Is Roblox Pressure BETTER THAN Roblox Doors?! (Comparison)

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  • Опубликовано: 17 сен 2024

Комментарии • 482

  • @The_guest2319
    @The_guest2319 Месяц назад +27

    First the hotel, now underwater, whats next? skyscraper?

  • @mrTank42
    @mrTank42 Месяц назад +34

    doors just has this… personality, with its music and characters and whatnot. it came out of nowhere on roblox and raised the standards for roblox games tenfold. its really done a lot for roblox and without it we defo wouldn’t have pressure or probably many other high quality games on roblox due to standards being much lower.

    • @mrTank42
      @mrTank42 Месяц назад +7

      also uhh i think doors is better because of the subfloors and modifiers and general polish, and also the music too. the music is incredible. did I mention the music?

    • @L1berat1on
      @L1berat1on Месяц назад +2

      @@mrTank42 Pressure is 2 years behind so it isn't really fair too compare them

    • @mrTank42
      @mrTank42 Месяц назад +7

      @@L1berat1on i get that, but i can still have preferences

    • @L1berat1on
      @L1berat1on Месяц назад +1

      @@mrTank42 I guess

    • @pablobigpops
      @pablobigpops 29 дней назад +1

      scary - Pressure
      (the ambient sounds, the paranoia from wall dwellers and the entities are scarier imo)
      entities - Equal
      (angler is rush but better and with more variants, and the original pressure entities are amazing, love painter and sebastian is iconic. However figure and seek are absolute classics and i love them so ill leave it as equal)
      atmosphere - Pressure
      (much greater ambience sounds and designs)
      room amount - Equal
      (if you count the rooms from doors, then doors has way more. But the actual game, pressure has more rooms. So ill leave it equal)
      popularity - Doors
      (way more visits and well known)
      Revelancy - Pressure
      (doors its past its peak)
      badges - Pressure
      (i have nearly all badges in both games, and i think pressure badges are funner to get)
      Replayability - Pressure
      (way more room types, feels like a different game everytime i play)
      Difficulty - Pressure
      (i beat doors everytime i play it, but i still have some trouble with pressure sometimes)
      Overall- Pressure
      Winner - Pressure low-mid diff
      8-3
      debate me if disagree and provide proof

  • @creativehandlenamelol
    @creativehandlenamelol 2 месяца назад +78

    Doors===Pressure
    All jokes aside, Doors and Pressure are good in their own right, the both have their own flaws and goods; making them equal on their own.

    • @Rajd_is
      @Rajd_is Месяц назад +2

      Doors, Haunt and Pressure
      The Trinity

    • @Rajd_is
      @Rajd_is Месяц назад +3

      It's even funnier when you bring 3 Architects to it.
      Doors - Your guide is light with Cyan hue - Guiding Light
      Haunt - Helps you with keys and instruction during milestones, Yellow sparkle - Curious Light
      Pressure - Marks most wrong door with a red light bulb - Red Light (Modifier one)
      Eventually: Pressure marks all correct door and ways with green light bulb - Green Light (Speculated Herb of Viridis related)

    • @mr.vaggelis146
      @mr.vaggelis146 28 дней назад

      We are not gonna have communism over this. Pressure is superior to doors due to the richer lore and storyline that it offers along with many easter eggs and an entirely new theme. The bosses you encounter are more fun to say the least and the game itself has a lot of things that you can do to win and a lot of achievements to receive.

    • @crashbandit0483
      @crashbandit0483 28 дней назад

      @@mr.vaggelis146 Well honestly i get kinda sad seing doors going down like this ;n; this is what i dont like seeing
      Sigh its just sad but tis probably just me....

    • @ABugsBePlantedOnOtherSupply
      @ABugsBePlantedOnOtherSupply 25 дней назад +1

      Chill out Floor 2 is coming out soon

  • @Pebbsi_official
    @Pebbsi_official Месяц назад +13

    Both are great games
    But pressure is the best doors fangame compared to other fan games, this is fact

    • @MavStudios2024
      @MavStudios2024 Месяц назад +3

      I agree. It leaves every other fangame in the dust.

  • @SomeGuyProb
    @SomeGuyProb 2 месяца назад +22

    I feel very mixed about both of these games.
    On one hand, pressure has unique bosses, room variation, details, pandemonium mini game, better screech, better story etcetera.
    But on the other hand, DOORS has better visuals and has a more charming music soundtrack with entities that don’t have their own variant and are very unique and are hard to compare to other entities, along with 2 subfloors that are more different than the Hotel (especially the Backdoor!)

    • @JustAr0bl0xPlayer2Bruh
      @JustAr0bl0xPlayer2Bruh 16 дней назад

      Honestly, the entities arent unique at all. I managed to beat it on my first try just from playing alot of doors

  • @funnymancaleb
    @funnymancaleb Месяц назад +4

    Both games are somewhat equally good imo. Both are filled to the brim with easter eggs, have good storytelling, and mostly keep you on your feet.
    Doors, of course, are one of the big influences on this game, as seen with the greenhouse-like section after you collect the crystal and the entities you encounter along the way.
    All-in-All, both games have impressive qualities and provide a challenge for the player.

  • @user-USIF
    @user-USIF 13 дней назад +5

    I love how every doors vs pressure no one talks about backdoor and rooms

  • @TheNecrobloxicon
    @TheNecrobloxicon Месяц назад +31

    About doors is being scarier than pressure. Ig most of ppl wouldn't agree with that. Bc pressure is scary not bc of the loosing progress. Pressure makes u scared by atmosphere. I have to point what pressure got really horrifying ambient and sounds. There also alot of phobias like: Giantophobia, Thalassophobia and more. And tbh pressure has more horrifying look of monsters and their jumpscares. Doors is easier than pressure, so loosing progress in pressure way scarier than loosing progress in doors. Good thing u can by revives by the game value. But u can revive only 2 times

    • @Pebbsi_official
      @Pebbsi_official Месяц назад +6

      Dont forget that pressure scares you with difficulty
      Such a different entities can gave you different scenarios where your character will die
      Some of them are easy to avoid, and some are complete annoyance (chainsmoker🤬🤬🤬)
      This makes you wish that you won't encounter your worst entity

    • @Natsukiyuu_
      @Natsukiyuu_ Месяц назад

      You are totally right!!! For real

    • @Natsukiyuu_
      @Natsukiyuu_ Месяц назад +3

      ​@@Pebbsi_officialindeed , wall dweller scares the hell outta me

    • @iok1617
      @iok1617 Месяц назад +2

      It’s really scary first playing pressure and getting pandemonium, it’s not hard, just the *INTENSE BREAKCORE* and atmosphere make it stressful

    • @SillyGreenGuy
      @SillyGreenGuy Месяц назад +2

      ​@@Natsukiyuu_ i hate wall dwellers they got me so paranoid when i do see them cuz now i remember they exist

  • @Hamburgun7122
    @Hamburgun7122 2 месяца назад +6

    I would argue about the “fear of losing progress” being in the scary aspect of both games.
    For me, it should be put in the stress aspect as it is something you have to deal with even in a non-horror game. And the horror from both games should be about how the player feels while processing through the entire game, not just the mid or end parts of it.

  • @OzyOnShenanigans
    @OzyOnShenanigans Месяц назад +32

    Pandemonium has me locking in so hard that i feel like i stop breathing i have NEVER had an experience as horrifying as that in doors😭🙏

    • @borgedd
      @borgedd Месяц назад +5

      i dont understand why people deny the horror in pressure , an entity that PUNISHES YOU for using a light source will keep ME on my TOES, checking my back every 30 seconds for a ball shaped entity won't scare me, everything in doors feels like more of a hinderance not a threat

    • @user-ju5gx8up6s
      @user-ju5gx8up6s Месяц назад

      ​@@borgedd I don't find the game scary (obviously a little bit but not that much), I find the game extremely anxious though

    • @borgedd
      @borgedd Месяц назад +1

      @@user-ju5gx8up6s that's not horror anymore that's STRAIGHT UP TERROR, if a game can make you feel terror instead of horror then they nailed it at being a horror game

    • @danielidzik6967
      @danielidzik6967 Месяц назад

      The stress I got on door 100 in doors when I tried to beat it first time. O took me 20-30 mins💀

    • @TheMorningWarriors
      @TheMorningWarriors Месяц назад

      @@borgedd I’m not scared of horror games, unless it’s amnesia or silent hill or something.

