I'm glad piano flasks are gone. Yes I know instilling orbs exist in late game, but that's late game. Removing flasks means that I might be able to pay attention to combo skills or weapon swaps instead.
That's why I like playing Pathfinder and just setting all my flasks to reuse after end of effect lol. Press them at the start of a map and they stay up permanently unless a flask thief shows up.
@vvav a few way to remove flask piano, pathfinder, scion (pathfinder), balbala timeless keystone (traitor) and the time belt for flasks whatever it's called. last 3 characters i played all had automated flasks. instilling orbs are not late game, they are at best mid game, by the time you get to yellow maps you can normally afford 1-2 flasks worth of installing orbs to bench craft it. for POE2 you wont be pressing the flask buttons but you will be still staring at them because of the very very low duration the charm flasks have (no 100% uptime, at least shown). so you will end up finding that you will be freeze immune some of the time but not all of the time, resulting in you getting frozen and dying randomly unless you keep a eyeball and mental note of your charms current state. the simple solution to the problem was to just increase flask duration to like 15+ seconds base line and scale from there.
@@DKH712 Yes, you won't have to switch. They've showed how it works, you assign a skill to a weapon slot and when you press the skill it auto swaps to the weapon (and the tree).
What i like the most about the new gem system is, if you are searching for one you only shown which work with your skill. No more "does it have a check mark or no.
That shadow being is 100% sin; shadow body and blue eyes. He created the original Beast to siphon the power of the gods. The result of distilling that power is virtue gems (skill gems). With the gods growing in power over the last 20 years, it makes sense he would try to make a new beast, which is why he was carrying the seed.
Maybe seed is the remnant from the beast we killed in PoE1. Whether the Hooded one is Sin or not, im not sure. My first question is why is his voice different now. The voice reminds me of Innocence, not of Sin
08:00 One thing to note. It's not really the monk, but more the quarterstaff attack gameplay. (except some monk ascendancy abilities (the elemental trigger thing on melee crit for example)).
Str stacking pure physical Gemling Legionary looks very impressive as well. Scaling only 1 attribute while having bonus quality on skill gems + free max resistances.
@@WindHaze10 keep in mind you cxan only use each support gem once ... so you probably wont have full 6 links of supports to feed into that passive ... and most of it will be based around what your playing
@@toukoenriaze9870 the list of support gems was pretty long - even if it isn't optimal, you _should_ have enough room to 6L all of them to benefit from the ascension
@@toukoenriaze9870 there's no way you'd run out of different support gems. there's ~170 different ones in PoE1 (not counting awakened), I'm expecting PoE2 to reach similar numbers at some point
Definitely won't be 15 hours to get through the first three acts! By the sounds of the rng and little skulls to collect and amount to explore plus DS-like save points ... probably going to take a long time to finish the campaign with each new class. I can't wait. I am for sure starting with the demon lady subclass. I've had her picture on my desktop for like 2 years now (with her pet fire wolf and SRS).
I'll admit I was not super hyped for POE2 early access and figured "eh, I'll get to it when it's done" but the reveal stream blew me away. While I'm not a fan of Cruel Difficulty coming back the new Atlas system looks amazing and I'm glad that all my favorite league mechanics except Heist are already coming back (Breach, Expedition, Sanctum).
I'm so excited to play this game. I can still remember playing PoE1 for the first time and just using skills as I picked them up, keeping the ones that looked cool. They turned that up to 11 for PoE2 and it looks awesome.
This. I loved discovering and playing different skills as I leveled up. Now, it's just picking a skill I haven't played in a while or trying to find interesting combo. I'm so hype with some new gamestyle, like the crossbow explody bombs fragmentation thing, or the interaction between the fissure thingy and stampede. And with all the new mechanics like stagger meter, freeze meter, dodge roll, attack cancel ... + all the triggers possibles Gonna get that 150$ pack for me and will give a key to a friend :)
I've got my fingers crossed that the opening cinematic quality is repeated throughout the campaign and not a one-off. Any thoughts on the class you're going to play first?
lol, of course it wouldn't. Do you have any idea how expensive such cinematics are? Very low chance of a couple of very short cinematics here and there, probably within engine.
they said during q&a that there will be less complex cinematics between acts, which i think means either dialogue with static pictures or in engine things. i think it's safe to say there will not be other cinematics of that level
I feel like they took weapon swapping from GW2 and the monolith system from LE and made it better. I was already excited for PoE2 but I'm omega hyped post live stream
I can't wait for the early access. I'm going to play sorceress as, until the templar comes out. But the things that captured me the most was the keystone that allows you to one hand a two-hander and even dual wield them, that's wild
Doryani is new Zana/Kirac in endgame confirmed. I'm so beyond hyped for this release. I might have to tell my boss that I want to take off the rest of the year after the release.
