I really love the small callback moments that show old puzzles etc. it makes me think that maybe James is doomed to repeat his journey through silent hill foever.
Brother if you think it’s been scary so far, trust me you ain’t see nothing yet. There’s this area of the game that is legit one of the scariest environments I think I’ve ever experienced in a game. I play a lot of horror games but it was getting to me. It’s an area where you really only could see with your flashlight. It got kind of tough at times because you have to be ready from attacks from every angle.
I was playing late at night at 3 A.M with my headphones on on max Volume on Hard Mode with hard Puzzles, I was alone in the Dark . I could have swear that somebody have tried to open my entrance door of the aparment by force and I was all alone. I wanted to peek out but I was pale and frighten. I stopped the game and decided to take a night rest since my psychic could not realize the reality. I was with lamp turn on and I could hear the "creeps sound" distance in the dark room like somebody watching me, I even thought I heard somethibg calling by my name, it was so creepy damn game... I somehow fallen to sleep by force of my mind and then I was stuck in the nightmare where I was trapped in the Hospital and there was nobody that could hear me. No monsters but left alone 😵
As someone who likes tank controls, I really do wish people would stop saying it was intentional. It never was. It was due to 1) (initially) limitations and pre-rendered backgrounds 2) That being established enough that it was easy to default to. For lack of anything better they decided to stick with what worked for them before. 3) It was a time of experimentation for game controls. We hadn't cracked it yet. Very few games used what we now know as the standard. There are better ways to achieve the same sense of helplessness without it, and the focus should be on getting that feeling in creative ways. I'd argue if it was intentional, then it's a cheap way to achieve it. The effect the tanks controls had was a happy accident. It's unnecessary unless you want your game to be nostalgic. I still love the way they feel, and I miss the time where games felt different based on thier control scheme, but It belongs in the indie market these days.
The original is my favorite game of all time but would never deny that it was rough, especially the gameplay. But I think I'm highly likely to still love a game with subpar gameplay and combat if the experience itself interests me. For crying out loud I played all 15 hours of Shadow Tower. It wasn't what I'd call a good videogame by any stretch of the imagination but I liked it a lot just to see all the dozens and dozens of fucked up creature designs it has. What kept me invested in SH2 was the mystery, oppressive atmosphere and sheer artistry of it, more so than any game I've played with perfect combat mechanics.
See I struggled to fully immerse myself into the world with the original game, I didn't find it that scary because of that disconnect with the controls. However, now with modern controls I'm there. When I'm playing it's the only thing I think about and feck me I am absolutely TERRIFIED and I think it'll only get scarier
@@RETRObutionofficial Yeah I’m okay with the old school controls as I grew up with some of the oldest survival horror games there are like alone in the dark. But today I too prefer the closer more personal camera and control schemes games do now. A lot of the camera angles and wide shots of those old games were compromises to their limitations with old hardware but even the director himself has stated he wishes they could have made the original more like the remake in this regard.
I loved silent hill 2 (2001) because of its captivating and terrifying atmosphere and use of sound. Also the story and incredible characters. The combat was awful but for a reason.. with the remake all of the things I loved about the original are present and brought back in such an amazing manner. The combat now is amazing. So brutal and visceral. And each enemy has a unique way of behaving and attacking you I absolutely love it
6:18 I totally agree the flow of the game is so good and (light spoiler here but) I don’t know if I’ve ever had such an oh $#!T moment like this in gaming but the part when you wander to into one of the apartments in Woodside and you realize a very bad (even by Silent Hill standards) person lived there and you find their “secret room” (again slight spoiler ahead) but when the wardrobe had the hole in the wall and you see a very disturbing “holding cell” but when you push the wardrobe out of the way and walking through the hidden door and the moment the door locked behind me and the realization that I’ve become the prisoner... made my blood run cold for real, I was like oh what have I done I considered reloading the game but something about SH2 begs you to go on even if you messed up (which I was glad I did because the puzzle after taking a little time was not to bad to figure out, the safe combination was there if you know where to look) but seriously the emotional reaction you get when you play SH2R is a masterclass in gamefeel
I honestly prefer classic Silent Hill over classic Resident Evil because Silent Hill doesn’t force you to use tank controls or limited saves and inventory. Honestly Silent Hill is a more smoother gameplay experience imo
I’ve been extremely excited for this remake’s release. The more clips and trailers we got, the more evident it was that Bloober team was gonna NAIL the execution. So far, I’m confident to say that they have. I need to make a video comparing both games because I love certain aspects of each, but man… somehow they found a way to make Silent Hill 2 even scarier, and I couldn’t be happier. Definitely my favorite game of the year
I got this game to help with sales lol. I dont play horror games so SH2 is definitely outside my wheelhouse. Im enjoying it so far. When i get too scared i just quit and load up AstroBot. 😅
I was 15 or 16 years old the first time I beat the original back in 2001. Played through the HD collection about 10 years later. In my opinion, the remake is an improvement.
