That's a fun sentence. "Props to getting third while running around naked hitting people with kelp". Regardless of it being coal or kelp or both, it's a fun sentence.
Literally no one of u notice the introduction? Boosfer: as WORM Dev: as SKY BASER yellowoool: as BLOCK Keir: as WHALE Bubbo: as BACKSTABER This literally describe them so much
@@harold6892 idk hard to describe the why behind taste but i think it just made it really hard to actually follow what was going on from a spatial perspective and i dont like that
Twist idea: The 9 crafting recipe slots for an OP item is randomised for all players. Players know the recipe once it begins/reshuffles. Each slot could contain any item (except unobtainable in survival) and even empty space. When a player finishes crafting that OP item, the crafting recipe switches again. If after 8 minutes the OP item is not crafted, the crafting recipe switches again. Think of it as bingo but it gives you OP items
another one : there are multiple ways to get op items by breaking blocks , throwing items , etc but the game only tells how can this player get OP items to 1 of the other ones and the game will give you hints in how to get OP items and the way of getting op items is different for each player, basically like what Kier and Dev did but with more people. -----For example : Kier got to know how Dev will get the OP maybe by breaking bricks but Dev got to know how Yellow will get the OP items maybe by throwing dripstones and over time , the game will tell each players on how they can get the OP items like Dev will get the hint : smelt something from the river and Yellow will get the hint : throwing a rare block that can only be found in caves.
"Except unobtainable in survival" implies that it can be ANY survival item, even things that normally don't come into play during a manhunt at all. This more means items from the End such as Dragon Egg, Elytra, Shulker Shell/Box, Purpur, Chorus Fruit, etc. or extremely rare items like Enchanted Golden Apple, Netherite Block, Beacon, etc.
love this gamemode. Kier is just depressed at the end is just killing people with coal and kelp, but he actually got 3rd place, we just need to appreciate how amazing kier is and he doesn't need op twists (write whatever I want) to kill people!
Ideas for improving this game mode: Small penalty for dying If someone else kills your bounty, they become your bounty Have what your bounty is always displayed on your HUD to prevent confusion Make it so people spawn randomly in a larger area, (maybe bounded by the current border?)
I would also make the penalty for killing someone who isn't your bounty harsher, maybe 300 points are lost if you kill the wrong person to stop the random killing
Hey Boosfer, this concept of Bounty Hunt was amazing, but as obvious, it had many loop holes and it became a mess instead. But tbh, I loved this concept and I feel a better version of it can be an amazing as well as stressed video. Some points I think can make this concept improve:- 1. For self kills/death from mobs/natural deaths (basically all deaths that aren't caused by some other player), give player -200. Using this way, they would try their best not to die either from mobs or fall damage or either health resetting or escaping their hunters. 2. Enable 'keep inventory', but with a little modification; whenever someone dies, all their ores+wood+stone+food drops. By this way, you can hunt players for some loot also, and this will also prevent constant fights, since players have to gather some basic materials, atleast some building blocks. 3. You can set some grace period, I think about 10 minutes, but you can decide better how much of time is sufficent. 4. Whenever someone dies, he can neither damage someone nor someone else can damage him for 30 seconds. This can prevent spawn camping. 5. Increase the negative points for killing someone, who is neither your target nor you are a target of him. It was -50 in this video, so people weren't caring much, but I think keeping it -100 can affect points and so the players will prevent from killing someone else. 6. It would be more intense and dedicated from the side of players if there is a prize money for the winner. So I think it would be fun taking 200 dollars from each, and thus making the prize money 1000 dollars. Also I think teaming should be disallowed if prize money is kept, since people can group together and later distribute the prize. (Rule added later) I am not able to think some other points, and I am not watching the video again for checking some. If someone else can think of some issues, or provide some solution, or have a better solution of a issue I mentioned, plz lemme know. I will edit it in the comment. Additional points from replies [ thnx for everyone who are trying helping :) ] 1. If point 5 is implemented, players should also be informed who they are a target of. Since it happened many times in the video that people acted like they wanted to kill someone (but not actually killing) showing they have them as their target, people tried killing them back and thus getting negative points. If -50 is increased to -100, people who are situated lower in the leaderboard, can try baiting other players when the time left is quite low, so informing them if they are a target of someone who are attacking them can be quite crucial. 2. The fireworks launched after killing any player turned out not at all as expected since they were killing players. Thus they should be removed.
i think i'm gonna try to code a plugin for myself with this in mind. also, boosfer, if you see this, would i be able to use this idea for my own content in the future?