I hope there are charms that offer more direct power boosts and activate automatically once fully charged. Like a silver, quartz, or diamond charm. If I invest in full ailment immunity I want a good way to make use of those charm slots. And if mageblood makes a comeback it could make ur charms permanent
CI was confirmed! And apparently there was way to solve mana other than flasks so while this wasn't specifically answered, one could infere that it should be possible!
Well yeah one of monk ascendancies has a node that makes mana leech instant so I would guess that mana leech is still in the game. Also one of the witch ascendancies swaps mana for a different resource entirely.
@@maiwaifuisdead There's supposedly a Acolyte of Chayula notable that makes Mana Leech Recover Energy Shield as well, while removing ES Recharge. So Monk can get Vaal Pact equivalent for ES from Mana Leech.
By placing tiers on waystones, not on the map itself they have made is so that any map can be run at any tier, as long as you find it in your exploration and have a high enough waystone. No more 'these are the maps you will see this league, at these tiers'.
Just out of curiosity Mathil have you considered doing streaming to both Twitch and RUclips since people are allowed to do that now? I would love to watch you on YT (I prefer its systems over Twitch) XD
Early access feels like a full game league release really as its all new designed. Not a fan of dodge/roll mechanic but endgame was much better than expected. Looks absolutly amazing with various combos for each class. christmas is saved!
The favourite part of the game: oh! What is this item? What can be done with it. Oh! This passive mastery has potential with this. Sitting like 1 hour mastering passives tree or thinking about those 2 passives points on high lvl. Thats at least my perspective on ssf. Previously found house of mirrors and its useless on ssf. However lots of lower tier items comes into play. Anyway Matil gonna feed up us with so much dopamine that we will fall into endless oblivion of bald God without remorse. A touch of GOD!
What I'm wondering is who will be the STR/INT character on release. I guess Witch seeing as she has the bloodmagic ascendancy? We saw all the elemental large clusters on the top of the tree so I guess Sorc will be pure int with an elementalist theme. Bit bummed not to be getting a templar on release
Btw there is a crafting bench. Empyrean showed it off. It's similar to PoE 1 but you have to harvest affixes from other items to craft them, similar to Last Epoch.
Kinda feels like they yoinked Last Epoch's monolith system tbh - the infiniteness, the corruption, the nodes that reveal other nearby nodes, etc and so on. I feel bad for LE - Diablo stole their exalted gear system and now this lol
@@adammarulewski9639 yeah I guess your right, it probably has something to do with mark and Jono said they were designing ascendancy now, they don't want to call out anything specific in them, so you could be any type of witch flavour of minion build
At this point, POE is the best of its kind by far, most other diablo-clones are competing to get players who is temporarily bored of POE in mid or later season, and now there is another, what if GGG decide to be cruel? POE1 and POE2 put out seasons in a sequence with sometimes in between, players don't really have to decide between both version, you just play one for 2 months and move over to the other? That might just put other diablo-clones out of business.
This showcase was the first time I've been legitimately hyped for PoE2. I don't know if it's the RUclipse compression or just my senile fucking eyeballs, but to me the new game looks visually barely improved (not counting the animations, those look on point, just pure visuals and graphics). I' gonna chalk that up to the consistent visual identity. But the gameplay they had shown since it's reveal was always early act 1 gameplay and MAN, did the game look slow. And the first alpha, having streamers constantly returning to town to fill potions... it looked boring and tedious. I get a sequel is chance to reign things in and slow things down, but it looked excessive. I kept telling myself it was just the early game, but I always had that lurking fear that they had dialed the game back the other way much too far. This new preview really helped squash those fears.