@@RETRObutionofficial I played through it again last year. It's not as bad as everyone makes it out to be. They give you the option to select between a newly recordered voice cast or the original dialogue. There were a couple of points where the game glitched out and I had to restart the PS3. But it was still playable 99.9% of the time.
@@RETRObutionofficialit's rough but I guess its only rough if you played the ps2 originals. The lighting and shadow's are broken, the new voice acting was poorly recorded, the fog in silent hill 2 has a clear cut off where the effect comes from that makes it look like your walking into a texture rather than fog, random light sources making no sense like you can see pre baked lighting points your not meant to, the once amazing 60fps cut scenes are choppy and look worse than the original, alot of the textures in general look terrible. Silent hill 3 isn't quiet as bad as 2 in the hd collection, but the original pc release of 3 looks head and shoulders above the hd collection version. So while the hd collection won't ruin the narrative its self, it does take away alot of the charm and atmosphere of the originals and objectively the worst way to play them. Best way is the pc version of 3 since its almost a perfect representation of the ps2 version with updates to shadow's and lighting and runs at 60fps. Silent hill 2 if you can't play the ps2 original is amazing on pc if and only if you get the enhanced edition mod which imo is the best play to outside the ps2 version... maybe even better tbh. 13:21
As a Silent Hill fan, i 10000% agree with you about gamey elements matters. I'm not at all into just experiences. The reason I love Silent Hill is the focus on exploration and puzzles. However, it's aged like milk. I beat 1 and 2 a month ago and in some ways 2 is aged worse than 1! Lol
The whole point is wandering around, now you get the key for room idk 201, oh! That's exactly next door, you kidding me??? . This got so bizarre that zumo cans were at literally 2 steps to the garbage sucked 😅😅
Seriously this remake is so good (on PS5, the PC version is ass) It’s been an absolutely terrifying experience so far, I just got to the Hospital, not sure how much more there is to go This proves to me that Remakes can be good
I’m playing on PC! Yes, the framerate tanks every now and again, but I hope they fix it soon, and the game is quite good otherwise! The PC version has its flaws but I’m loving it. Absolutely gold.
Not to brag but I literally just brought the ps5 headset for this🤣 games don’t really scare me but it 100% adds to the experience I’d definitely recommend
The naysayers are the nostalgia geeks and simply people who wants to join the hate bandwagon, it's by no means perfect, but Silent Hill 2 is a good remake. Just watching the comments in the remake's dog ending, I know these people are too far gone nuts and intentional to even pick a complain on the dog ending
James is "clunky" because its tank controls. Actually it has the modern controls of all tank control games. It allowed you to attack while moving, circle strafe, and much more. Meanwhile other games with tank controls kept a completely locked camera while rooting you in attack mode. This entire conversation about the combat sounds silly from someone who played a lot games and not just Silent Hill.. Tanks controls arent esoteric, they are common place.
Tbh tho I feel like a lot of OG SH fans would agree that SH2 is an amazing experiment but a fairly meh game. That's honestly where the remake is just so good, taking that same experiment, for the most part, and developing actual fun gameplay around it
Yet losing the “experimental” feel of the original. It’s not a straight upgrade in all aspects that many claim it is. That said, it is a high quality product.
The original ps2 version isn't half as scary as the remake. Imo the remake is a huge improvement .The over the shoulder view and sound design is fucking insane. I'm not too big on scary games but this one has me on my limit. I can only play on short bursts.
As a SH2 fan I absolutely can not stand to play what i've been playing. It isn't Silent Hill 2. Everything's completely changed and I'm left asking so many questions as to why. So many elements of character and style have just been washed out of this game and I think it is actually crazy to say that there's a single thing that is done better than the original. And i'm sorry but the new games combat is so bad, snappy and ugly looking.. i'd go as far as to say the original did combat much better even if it wasn't difficult. Because that was never the point of combat, combat and fighting monsters wasn't the focus of the game. You'd get through a playthrough killing less than 30 monsters. In the remake you will kill more than 300, because you're playing a resident evil clone. The original has so much going for it in terms of things that make in unique but konami hired the wrong team to copy the most popular RE2/3/4 last of us over the shoulder formula to reach the most general audiences. < this isn't a good thing because the game should be able to reach those audiences/reviews maintaining the most integral parts to its design like fixed camera angles that drive so much of the originals lightning in a bottle - like atmostphere Also, I think Silent Hill 2 is a game, not an experience. But I get what you're trying to say. That it is a whole experience because that's how good the game is :) So with the opinion that Sh2 is a better story than a game to me is wrong, everything about the original game is supposed to be that. I just wish they left it alone or gave it to people who want to preserve it's identity ( they changed every single character )
Just admit you haven't played the game at all, just watched some youtube footage of another person who decided to hate the game 2 years ago, and are just parroting everything they say.