-I think they should respawn in random locations. There was an endless melee at the spawn area at one point. -Extra points for killing in certain ways would be interesting. Eg. trap kills, underwater kills, bow kills -More points for killing the leader/someone with a killstreak, Dev got so far ahead at the beginning there was no chance of anyone else winning making the tension low.
@@crown9413 I think if they start respawning in random location each time, the game will go quite slow. For that issue, I stated the 4th suggestion, for 30 sec after respawning, neither someone can attack the player nor the player can attack someone. This can give the chances to hunters to follow if they want to gain quick points, but the person who died also gets an opportunity to flee away. Your 2nd point is interesting, but I think that will make this too complicated, and watching all 5 povs building some sort of traps can be quite confusing for the viewers. So I feel it should be interesting, but not too complicated. Your 3rd point can work, but I would like to make an addition that the additional points getting for each kill should be low, or the sole purpose of killing the target will be destroyed. For eg, if we kept +200 for killing the 1st player on the leaderboard, people whose target isn't him will start killing him too, since they will lose 100 and gain 200, thus keeping the net +100. This will make everyone target him, which can cause chaos. So the additional points should be low, I think +50 for the 1st position on the leaderboard and +25 for the 2nd position on the leaderboard can work.
Video idea: Three-way manhunt: Each player is on their own. It starts off as just a race to beat the game, but if you die, you cannot beat the game, but you can play as a hunter and try and interfere with the other two, and potentially take out the other players for a tie. If there are multiple players at the end, whoever is the first into the portal wins.
Nice concept but rules needed, like no suicide, different spawns for each player and a peace period during which you don’t have a target yet each time you respawn
Kier is the absolute comedy in this video, I gotta give the timestamps. 7:45 last place 11:07 free points for Dev 11:15 Kier Survival Minecraft episode 1 12:32 Boating with Bubbo 15:05 Boat moments with Dev 18:35 Dev's tower 19:59 🔥wanna fight bro?🔥 actually nevermind haha 20:41 minus 50 because yes 21:17 Boat moments with Dev 2 22:35 nice weapon 23:17 plus 150 because yes
I think that they should lose like 25 points for every death. This prevents people from scum strats where they kill themselves to prevent others from getting the points
If not for the scoreboard, I would have no idea what was going on, but somehow this was one of the most entertaining videos ever. GJ Boosfer! The editing was also amazing Vitjok!
Should've done it so that anyone can add money on to kill a certain person, however you don't get your money back. So if you add 200 dollars to kill Dev, you don't get 200 dollars if you kill Dev, but if someone else kills Dev, they get 200 dollars. A really good way to counter Dev. And the bounty works that if you put 150 on someone, you spend 150,or maybe even more
Manhunt idea: hunter can craft a clear stick, which allows to hit on a player and clear some random slots of their inventory. Or give the stick to the speedrunner, it will be fun 😂. Btw loved the video. Kier is love ❤️😎
Boosfer, this was excellent. You should do one where everyone starts with 1000 and a kill steals 100 from the victim, that way if you hit 0, you don't go negative and everyone else doesn't get points from camping you, giving you a chance to suit up and come back and kill then for your points back. I think that'd be really cool and less full of spam-killing like happened in this lol
Half of the video is Kier just being deppressed, somewhat happy and just gave up and the other half is the intensity and competitive people just no caring if they get points or not anymore..i lost actual braincells while watching this 👍☺ loved it!
What about a Minecraft Manhunt but you are a merman? Install a plugin that turns your legs into a fish tail every time you enter water + there can be custom armor, tools and trident enchantments related to the seas and the moon. (You'd have the dolphin effect + night vision + speed underwater. Treasure chests could contain custom items like fishing rods or tridents) The idea is that the hunters don't see your tail as long as you can hide it.
