may as well be made out of paper when it comes to taking off
@@jaechao nah its just gameification. The cars can flip if they land upside down and you can find ubguarded helicopters with homing missiles. Making the planes take off shorter is real
This is excellent. I’d love to see similar videos for Fort Zancudo and GTA VI in the future. I’m a plane geek so GTA’s airports have forever bugged me lol
What bugs me more than it should is when military vehicles have both "Army" and "Marines", maybe the military is structured differently in the GTAverse since all branches seem to share Fort Zancudo
Hire this man to work at Rockstar Games, and Cinema Sins.
lmao
@@SpidaMez Just saying you definitely dont want to work with cinema sins
@@arandomsuprawhy not
This is very interesting. Back in the day, whatever57010 made videos about how the car road infrastructure and markings make no sense, similar to that hangar being absolutely blocked and not usable in any way, and roads leading to nowhere etc. So now I’m really curious how the GTA 5 map was put together. Probably a ton of different people working on it….
You can definitely tell it was multiple people. Some parts of the map are logical and look very great and normal while others are messes with wide roads and random turn signs and missing stuff
Of course there was a ton of different people working on it lmao
Of course there's a ton of people working on it, a single studio wouldn't be able to make a game this size.
The game is satire.
Portrays the Idiocracy in reality through videogame.
Europeans made it.
Its such a shame how theres no airport interior, it would be so much fun to mess around because if you're not going to fly its kinda useless to go to LSIA
Given that GTA VI is expected to have many more accessible interiors than the previous games, I'd bet money the airport will have one too.
@@vojtechstrnad1 it betterr
That would be a CoD MW2 and GTA Collab with No Russian
@@adityaganjoomech A guy remade 9 11 so thats not too outlandish
@@arandomsupra in which game?
I'm glad someone is finally talking about these inaccuracies. I know it changes absolutely nothing for the game, but its still disappointing to see things that dont make sense at all. Francis International Airport in GTA IV made even less sense with the ATC tower definitely getting clipped by 747s on takeoff or landing, and having zero room for them to taxi around at all.
747s in GTA 4 would literally taxi all day long, just doing circles all day not taking off or landing.
@@Edot300 like real life
@@circleinforthecube5170 Planes don't just simply taxi all day long in real life, they only taxi before taking off or after landing.
@@automation7295 at the horrible airport i built with my own two hands they do indeed taxi, they are on autopilot all the people onboard are skeletons
@@Edot300 And funnily enough, modders actually changed the paths and fixed that, now planes do actually land and take off.
I understand that GTA obviously was never meant as a flight sim, but they could have, at the very least, actually make the airport fit the planes or vice versa.
I think the reason it ended up that way is vecause the passive planes where obviously added veey late. They made an airport at a quite reasonable size for a game but when they made the planes they realised how vig plabes truly are. Its a reasonable mistake
Awesome video man. Do more!
yoo, I love your content, man. Thank you!
I have to give you 100 sin points for making the 'ding' sound AWAY to loud.
lmao thanks for the advice, ill tune it a bit next episode
@SpidaMez Thanks for your acknowledgment. Apart from that, the whole video is well made. Hope you do similar things for other areas of the map, not just for 5 but maybe even for gta 4 (if there is any issues to point out)
Very informative!! Good job!!
I love the sin counter, but the airport is mainly for dragracing anyway! 😂
0:53 In the United States, this type of runway labeling is correct. They leave out the "0" on their runways when the runway heading is between 010 and 090.
2:06 Maybe Los Santos airport doesn't have ILS for any of their runways? But I get your point. It should have it realistically speaking.
For the numbers, I'm pretty ashamed of not realizing that lmao, especially as a real pilot.
Definitely agree with the second one too
@@SpidaMez that’s something that makes me curious aren’t you flying people to different countries so shouldn’t all the countries work together to have similar or the same rules?
@@Skinned_fried_n_cut_up_potato Rules and regulations are decently similar in all countries, but small stuff like runway numbers and other stuff are different. Im just a private pilot as of now though lmao
@@SpidaMez alright, I’m glad majority of the countries listened to me and sorted that out in 11 hours, working together on all the rules.