I'm not deep into SH2 the way you are, but from what I've played of the remake, it seems to have kept the main plot points and characters intact. They even kept all the jarring lines, like when Maria flips out at you in the hospital. In the original game, I think I killed about 90 enemies or something like that, and I had loads of bullets left over. The remake is fairly combat heavy, but I don't think it's much more combat-focused than the original. From a gameplay perspective SH2 is an RE clone, they play extremely similarly. And at some point, I think we have to move on from tank controls and fixed camera angles, they had their purpose back in the day but they're no longer needed to make games feel scary. I personally don't think fixed camera angles add to the atmosphere of SH2, it's the fog, the sound, and if you keep that intact then the camera angle doesn't change anything
@@RETRObutionofficial The characters are completely different. They might have kept a lot of the original lines but the delivery and tones, general atmosphere and vibes of the remake are way off the original. While they are definitely accessible compared to the original, the new characters are much different in sound and it does not closely represent silent hill 2 as much as it could. It's completely baffling the change in Marias first scene compared to the original, the change in outfit and decision to include it as a joke/easter egg. The original has an over abundance of style, art direction and story that has been cherry picked from and washed out of the remake that is absolutely sad to play through. There's just a lot of moments in the remake where I look at the screen and think, this is really good looking, but they really missed a lot of the vibe, especially of James. If you think OG SH2 is outdated, it's just misunderstood. There's a reason why they jumped straight to the second game to remake first, it's the best damn game of all time baby
@@sxnderland I agree with you, but you have to realise these people dont care much about the story or cinematography. He even stated in the beginning the "game" part of a game is more important than the "experience" whatever that means. I suppose what he really means is "I didn't like the controls and graphics" therefore the game is bad. Which is already completely missing the point. Silent Hill 2 was never a great game because of it's game aspect. It was and still is till this day the the best game ever made because of it's art direction and story. And both of these aspects have been completely ruined in the remake because Bloober team with all due respect was not experienced enough to remake such a cult classic story. Which i dont blame them for, because recreating one of the best story told in video gaming history isn't easy nor do i think it's even necessary or achieveable. The SH2 Remake is a halfway competent action third person shooter. But that has as much to do with Silent Hill 2 as Resident Evil does. Which is absolutely nothing. So dont waste your breath trying to convince these people that the original is superior because for them the gameplay is more important than the actual story that is being told.
Bad on purpose is still bad. However that is not what SH2 was and the people who say it are confused about something. SH2 is clunky because it used the control scheme popularized by the Resident Evil games. It was not a good control scheme, but it was the standard for that type of game at the time, and RE and SH are not the only horror franchises of the time to use it. The horror game control scheme of that time should be seen like the control schemes for early FPS games is seen, a relic of the past and something we have progressed beyond since that time. I don't hear anyone complain that new games in old FPS genres like Doom, Duke Nukem or Wolfenstein don't retain the clunky awkward control and aiming of their predecessors, because its a mad complaint. Its true that James is meant to not be good at fighting, he isn't meant to be a sharpshooter, a trained warrior or soldier or whatever. But that is evident in the fact that while the RE mains can modify guns, mix gun powder to create bullets and handle rocket launchers, flame throwers, assault rifles and have a huge arsenal of weapons. James has a stick/pipe to hit stuff with, a basic handgun, a basic shotgun and a basic hunting rifle. James in the remake is still not good at fighting, he reeks of desperation when he is beating down monsters, he isn't using advanced weaponry, and while he has a slightly better pose when aiming the handgun, its a marginal "improvement" in his ability with weapons. Resident Evil 2 and Silent Hill 2 were two of my favorite games as a kid, but I have tried playing them in the decades since and bounced off them because the control scheme was outdated and I just don't like that experience anymore, as much as I loved those games when I was younger and I played them for hours and hours grinding all the possible content they had to offer. I welcome remakes with modern sensibilities, and not just for new gamers, also for old farts like me who don't want to have to drag themselves back to a more "primitive" age to enjoy the things they liked as a kid. I want those experiences with modern comforts and controls.
SH2 is cluncky because the characters is cluncky, not because of the control scheme. Why is RE2, 3, Veronica not as cluncky as SH? How is Dino Crisis 2 a great action game with tank controls? Why is Tomb Raider a great exploration and action game with tank controls? STOP BLAMING A PERFECTLY FINE CONTROL SCHEME
@@FoxDie77777 Dude RE1, 2, 3, CV, Dino Crisis 1 and 2. They are all god damn clunky, its a horrible control scheme. I loved all those games and played them to death back in the day, but it takes some serious nostalgia blinding you to think its a good control scheme.