Minecraft Manhunt, But It's "Gun" Game: A free for all mode where every time you kill someone, you get a new weapon (sword, axe, trident, shovel, pickaxe, fishing rod, etc with different enchantments; they generally get better over time). You can also get a (better) armor piece when the player in first place hits a multiple of 10 kills, and if you get a killstreak (3+ kills in a row) then you get a new potion effect for every extra kill that lasts until you die. Everyone also has a boosfer ball. If you kill someone with it, you set that person back 2 weapons. If you kill someone with the last "weapon" (something silly, like maybe yellow wool), you win.
This game mode should be called hitman or assassin because you have one target. Bounty should be a free for all with each kill giving 50 points but the more kills you get the more points you are worth. A person with three kills would be worth 200.
If the points were +150, +100 and -50, how did people have multiples of 25 points? Also, something to try to improve on the plugin: - You should lose points for death of any kind, to disincentivise people dying to avoid combat. - Your target should change after a certain amount of time to avoid your target stalling you out. This is partially covered by the fact that you cannot gain points while stalling, but you could do this to incentivise engagement. - You could also possibly add points for revenge kills. Having being able to get points for the person who killed you last makes it easier not to get stalled and coincides with human nature. You were all doing it anyway, but taking penalties to do so. Consequently, you would have to give points for killing the player you previously killed again, since if you defend yourself from a revenge kill in the current plugin, there is a chance you lose points if neither of you is the other's target. -Because you don't know your Bounty Hunter, I think killing them should be worth more than killing your target, since you either have to successfully defend yourself or deduce who your attacker is, which a chance of being wrong and getting negative points. - People dying from the victory fireworks is kind of skuffed. I'm out of time, but here's a few Ideas, good luck in the future.
idea: runner shuffle basically there’s multiple people playing, and each 5 minutes one of them becomes a runner. if a player dies whilst they are a runner, they are out of the game, however if a player defeats the ender dragon while they are the runner, they win the game. so you could call it “Minecraft manhunt, but the speedrunner is random” or something
Manhunt Idea: Taking damage by players / (mobs, up to you) gives you positive potion effects but blocking gives you negative effects. I feel like this will spice up combat so you’ll have to decide wether to take it and get a buff, run, or block it and defend risking a nerf.
A note on the points system: it might as well by 3 for a target kill, 2 for a defense kill, and -1 for a false kill. Multiplying everything by 50 does nothing unless there is a way for the scores to change by varying amounts (that share no factors with 50) via other game mechanics such as just dying in general or whatnot.
This was a dope idea, but I think the punishment for killing the wrong target should be larger. DEVs strat of just killing everyone was really strong and took away from the aspect of killing the right people
I would love to see this style video where everybody has a bounty but it is either Lucky blocks or everything drops random items I definitely think either of those would make this video massively bigger
I have a good manhunt idea! Tell all of them a lie as what the twist could be… for example, every time you place down a crafting table, a diamond spawns under it but it can be any distance from the crafting table. Meanwhile you know that the actual twist is that there is no twist! Just imagine them digging holes pointlessly XD
This was insane!! You need to do a rematch :D but add some extra rules like "dying to mobs/killing the wrong person counts as -100 points" and stuff merry xmas :)
This was fun! Maybe if y'all do it again, maybe a five minute grace period (at the start) and a steeper cost for killing the wrong person? maybe -200 or -300?