The game looks amazing and I'm anxious to play it, the only thing I worry about is having Wacky builds that work like a monk with bow or sword sorcerer. The class identity thing is cool but I like the out of the box builds from PoE1 and PoE2 makes me worried about that.
Why? The passive tree works the same as before, being open to everybody. You can use any active skill and passive combination you want without restriction to classes. So why are you worried about having creative builds?
@tsc416 No, the ENTIRE tree hasn't been revealed yet but there's enough information out there to tell it's gonna work the same. I don't know what every single individual node does, but you will have must as much freedom as before.
It's gonna be even easier to build attack Witches and Bow Marauders because you GET TO PICK WHAT ATTRIBUTES YOUR TRAVEL NODES GIVE YOU. You can literally just go straight into stacking whatever attribute off rip for any class.
They answered that you can go off meta even easier than before. Everything about customization is easier, from gems to attribute reqs to skill tree. There are also so many skill combos that they dont even know how they all interact yet. Have no fear, there will be much zanier builds available than poe 1. Literally thousands of combinations and interactions.
I’m assuming that the other dex/strength class is going to involve cleaving/slashing with swords and axes. Ofcourse this is just speculation. But a class like that should surely make a return.
I'm still hopeful for a fencing archetype. We had thrusting swords on POE1 but it never really presented the archetype much at all. It would be so cool with POE2 with such a heavier focus on using multiple skills and combos.
I think having the choice between them will make it a nonissue. I was worried when I saw sanctum because that is so trash for melee builds, but it seems like having the ultimatum option just makes it fine.
Prioritizing the endgame for the beta is such a big brained move. Imagine a world where we just had the acts, like the PoE1 beta... that wouldn't fly anymore, especially since PoE1 already exists with 12 years of content.
The concoctions in poe were messy balance wise. The faster while shooting and never slowed is massive especially for ranged archetype. I expect Pathfinder to be both very comfy and extremely strong, but not flashy and possibly boring and repetitive playstyle.
Poe 2 looks rly nice, only 1 thing looks rly bad 25 h for 3 acts campain imagine do 30-40h campain evey league start, like when i think about making new character in league and i think about 8 h campain i give up like 90% leagues to make second character just to not run campain again, but 50h after some optimalistion mb 30h is just to much. 90% people drop poe at campain, ggg solution make campain 5x longer, they make oposit to any logic. End game/ chaining eplode mobs packs when maping, run with hh buffs, or runing shrines with atlas bonuse like acceleration, or explode is fun in poe, campain is fun mb 1-2 first times thats all, 30-50h camapin will just make more people skip leagues.
@@stueyman2099 Easiest solution will be just actualy ask POE players. Question like ,,You want longer, same or shorter campaing? " should be first thing they do before start making campaign for poe 2 and players should answer it.
still think they should have done act 1-3 with faster lvling to 60 and then shrank it down later with 4-6 added ... thought we were out of the area of repeating the same campaign content
But think of it this way, instead of dying 6 times in a single map and losing 60% of your EXP, you only die once and then can move on to something that's hopefully less dangerous.
Diablo 4(Blizzard) is probably so pissed right now! PATH OF EXILE HAS OFFICIALLY BECOME A GIANT IN THE ARPG and all the other games are trying to play catch up but GGG has lapped them 3 times over. ALSO ITS ALL FREE TO PLAY. Last epoch, diablo 4, and all those other shits are all pay to play😅😅
I didn't like the maps map, looks way too cartoonish and unpolished, it gave me cheap mobile game vibes, I much rather have something like last epoch or a more readable 2d style. Everything else looks sick
With how grim the game art direction is, having that splash of color and a gameboard vibe is honestly kind of refreshing to me. The LE web makes me feel tired. All taste though
I'm glad piano flasks are gone. Yes I know instilling orbs exist in late game, but that's late game. Removing flasks means that I might be able to pay attention to combo skills or weapon swaps instead.
That's why I like playing Pathfinder and just setting all my flasks to reuse after end of effect lol. Press them at the start of a map and they stay up permanently unless a flask thief shows up.
