War Thunder // Fighter School: Focke-Wulf Fw 190 A-4 Anton

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  • Опубликовано: 28 янв 2025

Комментарии • 48

  • @heroicdesire4398
    @heroicdesire4398 9 месяцев назад +15

    Watching ur vid, i saw how honourable of a pilot u're. Never going to kill steal ur teamate prey, assisting ur teamate during combat, be a recon... the trust u have in them is really admirable.

  • @valleylax5
    @valleylax5 Год назад +1

    Glad to have you back making videos!

  • @The_Tank_Destroyer69420
    @The_Tank_Destroyer69420 Год назад +10

    The way you played the 190 is very different then I play. I just climb and BnZ and if I am tailed I go straight reversal. Here you played bit tacticaly which I liked it :).

  • @zihongezrali6053
    @zihongezrali6053 4 месяца назад +1

    The crosshairs are lined up with the 7.92 MGs. The cannon shells will land below the crosshairs. Remember this in head-ons

  • @K_Bizz
    @K_Bizz Год назад +1

    Love the new camera angle for the intro, slightly less claustrophobic.

  • @kKingKazuma
    @kKingKazuma Год назад +2

    A sick triple kill intro, looking forward to another lesson!

  • @greenmarin3
    @greenmarin3 Год назад +7

    They really turned the 190's into buses in war thunder, pretty sad when you fly them out in other sims and realize how nerfed they've become, also going up against planes from the future all the time is frustrating as hell but I still enjoy taking them out from time to time.

    • @threadworm437
      @threadworm437 Год назад +1

      Yeah their flight models are pretty terrible in war thunder for some reason, the only ones that don't feel like busses are the Fw 190 C and the Ta 152 H1, but all of the mainline As and Ds feel so heavy

  • @Karelwolfpup
    @Karelwolfpup Год назад +1

    very nicely done, Horrido ^w^ makes me wish I had the money to upgrade so I can run Warthunder again

  • @Steve_Farwalker
    @Steve_Farwalker Год назад

    Love your tutorials. I have the FW D-13, A-5/U, and trying to spade my D-9. Hopefully, some of your tips will pay off.

    • @Unknown-yc9nh
      @Unknown-yc9nh Год назад

      bruh, i've D9 and i cant fly that brick

  • @pitospin2150
    @pitospin2150 Год назад +1

    My pilot just blacks out any time I try to turn with the 190 fast enough to not get shredded by anybody else

  • @Exg-m1c
    @Exg-m1c 22 дня назад

    07:15. Idk how far above the enemy was but if he attempted to attack you,you would have been killed..great game from you

  • @tagren7778
    @tagren7778 Год назад

    i see that warthunder still hasnt fixed the fw-190 a-4 ,i have played on and off for 6 years and the wingroot mg 151 20mm cannons are still missing the bulged upper wing panel like on the a-5 other than that great video great info think im gonna fly my 190 right now,

  • @jacktolentino697
    @jacktolentino697 Год назад +2

    Please do a video for F6F Hellcat 😾

  • @flynntaggart8549
    @flynntaggart8549 Год назад

    shallow climbing in planes with good linear energy retention and a high top speed is good in an energy fight, but you shouldn't be doing it at the start of a match if you want to maximize your energy state in that time. you're losing a lot of energy (that could be made into altitude) to drag in doing this. i would climb at about 280kph ias if you're just climbing to gain altitude for an energy advantage, it's more efficient.

  • @Mubarak_z71
    @Mubarak_z71 Год назад +2

    My favourite flyng tank

    • @tiagomartins4488
      @tiagomartins4488 Год назад +2

      it's amazing how the Fw can't make a turn, I wonder if in real life they were like that

    • @wolfgangkolber381
      @wolfgangkolber381 Год назад +2

      @@tiagomartins4488 As far as I've read, they were a lot more maneuverable in real life than in War Thunder, though part of this may have been describing the relative lack of compression, which was more important in real life due to the prevalence of diving attacks as opposed to dogfighting, which was a suboptimal method of combat.

  • @The_Kinadian_Kid
    @The_Kinadian_Kid 11 месяцев назад

    Hi. Curious on your choice of "Universal" and "Default" for the 20's. I always thought that with the higher amount of minengeschoss in the Aircraft belts were paramount?!

    • @Renta352
      @Renta352  10 месяцев назад

      The ammo belts listed at the start are merely describing what I was using for that match.
      Sorry that it's unclear, but they're not recommendations for best performance.