the amount of time they spent teaming against boosfer is too damn high. I would love to see one where people weren't teaming and even farming iron for each other. maybe steeper penalties for killing randomly and definitely penalties for suicides. Also, maybe a penalty for being out of combat a certain length of time to discourage spending 20 minutes underground farming iron/diamonds
Maybe there could be a penalty for being out of combat for a while but nothing that prevents running away or mining for a bit, just skybasing for way too long, everything else though yea that's annoying, killing a non target or pursuer of you should be like -300, non player deaths should be -200 maybe, I would usually like teaming if it wasn't like how everyone teamed against boosfer when he was like 4th or 5th and how yellow helped dev when dev was already far af in the lead, teaming against dev would've been cool to see and made a lot more sense, for content's and competition's sake, I was waiting for some serious targeting of him once he had like 2 times as many points as the runner up but nope ig
my favorite part of this is that the negative score displays as "- - 50" because the dev coded it to chose either + or - to display with the raw number, so it ends up being - with -50
Props to Kier for getting third place while running around naked hitting people with kelp
*coal
@@erenjaegerr9872 both
@@shanag9465 ok
Coal*
That's a fun sentence. "Props to getting third while running around naked hitting people with kelp". Regardless of it being coal or kelp or both, it's a fun sentence.
"I beat Kier. That's all that matters." -- Boosfer, December 2021
There are 2 bots above my reply
@@blazy5747 yep
@@blazy5747 Just report the commants that r bots
@@creeperbait_42 that rarely ever works, and there are so many bots you can’t physically report them all
@@blazy5747 LOL
Literally no one of u notice the introduction?
Boosfer: as WORM
Dev: as SKY BASER
yellowoool: as BLOCK
Keir: as WHALE
Bubbo: as BACKSTABER
This literally describe them so much
I saw it and agree
@Qira ferta stop being sus bot
Me: as IDIOT
Everyone noticed it, that's why no one talks about it.
Also that's supposed to describe them so yeah..
It was so funny lol!
The edit between pov is so satisfying to watch. Hats off to the editor.
agreed
i found it infuriating
@@linkhidalgogato why
@@harold6892 idk hard to describe the why behind taste but i think it just made it really hard to actually follow what was going on from a spatial perspective and i dont like that
I didn't like it, the constant colour change of the frame is unnoying.
Twist idea:
The 9 crafting recipe slots for an OP item is randomised for all players. Players know the recipe once it begins/reshuffles. Each slot could contain any item (except unobtainable in survival) and even empty space. When a player finishes crafting that OP item, the crafting recipe switches again. If after 8 minutes the OP item is not crafted, the crafting recipe switches again.
Think of it as bingo but it gives you OP items
that’s really smart and creative ngl, good idea
very creative
i couldn't think of it
another one : there are multiple ways to get op items by breaking blocks , throwing items , etc but the game only tells how can this player get OP items to 1 of the other ones and the game will give you hints in how to get OP items and the way of getting op items is different for each player, basically like what Kier and Dev did but with more people.
-----For example : Kier got to know how Dev will get the OP maybe by breaking bricks but Dev got to know how Yellow will get the OP items maybe by throwing dripstones and over time , the game will tell each players on how they can get the OP items like Dev will get the hint : smelt something from the river and Yellow will get the hint : throwing a rare block that can only be found in caves.
Yea
"Except unobtainable in survival" implies that it can be ANY survival item, even things that normally don't come into play during a manhunt at all. This more means items from the End such as Dragon Egg, Elytra, Shulker Shell/Box, Purpur, Chorus Fruit, etc. or extremely rare items like Enchanted Golden Apple, Netherite Block, Beacon, etc.
love this gamemode. Kier is just depressed at the end is just killing people with coal and kelp, but he actually got 3rd place, we just need to appreciate how amazing kier is and he doesn't need op twists (write whatever I want) to kill people!
There's two kinds of fighting style
-Axe/shield pvp
-Kier
lmao mans never once had armor and only made a stone axe and still got 4k points and shat on bubbo and yello xd
@@bossSHREDDER210 yellow literally spents half of the time mining lmfao
I would like to argue that this is no longer a "manhunt." However... "Minecraft Bountyhunter, but X" I would love to see this game style catch on.
Thats a pretty good idea
They just use Minecraft manhunt for views but that’s a great idea.
Technically everyone is doing their own manhunt
My guy this is so Minecraft manhuntey
I mean they’re all hunting a man so it is a manhunt, just not the usual type of manhunt on their channels. Do agree it’d be really cool as a series
Ideas for improving this game mode:
Small penalty for dying
If someone else kills your bounty, they become your bounty
Have what your bounty is always displayed on your HUD to prevent confusion
Make it so people spawn randomly in a larger area, (maybe bounded by the current border?)