@@NATIK001 It was a great control scheme it fit the games that they were a part of. Imagine those games with a control scheme that allowed you to flow around the environment much more... Probably would lead to less intense horror moments huh? I'm just saying the originals always were doing it the right way if were sitting here playing their remakes debating if the new style is as good as the old. It's obvious the old style is the shiii. LOOK AT RESIDENT EVIL 4... They had the camera GLUED to leons back, you could not change directions so easily without sacrificing vision and information and stopping. The game would constantly place enemies in front and behind you to force you into uncomfortable moments, fighting for your life with enemies to your back. Now. with the resident evil 4 remake. They added a free camera, you can spin in 360 to see ALL enemies around you whenever you please. AND they added a parry/dodge BS mechanic to save your ass even when you were supposed to get hit. It all reeks to me. And it's been so egregiously copy pasted by team bloober into silent hill 2 it's sad to see, glad james sunderland has a dodge mechanic, shoulda given him a parry too lol
Well said! I feel the same way . I know that’s controversial to some. This is going to hold up for a long time. It’s only going to get better over . If they do a 4k 60 mode with ray tracing for the Pro . I’ll be set forever lol
Hey man, I've been watching your content and I think you are being a bit negative a lor of the time. I am also Irish and the same age as you but then you started talking positively. But still, that OG was great back in the day
Thanks for watching. I really try not to be negative and want to keep this channel as positive as possible but unfortunately some games just won't click with me. I've only made I think 3/4 negative videos on the channel so far iirc
I don't think this game should have used the "AAA sony game" over the shoulder camera angle. Not being in full control is a big part of the experience.
I think we've moved on from tank controls, they served their purpose back in the day but now modern horror games have proved they can create a scary experience even while giving the player full control
@@RETRObutionofficial i'm not really advocating for tank controls, but for camera angles that are intentionaly positioned to show the player what the developers wanted them to focus on, as with the og SH2, it was dynamic, there was intent with every shot and angle. The new camera just makes it blend with resi 2/3/4, TLoU, etc... It's the "modern audience" camera, and now they have to adjust combat to it, making enemies more agressive.
On my second play through of the remake now and icl I still be looking up some guides😂. It’s not difficult or that I can’t do it it’s just boring walking into the same locked door 24/7. Ik it’s not supposed to hand you everything you need it’s a horror game😂 but i have no shame in looking at guides🤷🏻♂️. I wanna have fun not feel like James Sunderland himself
@@RETRObutionofficial I dont like Marias redesign, the pyramid head scenes being removed and it seems the devs didnt understand or removed the piston room with Angela as it no longer holds the same symbolism as in the original. Atmosphere also took a major hit.
Piston room is still there in the boss fight, towards the end of the fight the hallway becomes flesh and the pistons. And that fight still holds the same symbolism as the og, nothing changed in that respect. As far as the pyramid head scenes the original creator said that he was never meant to be sexual harassing the enemies. Also only being upset at those things being different in the game is a bit weird not gonna lie.
I really love the small callback moments that show old puzzles etc. it makes me think that maybe James is doomed to repeat his journey through silent hill foever.
I am James. I dread playing it, once I'm playing it I'm sucked in and regardless of how scared I am I still come back for more lol
Brother if you think it’s been scary so far, trust me you ain’t see nothing yet. There’s this area of the game that is legit one of the scariest environments I think I’ve ever experienced in a game. I play a lot of horror games but it was getting to me. It’s an area where you really only could see with your flashlight. It got kind of tough at times because you have to be ready from attacks from every angle.
Lol I'll just uninstall and crush the disc now 😂
I have a bad feeling that I’m about to enter said area ….been playing for a while… I’m in dark, heading for prison…
Yup, you don't even have to say it's name. That place was the scariest in the original too.
@@Subject98its my favorite area in the original and the new version of said area is my favorite in any video game ever. And i dont say that lightly.
Nvm time to uninstall bruh can’t take it anymore
I was playing late at night at 3 A.M with my headphones on on max Volume on Hard Mode with hard Puzzles, I was alone in the Dark .
I could have swear that somebody have tried to open my entrance door of the aparment by force and I was all alone. I wanted to peek out but I was pale and frighten.
I stopped the game and decided to take a night rest since my psychic could not realize the reality. I was with lamp turn on and I could hear the "creeps sound" distance in the dark room like somebody watching me, I even thought I heard somethibg calling by my name, it was so creepy damn game... I somehow fallen to sleep by force of my mind and then I was stuck in the nightmare where I was trapped in the Hospital and there was nobody that could hear me. No monsters but left alone 😵
Fuck that lol
As someone who likes tank controls, I really do wish people would stop saying it was intentional. It never was. It was due to 1) (initially) limitations and pre-rendered backgrounds 2) That being established enough that it was easy to default to. For lack of anything better they decided to stick with what worked for them before. 3) It was a time of experimentation for game controls. We hadn't cracked it yet. Very few games used what we now know as the standard.