  • @nicehaircutmrsvarog
    @nicehaircutmrsvarog Год назад +1

    How do you guys fight p51s in this thing? I just can't think of anything to counter those bastards (except with headons or a huge speed/altitude advantage)

    • @Renta352
      @Renta352  Год назад +1

      You'll have to use reversals, which are a more risky tactic than the ones you see me using in this video.
      My other Fw.190 videos show you how to do it, though, especially my gameplay video on the Fw.190A-1.

    • @nicehaircutmrsvarog
      @nicehaircutmrsvarog 9 месяцев назад +1

      ​@@Renta352 I'm kinda late to reply but Thank you

  • @madmat1652
    @madmat1652 Год назад +1

    Hi Renta is there a rule of thumb when to roll horizontally vs roll vertically (barell roll)?

    • @Renta352
      @Renta352  Год назад +4

      Maneuvers are really just names for what the plane does, so that people can communicate what's going on. As the pilot, you should be thinking more about where you want the plane to be, and at what speed and orientation. The maneuver you take is just your way of getting there.
      Rolling is simply the act of orienting your wings so that you can turn in a new direction. Most often, you won't find yourself doing a full 360° roll. Instead, you roll until the top of the aircraft is pointing in the direction you want to go, and then turn.
      A barrel roll is just what results when you are trying to turn during the entire time that you're orienting your wings. Usually, you do this when you can't afford to wait before you turn, such as when an obstacle or munitions are rapidly approaching your current location.

  • @peperlepep9300
    @peperlepep9300 Год назад

    I saw the video, and the tactic has worked really well, but I still don't know what to do after a head on where nobody died, do you run and get that distance or do you turn around?

    • @Renta352
      @Renta352  Год назад

      You can keep going if you have the energy advantage, but if the enemy has noticeably more energy you're going to have to turn back around and engage.

  • @planesrkool2727
    @planesrkool2727 Год назад

    Thank you, I have been using this wrong for a year 💀

  • @flak8842
    @flak8842 Год назад

    hey Renta i love your videos can you do a fighter school on the YP-38 ?

  • @vypperr
    @vypperr Год назад +1

    is ''.31 cal'' the 7.92mm?

  • @crokey5295
    @crokey5295 Год назад

    What is the factor that determines whether you play a certain plane in a hit and run style instead of BnZ or vice-versa? What characteristics of the aircraft?

    • @Renta352
      @Renta352  Год назад

      The first video in my Fighter School playlist covers this, and those following it go into more detail.

    • @illumina4399
      @illumina4399 Год назад

      For dogfighting planes you want an excellent turn rate and a pretty decent top speed. Boom and zoom don’t turn as well but they have good acceleration in a dive and climb pretty well most of the time. Hit and run is kinda like boom and zoom but you want good energy retention and good acceleration

  • @gabo3034
    @gabo3034 Год назад

    can somebody tell me why he isn't using air targets belt on 20mm ?? i thought its the best one on german 20 mils

    • @Renta352
      @Renta352  Год назад +7

      Because with Universal on the MG 151s and Default on the MG FF/Ms, the tracers almost line up with one another.
      It looks cool, and I like having fun.

    • @gabo3034
      @gabo3034 Год назад

      @@Renta352 oh thanks for answer

  • @tankbuilder0673
    @tankbuilder0673 Год назад

    Please do France low tier

  • @garrusvakarian3473
    @garrusvakarian3473 Год назад

    I’ve noticed in all your vids I’ve seen that your convergence is always set to 600m, how’d you settle on that distance?

    • @Renta352
      @Renta352  Год назад +2

      It's a matter of how confident you are in your aim. A farther convergence range means you expect to hit your shots from farther away. I've settled on 600 m as standard since at my farthest, I try to hit shots from 1.2 km away.

  • @lifetime6767
    @lifetime6767 Год назад

    this is too op to get in the hands of wt players

  • @SpecWar71
    @SpecWar71 Год назад

    Why the switching to cockpit view?

    • @Renta352
      @Renta352  Год назад +1

      I'm checking my aircraft's inclination in HUD view.

    • @SpecWar71
      @SpecWar71 Год назад

      @@Renta352 Got ya!

  • @thomashyde9208
    @thomashyde9208 Год назад

    Anyone know how to put on custom skins

    • @Renta352
      @Renta352  Год назад +3

      1. Download a userskin
      2. Move the skin .zip file into the Userskins folder inside of your War Thunder folder.
      3. Right-click the skin .zip file and extract it in Userskins
      4. Open War Thunder
      5. Select "Customization" on the vehicle the userskin is for
      6. Click on the "User skin" drop-down menu and select the name of the userskin you downloaded
      7. Enjoy (privately, other players can't see your userskin)

    • @thomashyde9208
      @thomashyde9208 Год назад

      @@Renta352 ok thank you 👍