Okay, I’m gonna go be silly somewhere else on the website. Hope you have a nice day.
@@Skinned_fried_n_cut_up_potato. Congratulations 🤣
Rockstar should hire you to make sure the airports are accurate in GTA 6.
It’s probably far too late. The map is most likely at the very least nearing completion if not already finished
@@RESIST_DIGITAL_ID_UKand plus that’s a waste of time and money for something that if we’re really being honest, doesn’t matter.
@@jacksonbarkhart True. Would be fun if things like that were more realistic, in my opinion.
@@jacksonbarkhart The airport in GTA V does have details that "don't matter", such as the runway digits being (mostly) correct. Given that they have more experience now, I'm optimistic that the airports in GTA VI will be even more detailed and accurate.
I hope in the next installment they make the airports more realistically
I hope in the next installment the physics of air transport will be BETTER
broo the cinemasins style shit, and gta, and aviation, this vids made for me. banger
2:17 yes it can
You forgot the lightposts at the building between the runways in the west, giving me anxiety every time I try to land because I think it's gonna clip the wing.
Also, screw whoever put that palmtree right in front of the runway at Fort Zancudo, ruining the glidepath.
0:57 and 2:11 are the worst because it dificults the player to even operate normally at the airport. Other wrong details can be easily ignorable.
the airport is scaled down like the city because it doesn’t make sense to waste space on a massive area that is unimportant for gameplay
When I roleplayed as a commercial pilot in this game I’ve definitely noticed all of these problems. But I also understand it because it’s not meant to be a plane simulator. Airports are MASSIVE in real life. But in a game like GTA, even these airports take up way too much space considering it’s a game mostly revolving around cars.
Are you suggesting that GTA shouldn't have airports?
Add one sin for each time the hold short lines are either only one solid line or facing the opposite direction as they should be
You should collab with Christian Maracel. 😂❤
Wait till this guy discovers the anti-gravity flying bike that shoots guided missiles
You deserve so many more subscribers!
Thank you!
idea for a video: everything wrong with gta 5 highway/freeway's
You forgot about the scale. A normal runway would have stretched miles into the ocean.
I guess this could work for a Cessna, but rip any turbofans.
Gta is scaled down tho. Like that map is supposed to ve an entire state.
0:54 incorrect. While it is named Runway 03, only “3” should be painted. You are wrong on this one.
These airports do be god awful
I think our guy's just worked out that GTA related content is the way to go...
1:19 *Jet bridges are located on the port side of the aircraft. Not the left. The reason is due to orientation confusion. Port and starboard on the otherhand always have a defined side
That's a common misconception with aviation, actually. The reason why port and starboard are used is because a sailor can be facing the other way and can get left and right mixed up. Since port and starboard don't depend on the position that you are facing, it's very important and useful. But in aviation, no one really uses those terms since the pilots direction is relative to the position of the seat, meaning there is no possibility of a miscommunication with left and right. Aviation does use forward and aft, though
this is what i open RUclips for
I work at NY Stewart International Airport and we have stop signs lol
1:57 true North has changed since GTA5 came out and the LSIA maintenance crew haven’t had a chance to repaint the runway numbers and every time they send someone to repaint the runway numbers they get murdered by Little Jimmy and his Oppressor MK2.
amazing cinematic!
Runways are not named after compass heading - but the rotational direction with the trailing 0 removed. So runway 12 is 120º from north. Unless the angle is wrong then Runway 12 is correct.
they are based off of the runway's magnetic azimuth, or compass bearing, from magnetic north. If the runway is 330 degrees, or 33, subtracing 180 would get the opposite radial, 150, or runway 15
@@SpidaMez so explain why runway 15 / 12 is incorrect
@@Timoto58 he literally just explained it to you
@@TheAviationGuyID Technically he didn't. He's assuming that Runway 33 is correct - and doesn't show it's direction on the map...