@vvav
a few way to remove flask piano, pathfinder, scion (pathfinder), balbala timeless keystone (traitor) and the time belt for flasks whatever it's called.
last 3 characters i played all had automated flasks. instilling orbs are not late game, they are at best mid game, by the time you get to yellow maps you can normally afford 1-2 flasks worth of installing orbs to bench craft it.
for POE2 you wont be pressing the flask buttons but you will be still staring at them because of the very very low duration the charm flasks have (no 100% uptime, at least shown). so you will end up finding that you will be freeze immune some of the time but not all of the time, resulting in you getting frozen and dying randomly unless you keep a eyeball and mental note of your charms current state.
the simple solution to the problem was to just increase flask duration to like 15+ seconds base line and scale from there.
that or mageblood
You'll be able to bind weapon swaps to skills so you might not have to manually switch
@@DKH712 Yes, you won't have to switch. They've showed how it works, you assign a skill to a weapon slot and when you press the skill it auto swaps to the weapon (and the tree).
I want to be demon lady.
- Mathil 2024
this is gonna be a hell of a league start cosplay
@tshykdghost996 the first ever poe2 cosplay has to be
Mathil Succubus cosplay for PoE 2 launch
What i like the most about the new gem system is, if you are searching for one you only shown which work with your skill. No more "does it have a check mark or no.
That shadow being is 100% sin; shadow body and blue eyes. He created the original Beast to siphon the power of the gods. The result of distilling that power is virtue gems (skill gems). With the gods growing in power over the last 20 years, it makes sense he would try to make a new beast, which is why he was carrying the seed.
loremaster pagman
Maybe seed is the remnant from the beast we killed in PoE1. Whether the Hooded one is Sin or not, im not sure. My first question is why is his voice different now. The voice reminds me of Innocence, not of Sin
Do we know when the story of PoE2 is set?
I believe they mentioned 20 years into the future?
@@snesko97 that would be one hell of a plot twist wouldn't it? Innocence redeem himself and take up his brother's mantle.
Took a decent break from POE for about a year after playing for many years straights now I’m coming back and HYPED!
08:00 One thing to note. It's not really the monk, but more the quarterstaff attack gameplay. (except some monk ascendancy abilities (the elemental trigger thing on melee crit for example)).
Str stacking pure physical Gemling Legionary looks very impressive as well. Scaling only 1 attribute while having bonus quality on skill gems + free max resistances.
@@WindHaze10 keep in mind you cxan only use each support gem once ... so you probably wont have full 6 links of supports to feed into that passive ... and most of it will be based around what your playing
@@toukoenriaze9870make cast on xxx happy trigger noise😊
@@toukoenriaze9870 the list of support gems was pretty long - even if it isn't optimal, you _should_ have enough room to 6L all of them to benefit from the ascension
@@toukoenriaze9870 there's no way you'd run out of different support gems. there's ~170 different ones in PoE1 (not counting awakened), I'm expecting PoE2 to reach similar numbers at some point
The only thing that made me jealous about suporter packs is the kiwi pet. All those, so cute!
I called heroes of might and magic too when i saw that!
also some le timeless monolith vibes tho.
Definitely won't be 15 hours to get through the first three acts! By the sounds of the rng and little skulls to collect and amount to explore plus DS-like save points ... probably going to take a long time to finish the campaign with each new class. I can't wait.
I am for sure starting with the demon lady subclass. I've had her picture on my desktop for like 2 years now (with her pet fire wolf and SRS).
I'll admit I was not super hyped for POE2 early access and figured "eh, I'll get to it when it's done" but the reveal stream blew me away. While I'm not a fan of Cruel Difficulty coming back the new Atlas system looks amazing and I'm glad that all my favorite league mechanics except Heist are already coming back (Breach, Expedition, Sanctum).
Keep in mind that cruel difficulty is a place holder. It will be replaced with acts 4-6 by launch.
I'm so excited to play this game. I can still remember playing PoE1 for the first time and just using skills as I picked them up, keeping the ones that looked cool. They turned that up to 11 for PoE2 and it looks awesome.
This. I loved discovering and playing different skills as I leveled up.
Now, it's just picking a skill I haven't played in a while or trying to find interesting combo.
I'm so hype with some new gamestyle, like the crossbow explody bombs fragmentation thing, or the interaction between the fissure thingy and stampede.
And with all the new mechanics like stagger meter, freeze meter, dodge roll, attack cancel ... + all the triggers possibles
Gonna get that 150$ pack for me and will give a key to a friend :)
I'm busting all over POE 2 figuratively and literally.