There are better ways to achieve the same sense of helplessness without it, and the focus should be on getting that feeling in creative ways. I'd argue if it was intentional, then it's a cheap way to achieve it. The effect the tanks controls had was a happy accident. It's unnecessary unless you want your game to be nostalgic. I still love the way they feel, and I miss the time where games felt different based on thier control scheme, but It belongs in the indie market these days.
100% agree. I haven't played it but there's a game called Hollowbody that seems to be exactly that
In Silent Hill 2, you always had the option to disable tank controls. So yes, it was intentional
The original is my favorite game of all time but would never deny that it was rough, especially the gameplay. But I think I'm highly likely to still love a game with subpar gameplay and combat if the experience itself interests me. For crying out loud I played all 15 hours of Shadow Tower. It wasn't what I'd call a good videogame by any stretch of the imagination but I liked it a lot just to see all the dozens and dozens of fucked up creature designs it has. What kept me invested in SH2 was the mystery, oppressive atmosphere and sheer artistry of it, more so than any game I've played with perfect combat mechanics.
See I struggled to fully immerse myself into the world with the original game, I didn't find it that scary because of that disconnect with the controls.
However, now with modern controls I'm there. When I'm playing it's the only thing I think about and feck me I am absolutely TERRIFIED and I think it'll only get scarier
The prison section of the remake is the most anxiety inducing part of the whole game other then that doesn't get much scarier.
@@RETRObutionofficial Yeah I’m okay with the old school controls as I grew up with some of the oldest survival horror games there are like alone in the dark. But today I too prefer the closer more personal camera and control schemes games do now. A lot of the camera angles and wide shots of those old games were compromises to their limitations with old hardware but even the director himself has stated he wishes they could have made the original more like the remake in this regard.
I loved silent hill 2 (2001) because of its captivating and terrifying atmosphere and use of sound. Also the story and incredible characters. The combat was awful but for a reason.. with the remake all of the things I loved about the original are present and brought back in such an amazing manner. The combat now is amazing. So brutal and visceral. And each enemy has a unique way of behaving and attacking you I absolutely love it
6:18 I totally agree the flow of the game is so good and (light spoiler here but) I don’t know if I’ve ever had such an oh $#!T moment like this in gaming but the part when you wander to into one of the apartments in Woodside and you realize a very bad (even by Silent Hill standards) person lived there and you find their “secret room” (again slight spoiler ahead) but when the wardrobe had the hole in the wall and you see a very disturbing “holding cell” but when you push the wardrobe out of the way and walking through the hidden door and the moment the door locked behind me and the realization that I’ve become the prisoner... made my blood run cold for real, I was like oh what have I done I considered reloading the game but something about SH2 begs you to go on even if you messed up (which I was glad I did because the puzzle after taking a little time was not to bad to figure out, the safe combination was there if you know where to look) but seriously the emotional reaction you get when you play SH2R is a masterclass in gamefeel
I honestly prefer classic Silent Hill over classic Resident Evil because Silent Hill doesn’t force you to use tank controls or limited saves and inventory. Honestly Silent Hill is a more smoother gameplay experience imo
I’ve been extremely excited for this remake’s release. The more clips and trailers we got, the more evident it was that Bloober team was gonna NAIL the execution. So far, I’m confident to say that they have. I need to make a video comparing both games because I love certain aspects of each, but man… somehow they found a way to make Silent Hill 2 even scarier, and I couldn’t be happier. Definitely my favorite game of the year
I got this game to help with sales lol. I dont play horror games so SH2 is definitely outside my wheelhouse. Im enjoying it so far. When i get too scared i just quit and load up AstroBot. 😅
You're one of the real ones, buying a game to buff sales, also quitting to play Astro Bot 😂😂😂
Me but with Metaphor Refantazio lol. People like us are more brave than the rest
I was 15 or 16 years old the first time I beat the original back in 2001. Played through the HD collection about 10 years later. In my opinion, the remake is an improvement.
Totally agree. What is the HD collection like? I heard it was pretty rough
@@RETRObutionofficial I played through it again last year. It's not as bad as everyone makes it out to be. They give you the option to select between a newly recordered voice cast or the original dialogue. There were a couple of points where the game glitched out and I had to restart the PS3. But it was still playable 99.9% of the time.
@@RETRObutionofficialit's rough but I guess its only rough if you played the ps2 originals. The lighting and shadow's are broken, the new voice acting was poorly recorded, the fog in silent hill 2 has a clear cut off where the effect comes from that makes it look like your walking into a texture rather than fog, random light sources making no sense like you can see pre baked lighting points your not meant to, the once amazing 60fps cut scenes are choppy and look worse than the original, alot of the textures in general look terrible.