  • @MiniNG3108
    @MiniNG3108 Месяц назад +5

    Both games are very good, but if about the scary, I think Pressure does better even though it's not a little better than Door, but if you know, in Pressure, the angler will have 5 types, some will be easy to detect such as angler, froger, and difficult like pink (this is also not difficult, but if you don't pay attention to the sound, it's easy to get confused), In door, it's not hard to face like rush or ambuse, The entity that I was impressed with in pressure was Pandemonium because of its minigame (just in my opinion)

    • @thingthingthingthingthingthing
      @thingthingthingthingthingthing Месяц назад

      Pressure requires you to think all the time, but doors, you have less thing to worry about

    • @ifwrina
      @ifwrina 11 дней назад +1

      ​@@thingthingthingthingthingthing exactly, the point of doors is different from that of pressure, pressure forces you to think all the time, while doors makes you calm and you only need to worry about some points. I don't think need to comparison when the two have different points

  • @alexisbaumgarten1042
    @alexisbaumgarten1042 2 месяца назад +61

    (In my opinion) I think Pressure is more difficult than Doors (and I have Hotel Hell) but doesn't have that charm Doors has

    • @valodevrim5960
      @valodevrim5960 2 месяца назад +14

      i dont think that pressure is that hard i finished the game in first try and i am pretty sure gettin hotel hell is definitely alot harder than pressure

    • @user-tn3oe7zi8l
      @user-tn3oe7zi8l 2 месяца назад +3

      True

    • @alexisbaumgarten1042
      @alexisbaumgarten1042 2 месяца назад +2

      @@valodevrim5960 I've died at door 93

    • @valodevrim5960
      @valodevrim5960 2 месяца назад +2

      @@alexisbaumgarten1042 idk maybe i was lucky and didn’t get the hard monsters

    • @Kerastalise
      @Kerastalise 2 месяца назад +3

      Just do 200% or higher bonus mods

  • @cheemsdrip7478
    @cheemsdrip7478 2 месяца назад +12

    i dont rly like how the documents are obtained. just dying to the entities over and over again after already beating the game gets really tedious, especially with searchlight and pandemonium since they are so scarce.

    • @WowzerWowza
      @WowzerWowza Месяц назад +3

      Doors also requires you to die multiple times to learn on how to beat the enemy, even so, there are plenty of videos on every enemy and how to beat them.

    • @cheemsdrip7478
      @cheemsdrip7478 Месяц назад +4

      @@WowzerWowza the difference is that dying to the enemies isn’t directly linked to unlocking stuff in doors

    • @bulletbro4745
      @bulletbro4745 Месяц назад +6

      I think it’s fine. It’s really creative, and I’ve died to the angler so much that I’m still missing a few documents from monsters that straight up haven’t killed me yet.

    • @arkkon2740
      @arkkon2740 Месяц назад

      ​@@cheemsdrip7478documents are always optional, you find out how to get around the game via gamesense. That being said, the document system is honestly better because you can keep track of what gimmicks you may have forgotten, or what counters you may want to look out for. In Doors you get some flavor texted and you're put into spectator, thats kinda it

    • @emmet042
      @emmet042 28 дней назад

      Yeah, I have only died to Squiddles, Searchlights, and Good People once; and that was only because a teammate died who wanted to play again combined with me wanting to at least get a new document. If the Trenchbleeder and Parasites documents require multiple deaths to fully be read, I would say those are the worst offender. You can only get crushed by a Trenchbleeder if you are lucky enough to get a run with an Airlock section, and likewise Parasites can only be encountered in an Airlock section (or in the final boss fight, but why would you do that?)

  • @itzSab1
    @itzSab1 2 месяца назад +3

    About the pressure milestone events: the developers are currently making a new boss fight, and the eventual idea is that you are gonna encounter 2 grand encounters (the first boss 2 fights in a run) and 1 final encounter (as the name suggests, its a grand encounter but harder and different) in one run. There are eventually gojng to be a lot of different encounters and only 3 of those will eventually be- well- encountered in one run. Also, the ridge goes from door 100-114 instead of 100-109

  • @ThePaper51
    @ThePaper51 Месяц назад +1

    Floor 2 should come with a HUGE overhaul. Im excited for it

  • @bulletbro4745
    @bulletbro4745 Месяц назад +38

    In my OPINION, Pressure did everything doors does, but better and more mature. Pressure *IMO* is scarier, it’s *IMO* more fun with friends, it’s *IMO* more challenging and rewarding to beat. Doors is a good horror game for younger audiences, and then pressure does the same thing for teenagers and above. You aren’t gonna have little kids playing pressure and making RUclips kids content about it.

    • @Gaminfish4
      @Gaminfish4 Месяц назад +5

      Ngl, if you give it time, there will probably be some sort of content farm milking the hell out of it

    • @bulletbro4745
      @bulletbro4745 Месяц назад +2

      @@Gaminfish4 there isn’t much to go off of other than Sebastian. They’re all marine sea creatures. Nothing is really humanoid.

    • @Gaminfish4
      @Gaminfish4 Месяц назад +3

      ​​@@bulletbro4745that's fair but the reason I said some sort of farm is because there are things like, do you remember those farms that would use discord and have the characters of doors talk to each other throught discord, or it could be throught a dub or comic of sorts sense i know a lot of fandoms have comic/dubs, but considering pressure is more serious it's less likely, but you'd be surprised what people can use to farm popular things

    • @darkyrblx9160
      @darkyrblx9160 Месяц назад +1

      Btw i remember when the game was closed because of development, i checked its age restriction and it was +18 now its not +18

    • @bulletbro4745
      @bulletbro4745 Месяц назад +2

      @@darkyrblx9160 doors should be like 10+ and pressure should be like 13+

  • @Type40TARDIS
    @Type40TARDIS 2 месяца назад +10

    I’d say they’re absolutely equal.
    They’re both really goated and have things that makes them unique.

  • @floppydiskdrive6
    @floppydiskdrive6 Месяц назад +4

    this comment is coming from someone who has months more experience in doors and doors was even the game that made my favorite game genre horror, and this comment will contain my own thoughts. 2:39 although I do agree with this part you have to consider how new the game is and also that they are already planning to add some sort of mini boss similar to seek. 4:19 revives do have multiple uses in pressure the limit is still only 2 and during the final boss you can no longer revive. 4:53 losing progress is scarier in doors but horror games aren't just about being scary they are mainly focused on the horror aspect rather than if they are scary or not (that last part was a bit controversial), and the final boss is definitely scarier in doors, but I think people care more about the gameplay which is all down to people's opinion. I do think that when doors floor 2 releases and the seek like mini boss they will both have something new and comparing them will be much easier.

    • @RedThing2
      @RedThing2 Месяц назад +1

      Abomination isn't a mini-boss, it's an actual boss since each run will have 2 bosses (+ an ending encounter)
      the plan for grand encounters is to have a roster with 2 bosses being picked to be added to a run (4 if it's nightmare/last wave mode) so bosses aren't repetitive unlike doors

  • @xXSo_fireXx
    @xXSo_fireXx 2 месяца назад +16

    Honestly, the series of doors is only beginning so it would be too soon to release a lot of lore. Please no hate, it’s just my opinion

    • @Frepatatarat
      @Frepatatarat Месяц назад

      No hate or anything but i swear doors has been teasing floor 2 for months now and we still havent gotten anything it just feels so boring compared to pressure in my opinion

    • @personofknowing
      @personofknowing Месяц назад +4

      And it's only the beginning of pressure's lore, it theybalready have that much, imagine what 1 big update could do (like doors the mines)

    • @xXSo_fireXx
      @xXSo_fireXx Месяц назад +2

      @@personofknowing yeah, but they already explained why you are there. What more lore can you create after that with a game like pressure?