I would also make the penalty for killing someone who isn't your bounty harsher, maybe 300 points are lost if you kill the wrong person to stop the random killing
Hey Boosfer, this concept of Bounty Hunt was amazing, but as obvious, it had many loop holes and it became a mess instead. But tbh, I loved this concept and I feel a better version of it can be an amazing as well as stressed video. Some points I think can make this concept improve:-
1. For self kills/death from mobs/natural deaths (basically all deaths that aren't caused by some other player), give player -200. Using this way, they would try their best not to die either from mobs or fall damage or either health resetting or escaping their hunters.
2. Enable 'keep inventory', but with a little modification; whenever someone dies, all their ores+wood+stone+food drops. By this way, you can hunt players for some loot also, and this will also prevent constant fights, since players have to gather some basic materials, atleast some building blocks.
3. You can set some grace period, I think about 10 minutes, but you can decide better how much of time is sufficent.
4. Whenever someone dies, he can neither damage someone nor someone else can damage him for 30 seconds. This can prevent spawn camping.
5. Increase the negative points for killing someone, who is neither your target nor you are a target of him. It was -50 in this video, so people weren't caring much, but I think keeping it -100 can affect points and so the players will prevent from killing someone else.
6. It would be more intense and dedicated from the side of players if there is a prize money for the winner. So I think it would be fun taking 200 dollars from each, and thus making the prize money 1000 dollars. Also I think teaming should be disallowed if prize money is kept, since people can group together and later distribute the prize. (Rule added later)
I am not able to think some other points, and I am not watching the video again for checking some. If someone else can think of some issues, or provide some solution, or have a better solution of a issue I mentioned, plz lemme know. I will edit it in the comment.
Additional points from replies [ thnx for everyone who are trying helping :) ]
1. If point 5 is implemented, players should also be informed who they are a target of. Since it happened many times in the video that people acted like they wanted to kill someone (but not actually killing) showing they have them as their target, people tried killing them back and thus getting negative points. If -50 is increased to -100, people who are situated lower in the leaderboard, can try baiting other players when the time left is quite low, so informing them if they are a target of someone who are attacking them can be quite crucial.
2. The fireworks launched after killing any player turned out not at all as expected since they were killing players. Thus they should be removed.
i think i'm gonna try to code a plugin for myself with this in mind. also, boosfer, if you see this, would i be able to use this idea for my own content in the future?
@@hostyx2348 I don't think he (or any other youtuber) has any problem with you using their idea, you just need to mention their name in your video
@@hostyx2348 He or anyone else definitely doesn't own the idea of a bounty hunter manhunt
-I think they should respawn in random locations. There was an endless melee at the spawn area at one point.
-Extra points for killing in certain ways would be interesting. Eg. trap kills, underwater kills, bow kills
-More points for killing the leader/someone with a killstreak, Dev got so far ahead at the beginning there was no chance of anyone else winning making the tension low.
@@crown9413 I think if they start respawning in random location each time, the game will go quite slow. For that issue, I stated the 4th suggestion, for 30 sec after respawning, neither someone can attack the player nor the player can attack someone. This can give the chances to hunters to follow if they want to gain quick points, but the person who died also gets an opportunity to flee away.
Your 2nd point is interesting, but I think that will make this too complicated, and watching all 5 povs building some sort of traps can be quite confusing for the viewers. So I feel it should be interesting, but not too complicated.
Your 3rd point can work, but I would like to make an addition that the additional points getting for each kill should be low, or the sole purpose of killing the target will be destroyed. For eg, if we kept +200 for killing the 1st player on the leaderboard, people whose target isn't him will start killing him too, since they will lose 100 and gain 200, thus keeping the net +100. This will make everyone target him, which can cause chaos. So the additional points should be low, I think +50 for the 1st position on the leaderboard and +25 for the 2nd position on the leaderboard can work.