Silent hill 3 isn't quiet as bad as 2 in the hd collection, but the original pc release of 3 looks head and shoulders above the hd collection version. So while the hd collection won't ruin the narrative its self, it does take away alot of the charm and atmosphere of the originals and objectively the worst way to play them.
Best way is the pc version of 3 since its almost a perfect representation of the ps2 version with updates to shadow's and lighting and runs at 60fps. Silent hill 2 if you can't play the ps2 original is amazing on pc if and only if you get the enhanced edition mod which imo is the best play to outside the ps2 version... maybe even better tbh. 13:21
This remake is a masterpiece. Solid 9/10 for me personally (some parts are arguably too long and some minor issues).
l totally agree with you :) Will you make a Syphon Filter retrospective too?
100% at some point. I have so many series to go through on the channel and Syphon Filter is on that list
@@RETRObutionofficialThank you for your answer, it'd be awesome to see a SF review from you😍especially cause it's a criminally underrated franchise
As a Silent Hill fan, i 10000% agree with you about gamey elements matters. I'm not at all into just experiences. The reason I love Silent Hill is the focus on exploration and puzzles. However, it's aged like milk. I beat 1 and 2 a month ago and in some ways 2 is aged worse than 1! Lol
I've heard that from other people too. I might actually enjoy 1 more than 2
Just ordered it, buzzing to play it
Good luck lol. I'm TERRIFIED
The whole point is wandering around, now you get the key for room idk 201, oh! That's exactly next door, you kidding me??? . This got so bizarre that zumo cans were at literally 2 steps to the garbage sucked 😅😅
Wandering around in the original is so frustrating, it wasn't a well designed gameplay experience in that regard
Seriously this remake is so good (on PS5, the PC version is ass)
It’s been an absolutely terrifying experience so far, I just got to the Hospital, not sure how much more there is to go
This proves to me that Remakes can be good
I’m playing on PC! Yes, the framerate tanks every now and again, but I hope they fix it soon, and the game is quite good otherwise! The PC version has its flaws but I’m loving it. Absolutely gold.
@@appleb0btime drop shadows to low, it bumps up your fps but game doesn't look too much different, you'll barely seen any real difference.
I’ve had zero issues on pc
I'm in the second section of the hospital. I'm scared lol
Not to brag but I literally just brought the ps5 headset for this🤣 games don’t really scare me but it 100% adds to the experience I’d definitely recommend
"turdy" is wild, hahaha
It's the Irish accent lol. I would be a very rich man if I got money everytime I got a comment like this
@@RETRObutionofficial oh I know why it exists, it just always catches me off gaurd haha
Subscribed! Glad to see sensible opinions about old janky games! Super gringe when geeks hate on this remake 😅
Thank you :) and yes the comments weren't great in my first video lol
The naysayers are the nostalgia geeks and simply people who wants to join the hate bandwagon, it's by no means perfect, but Silent Hill 2 is a good remake. Just watching the comments in the remake's dog ending, I know these people are too far gone nuts and intentional to even pick a complain on the dog ending
Yeah I do think a lot of people who are complaining haven't actually played the remake
The Lost Frontier review when I want to LOL LoL
One day......
8:17 - 9:40 youre so confidently wrong it hurts my head
I just played the original, the enemies weren't hard to kill
Depends.
Until Dawn Remake fails miserably 😂
Yeah I don't know what they did with that remake lol
James is "clunky" because its tank controls. Actually it has the modern controls of all tank control games. It allowed you to attack while moving, circle strafe, and much more. Meanwhile other games with tank controls kept a completely locked camera while rooting you in attack mode.
This entire conversation about the combat sounds silly from someone who played a lot games and not just Silent Hill.. Tanks controls arent esoteric, they are common place.
I don't mind the 3D movement in the original. I found the combat clunky and I thought the original failed to make exploring the levels fun
Tbh tho I feel like a lot of OG SH fans would agree that SH2 is an amazing experiment but a fairly meh game. That's honestly where the remake is just so good, taking that same experiment, for the most part, and developing actual fun gameplay around it
Go check the comments on my original video and see lol
Yet losing the “experimental” feel of the original. It’s not a straight upgrade in all aspects that many claim it is. That said, it is a high quality product.
The original ps2 version isn't half as scary as the remake. Imo the remake is a huge improvement .The over the shoulder view and sound design is fucking insane. I'm not too big on scary games but this one has me on my limit. I can only play on short bursts.
I agree, SH2 on PS2 wasn't too scary but I'm struggling to even beat this game
Hey man nice video. I'm american and the same age as you btw
Nice, do you have any horror games from the early 2000s that scared the crap out of you!