    • @personofknowing
      @personofknowing Месяц назад +2

      @@xXSo_fireXx lemme name a few lore addons
      No.1 why/how were the monsters were created (we already know about anglers but what about the others)
      No.2 who is Sebastian (the documents don't really say much about Sebastian's personal life)
      No.3 why was this place built? (WE know it's to store teh gem but why is the facility so big then?)
      If you want I could carry on

  • @ewrik_
    @ewrik_ 2 месяца назад +19

    I think we shouldn't compare the games because they are both really well made and have similar gameplay so switching from one to another doesn't feel like learning smth completly different making playing more enjoyable and the devs and community aren't in an hate relation and it should stay like that

    • @remi_exists__maybe
      @remi_exists__maybe Месяц назад +5

      It doesn't make sense to compare them because theyre both similar with similar ascepts and concepts
      If doors didn't exist, neither would pressure
      You can like whichever, like both, like none, but comparing them wouldnt make any sense imo

    • @NOOBFPSGAMER
      @NOOBFPSGAMER Месяц назад

      @@remi_exists__maybenot tryna be rude but id the rooms didn’t exist doors mist likely wouldn’t exist

    • @Pebbsi_official
      @Pebbsi_official Месяц назад +4

      ​@@remi_exists__maybeisn't comparison meant to find similarities, differences, and etc?

    • @OstafrikasaurusOsty
      @OstafrikasaurusOsty Месяц назад +2

      @@Pebbsi_officialYeah but nowadays people do it see which game is better instead.

  • @Pebbsi_official
    @Pebbsi_official Месяц назад +12

    I think in terms of progression there's gonna be a tie
    In pressure there's a lot of rooms and monster, so it takes more time to show them, and for this reason there's a 2 breaks between bosses
    In doors these bosses come because you don't have that much threats to see
    Also normal monsters in pressure are harder than bosses, so it means that these "breaks" between each boss, also increase level of "scary"
    Though in doors bosses need to make gameplay feel less repetitive, because there's less monsters to counter, meaning that having only figure would be pretty boring
    Both games use FITTING progression for them

    • @jamaicanexile
      @jamaicanexile Месяц назад +2

      Drink lots of water… cause your sister to fall…

    • @VeryCoolSoda
      @VeryCoolSoda Месяц назад +2

      I think there is Over 800 Room Varients in Pressure.

  • @gooooofyguy393
    @gooooofyguy393 Месяц назад +3

    if your saying doors is more scary you havent met the wall dwellers. YOU DONT WANNA KNOW HOW MUCH IVE BEEN JUMPSCARED

    • @MavStudios2024
      @MavStudios2024 Месяц назад +1

      Oh yea I got those stupid little things. Scared me half to death. Hilarious.

    • @MavStudios2024
      @MavStudios2024 Месяц назад

      But lol doors is better.

    • @emmet042
      @emmet042 28 дней назад +1

      Eh, I find myself being jump-scared more by Squiddles than Wall Dwellers. My first death to them had me far more confused that scared; in fact, it was right before I opened a door so I though I got a glitched Good People. They are definitely unsettling, but I wouldn't call them scary.

    • @buhar3987
      @buhar3987 17 дней назад

      ​@@MavStudios2024nah you are blinded

    • @domi22xnoes
      @domi22xnoes 11 дней назад

      @@buhar3987 nah hes right

  • @Weeklynewsforyou
    @Weeklynewsforyou Месяц назад +1

    In terms of graphics doors wins, but I would say everything else goes to pressure, the horror of losing progress isn't a fear after death fifty in either games, you just expect to die at every door it's what you expect

  • @FrenchFry_GTAG
    @FrenchFry_GTAG Месяц назад +1

    pressures revive system, from a discord announcement sent out yesterday in their community discord server shows that the devs intended it to have the first revive be purchased using the tokens for the first revive and the second one being a dev purchase. This won't be a thing until their Friendly Fire update but in the post they say, "it was always meant to be like that, we simply didnt program it in cuz gameplay came before monitization"

  • @MoonWorldStudios
    @MoonWorldStudios Месяц назад +1

    In terms of fear factor, I choose Pressure. As someone with Thalassophobia, I love the concept of It being underwater, and It really gives me a sense of unease. As a Doors fan from way back then, I've never actually felt fright or fear in Doors from the actual entities and rooms. Those are different in Pressure. Having to navigate underwater while avoiding giant monsters seeking for you in the sky? Nightmare fuel. Even tho I'm a huge Doors fan, I've gotta give It to Pressure on this one. And I love a good lore too, I hope Doors can improve in these points honestly. It can happen since we saw some flooded rooms in the Floor 2 trailer, so maybe I'll actually feel scared at Doors for once lol. Here's my opinion: Doors is a fun horror game to play with friends and even alone, while Pressure is fun too, but handles the fear factor way better than Doors. No hate to any of the games, both are really cool! (Sebastian's also kinda funny I like him lol)

  • @wubsuf
    @wubsuf 2 месяца назад +7

    Doors feels more- empty- to me. Pressure's rooms and entity encounters feel more fleshed out than Doors'.

    • @bulletbro4745
      @bulletbro4745 Месяц назад +3

      Doors is kind of mind for a less mature audience who enjoys horror games, and then pressure takes that and makes a mature version of doors which is scarier and more challenging

    • @MavStudios2024
      @MavStudios2024 Месяц назад

      @@bulletbro4745 STOP IT WITH THIS BOOHOO SCARY ARGUMENT. PRESSURE IS FUNNY.

    • @bulletbro4745
      @bulletbro4745 Месяц назад

      @@MavStudios2024 what do you mean

  • @joshcheng6796
    @joshcheng6796 Месяц назад +4

    To clarify, doors actually does handle lores properly. It’s just quite deep and subtle that most of the ppl cannot spot the clues. For example why is there an infirmary in a hotel? Why r there entities in the hotel? Why guiding lights seems to be more helpful than curious light? All of these have been seen as mysterious and unexplainable but actually solvable. Matpat even made vids for doors’s lores and they r quite persuasive.

    • @Eliza-ie3zx
      @Eliza-ie3zx Месяц назад +1

      Cheddar balls has made tones of videos explaining the doors lore.

  • @gavinarad2288
    @gavinarad2288 2 месяца назад +11

    I’d say that doors being the original lowers some of pressures points, as at the end of the day, a lot of pressures stuff comes from doors.

    • @ItsAvlee
      @ItsAvlee 2 месяца назад +1

      But it's better in my opinion

    • @ItsAvlee
      @ItsAvlee 2 месяца назад +1

      It looks so much cooler and little better than the original(Doors)

    • @Gl1cH3d_GamingYT
      @Gl1cH3d_GamingYT 2 месяца назад

      Pressure points lfmao

    • @cheemsdrip7478
      @cheemsdrip7478 2 месяца назад

      pun intended?