I'm bricked up and ready to nut.
I've got my fingers crossed that the opening cinematic quality is repeated throughout the campaign and not a one-off. Any thoughts on the class you're going to play first?
Marauder on controller
lol, of course it wouldn't. Do you have any idea how expensive such cinematics are? Very low chance of a couple of very short cinematics here and there, probably within engine.
they said during q&a that there will be less complex cinematics between acts, which i think means either dialogue with static pictures or in engine things. i think it's safe to say there will not be other cinematics of that level
I feel like they took weapon swapping from GW2 and the monolith system from LE and made it better. I was already excited for PoE2 but I'm omega hyped post live stream
I can't wait for the early access. I'm going to play sorceress as, until the templar comes out. But the things that captured me the most was the keystone that allows you to one hand a two-hander and even dual wield them, that's wild
Doryani is new Zana/Kirac in endgame confirmed. I'm so beyond hyped for this release. I might have to tell my boss that I want to take off the rest of the year after the release.
Yup, figured that when I saw the one clip of him in a players hideout
I hope there are charms that offer more direct power boosts and activate automatically once fully charged. Like a silver, quartz, or diamond charm. If I invest in full ailment immunity I want a good way to make use of those charm slots. And if mageblood makes a comeback it could make ur charms permanent
I am genuenly interested, if there's an option for CI charaters, that solved their mana, and, as such - do not need life/mana flasks.
CI was confirmed! And apparently there was way to solve mana other than flasks so while this wasn't specifically answered, one could infere that it should be possible!
Well yeah one of monk ascendancies has a node that makes mana leech instant so I would guess that mana leech is still in the game. Also one of the witch ascendancies swaps mana for a different resource entirely.
@@maiwaifuisdead There's supposedly a Acolyte of Chayula notable that makes Mana Leech Recover Energy Shield as well, while removing ES Recharge. So Monk can get Vaal Pact equivalent for ES from Mana Leech.
Demon lady
Demon lady removes mana completely. Ci removes life. No flask play style lol
I'm totally making a warrior tank with a zweihander in 1 hand and shield. Awesome!
By placing tiers on waystones, not on the map itself they have made is so that any map can be run at any tier, as long as you find it in your exploration and have a high enough waystone. No more 'these are the maps you will see this league, at these tiers'.
I'm excited for them to tell a story. The cinematic was so dope, and left me with a lot of questions, but all those questions get me excited.
Just out of curiosity Mathil have you considered doing streaming to both Twitch and RUclips since people are allowed to do that now? I would love to watch you on YT (I prefer its systems over Twitch) XD
You must think very highly of Australia's upload speeds...
Early access feels like a full game league release really as its all new designed.
Not a fan of dodge/roll mechanic but endgame was much better than expected.
Looks absolutly amazing with various combos for each class.
christmas is saved!
Every time I transform into a demon lady I'll be announcing..."I'm a lady!" ala Little Britain
"You see, we are ladies, we do ladies things" : )
The favourite part of the game: oh! What is this item? What can be done with it. Oh! This passive mastery has potential with this. Sitting like 1 hour mastering passives tree or thinking about those 2 passives points on high lvl. Thats at least my perspective on ssf. Previously found house of mirrors and its useless on ssf. However lots of lower tier items comes into play. Anyway Matil gonna feed up us with so much dopamine that we will fall into endless oblivion of bald God without remorse. A touch of GOD!
What I'm wondering is who will be the STR/INT character on release. I guess Witch seeing as she has the bloodmagic ascendancy? We saw all the elemental large clusters on the top of the tree so I guess Sorc will be pure int with an elementalist theme. Bit bummed not to be getting a templar on release
The STR/INT classes are Templar and Druid.
demon lady is more like defiance stacks on berserker ... if you build it up too much youll take a bunch of fire dmg
This looks absolutely amazing.
Act 2 is always a desert. For PoE, Act 3 is now always an atrocity zone. Vaal Guy is the new Piety.
Btw there is a crafting bench. Empyrean showed it off. It's similar to PoE 1 but you have to harvest affixes from other items to craft them, similar to Last Epoch.
thats an older build of the game
Couldn't agree more, that cinematic was HORRIFYING and so crisp.
