it complicates a lot the way I learned it back in the days… imagining a X on the other components: jxk for i, kxi for j, ixj for k… which is way simpler and faster!
What I don't get about some of this stuff is this. Why does the vector coordinates have to be i, j, k why shouldn't they be x,y,z I mean vectors are an extension of the coordinate plane using x,y ... or why not make the base coordinate plane be i, j????
The vectors i, j and k are unit vectors that go in the directions of x, y and z. I think it’d get more confusing if we called the unit vectors the same thing as their directions
it complicates a lot the way I learned it back in the days… imagining a X on the other components: jxk for i, kxi for j, ixj for k… which is way simpler and faster!
it seems even more complicated😢
thanks it helped
this is such an amazing explanation, it helped me so much.
Thank you!! Glad it helped
thank you because this video is similar to our topic also
What I don't get about some of this stuff is this.
Why does the vector coordinates have to be i, j, k why shouldn't they be x,y,z I mean vectors are an extension of the coordinate plane using x,y ... or why not make the base coordinate plane be i, j????
The vectors i, j and k are unit vectors that go in the directions of x, y and z. I think it’d get more confusing if we called the unit vectors the same thing as their directions
thank you but it is not shortcut for me because i think normal method is easy then your method.
I THINK ....
There are many ways to solve cross products! I like this one because it’s easy to remember. It might not be the fastest way
@@MattMath92 yaaa