Can we just appreciate that boosfer makes some high quality video for us to enjoy
Video idea: Three-way manhunt: Each player is on their own. It starts off as just a race to beat the game, but if you die, you cannot beat the game, but you can play as a hunter and try and interfere with the other two, and potentially take out the other players for a tie. If there are multiple players at the end, whoever is the first into the portal wins.
this is actually a sick idea!
Dev is a PVP master and a king he literally destroyed everyone, that was so impressive 👌👍👍👍👍👍👍
frfr
Yup just rewatching
No
He just got a good start
And he was cheating by commiting suicide
Boosfer is the best at pvp in the group and then yellow gavr him full iron
Nice concept but rules needed, like no suicide, different spawns for each player and a peace period during which you don’t have a target yet each time you respawn
I love how he never dies in speedruns *BUT* when u can respawn he dies as much as he wants
(Skited)
@Giovanna 👇💞 ayo what
@Agatha Galavotti 💋 AYOOOOOOOOOOO
I git raided by bots
Sussy bots lol I think it's every coment
@@SorataYukuta yea lol
I'd like to put boosfer,Kier and YellowWool together and call them "The Traffic Light"
Merry Christmas Boosfer and everyone! 🎄☃️
Kier is the absolute comedy in this video, I gotta give the timestamps.
7:45 last place
11:07 free points for Dev
11:15 Kier Survival Minecraft episode 1
12:32 Boating with Bubbo
15:05 Boat moments with Dev
18:35 Dev's tower
19:59 🔥wanna fight bro?🔥 actually nevermind haha
20:41 minus 50 because yes
21:17 Boat moments with Dev 2
22:35 nice weapon
23:17 plus 150 because yes
I think that they should lose like 25 points for every death. This prevents people from scum strats where they kill themselves to prevent others from getting the points
idk why they didnt add that, seems pretty obvious someone would abuse not having a death penalty
Merry First Christmas!
Hi
Thank you "Worm", "Sky-Baser", "Block", "Whale", "Backstabber" for making my christmas better
19:35, bubbo did a 180 degree turn axe crit sheesh
Everyone: *epic fighting*
Kier: *Coal*
Merry Christmas and the Bubbo, as a backstabbed got me!
If not for the scoreboard, I would have no idea what was going on, but somehow this was one of the most entertaining videos ever. GJ Boosfer! The editing was also amazing Vitjok!
0:20 now they have nicknames 🏷️
🟢 Boosfer as a worm 🪱
🔵 Dev as a sky-baser 🌌
🟡 Yellowool as a block 🎲
🔴 Kier as a whale 🐳
🟣 Bubbo as a backstabber 🗡️
Should've done it so that anyone can add money on to kill a certain person, however you don't get your money back. So if you add 200 dollars to kill Dev, you don't get 200 dollars if you kill Dev, but if someone else kills Dev, they get 200 dollars. A really good way to counter Dev. And the bounty works that if you put 150 on someone, you spend 150,or maybe even more
I'm not even kidding when I say that Kier is my favourite person ever
We should do this again. 😉
Like a...
Rematch?
yellowool getting spammed by bots lmao
5th reply
@@sonicandcreep4553 ok, and? lol
YelloWool gets only 19 likes?
Manhunt idea: hunter can craft a clear stick, which allows to hit on a player and clear some random slots of their inventory. Or give the stick to the speedrunner, it will be fun 😂. Btw loved the video. Kier is love ❤️😎
Kierr just made me laugh so hard.
"Minecraft Bounty Battle" would be a good title for this video/series, awaiting the REMATCH version now :)
This video is complete and utter chaos!
This is the best idea! This should be a series.
11:15 😂kier is the funniest in this vid
"I was mad at dev at the start, but now I've found I new enem- AHHHHHHHH"
Yellow Wool- 2022
10:53
Boosfer, this was excellent. You should do one where everyone starts with 1000 and a kill steals 100 from the victim, that way if you hit 0, you don't go negative and everyone else doesn't get points from camping you, giving you a chance to suit up and come back and kill then for your points back. I think that'd be really cool and less full of spam-killing like happened in this lol
Love the colored border design choice! Works so well
That's just the original color of border, when it is shrinking it goes red
Minecraft Manhunt, but starving is op would be good :)
Seems about right
Boosfer: a worm
Dev: sky base
Yello: block
Kier: whale
Bubbo: backstabber
merry xmas :)
Merry Christmas Everyone!🎄
Understandable why all he wanted was to beat Kier, dev is really good at pvp.