LET ME IIIIIIIIIIN!!!!
Kinda feels like they yoinked Last Epoch's monolith system tbh - the infiniteness, the corruption, the nodes that reveal other nearby nodes, etc and so on.
I feel bad for LE - Diablo stole their exalted gear system and now this lol
that's pretty much what Delve was, this is just expanded to outdoors and combined with the map system
yeah an LE yoinked it from PoE 1, when we were juggling Elder and Shaper influence on the atlas and using sextants on citadels...
Can't wait to play monk, looks so fucking fun and the shadow ascendancy seems wild.
I am a bit shocked, that Witch does not have necromancer ascendancy TBH.
It does right, she has Necro and demon lady right? The sorc has the time and elemental one
@@rangagump5591 Not really, Witch has Bloodmage and Infernalist, none of them is pure minion class
@@adammarulewski9639 yeah I guess your right, it probably has something to do with mark and Jono said they were designing ascendancy now, they don't want to call out anything specific in them, so you could be any type of witch flavour of minion build
At this point, POE is the best of its kind by far, most other diablo-clones are competing to get players who is temporarily bored of POE in mid or later season, and now there is another, what if GGG decide to be cruel? POE1 and POE2 put out seasons in a sequence with sometimes in between, players don't really have to decide between both version, you just play one for 2 months and move over to the other? That might just put other diablo-clones out of business.
This showcase was the first time I've been legitimately hyped for PoE2. I don't know if it's the RUclipse compression or just my senile fucking eyeballs, but to me the new game looks visually barely improved (not counting the animations, those look on point, just pure visuals and graphics). I' gonna chalk that up to the consistent visual identity.
But the gameplay they had shown since it's reveal was always early act 1 gameplay and MAN, did the game look slow. And the first alpha, having streamers constantly returning to town to fill potions... it looked boring and tedious. I get a sequel is chance to reign things in and slow things down, but it looked excessive. I kept telling myself it was just the early game, but I always had that lurking fear that they had dialed the game back the other way much too far. This new preview really helped squash those fears.
The game looks amazing and I'm anxious to play it, the only thing I worry about is having Wacky builds that work like a monk with bow or sword sorcerer. The class identity thing is cool but I like the out of the box builds from PoE1 and PoE2 makes me worried about that.
Why? The passive tree works the same as before, being open to everybody. You can use any active skill and passive combination you want without restriction to classes. So why are you worried about having creative builds?
@@philllllllll Because I don't know the passive tree and the ascendancy tree. Is it already out?
@tsc416 No, the ENTIRE tree hasn't been revealed yet but there's enough information out there to tell it's gonna work the same. I don't know what every single individual node does, but you will have must as much freedom as before.
It's gonna be even easier to build attack Witches and Bow Marauders because you GET TO PICK WHAT ATTRIBUTES YOUR TRAVEL NODES GIVE YOU. You can literally just go straight into stacking whatever attribute off rip for any class.
They answered that you can go off meta even easier than before. Everything about customization is easier, from gems to attribute reqs to skill tree. There are also so many skill combos that they dont even know how they all interact yet. Have no fear, there will be much zanier builds available than poe 1. Literally thousands of combinations and interactions.
I cried a bit when I saw the new Atlas
Where's slayer? Is he safe? Is he alright?
I’m assuming that the other dex/strength class is going to involve cleaving/slashing with swords and axes. Ofcourse this is just speculation. But a class like that should surely make a return.
I'm still hopeful for a fencing archetype. We had thrusting swords on POE1 but it never really presented the archetype much at all. It would be so cool with POE2 with such a heavier focus on using multiple skills and combos.
they want you to pay for a beta.
Endgame looked exactly like last epoch which was weird. Minus the watchstones
I am a bit skeptical about necropolisied trials but otherwise I am way more excited.
I think having the choice between them will make it a nonissue. I was worried when I saw sanctum because that is so trash for melee builds, but it seems like having the ultimatum option just makes it fine.
Mercenary looks so fun
Prioritizing the endgame for the beta is such a big brained move. Imagine a world where we just had the acts, like the PoE1 beta... that wouldn't fly anymore, especially since PoE1 already exists with 12 years of content.