    • @nutthakunowo8910
      @nutthakunowo8910 2 месяца назад

      I love them all don't want to compare it

  • @TheRealZloxus
    @TheRealZloxus 14 дней назад

    i just wanted to say that the reason the first 50 rooms have no bosses or challanges is because the monsters like the anglers which have 4 variations and spawn like every 5 rooms eyefestation and "good people" are very common in the first rooms lets say you are a new player and you have to deal with all these monsters for the very first few times which can be overwelming until you learn about them and how they work like looking for fake doors how to better look away at eyefestation and how to hide from anglers even if there are no lockers if they added a boss or mini boss at door 30 than they would have a lot harder time playing since now they gotta fight a boss. this is why they did not add a mini boss until around door 70 where the only people who reletivly make are those who have much more skill and awareness thinking than a new player fresh out of spawn
    i hope this does not sound like hate i loved the vid

  • @Gabewolf6
    @Gabewolf6 2 месяца назад +24

    Pressure is way scarier then doors, first off, when your in the very last section in the ridge it is terrifying with pandemonium and others coming through, then the final bossfight was scaring my soul out of me for evey damn close call I got, I only have gotten scared by a spider jumping out of a drawer (Timothy lol)
    But I love both games

    • @Monkey6969-M
      @Monkey6969-M 2 месяца назад +3

      Its scarier but not better

    • @Unoriginal-.0
      @Unoriginal-.0 2 месяца назад +8

      @@Monkey6969-Meveryone has their own opinion

    • @bulletbro4745
      @bulletbro4745 Месяц назад +3

      @@Monkey6969-Msthu before and argument starts 😭

    • @Jc_7058_
      @Jc_7058_ Месяц назад

      ​@@bulletbro4745fr

    • @Pebbsi_official
      @Pebbsi_official Месяц назад +4

      ​@@Monkey6969-M he was talking about the point where creator of video gave scariness to doors
      Also, isn't the point of horror games is HORROR in first place?

  • @Testbot379
    @Testbot379 Месяц назад +2

    Presure is a bit better than, but I'd let a new player play doors first as it's easier

  • @Th3-Subj3ct
    @Th3-Subj3ct 27 дней назад +1

    *Doors.*
    First of all, Zeal's not a very nice person, kind of mean. doesnt effect anything, just my personal experience with him.
    ACCESIBILITY:
    PRESSURE is only playable in English, while DOORS doesn't have any talking (besides for floor 52, with Goblino,) so it does not require English Language to play.
    ATMOSPHERE:
    Atmosphere goes to Pressure, however. I do like the vibe very much.
    Pressure DOES succeed with certain entities in terms of design, like Good People replacing that mimick-door thingy.
    Searchlights are cool, i guess.
    DYNAMICS:
    Doors' Figure has extremely dynamic movement and a very complex animation rig, extremely hard to make, with varying patterns of movement.
    Searchlights has a cool design, but its movement patterns are just 360 degrees in a circle.
    MUSIC:
    Equal. Unhinged II from doors is very well done with varying music, along with Pressure's finale.
    *Might have had a different opinion if Zeal wasnt such a jerk.*

    • @melcdypond
      @melcdypond 20 дней назад

      what he do
      anyway, agreed, both games are literally equal HOWEVER imo, Pressure does a better take on the horrifying atmosphere than Doors
      Doors is more stressful and panicky, whereas Pressure is more like paranoia due to Pinkie, wall dwellers and pandemonium
      Though I probably have skill issue but i find doors harder than pressure with modifyers😅, pressure is just easier than Doors
      *we also don’t talk about pressure’s fandom, i hate it so much*

    • @Th3-Subj3ct
      @Th3-Subj3ct 19 дней назад

      @@melcdypond Zeal's not a forgiving person, I said something on their discord accidentally and started treating me like absolute shit, despite showing true remorse.

    • @Lean99999
      @Lean99999 16 дней назад

      ​@@Th3-Subj3ctwhat trauma did zeal put you in bro

    • @Th3-Subj3ct
      @Th3-Subj3ct 16 дней назад

      @@Lean99999 no other way to put it, he's an unforgivable asshole.
      I said something on their server that was against the rules, muted me for 3 days, I showed true remorse after, despite all that treated me like shit.

  • @zyrusjohnjosue8264
    @zyrusjohnjosue8264 2 дня назад

    I think the scariness goes to pressure because players nowadays are focused with lightless, damageless, lockerless, and other runsm

  • @blut0craftandthepericlam861
    @blut0craftandthepericlam861 Месяц назад +4

    I know it’s pretty much a fangame, but the amount of things copied by pressure is actually kinda hilarious

    • @borgedd
      @borgedd Месяц назад +2

      Similar entities inspired by doors:
      Angler: Basically rush
      Pinkie: greenhouse rush (light's don't flicker when it spawns)
      Froger: basically ambush but rebounds
      Blitz: extremely fast rush
      Chainsmoker: rush with green gas that make you get out lockers quickkk 🔥🔥
      Pandemonium: mix of rush and figure, Forcing you to play a minigame in a locker with some FIRE MUSIC 🔥🔥
      Eyefestation: basically eyes
      Good people: basically dupe
      Puddles of Void-Mass: basically jack but on steroids, Entering will pull you inside the locker with tentacles and slowly make you lose hp until a teammate rescues you
      Squiddles: basically the opposite of screech, oh and don't get near it or use a flashlight on it
      Trenchbleeder: this one isn't related to doors at ALL
      Environmental Hazards: Electricity? water? they all have something in common! They will end you!
      The Multi-Monster: this guy is genuinely A-60, No joke. same sprite and everything
      Mr. Lopee: basically glitch
      Styx: basically the shadow, extremely rare
      The Man from the Mindscape: also rare
      The Educator: WHAT THE FUCK!! WHY'S BALDI HERE
      The saboteur: basically guiding light
      Wall Dweller: basically discord mods
      Searchlights: basically seek, but 10x annoying and scary

    • @blut0craftandthepericlam861
      @blut0craftandthepericlam861 Месяц назад +1

      @@borgedd trenchbleeder is based on the Earthmover from Ultrakill

    • @eightbitfeline1415
      @eightbitfeline1415 Месяц назад

      it's almost like pressure is a take on improving doors' mechanic

    • @eightbitfeline1415
      @eightbitfeline1415 Месяц назад +4

      also, inspiration ≠ copying. that's a whole two different thing

    • @borgedd
      @borgedd Месяц назад +2

      @AverageNoob2023 yeah and i hate to break it to you but i researched the wiki on all of the entities so there's no way "half of these are wrong"
      name them, go ahead

  • @Goofy_Goober405
    @Goofy_Goober405 Месяц назад +7

    Okay, this is how I feel about doors and pressure
    For design and atmosphere, I’m going pressure. The reason I chose pressure here is because you can be exploring , and you could hearing a something explode, or you can hear something in the vents, you can even hear people talking on the intercom
    For room’s/Room diversity, I’m giving it to pressure. If I remember correctly, pressure has about 800, or even more than 800 room design.
    For the bosses/mini-bosses (Like seek, figure and the search lights) I prefer doors.
    Having to sneak around figures library for books to unlock the door is quite fun, I do like pressures way with generators, but I find doors more fun for that.
    For monster variety, I’m going pressure.
    You got the angler, and its variant’s, pandemonium, wall dwellers, etc, I feel like it’s more fun with the variety.
    For scare factor, I find it tied
    For example, if you need to hide from rush, and Jack Jumpscare’s you, yeah it’s unexpected
    And in pressure, hearing pinky charge at you without warning is also scary
    And for the last one, the final 10/15 doors. I find this to be a tie
    I’m so sorry I talk to much, but if anyone fully read this, thank you.
    In short, I prefer Pressure, but doors is also a amazing experience

    • @trappist-1d587
      @trappist-1d587 Месяц назад +3

      I especially agree to the first point. I think exploration and the thrill of the unknown can make for a quite terrifying experience
      But there's also another stat you've forgotten: Music & Sound design. Which Pressure completely wins at thanks to REN's masterpieces like the lobby themes, One Way Trip, Dying Campfire, Wait Of The World, Eyes In The Sky, Search Party, and my absolute favorite Welcome To The Ridge
      But I do agree both games should be praised for their qualities

    • @Goofy_Goober405
      @Goofy_Goober405 Месяц назад +2

      @@trappist-1d587 Yeah, I agree totally with the music! Pandemonium’s music (Knock Knock) is such a good music piece, it helps with the pandemonium’s fear factor.

