The raider is honestly really fun, tho Magenta is a lose condition. Glad you're making content tho, you're one of my favorite content creators for this game.
@@normalclown You see, it sounds pretty hard to get caught on paper, but in practice... Well, I don't own the Gammas, but every loss so far from them in my gameplay was during their Magenta phase. Its especially harder for the raider on certain maps that are way more open than they have any right to be; like Broly's. You know the jetpack takes like, a whole minute to come back, right? It goes not even half as far as Jaco's ship during full blast. I can count on my fingers how long the invisibility lasts for, too!
@nombreraro5213 Yeah. The hard swap to Magenta, Magenta's base being findable on the map. Two skills that work basically ONCE per Magenta Phase. They have a lot working against them and survivors at high elo absolutely stomp Magenta lool.
@@daltykun2577 Absolutely the biggest problems with Magenta, I agree! Even if you're not particularly great at the game (like me) his skills don't really help much. The jetpack doesn't go far enough for how little uses you'll realistically get from it... And you could just use the grapple hook to get to him as he flies away. The fact you can defeat Magenta with one of the first skills you get in the game is really depressing...
@@nombreraro5213 Right? Survivors have a crazy amount of movement options and dchange. I really don't understand what they wanted the Magenta phase to be. Is it supposed to be punishment for leaving Key Phase? Was it supposed to be a silly little transition? I wish they'd make fun changes to Magenta like: -Stop STM gain during this phase. -Give him Immortal Champion Knockback if hit. -Reduce Damage Taken -Reduce his cooldowns and provide benefits to losing your decoy, making survivors think or struggle with that ability. If they made it a fun little chase phase for everyone to just play around it would be a lot of fun. But as he is now it's a mess and not viable at all. Decoy isn't even useful 🥲
The ones you're describing are Memories of Battle and I've Come For You. My other two passives are Saiyan Savagery for more damage and World Champion's Daughter for money at the start.
So Gamma 1 and 2 are new Dragonball Super characters introduced with cell max, orange piccolo, and beast gohan. Currently the raider is the worst raider in the game for a number of reasons. First among them they are EASILY jumped and killed early on as Gamma 2 is far weaker then Gamma 1. Then they get level 4 which spawns you as "Magenta" a guy who's goal is to reach a hidden base and activate Cell Max. However Magenta has no combat ability and no means of stopping attacks. He has two moves. A hologram that makes his main body invisible and controls it like a clone and a fast forward jumping jetpack. If he's attacked once he can be stunlocked and defeated and you lose the game. Magenta ALSO spawns exactly where the raider spawns so if you know that info you can, quite literally, spawn camp him. Even then when the STM is active during this they can either kill you or freely activate it since you have no means of stopping them. There's also then an incredibly lengthy cutscene of activating cell max which the survivors get to continue doing whatever they want while you're watching it as the raider. There's also dragonballs AND a super sphere change into Giant Orange Piccolo. So at the end it's Cell Max vs two level 4s and any level 3s. Cell Max can also be chain stunned by Orange Piccolo meaning you have two level 4's, any level 3's, AND the STM to contend with.
if only magenta had reverted to an egg and buried himself in the lab for 3 years, you know, to make sure his form matures
Only then, will he truly become Wario...
Thankfully cell max has stayed in an egg for much more than 3 years. And his form matured
Thank the lord this is still going
I at least find it fun watching these videos even if I don't have the game, but of course you decide what to do with the channel
It’s free on PS plus
if you don’t have a PlayStation-
Uh
@Wakalaka yeah I dont have a ps
@@smellerdoggy yeah don’t spend your money in this
@@smellerdoggy ITS 5$ ON STEAM currently
I feel bad for Wario, bro doesnt deserve to be obliterated like that
Body camping into losing that way, was pretty damn enjoyable to watch.
The raider is honestly really fun, tho Magenta is a lose condition. Glad you're making content tho, you're one of my favorite content creators for this game.