What do you guys think about the pathfinder poison ascendancies?
Looks like one of the more generic ones tbh.
The concoctions in poe were messy balance wise. The faster while shooting and never slowed is massive especially for ranged archetype. I expect Pathfinder to be both very comfy and extremely strong, but not flashy and possibly boring and repetitive playstyle.
since javazon is not in early access im going demon lady too
been waiting for ur video to hear ur thoughts lets goooooo
Great shirt
It was great watching the reveal with you and watch you go |O| I also went |O|
Its the count lol, not some guy.
3:16
cosplay? lol
Thanks.
the damage showing on life bar is exactly how Elden Ring looks/works.
So excited
the♂ time♂ wizard♂ WOOP ♂WOOP ♂WOOP ♂
The map system is basicaly Last Epoch's monolith
A bit sad that we don't get Huntress/Druid on launch, but that demon form looks cool! Anyone know what class that is? Witch/Sorceress?
It’s witch ascendancy
specifically Blood Mage ascendancy
@@kkonaklap6067Demonform is on the infernalist Ascendancy
@@kkonaklap6067 ? no
@@kkonaklap6067 its the other witch ascendancy, the infernalist
Poe 2 looks rly nice, only 1 thing looks rly bad 25 h for 3 acts campain imagine do 30-40h campain evey league start, like when i think about making new character in league and i think about 8 h campain i give up like 90% leagues to make second character just to not run campain again, but 50h after some optimalistion mb 30h is just to much. 90% people drop poe at campain, ggg solution make campain 5x longer, they make oposit to any logic. End game/ chaining eplode mobs packs when maping, run with hh buffs, or runing shrines with atlas bonuse like acceleration, or explode is fun in poe, campain is fun mb 1-2 first times thats all, 30-50h camapin will just make more people skip leagues.
It won't take that long once you know what you are doing.
25 hours --for new players--. We'll be blasting sub 8 hours pretty quickly I think, and serious players will push that down much further.
all new takes more time
once familiar u be blasting it
release new league just gonna be fast once you learn the key points leveling
@@stueyman2099 Easiest solution will be just actualy ask POE players. Question like ,,You want longer, same or shorter campaing? " should be first thing they do before start making campaign for poe 2 and players should answer it.
Damn you look young
still think they should have done act 1-3 with faster lvling to 60 and then shrank it down later with 4-6 added ... thought we were out of the area of repeating the same campaign content
man he makes me laugh...
could some one give me a hand with Xesht *wink wink*... imma show myself out
🎉
One concern I have is new league mob dmg imbalances are going to be felt alot harder, and be discouraging, when there's only 1 portal. Also bugs.
it's a concern even for GGG, it's all gonna be more or less experimental
It's a beta, they are gonna FOR SURE balance things out for the next release etc.
But think of it this way, instead of dying 6 times in a single map and losing 60% of your EXP, you only die once and then can move on to something that's hopefully less dangerous.
Diablo 4(Blizzard) is probably so pissed right now! PATH OF EXILE HAS OFFICIALLY BECOME A GIANT IN THE ARPG and all the other games are trying to play catch up but GGG has lapped them 3 times over. ALSO ITS ALL FREE TO PLAY. Last epoch, diablo 4, and all those other shits are all pay to play😅😅
(D4bad)
First, LOL. Also hyped about the game, can't come soon enough!
Oh nooo you cut your hair lol
take your shirt offf
d4 > poe2
I didn't like the maps map, looks way too cartoonish and unpolished, it gave me cheap mobile game vibes, I much rather have something like last epoch or a more readable 2d style.
Everything else looks sick
With how grim the game art direction is, having that splash of color and a gameboard vibe is honestly kind of refreshing to me. The LE web makes me feel tired. All taste though
You will get used to it fast I'm sure. I dont know how you dont see it as a huge improvement. I swear people are so afraid of change.
Why do you look weird?
Why are there so many weird comments...
Bro you look like you're getting old, that's so sad. I guess I'm old now too
anime av saying something weird no way
drugs maybe
@@JakeSkillman how is that weird
@@Ginto_Odude it’s so weird. You called out something completely natural.
Soooo weird! How could you xD
@@Ginto_ORandomly saying someone's looking old in a video that is completely unrelated is kinda weird
1st