    • @UnrealFigure1
      @UnrealFigure1 Месяц назад +1

      You forgot about DOORS' soundtracks, There are like 10+ soundtracks and honestly they're very good. Such as the OST in the seek chase (here I come)

    • @Goofy_Goober405
      @Goofy_Goober405 Месяц назад

      @@UnrealFigure1 Yes, doors soundtrack is amazing with seek and all that, but for me, pressure feels more diverse with its music. However, hearing seeks theme for the first time was still a better experience than some of the other music timings in pressure

    • @TheFreakyOne-FEN-69
      @TheFreakyOne-FEN-69 Месяц назад

      @@UnrealFigure1nahhhhh… Wait Of The World, Knock Knock, Persistence slams here I come. But here I come is a banger too

  • @mythbricksstudio
    @mythbricksstudio 10 дней назад

    I personally think doors is far better - it has a more unsettling, unnerving atmosphere, and the lack of exposition makes the game feel really mysterious. That too, the better progression you specified make the gameplay incredibly fun, even on the new floor 2 - on floor 2, you’ll get a short figure room every 15 doors or so in the beginning, door 40 is when you get seek, door 50 is when you find grumble, and soon you make it to the sewers where everything you learned is being tested

  • @samsanimations8130
    @samsanimations8130 9 дней назад +4

    After doors floor 2 nobody did doors vs pressure ever again💀

  • @nikitost34
    @nikitost34 Месяц назад

    i'll give my opinion cuz i can
    so just like you i've had a good bond with doors and its a game i've played for a long time, but imo pressure has what doors lacked for me, and pressure not having what doors had doesn't really make it any worse of a game for me. now i'll give ratings
    map: definitely pressure on this one, 700+ different rooms is straight up insane. sections (heavy containment, trench, etc.) is also something i like a lot, flooded rooms are also a great addition, although it's not that big of a threat, for some reason that part makes me feel anxiety. the map constantly changes and that's what doors lacks badly, it's just the hotel all the time and after multiple playthroughs u begin to get fed up with it
    progression: really debatable, imo the constant encounters with seek and figure are just necessary for doors because of how repetitive it gets otherwise, afterall there's barely any entities, so until an encounter you are basically just fighting rush and screech over and over. meanwhile pressure has more things to throw at you (although i'd say they should increase the chance for other angler variants, default angler can sometimes spawn more often than it should imo), pandemonium often only starts appearing at like door 30, so pressure can't really just throw in an encounter when not all the entities in the game can even spawn yet, and that's also when you often encounter your first non-default angler, so it doesn't get too repetitive. although yes, searchlights first encounter being door 70 is a bit late imo, it should be decreased to like door 55-60, because door 70+ is also when the trenchbleeder room has a chance to appear, which is also a sort of an encounter, and if it was reworked to not be so broken and slow and appeared in every run, it would be a good break from the door opening. imo if what i just said was implemented, the progression in pressure would be better, but i'll give this one a tie. (ridge>greenhouse though)
    story: self explanatory, pressure.
    scariness: this is pretty subjective and it really depends on the player, i found pressure scarier, some find doors scarier, so not really giving any of them a point.
    monsters: another tie because i really like the rooms entities but pressure's pandemonium and angler variants carry
    overall winner for me is pressure, i've got all badges in both games and love them, but pressure just did it better. i'm open to any feedback on my takes as well

  • @HiveWingGamer
    @HiveWingGamer Месяц назад

    i feel that pressure is better than doors but like you said, its newer and doors just feels old for me. i feel that instead of comparing them i like combining them ‘cause like-it would be cool for a april fools update doors monsters go to pressure and pressure monsters go to doors or something like that

  • @Frepatatarat
    @Frepatatarat Месяц назад +2

    In my opinion pressure is better than doors in most aspects
    More variety for entities and rooms especially rooms there are a lot of different rooms
    Entities all have different behaviours my favourite being the wall dweller and how it stalks you and then runs away if seen however if you look away it might sprint at you in hopes to surprise you and if in a group will attack one by one until it wipes you.
    The bosses in pressure and doors are VERY close but i think pressures bosses are better because of the introductions and gameplay in the areas. Doors room 50 feels so tedious you have to sneak around slow af in a small area while pressure clearly shows what the entity does and even gives a tutorial on generators before the boss. Doors room 100 is really close because i like how you have enough room to run around as the boss chases you because of the sound but pressure has a better difficulty ramp for the boss because more searchlights spawn and watching the trenchbleeder stomp a searchlight is so cool.
    Sebastian is 100x better than the doors shopkeeper because he has lore,he ties A LOT together and he interacts with the player a lot. He even gives the player tips for beating monsters better than the light in doors because he gives you files and fills in more each time and then tells you how to evade them after reading to sum it up. Also sebastians voice actor is giovanni (Gabriel) so that already makes him peak.
    The document system in pressure is WAY better than doors(it doesn't even have one) because it gives you reason to do more runs and try to complete every entry on every monster while doors just tells you the same thing every time. You can also get lore on urbanshade in pressure and read the files on that. The monster files are insanely in depth especially the saboteur and good peoples documents.

    • @Eliza-ie3zx
      @Eliza-ie3zx Месяц назад

      The doors shopkeeper is called Jeff.

  • @alaagd41
    @alaagd41 Месяц назад

    Guys i think litteraly everyone forgot that there are not only one gamemode in the game cuz in fact there is 2023 april fool, modifiers which can completely change the game but its still not a new gamemode and we got 2024 april fool, the backdoor and the rooms during hotel hell and in likely 1 week probably floor 2

  • @technicly_no_one
    @technicly_no_one 2 месяца назад +9

    Despite everything, Doors is Pressure’s father

  • @Chillow14
    @Chillow14 Месяц назад +2

    Doors have been in roblox since 2021 and preassure has released in 2024. If preassure was the one that released in 2021 it would be superior than doors in my opinion.

    • @Verses_Bon
      @Verses_Bon Месяц назад +1

      doors was in 2022

    • @MavStudios2024
      @MavStudios2024 Месяц назад

      Because it would be original. Buts it's not.

  • @YeENzBlast
    @YeENzBlast 2 месяца назад +1

    Doors looks like a more fun experience
    While Pressure looks be more painful experience (for me, of course)
    And i don't know, but i decide stay with pressure, really got me, maybe in a future i can try doors too

  • @Leonardobaobeii
    @Leonardobaobeii 2 месяца назад +2

    Pressure shouldn’t be compared to doors and we should take pressure has a temporary replacement for doors before doors floor 2

    • @RedThing2
      @RedThing2 Месяц назад +1

      That's exactly what pressure's creator was going for

  • @AlexPlaysStuff-games
    @AlexPlaysStuff-games Месяц назад

    I still have no idea what they want me to do with the parasites. I keep following the beacon but it's moving way to fast if they're talking about the moving light. Kind of annoying.

  • @TheRussianAppl3
    @TheRussianAppl3 25 дней назад

    Both games are really good but i think pressure is a bit better as its scarier, harder and really fun

  • @johnmclong2997
    @johnmclong2997 29 дней назад

    The Hotel’s story is so much better because instead of giving you walls of text to give creepy backstories instead Doors actually gives you theorizing room and more freedom with theorizing on the story

  • @Merging_Game_Player
    @Merging_Game_Player Месяц назад +3

    whenever someone says "pressure is better than doors" my mind goes to "just go see floor 2 dumdum"

  • @bloxycola_enjoyer8756
    @bloxycola_enjoyer8756 Месяц назад

    personally,i think comparing doors and pressure is like comparing a emrald to a dismond,both are very good and are near equal to wachother in terms of how amazing they are

  • @Yippee_Micskippy
    @Yippee_Micskippy Месяц назад

    The green house I doors and the ridge in pressure are not equal in how much skill you need to complete.
    in the greenhouse, you only need to worry about 3 entities. In the ridge you need to worry about EVERY ENTITY, including void lockers,eyefestation, pandom, and more.