Yooooooo, congrats to my boy Dev!
Kier: "I killed you with coal, you suck!"
Also Kier:
*dead*
loved this video! super fun game mode, i really enjoyed the energy throughout it. i’d love to see more of this at some point!
These are so stressful and interesting but SO fun!!!!
Merry Christmas everyone
My favorite part was when Bubbo jumpscared Yello.
0:21 the crew descriptions is always the funniest to remember
This game is super fun!!!
Make more video's like this!!!
Maybe you should make a period where you can stack up after 30 min!
Merry Christmas boosfer and everyone else!!
that was actually a lot of fun to watch🤣. you guys should do that more often
Half of the video is Kier just being deppressed, somewhat happy and just gave up and the other half is the intensity and competitive people just no caring if they get points or not anymore..i lost actual braincells while watching this 👍☺ loved it!
Boosfer is his Manhunts: **Recks everyone**
Boosfer in Bounty Hunt: **Getting rekt by everyone else**
6:30 I love how everyone just ignores the pink sheep p
7:47 if i had water in my mouth i would have spit it all over my computer
DO MORE OF THESE I LUV THEM
We all love an underdog but complete and utter domination works too
Props to the editor for the perfect timed povs
how dare you post this in christmas when I'm too busy to watch immediately D:
Hire a candidate for purple as a hunter. Who is just and angry as dev and just as sus as Keir.
Okay Yello’s cut scream at 10:58 was immaculate-
We need a stronger word than chaos for this group ✨
Dev is a menace to society
R.I.P. Bubbo he lost all his armor at the end there and knocked him off the leaderboard
Boosfer pulled out the biggest comeback in all of history.
Just in the background of when Boosfer was killing Dev “if I can prove I never touched my ba***” I was laughing so hard it was just so random 😂😂
What about a Minecraft Manhunt but you are a merman? Install a plugin that turns your legs into a fish tail every time you enter water + there can be custom armor, tools and trident enchantments related to the seas and the moon. (You'd have the dolphin effect + night vision + speed underwater. Treasure chests could contain custom items like fishing rods or tridents)
The idea is that the hunters don't see your tail as long as you can hide it.
Minecraft Manhunt, But It's "Gun" Game:
A free for all mode where every time you kill someone, you get a new weapon (sword, axe, trident, shovel, pickaxe, fishing rod, etc with different enchantments; they generally get better over time). You can also get a (better) armor piece when the player in first place hits a multiple of 10 kills, and if you get a killstreak (3+ kills in a row) then you get a new potion effect for every extra kill that lasts until you die.
Everyone also has a boosfer ball. If you kill someone with it, you set that person back 2 weapons.
If you kill someone with the last "weapon" (something silly, like maybe yellow wool), you win.
I love how there was just a pink sheep watching multiple massacres but just chilling eating some grass
I been waiting for so long boosfer but at least it’s gonna a another banger
This game mode should be called hitman or assassin because you have one target. Bounty should be a free for all with each kill giving 50 points but the more kills you get the more points you are worth. A person with three kills would be worth 200.
20:20 kier got DESTROYED 3 times right there 😂😂😂
If the points were +150, +100 and -50, how did people have multiples of 25 points?
Also, something to try to improve on the plugin:
- You should lose points for death of any kind, to disincentivise people dying to avoid combat.
- Your target should change after a certain amount of time to avoid your target stalling you out. This is partially covered by the fact that you cannot gain points while stalling, but you could do this to incentivise engagement.
- You could also possibly add points for revenge kills. Having being able to get points for the person who killed you last makes it easier not to get stalled and coincides with human nature. You were all doing it anyway, but taking penalties to do so. Consequently, you would have to give points for killing the player you previously killed again, since if you defend yourself from a revenge kill in the current plugin, there is a chance you lose points if neither of you is the other's target.