@@Timoto58 Runway 12 always has runway 30 on the other side. Runway 33 always has runway 15 on the other side. "Rotational direction" (not a real term) = compass heading
THE DINGS ARE TOO LOUD 😭MY EARS
1:51 Technically that could represent where one of the taxiways used to go. Could be LSIA's 33R/15L used to be a taxiway before they resurfaced it into a runway because that's the only flat space available, only to realize there's ample space for a parallel taxiway between 33L /15R& 33R/15L
Airports do use stop signs, road holding signs are not a very common sight. But they are used for ground vehicles in some airports :)
2:18 it can fit its just you have to not follow the line and manuver your way around the lights that are too low for that hangar.
Okay so ive only now realised this but the stop sign at the airport is for drag racing, which makes no sense 🙏
Man i havent played gta 5 in time that police chase music you used at the start is nostalgic
Actually in the US single digit runways dont have a leading 0
I'm glad somebody made this video. You should cover what happens when Michael chases Molly through the airport
You forgot how the runways are all wayyyyyyyyy too short for... Pretty much anything bigger than a Cessna caravan
can you do everything wrong with RDR2's airport next?
next on the list!
As the aviator i rlly shocked after seeing gta v airport this bad
18k views and only 800 subs , people have no respect subscribe to this man for his awesome work !
Thank you!
Enjoy the video, but a thirty second intro for a two minute video is criminal.
Also neat fact: the reason a planes wing can’t go off the tarmac is because the engine can and often does suck up earth. Planes that have emergency landings and go off the tarmac often ruin their engines this way.
Hate the way u cant fly the 2 engined planes that are always parked
It would be cool to see a "full" (Like 10 minutes long) video with those sins. Im pretty sure there are more of them.
part 2 will be longer
Im pissed how they made the 747 be the only passenger plane there.
The video is great but well done, you've ruined the airport for me and now despite us still having at least 1.5 years until GTA 6 (more on PC), I can never not notice these things at the airport now :D
I got the reference. great video editing!
thank you!
0:44 from what I know, afis aerodromes don't require their atc to have vision of the runway, but I doubt this aerodrome would be one
This was really well made! Will you be doing the hangers in Sandy Shores and Grapeseed?
This song can live in my head rent free.
Airports do in fact have stop signs for airside ground vehicles, my home port does at least
I love aviation.
I love videogames.
This is content perfection
Would be cool to see the same thing with the other GTAs :D
I could do GTA IV, but anything lower feels like it's just ripping on an airport that doesn't have anything to offer, like GTA SA.
Francis International Airport puts it to absolute shame 😤😤 smh
I just hope GTA 6 gets it right 🤞🏾😭😭
Prime example of "I rushed this area at 4 in the morning and went home."
0:56 when you said the runway should be 03 is actually incorrect the runway should be marked just 3 with an R under the number indicating it’s for right traffic
I’ve seen stop signs at LaGuardia before for the shuttlebus between terminals
cut footage to the beat of the music challenge: failed
You missed one - the area south of the devin westin airport has a solid and dashed line that repreresents when you can cross onto and off of the main runway....that line is backward. Must be a mistake right? No! They did it in fort zancudo, too!
great job and some additions to the video: the lsfd (which is a bizarre fusion of the lafd and lacofd combined) operates at the airport but only with just the fire truck which is unrealistic since the lafd fire station at LAX operates ambulances but there are no ambulances at the fire station at the game's airport, two the noose PIA is not present (just like in the entire game) it was really stupid of Rockstar not to have added the PIA at the airport since they take care of immigration like the ICE and the CBP (the PIA is based both on the ICE and on the CBP but mainly on the CBP because the PIA cars in gta 4 are more based on the CBP vehicles it would be difficult for Rockstar to make an effort and add the PIA even if it is just the agents?) and the PIA is only added with the help of mods but they are not official so it doesn't count, three if they don't add NOOSE PIA they could add the Los Santos airport police just like in life like the LAXPD (I know that the lapd has jurisdiction at LAX but it is more appropriate to put the Los Santos airport police than the lspd) it would be better and more realistic than having the lspd taking care of everything as if it were a state police (who are the state police in the game it's the sahp based on the chp but they are misused unfortunately) that's all I wanted to say, thanks for your attention
my guess is that NOOSE PIA doesn't play much big role, and it's pointless to add a new model and it take up memory when you can just use a generic security guard. Also i think the game originally was meant to have a dispatch system where the game will get nearby cop cars and task them to drive towards your last known location instead of summoning vehicles. The summoning system was half-implemented as last resort because what i think happended is the wanted level logic was broken during the development of GTA V and the code was a total mess.