  • @branched5665
    @branched5665 28 дней назад

    I'm sorry, but I believe pressure does monsters better. Let me compare 2 sides of the same coin: In pressure, eyefestation is actually pretty scary. I've played the game for awhile but everytime a window pops up, I can get pretty scared. Compare this to eyes, which can just be countered by looking down.
    Also, I literally had not hear of the rooms since it was such a secret area until a month after the update, since I didn't want to spoil myself with yt videos, I just didn't know about A-90's existance.
    Dont take an internet losers' comments too seriously, your video is yours, and I can't change your opinion .

  • @typervader
    @typervader Месяц назад

    I think the main thing pressure lacks is Modifers. There is no way to really change how you play pressure outside of self challenges, but doors gives you a ton you need to try and beat

  • @OrangeFrendy
    @OrangeFrendy 2 месяца назад +2

    Doors 🤝 pressure

  • @SussymcBaka
    @SussymcBaka Месяц назад +1

    Pressure is probably the only good quality doors fangame (even tho i kinda like doors but kinda cheap and shorter) but if it weren't for doors, pressure probably wouldnt exist. Ive always been a doors fan so obviously im gonna think doors is better but both games are good in their own way

  • @MavStudios2024
    @MavStudios2024 Месяц назад

    Doors is just original. For me it’s nostalgic being the first game I played on Roblox and all the memories being terrified watching my friend play it on XBOX at midnight… scary!

  • @puppies3330
    @puppies3330 Месяц назад

    I think pressure may be scarier, but I think doors has that “charm” and “personality” to it. Especially since something cool for the game is happening on the 30th. I personally like doors more but I respect it if someone likes pressure more.

  • @The-real-Monkey-356
    @The-real-Monkey-356 2 месяца назад +8

    We shouldn't compare the game who haven't updated for a long time, we should compare it after floor 2 cames out because both will be new.
    (but still don't compare it because both are good)

    • @Pebbsi_official
      @Pebbsi_official Месяц назад +7

      We can't compare pressure to second floor of doors, because it will be new part of game, meaning that we will compare new part of one game to old part of another
      Tho we can compare second floor to pressure's "second dive" or whatever will pressure get in contuniation

    • @Thukunathekingofbaggingfemboys
      @Thukunathekingofbaggingfemboys Месяц назад

      We should compete it when both games get on their peak floor 2 for doors and pressure perfecting its gameplay or another update that adds another part for the lore

    • @Thebiggestmemerofalltime
      @Thebiggestmemerofalltime Месяц назад +2

      @@Pebbsi_officialI have to disagree doors came out 2022 and pressure 2024, floor 2 is scheduled for august 30 2024, I think that’s fair

    • @Pebbsi_official
      @Pebbsi_official Месяц назад +1

      @@Thebiggestmemerofalltime doors already had a lot of content, pressure is only out

    • @Thebiggestmemerofalltime
      @Thebiggestmemerofalltime Месяц назад

      @@Pebbsi_official in talking about if you looked at floor 2 stand alone vs pressure currently, sorry for the confusion

  • @arandomalt4158
    @arandomalt4158 2 месяца назад +3

    I should mention that pressure was never meant to replace or be better than doors to anyone who thinks that's the case.
    it's meant to co-exist alongside doors and be something you can play while waiting for other floors from doors.
    although I personally like pressure way more since it's way less repetitive than doors and doesn't rely on more "chapters/floors".

    • @Mini-wd7qz
      @Mini-wd7qz 2 месяца назад

      I’ve only played doors once and it did get boring rlly fast

  • @davemiller2573
    @davemiller2573 Месяц назад +1

    pressure you can only revive 2 timesz and its balanced reviving at the end if you die from a lag

  • @DaRealMcNugget
    @DaRealMcNugget Месяц назад

    My honest thought on the final boss dilemma is that the Pressure final boss is a tiny bit better and better balanced, because of the increasing threat, banger soundtrack (correspondng with the progress), more fleshed out escape sequence and the fact that its less cheese-able than the Doors bossfight (Crucifix, electric box room and safe room). Plus, the introduction is better aswell with the huge safe room and the sight over the sea before it with the announcement preparing the player for the last stretch. While Doors only has the ceepy atmosphere, lever, and unexplained garden rooms before it, while Pressure explains why the Ridge exists, and why it houses the crystal. Its true that revives in Pressure have less value , but it pays up for that with the added difficulty (More rooms and enemies), its overall game length and that you can only revive once (like in Doors, and the second one costs robux), which i think pays up for the lesser value, while Doors revives have more value, the game is noticeable easier than Pressure, and (most of the times) shorter.
    This doesnt in any way mean that Doors is a bad game, Pressure is currently just outshining it with its new content. However, Doors has yet to publish Floor 2, which will definitely bring a breath of fresh air for the community.
    Sorry for yapping and have a good day
    (Im also a doors veteran hehehe)

  • @yaviburns2999
    @yaviburns2999 25 дней назад

    Doors and pressure both are equally as good

  • @YametekudasaiAh
    @YametekudasaiAh 2 месяца назад +3

    I think pressure is better because it has more mechanics like going underwater, fixing stuff and etc..
    Not to mention that it has lore 🤯

    • @xXSo_fireXx
      @xXSo_fireXx 2 месяца назад

      I’m just saying, there is only one chapter in doors, there will be lore just give the devs some time

    • @user-px2mf4kb8l
      @user-px2mf4kb8l Месяц назад

      ​@@xXSo_fireXxThat argument also goes to Pressure so uh

    • @xXSo_fireXx
      @xXSo_fireXx Месяц назад

      @@user-px2mf4kb8l yeah but how much more detailed could the lore of pressure even get? Doors lore has so many possibilities. Also I don’t want to start a fight so you are entitled to your opinion and I respect that

  • @GenericRifleman
    @GenericRifleman Месяц назад

    Pressure and doors is just same after all
    The difference is just the other game take place in motel or hotel i think? While the other one take places in big submarine with the dude name sebastien being voice actwd by gabriel from ultrakill.

  • @bhao3
    @bhao3 2 месяца назад +1

    doors lore is a secrt it doesnt tell you why you are here or not the game story will progress over time and doors haves A LOT of lore stuff just watch matpats videos

  • @SPOOKZE-rblx
    @SPOOKZE-rblx 18 дней назад

    Pressure is scary because of it's well. *PRESSURE.* The anxiety you get from playing Pressure could never be achieved with the way doors is cheaply targeted towards children. Therefore the tense atmosphere and the way harder bosses make pressure scarier and better, due to these reasons Pressure quite literally side lines doors into looking like the rip off. Also you cannot tell me you're not bias when you even had the thought to compare doors entities to Pressure's. Most of doors actually scary entities like rush and ambush all look poorly made while the angler and pandemonium were very well drawn. if anybody wants to oppose my opinion please reply to my comment...

    • @matios2
      @matios2 17 дней назад

      in quality, doors wins, why? Just because of floors 2, pressure, sure is better than the hotel, just seeing gameplays of pressure you can see the difference, but the mines, every room is gorgeous in its design, the new entities are all well made and have pretty cool mechanics, also most old entities are back and with new mechanics, the new bosses are insane, and this new floor is harder than pressure, also, we have new mechanics and many new rooms, the new bosses are way better than pressure tho, the new seek chase is so fun, and very hard, and the 150 room boss, perhaps dosen't have an original mechanic, but i really prefer that than doing dbd generators

    • @SPOOKZE-rblx
      @SPOOKZE-rblx 17 дней назад +1

      @@matios2 Don't Compare Floor 2 Until Pressure Gets A Chapter 2 If It Ever Does. But Unlike The Hotel I Actually Quite Liked The Mines

  • @jessicafaustin8628
    @jessicafaustin8628 Месяц назад

    Pressure. Is. The. Same. As. Doors. In. Doors there. Is. Eyes. But. In. Pressure. There. Is. Something. Like. Eyes

  • @iok1617
    @iok1617 Месяц назад +2

    I think pressure just has the more fire soundtracks, lore, variability, character design, a sprinkle of comedy, and some pretty fun references to ultrakill, I would say they were equal if doors had its update rn, so pressure on top unless doors cooks up something much better.

