I regret playing Super Saiyan 4 Vegeta In Dragon Ball Sparking Zero

Поделиться
HTML-код
  • Опубликовано: 25 ноя 2024

Комментарии • 12

  • @johnnysomark7783
    @johnnysomark7783 21 день назад +5

    I'm sorry and I don't want to sound rude, but everything you're complaining does have mechanics to overcome it. For instance when you had to recharge a bar of ki after you blocked his charge, you can press the buttons to get ur key back much much faster. On the other hand though, I do think super counter is a bit much. It's almost too easy to perform and a lot of high rank fights always turns into super counter and vanish spams. It's honestly just a tedious thing to have happen almost throughout the entire fight when there are other much more exciting actions in the game

    • @GameParax
      @GameParax  21 день назад

      Heavily agree with you on this

    • @drhashtagyolo
      @drhashtagyolo 20 дней назад

      A lot of people act like super counter is too hard because they’re having connections issues, but no the proper solution is to fix the connection issues along with making consecutive counters harder for top ranks

  • @dewayne_tv
    @dewayne_tv 21 день назад +1

    Nothing is wrong with super counters you literally have to get that timing right and not everyone can consistently do super counters. Leave it alone and that gogeta is not using afterimage it's wild sense

    • @yeehawidv4618
      @yeehawidv4618 21 день назад

      Super counter is literally the most broken mechanic in the game and it's not hard. It doesn't come down to a matter of hard execution it's literally just timing, people will learn the timings and the game will become a snorefest

    • @dewayne_tv
      @dewayne_tv 21 день назад +1

      @ super counter is two buttons with timing, revenge counter is one button with no timing, perception is one button no timing. With being said out of those 3 which sound harder and gets spammed the most? How do yall get mad that people finally got the timing of super counter down which was a learning skill that no one had caught on to at first

    • @GameParax
      @GameParax  21 день назад

      @@dewayne_tvThe issue with SC imo is the fact it’s an ability that gets you out of any combo for FREE at any time. An ability like that in ANY fighting game is broken. In every other fighting game a mechanic like a burst or counter to get you out of combos costs some kind of resource because of how powerful it is.
      I wouldn’t have an issue with Super Counter being free of cost if it worked the same way it did in BT3 where the window to activate it was tighter and there was a cool down before you could use it again, rather than being able to spam the input like you can in this game

    • @dewayne_tv
      @dewayne_tv 21 день назад

      @ super counter is the only thing preventing you from getting combo in the back and you still have to perfectly time it! No other counters stop back combos and if you don't time properly then you will just get belt to ass treatment so it's not as free as you say it's a skill thing and some people have finally got to that learning curve. It sounds to me that you only liked it when nobody knew how to properly activate/time it. Yes it cost you nothing to use it but if you don't time it properly your going to lose a lot health bar trying to spam it. Theres worst things in the game to complain about like spamming afterimage strike vs people using super counter which is a skill you have to time

    • @GameParax
      @GameParax  21 день назад

      @ A simple solution to stopping back attacks I feel would be just buffing perception counter to be able to counter behind you as well. Yes you are correct SC does have a timing but with the way it works in this game you CAN just mash the input until you get it