As a SH2 fan I absolutely can not stand to play what i've been playing. It isn't Silent Hill 2. Everything's completely changed and I'm left asking so many questions as to why. So many elements of character and style have just been washed out of this game and I think it is actually crazy to say that there's a single thing that is done better than the original.
And i'm sorry but the new games combat is so bad, snappy and ugly looking.. i'd go as far as to say the original did combat much better even if it wasn't difficult. Because that was never the point of combat, combat and fighting monsters wasn't the focus of the game. You'd get through a playthrough killing less than 30 monsters. In the remake you will kill more than 300, because you're playing a resident evil clone. The original has so much going for it in terms of things that make in unique but konami hired the wrong team to copy the most popular RE2/3/4 last of us over the shoulder formula to reach the most general audiences. < this isn't a good thing because the game should be able to reach those audiences/reviews maintaining the most integral parts to its design like fixed camera angles that drive so much of the originals lightning in a bottle - like atmostphere
Also, I think Silent Hill 2 is a game, not an experience. But I get what you're trying to say. That it is a whole experience because that's how good the game is :)
So with the opinion that Sh2 is a better story than a game to me is wrong, everything about the original game is supposed to be that. I just wish they left it alone or gave it to people who want to preserve it's identity ( they changed every single character )
@Nomad2000-k8o no nostalgia glasses, just bad game compared to og thats all
Just admit you haven't played the game at all, just watched some youtube footage of another person who decided to hate the game 2 years ago, and are just parroting everything they say.
I'm not deep into SH2 the way you are, but from what I've played of the remake, it seems to have kept the main plot points and characters intact. They even kept all the jarring lines, like when Maria flips out at you in the hospital.
In the original game, I think I killed about 90 enemies or something like that, and I had loads of bullets left over. The remake is fairly combat heavy, but I don't think it's much more combat-focused than the original.
From a gameplay perspective SH2 is an RE clone, they play extremely similarly. And at some point, I think we have to move on from tank controls and fixed camera angles, they had their purpose back in the day but they're no longer needed to make games feel scary. I personally don't think fixed camera angles add to the atmosphere of SH2, it's the fog, the sound, and if you keep that intact then the camera angle doesn't change anything
@@RETRObutionofficial The characters are completely different. They might have kept a lot of the original lines but the delivery and tones, general atmosphere and vibes of the remake are way off the original. While they are definitely accessible compared to the original, the new characters are much different in sound and it does not closely represent silent hill 2 as much as it could. It's completely baffling the change in Marias first scene compared to the original, the change in outfit and decision to include it as a joke/easter egg.
The original has an over abundance of style, art direction and story that has been cherry picked from and washed out of the remake that is absolutely sad to play through. There's just a lot of moments in the remake where I look at the screen and think, this is really good looking, but they really missed a lot of the vibe, especially of James. If you think OG SH2 is outdated, it's just misunderstood. There's a reason why they jumped straight to the second game to remake first, it's the best damn game of all time baby
@@sxnderland I agree with you, but you have to realise these people dont care much about the story or cinematography. He even stated in the beginning the "game" part of a game is more important than the "experience" whatever that means. I suppose what he really means is "I didn't like the controls and graphics" therefore the game is bad. Which is already completely missing the point. Silent Hill 2 was never a great game because of it's game aspect. It was and still is till this day the the best game ever made because of it's art direction and story. And both of these aspects have been completely ruined in the remake because Bloober team with all due respect was not experienced enough to remake such a cult classic story. Which i dont blame them for, because recreating one of the best story told in video gaming history isn't easy nor do i think it's even necessary or achieveable. The SH2 Remake is a halfway competent action third person shooter. But that has as much to do with Silent Hill 2 as Resident Evil does. Which is absolutely nothing. So dont waste your breath trying to convince these people that the original is superior because for them the gameplay is more important than the actual story that is being told.
oh you will have the time of your life in prison😂
Just going to throw the disc out the window lol
Bad on purpose is still bad.
However that is not what SH2 was and the people who say it are confused about something.
SH2 is clunky because it used the control scheme popularized by the Resident Evil games. It was not a good control scheme, but it was the standard for that type of game at the time, and RE and SH are not the only horror franchises of the time to use it.
The horror game control scheme of that time should be seen like the control schemes for early FPS games is seen, a relic of the past and something we have progressed beyond since that time. I don't hear anyone complain that new games in old FPS genres like Doom, Duke Nukem or Wolfenstein don't retain the clunky awkward control and aiming of their predecessors, because its a mad complaint.
Its true that James is meant to not be good at fighting, he isn't meant to be a sharpshooter, a trained warrior or soldier or whatever. But that is evident in the fact that while the RE mains can modify guns, mix gun powder to create bullets and handle rocket launchers, flame throwers, assault rifles and have a huge arsenal of weapons. James has a stick/pipe to hit stuff with, a basic handgun, a basic shotgun and a basic hunting rifle.