    • @SansIsPro3566
      @SansIsPro3566 Месяц назад

      idk about the soundtrack for pressure tbh. the music of door 100 for figure is literally masterpiece and ofc we can't forget seek's chase music. i think doors beats pressure if we talk about soundtracks. (still waiting so much for floor 2, i just cant control the patience)

  • @NemoDing
    @NemoDing 2 месяца назад

    The quality of your videos are amazing hope you one day become one of the greats in roblox explanation youbube

  • @adin7525
    @adin7525 27 дней назад

    A-60 isnt in doors, its in rooms, but you can stil add it on modifiers. But for me pressure is better, and it more dificult

  • @salidrawnbuild1697
    @salidrawnbuild1697 Месяц назад

    I prefer doors, when I played doors for the first time, I enjoyed it. I wanted to play more of it. As long as pressure, when I first played pressure I just didn’t enjoy it. It wasn’t fun. It didn’t give me that joy of progression like in doors. And doors entities are more unique than pressure entities. Pressure entities look so rushed. Edit: (I wanted to extend this a little) pressure entity’s all look like some member of the rush family, because they are all gray. Also horror also needs to be enjoyable (joy of being scared) but being panicked does not equal with that chilling experience of horror.

  • @bob.2547
    @bob.2547 2 месяца назад

    pressure better in the current state of both games because pressure has a much cooler environment and i like the biomes feature where rooms next to each other are similar and pressure's scp vibes are actually so cool but the mines could change that

  • @PLRSave
    @PLRSave Месяц назад

    I've played both games and well, I would guess these games are actually great.
    The Monsters and their threat level is insane, I've reached to door 72 Which I've encountered the first major boss in Pressure, I've been panicking due I don't rely on reviving and So is the challenge of the difficulty.
    I will be also talking about the
    - Story
    - Quality and Gameplay
    - The monsters/entities
    *Both of them have good storytelling, Like the Guiding and Curios Light and are they related? Or are they just in different timelines? Are they the same person or not? It's a mystery That it's possible for us to be told when just looking at something in Doors and you make theories out of it! Impressive with the Storyline of Doors. *
    *For Pressure the Story is representing on the Crystal, Why do they need it? Why is [The fish guy] Doesn't attack us? Is he friendly or is he only using us to know the documents? Something interesting to go on with. *
    Overall, The quality and the gameplay is Fine. I'm giving Doors a point for horror more than just Pressure, Yes Pressure's details and design is very good. BUT Keep in mind that Pressure is just new, It's not like it's made in 2020. So I'm hoping for Pressure to increase the Horror inside the factory itself.
    *The Entities? Well, I will go with Doors. The Entities are memorable and really basic to know of, Yeah. We don't have enough info about them or their backstories. But that doesn't mean It's worse than Pressures' Monsters. They rely on your focus point and your Timing and thinking. But for Doors Just.. Don't act stupid and you have your time to find a closet to hide in, Don't speak too fast or celebrate too early. You can Die at any moment, Even Glitch can make you die.*
    Overall, Doors is Probably still in the Top. Pressure is still close to Door's. And I won't lie. Both games deserves to be in the category of horror and storytelling and fun.
    [Doors 3/2] [Pressure 3/1]
    wut, I've finished already. and Yeah, The text is long so uhh.. Have fun reading History rn.

  • @SansIsPro3566
    @SansIsPro3566 Месяц назад

    Both games are equal in my opinion. Pressure looks scarier i think cuz of it's atmosphere and ofc it got the better lore and storytelling but doors just is unique cuz it changed roblox games quality and stuff. I just can't wait more for floor 2 of doors. Just the trailer is showing such cool stuff of floor 2. (especially the new big guy at end of trailer)

  • @SolaceJames
    @SolaceJames 2 месяца назад

    Doors player here i can say i also became a pressure player as well both games are the goats in roblox horror

  • @diamond227_
    @diamond227_ Месяц назад

    imo to compare doors to pressure is more difficult to say by itself, as in why they're definitely equal, although the pure amount of content in pressure keeps me playing it [i have 40 wins + 150 deaths, most badges except lockerless + this badge sucks]
    Doors has [yes] been stale for a while [floor 2 is releasing soon and pressure won't get an update for a while to allow way for floor 2]
    Doors is more... simple compared to pressure, as theres
    - less complicated entities
    - ALOT, ALOT less rooms [pressure has around 900]
    - main gameplay loop is very simple
    - basicially near to no lore
    Pressure completely took Doors' gameplay loop and made it ALOT, ALOT more interesting
    - more complicated entities, e.g adding variants to angler
    - nearly 900 rooms
    - not added yet, but randomised bosses
    - entire DIFFERENT TYPES of rooms, somewhat countering the progression system
    - ALOT, ALOT more lore + world building

  • @matios2
    @matios2 Месяц назад

    idk why, but i can't play pressure, its just not fun, at least for me, i gave this game many chances, but its just not fun as doors, i think its because i like more the concept of floors, in doors you can make a full ass run with all the floors, getting items from every place, but in pressure this has not been implemented yet, also it's not scarier than doors for me, but i don't think this isn't a good comparison, because when i played doors, it was a new thing, a new concept, opening doors on a rogue like thing and that creatures with original ideas, i didn't knew nothing, it was pretty scary, but pressure its like a copy, sure it's better than doors in many things, but still is like a fangame, and that's why i don't think its a good comparison for me, i need someone else that didn't played any games, to play them both and say what's scarier

  • @Testbot379
    @Testbot379 Месяц назад

    Also I disagree with the scaryness factor because, in pressure there are so many encounters possible and they can happen simentiously,and angler's varients need to be differentiated with each other, in this way the player is put into a much pressured stated and making anticipate anything when opening the next door which i believe adds to the scary ness factor
    Also you Missed the mid generator section in pressure

  • @やゆよの会
    @やゆよの会 Месяц назад

    Ig pressure is more helping, bc you can buy revives by earned coins.

  • @toastedfork658
    @toastedfork658 Месяц назад

    I think I have to disagree on the entity variety point, but that's solely because of Pressure's node monsters. They're good, but they just seem so... _similar._ And I'm not even talking about their mechanics (although it IS important). They're all anglerfish, they have screams so similar I couldn't tell they were different until they came, and they're all surrounded in darkness. The only two node monsters that break this convention are Chainsmoker and, you guessed it, Pandemonium. Although, Pandemonium is only unique because of its minigame and the fact it ruins Lockerless runs (its minigame is pretty damm good tho). Its scream and appearance are (compared to Doors) too similar to the anglers to be unique. Chainsmoker, however, is probably the best node monster in this game. For starters, it's not an angler at all and is instead a blob fish. It also has TWO unique mechanics to it (two!!!!!! :D), with it being slow AND it producing a thick green smoke that induces cleithrophobia. This green smoke is also present in the art for it, AND it surrounds the Chainsmoker instead of boring darkness. The only real critique for it is that its scream is still pretty similar to the other node monsters. I have no idea why Chainsmoker is this good compared to the other node monsters, lol.
    I mean, it's not that Pressure's node monsters are bad, or anything, they're just not super great when compared to Doors' node monsters. The difference between Rush and Ambush is night and day, despite the fact Ambush is mechanically different in only two ways (rebounding and being much more rare). There are some really neat details about Ambush the Pressure devs didn't pick up on, I think. For example, Ambush doesn't flicker the lights, but instead screams to notify the players. While this is mechanically the same, it gives Ambush some much needed uniqueness. And it also makes the players feel more anxious for the first time encountering it, because you KNOW it's different from Rush. Another cool thing about Ambush is that it gives off a green/red glow, instead of that darkness rush and Pressure's node monsters have. These are very tiny things, but they add up to make a very memorable monster. (Oh, and also, Ambush's scream when attacking is so also very good but I don't know enough about sound design to talk about it so👍)
    TL;DR: I really like Chainsmoker and Ambush, and I'm using this as an opportunity to talk about them. Oh, and Doors has cooler node monsters than Pressure, or whatever.