-Because you don't know your Bounty Hunter, I think killing them should be worth more than killing your target, since you either have to successfully defend yourself or deduce who your attacker is, which a chance of being wrong and getting negative points.
- People dying from the victory fireworks is kind of skuffed.
I'm out of time, but here's a few Ideas, good luck in the future.
idea: runner shuffle
basically there’s multiple people playing, and each 5 minutes one of them becomes a runner. if a player dies whilst they are a runner, they are out of the game, however if a player defeats the ender dragon while they are the runner, they win the game. so you could call it “Minecraft manhunt, but the speedrunner is random” or something
MERRY CHRISTMAS!!!
Manhunt Idea: Taking damage by players / (mobs, up to you) gives you positive potion effects but blocking gives you negative effects. I feel like this will spice up combat so you’ll have to decide wether to take it and get a buff, run, or block it and defend risking a nerf.
So good, hilarious guys, love this colour crew! 😂
A note on the points system: it might as well by 3 for a target kill, 2 for a defense kill, and -1 for a false kill. Multiplying everything by 50 does nothing unless there is a way for the scores to change by varying amounts (that share no factors with 50) via other game mechanics such as just dying in general or whatnot.
This was so fun to watch
the worm, the block, the skybaser, the whale, the backstabber. ah yes
W o w. Happy holidays everyone
This was a dope idea, but I think the punishment for killing the wrong target should be larger. DEVs strat of just killing everyone was really strong and took away from the aspect of killing the right people
Also, I think it’d be a cool addition to keep the current target on screen the whole time. The death messages bury the target message
I would love to see this style video where everybody has a bounty but it is either Lucky blocks or everything drops random items I definitely think either of those would make this video massively bigger
everyone: *having a legendary battle*
keir: ._.
*Intense music/fight meanwhile... Kierr slaps people with kelp *Dev dies
I have a good manhunt idea!
Tell all of them a lie as what the twist could be… for example, every time you place down a crafting table, a diamond spawns under it but it can be any distance from the crafting table. Meanwhile you know that the actual twist is that there is no twist! Just imagine them digging holes pointlessly XD
Alternative title- Block people with axes chasing each other for 25 minutes
This was insane!! You need to do a rematch :D
but add some extra rules like "dying to mobs/killing the wrong person counts as -100 points" and stuff
merry xmas :)
I like how they don't go for their bounty. Instead they just kill each other.
This was fun! Maybe if y'all do it again, maybe a five minute grace period (at the start) and a steeper cost for killing the wrong person? maybe -200 or -300?
This is the most chaotic manhunt i have ever seen, good job editor
Admit I was watching no way home but apparently the only one with no way home is kier
The way Kier was second for a moment with no shield and no armor
Like the multiple perspectives concept and would love to see more vids like it.
Petition for more bounty hunt this was so funny
Boosfer at the start of the video : explaining how the game work
Everyone in the game : just straight up kill everyone
I think after this need to accept that, dev just DESTROYED everybody and he is the Best fighter in this team
the amount of time they spent teaming against boosfer is too damn high. I would love to see one where people weren't teaming and even farming iron for each other. maybe steeper penalties for killing randomly and definitely penalties for suicides. Also, maybe a penalty for being out of combat a certain length of time to discourage spending 20 minutes underground farming iron/diamonds
Maybe there could be a penalty for being out of combat for a while but nothing that prevents running away or mining for a bit, just skybasing for way too long, everything else though yea that's annoying, killing a non target or pursuer of you should be like -300, non player deaths should be -200 maybe, I would usually like teaming if it wasn't like how everyone teamed against boosfer when he was like 4th or 5th and how yellow helped dev when dev was already far af in the lead, teaming against dev would've been cool to see and made a lot more sense, for content's and competition's sake, I was waiting for some serious targeting of him once he had like 2 times as many points as the runner up but nope ig
my favorite part of this is that the negative score displays as "- - 50" because the dev coded it to chose either + or - to display with the raw number, so it ends up being - with -50
Manic-mode Boosfer sounds like Lemongrab and I can't get enough.