James in the remake is still not good at fighting, he reeks of desperation when he is beating down monsters, he isn't using advanced weaponry, and while he has a slightly better pose when aiming the handgun, its a marginal "improvement" in his ability with weapons.
Resident Evil 2 and Silent Hill 2 were two of my favorite games as a kid, but I have tried playing them in the decades since and bounced off them because the control scheme was outdated and I just don't like that experience anymore, as much as I loved those games when I was younger and I played them for hours and hours grinding all the possible content they had to offer.
I welcome remakes with modern sensibilities, and not just for new gamers, also for old farts like me who don't want to have to drag themselves back to a more "primitive" age to enjoy the things they liked as a kid. I want those experiences with modern comforts and controls.
SH2 is cluncky because the characters is cluncky, not because of the control scheme. Why is RE2, 3, Veronica not as cluncky as SH? How is Dino Crisis 2 a great action game with tank controls? Why is Tomb Raider a great exploration and action game with tank controls?
STOP BLAMING A PERFECTLY FINE CONTROL SCHEME
@@FoxDie77777 Dude RE1, 2, 3, CV, Dino Crisis 1 and 2. They are all god damn clunky, its a horrible control scheme. I loved all those games and played them to death back in the day, but it takes some serious nostalgia blinding you to think its a good control scheme.
Not this tank control thing again....
Now you can aim like in RE4!! Amazing change wow....not really.
The new controls are just as bad.
@@NATIK001 It was a great control scheme it fit the games that they were a part of. Imagine those games with a control scheme that allowed you to flow around the environment much more... Probably would lead to less intense horror moments huh?
I'm just saying the originals always were doing it the right way if were sitting here playing their remakes debating if the new style is as good as the old. It's obvious the old style is the shiii.
LOOK AT RESIDENT EVIL 4... They had the camera GLUED to leons back, you could not change directions so easily without sacrificing vision and information and stopping. The game would constantly place enemies in front and behind you to force you into uncomfortable moments, fighting for your life with enemies to your back.
Now. with the resident evil 4 remake. They added a free camera, you can spin in 360 to see ALL enemies around you whenever you please. AND they added a parry/dodge BS mechanic to save your ass even when you were supposed to get hit.
It all reeks to me.
And it's been so egregiously copy pasted by team bloober into silent hill 2 it's sad to see, glad james sunderland has a dodge mechanic, shoulda given him a parry too lol
Well said! I feel the same way . I know that’s controversial to some. This is going to hold up for a long time. It’s only going to get better over . If they do a 4k 60 mode with ray tracing for the Pro . I’ll be set forever lol
Hey man, I've been watching your content and I think you are being a bit negative a lor of the time. I am also Irish and the same age as you but then you started talking positively. But still, that OG was great back in the day
Thanks for watching. I really try not to be negative and want to keep this channel as positive as possible but unfortunately some games just won't click with me.
I've only made I think 3/4 negative videos on the channel so far iirc
I don't think this game should have used the "AAA sony game" over the shoulder camera angle. Not being in full control is a big part of the experience.
I think we've moved on from tank controls, they served their purpose back in the day but now modern horror games have proved they can create a scary experience even while giving the player full control
@@RETRObutionofficial i'm not really advocating for tank controls, but for camera angles that are intentionaly positioned to show the player what the developers wanted them to focus on, as with the og SH2, it was dynamic, there was intent with every shot and angle.
The new camera just makes it blend with resi 2/3/4, TLoU, etc... It's the "modern audience" camera, and now they have to adjust combat to it, making enemies more agressive.
i hate modern audience
Hate is a bit of a strong word lol
On my second play through of the remake now and icl I still be looking up some guides😂. It’s not difficult or that I can’t do it it’s just boring walking into the same locked door 24/7. Ik it’s not supposed to hand you everything you need it’s a horror game😂 but i have no shame in looking at guides🤷🏻♂️. I wanna have fun not feel like James Sunderland himself
The original better
Totally disagree, what don't you like about the remake
@@RETRObutionofficial I dont like Marias redesign, the pyramid head scenes being removed and it seems the devs didnt understand or removed the piston room with Angela as it no longer holds the same symbolism as in the original. Atmosphere also took a major hit.
Piston room is still there in the boss fight, towards the end of the fight the hallway becomes flesh and the pistons. And that fight still holds the same symbolism as the og, nothing changed in that respect. As far as the pyramid head scenes the original creator said that he was never meant to be sexual harassing the enemies. Also only being upset at those things being different in the game is a bit weird not gonna lie.
You just don’t pay attention. The pistons are there during the boss fight. This game improves every single aspect of the original.
also you forgot a verb there, fella