    • @typervader
      @typervader Месяц назад

      Well, if you count node monsters, you should also count blitz, a-60 and a-120 in doors as well.

    • @toastedfork658
      @toastedfork658 Месяц назад

      @@typervader If I'm being completely honest, I don't know why i didn't include Blitz in the original rant. They're perfect evidence for why Doors has better monsters than Pressure. Blitz and Angler's pngs looks EXTREMELY similar to each other, similar screams, similar vibes, it's all there. Only differences is that A) Blitz flickers the lights for longer (which is actually a really cool thing because it tells you something is different right off the bat) and B) their scream is more sudden. That's kind of it.
      I personally think A-60 and A-120 don't count because they originated from Rooms. Also because A-60 appears in both Doors and Pressure.

    • @typervader
      @typervader Месяц назад

      @@toastedfork658 Angler has fake miarges, while blitz can go back

    • @toastedfork658
      @toastedfork658 Месяц назад

      @@typervader By "Blitz can go back" do you mean he can rebound? Because I don't think that's true. Or do you mean he can spawn from the front? He (probably) can, but Angler does that too.
      While the mirages are really cool and add a lot of variety, they aren't common enough to impact the gameplay, imo. Although, I've never encountered one, so take that with a tiny grain of salt.

    • @typervader
      @typervader Месяц назад

      im talking about doors blitz, who is able to go back to hiding spots.
      Each of the variets are unquie in some way in pressure. Angler sometimes comes from the front plus miarages,. chainsmoker is slow and emits gas, frogger can rebound mutiple times, pinkie is complety silnt

  • @d.g.g
    @d.g.g Месяц назад

    Cheddar,i got one question,will you make more videos on pressure?

  • @spidermonkeyspidermonkey787
    @spidermonkeyspidermonkey787 2 месяца назад

    honestly in my opinion pressure is better ITS SOOOOOOOOO FREAKING RANDOM ITS GOOD like you can get a rare room a rare easter egg a rare item or a rare entity encounter and the lore is just great getting all the documants is great and dying over and over again to learn more both lore and mechanics wise is guinies it actually shows the more you die the more you learn

  • @Zora.pk76
    @Zora.pk76 2 месяца назад

    I'm just going to say if you like spooky's jump-scare mansion in games like spookies you're probably like doors if you prefer scps and more underwater horror games then I recommend pressure overall I recommend both games pressure for if you want a serious SCP style indoors if you want less of a serious style but more of a goofy but still scary horror game.

  • @Cupcakeboi2000
    @Cupcakeboi2000 Месяц назад

    i honestly think that pressure is better, also spooky's jumpscare mansion was the first to do it

  • @AntonGermanReal
    @AntonGermanReal Месяц назад

    both games are amazing

  • @Mr.Mursel
    @Mr.Mursel 28 дней назад

    Pressure might be better, but doors is scarier and harder

    • @uh-sg3ow
      @uh-sg3ow 24 дня назад

      I find pressure much scarier since the final boss is much harder and then gave me pain about doors I have not known yet since I don't play doors because of pressure

    • @Mr.Mursel
      @Mr.Mursel 24 дня назад

      @@uh-sg3ow
      Screech:

  • @Mini-wd7qz
    @Mini-wd7qz 2 месяца назад

    In my opinion yes pressure is a lot better than doors I played doors once but found it really boring but pressure is really fun and a lot more scary

  • @brahimtria-b5v
    @brahimtria-b5v Месяц назад

    presure is really god game is legend ihope will see chapter 2 or something new and doors is nice to👍👍👍

  • @samuel-the-italian
    @samuel-the-italian 2 месяца назад +1

    they are both good
    change my mind:

  • @brokenbacon8233
    @brokenbacon8233 Месяц назад

    this looks like these old TDX vs TDS comparison videos... oh the deja vu....
    in all seriousness though both games are good no need to compare them

  • @battleforspace_OFFICAL
    @battleforspace_OFFICAL Месяц назад

    I think a rooms fangame is the best doors related game, I KNOW HE IS NOT TALKING ABOUT IT, anyway the game is called interminable rooms. It’s goofy and scary and the same time with a bunch of fan base and some lore, thousands of rps exist about it and combination
    A-10
    A-35
    A-60
    A-100
    A-120
    A-150
    A-183
    A-200
    A-245
    A-278
    A-300
    A-332
    A-350
    E-1
    E-22
    E-60
    E-142
    E-144
    E-200
    V-5
    V-27
    V-35
    V-50
    BOOM it has way more entities then doors and pressure combined and that’s not them all
    X-10
    X-35
    X-60
    X-200
    And still not them all
    Ulb-278
    Tlab-278
    M-120
    M-orb
    A-1paper
    There is so many enemies you have to survive with different survival
    It’s not realistic as them but it doesn’t matter it’s a amazing game, and more enjoyable then doors and pressure like I hate that stupid pressure and yes I have played it
    It’s not even that scary it’s just a doors rip off like it’s a complete rip off 89%

  • @Jurassicowen124
    @Jurassicowen124 5 дней назад

    in my opinion doors has better map design both games have brilliant story telling they just reveal it in different ways scariness goes to doors also has better gameplay and entities goes to both games so overall. doors 4 pressure 2 so in my opinion doors is better

  • @Heyimjustblue
    @Heyimjustblue Месяц назад

    Doors is more og but they are both good

  • @Evil_george_harris
    @Evil_george_harris 8 дней назад

    Peak vs MID (doors is peak)

  • @Bloxxer0908
    @Bloxxer0908 2 месяца назад +3

    pressure>>>doors

    • @yanisgribissa2057
      @yanisgribissa2057 2 месяца назад

      No.

    • @YametekudasaiAh
      @YametekudasaiAh 2 месяца назад +2

      ​@@yanisgribissa2057lil bro can't respect other people's opinions 😭

    • @yanisgribissa2057
      @yanisgribissa2057 2 месяца назад

      @@YametekudasaiAh Lil bro doesn't know that original will always be original.
      Pressure is good game, I myself love it. But I always see people saying it's better than doors, even tho doors wins in the majority of categories.
      Lore, storytelling, room generation, better quality goes to pressure.
      The rest goes to doors.

    • @Bloxxer0908
      @Bloxxer0908 2 месяца назад

      @@yanisgribissa2057 what is the rest?

    • @YametekudasaiAh
      @YametekudasaiAh 2 месяца назад

      @@yanisgribissa2057 doors ain't original it was inspired by rooms so youre just wrong

  • @cheemsdrip7478
    @cheemsdrip7478 2 месяца назад

    neither of the games are finished since i (think) pressure is gonna have another chapter and doors is gonna also have more chapters

  • @spiritualgaming6616
    @spiritualgaming6616 2 дня назад

    Both are good both are bad and Pressure had just released and Floor 2 is currently out, stop comparing the two and THINK rationally, without DOORS we wouldn’t have Pressure.

  • @Nugget_Official-Oc
    @Nugget_Official-Oc Месяц назад

    So in my opinion Doors is better since LSplash is more quiet about the updates im not saying pressure is bad or anything it just feels like a ripoff to me.

  • @PossibleCoolGuy
    @PossibleCoolGuy 2 месяца назад

    I’d say pressure is better, due to the game idea, models ect but here’s a comparison doors: 9.6/10 pressure: 9.8/10

  • @Nr.N-Avatar-Of-Chaos
    @Nr.N-Avatar-Of-Chaos Месяц назад

    Actually in my opinion, pressure is way more scarier than doors, yes you can revive but you can only revive twice and at the final boss fight, you cant revive anymore so pressure is way scarier