Magenta is only a lose condition if you get caught. You have invis on spawn, invis by decoy and incredibly hihg speed jetpack.
@@normalclown You see, it sounds pretty hard to get caught on paper, but in practice... Well, I don't own the Gammas, but every loss so far from them in my gameplay was during their Magenta phase. Its especially harder for the raider on certain maps that are way more open than they have any right to be; like Broly's. You know the jetpack takes like, a whole minute to come back, right? It goes not even half as far as Jaco's ship during full blast. I can count on my fingers how long the invisibility lasts for, too!
@nombreraro5213 Yeah. The hard swap to Magenta, Magenta's base being findable on the map. Two skills that work basically ONCE per Magenta Phase. They have a lot working against them and survivors at high elo absolutely stomp Magenta lool.
@@daltykun2577 Absolutely the biggest problems with Magenta, I agree! Even if you're not particularly great at the game (like me) his skills don't really help much. The jetpack doesn't go far enough for how little uses you'll realistically get from it... And you could just use the grapple hook to get to him as he flies away. The fact you can defeat Magenta with one of the first skills you get in the game is really depressing...
@@nombreraro5213 Right? Survivors have a crazy amount of movement options and dchange. I really don't understand what they wanted the Magenta phase to be. Is it supposed to be punishment for leaving Key Phase? Was it supposed to be a silly little transition?
I wish they'd make fun changes to Magenta like:
-Stop STM gain during this phase.
-Give him Immortal Champion Knockback if hit.
-Reduce Damage Taken
-Reduce his cooldowns and provide benefits to losing your decoy, making survivors think or struggle with that ability.
If they made it a fun little chase phase for everyone to just play around it would be a lot of fun. But as he is now it's a mess and not viable at all. Decoy isn't even useful 🥲
You appear to have reverted to an egg and submerged yourself for 3 years, as such you have now matured
Hear me out. Minecraft Dragon Block C with the boys
Wooo more fun rounds to watch!
I didn't know you could go pre-find the doors wtf lol Magenta is terrible
Ya know I was surprised to find I was in the top .2 percent of Sjam fans. But, I do love your breakers videos.
Yes we got breakers
Hes back baby.
i recently started watching you bc of this content
Fuck, I'm top late to make the egg jokes, it's so joever
It's never too late to make the egg jokes
Yippie!
Don't forget you're stuck with us forever!
which passives did you use? i didn't know you could get 30% of d-change by getting hurt, and you also regenerated your shield when you transformed
The ones you're describing are Memories of Battle and I've Come For You. My other two passives are Saiyan Savagery for more damage and World Champion's Daughter for money at the start.
We're so back
see you next season!
Wait, who in rhe hell is gamma and why are they bad?
So Gamma 1 and 2 are new Dragonball Super characters introduced with cell max, orange piccolo, and beast gohan. Currently the raider is the worst raider in the game for a number of reasons. First among them they are EASILY jumped and killed early on as Gamma 2 is far weaker then Gamma 1. Then they get level 4 which spawns you as "Magenta" a guy who's goal is to reach a hidden base and activate Cell Max. However Magenta has no combat ability and no means of stopping attacks. He has two moves. A hologram that makes his main body invisible and controls it like a clone and a fast forward jumping jetpack. If he's attacked once he can be stunlocked and defeated and you lose the game.
Magenta ALSO spawns exactly where the raider spawns so if you know that info you can, quite literally, spawn camp him. Even then when the STM is active during this they can either kill you or freely activate it since you have no means of stopping them. There's also then an incredibly lengthy cutscene of activating cell max which the survivors get to continue doing whatever they want while you're watching it as the raider.
There's also dragonballs AND a super sphere change into Giant Orange Piccolo. So at the end it's Cell Max vs two level 4s and any level 3s. Cell Max can also be chain stunned by Orange Piccolo meaning you have two level 4's, any level 3's, AND the STM to contend with.