remember that this game was made for PS3/360 hardware
Also on the chevron part the center line is not placed on the center of the taxilane. Also there is a severe lack of crash tenders.
That's some good shit cuh!
Dude you have criminally few subs - good memeing keep it up!
Chevrons don't denote a demarcated threshold, but a blast pad. But yes, either way, there's no taxiing on the yellow chevrons.
Thanks for the insights
The amount of refunds for GTA V will be unbearable for Rockstar after this video!
There are so many things about los santos that brother me and the airport is just one of them, also the freeway interchange going into the airport DOESENT EVEN CONNECT TO THE HIGHWAY AND THE HIGHWAY IS LESS THAN HALF A MILE AWAY FROM IT
2:10 airports don't have to have LOC equipment and if they do its not mandatory for every runway. For example, EGCC does not have the equipment for 23L, as it would be a waste of money since the runway is almost never used for arrivals.
the airport is very cramped
great video you should do more of these
Next video will be soon
The runway marking ‘3’ instead of ‘03’ is correct for America. If you look at the runways in the US they are marked with only the number for example ‘6L, 6R, 7L, 7R’ (LAX) unlike Heathrow in the UK which are 27L, 09R, 27R, 09L)
Finally. Something I’ve been saying since release day. A massive improvement in 6 has to be the airports
In fairness to the Aloha hangar that never really stood out to me. Loads of modern airports have hangars rendered inaccessible to aircraft that were repurposed into equipment storage. Everything else is spot on though
Meanwhile GTA4:
Yea lets make every runway a right runway and number it 1-4
Need to do the same for Fort Zancudo and the previous GTA's
What is the name of the song u used at the start of the video? I mean i know its a song form GTA 5 when u drive an aircraft bud i dont know the name of it.
Also the taxi lights are way wrong, the blue outer lights are too far in and there isnt even a taxi center light LOL
There's something unrealistic in the story missions too. In Minor Turbulence Ron tells Trevor to land on McKenzie Airfield, and a cargo plane is too big for that type of airfield. It may be destroyed, and nothing happens if you land.
0:54 actually in the United States, single digit runway numbers are used and painted as such.
2:07 Not every runway is equipped with ILS. Maybe LSIA uses RNP approaches.
What an airport of this size/importance should have, however, are PAPI lights...
if it's based on KLAX, all the runways should have at least a CAT 1 ILS
also on the side of the runway, there is a glideslope beacon for each runway
1:25 airports can have stop signs, as they are used for the ground crew and not aircrafts. There is an example in an ICAO presentation from 2016, and I feel like I've seen some in a few airports.
My assumption is that you probably meant that stop signs aren't placed like that as well, considering it's a turn, wouldn't be surprised if a plane were to hit that sign
Oh yeah, just as an update, I saw a stop sign in EIDW last week (but not on a pole like in GTA lmfao)
2:21 you still had some room on your right 🤔
I always thought the yellow adios hanger was out of place
Yeah, I wish the Airport was better and bigger tbh, also it is also missing a lot of necessary vehicles that needed for the airport like a proper catering trucks, stair trucks, airplane fuel tanker, airport fire trucks instead of basic ones, apron buses for passengers to get from the plane to the terminal, and so on, so yeah
The production quality is superb 🤌🤌 got my like and sub
Thank you!
Well I have a traffic mod so half of the planes just explode around the airport, just explode, taking off, landing, or just existing, they just explode