This totally explains why everything seemed to turn into black and silver versions when i barely started the game and only had like 20 shrines done. I did the arena in the depths basically at the start to get a silver lynel horn and didnt take any damage, because i had no hearts to be able to take damage
@@yogun1922 The weapons you find will scale, too. So it balances itself out. Just can't take a hit from anything anymore. Also lesser enemy drops are much more difficult to find.
I did the Lynel Coliseum pretty early because I wanted Majora's mask too AVOID strong enemies, and then the entire world was instantly silver enemies. Sure I got some lynel horns but everything turned into insane tanks
Yeah, fighting stuff was really tedious there for a while before I found the good base weapons... kind of a running theme I'm finding with this game... Tedious.
I'm glad it's like that. You shouldn't be able to just beeline to get the strongest fuse items and then be able to cheese the whole game with no consequences.
@dpend except literally that's what players do on the daily 🤣 Hate it all you want, but that's Nintendos intent when they realized players did it with the last game.
An important followup video would be farming spots for static instances of enemies once the XP system screws you over. XP gain comes far too quick and trying to upgrade armor after the fact is really challenging. I've only found one static instance of a Captain Construct 1 so far.
For anyone else seeing this comment, Austin's been posting a link to an object map that's really useful. RUclips won't allow me to post it, though. But it still would be a good video to make considering Austin's ability to distill this data down into an easily consumable format. Appreciate all you do.
Yeah, you'll basically have to replay the proving grounds shrines a bunch of times to get the captain 1 horns because I ran into the same situation. The "lights out" one on bravery island has a captain 1 one at the door and you'll get to keep the three rubies on the ground plus you can unfuse the ruby weapon he drops for 4 easy rubies and a captain 1 horn. It will unfortunately take you many blood moons if you leveled up your game too much. You'll have to use your sensor+ and check the other proving ground shrines. There should also be a captain 1 in the "rising island chain" that's west of the wind temple. Hope this helps.
Thanks Austin, ive put in 230-250 hours into this game, everyday i had a new task because of you. Honestly always felt one step behind and never could understand how you were getting so much done. You're insane man, i got a rough idea how much time you put into the game let alone making and editing the videos. Thanks man for the hard work! Kinda felt like i was playing along with you on this amazing game
I have about 200 at the time of writing, and I 100% agree. Austin was my go to youtuber for botw, and he is for totk as well. The way he arranges the stuff in his videos is just so perfect, and he’s also entertaining and that helps a lot. Every time I search for a guide in Zelda, I look for him because he just simply makes the best ones out there. The only reason I put 490 hours into botw is honestly because of Austin, and it really shows how much of a good youtuber he is.
Pretty sure he has a team of people helping him. He isn’t doing this on his own. Still amazing content within a very short amount of time, but he definitely has a team.
The main problem with scaling (besides how tanky silvers get) is finding lower level monster parts for upgrading. Like Captain Construct 2 horns that I'm having issues with now.
I swear basic lizalfos tails just don't exist anywhere. Hours of looking around and I only have found 1 tail. Edit: The shop in the Gerudo Bazzar sells 3 every day. Makes finding them much easier
i could sense this game had some kind of scaling/exp when silver versions started appearing on the over world relatively early. I noticed little spikes after completing temples and ramping difficulty the more i'd play. It's an interesting system that helps new and veteran players get a fitting experience :)
This explains why my enemies have become harder. I worked really hard to get the barbarian armor set to level two defense. I only completed the sky temple to have Tulin as my backup. Now, I have black bokoblins showing up as I explore the map.
@@Fermin-hw5pdSame 😭 I kept headshotting and sniping every enemy I saw bc the little ding is satisfying and now suddenly there’s black mobs everywhere
@@xwing2417 bro, I encountered them like 5 times in my playthrough and could not for the life of me figure out how to deal with them legitimately. The couple I _had_ to deal with I cheesed by just bombing the crap out of them. I'm not even sure what button to spam to get out of their grasp because it seemed like nothing made a difference. The phantom fights weren't really that hard though.
I really hope we do get a master mode for TOTK. Between the better horns making for new better max level weapons and the faster enemy scaling it sounds like it would be challenging but fair. Although my plan for a theoretical master mode is to just run around and grab as many goodies as I can without killing anything to better prepare. (The phantom armor set with 8 defense and attack up would probably make mincemeat of your 1st temple before you have faeries unlocked.)
No wonder I scaled so fast. Felt like I had silver enemies before I even made it to Rito village to start my first main quest. I was just murdering bosses/lynels in the depths for a little bit.
I just got TOTK a few days ago, straight from finishing BOTW with all of those skills fresh in my mind. Haven't even done my first temple yet, and am already seeing black enemies. It's scary walking around with barely any hearts or stamina, and just avoiding everything for fear of being one-shot!
dying doesnt do anything to you. always save before a fight and go fight everything. Got enough arrows? go get that dragon always go after the bats youre gonna ned those eyes. I just started my second time around this game yesterday after the tedious geting out of the sky (game doesnt start for me till im gliding) i went straight for the depths killed 2 frox a luminous stone talus and a stalnox. saw a dragon coming in from above hit him for a piece of scale felt isnde a yaga clan one of those little dungeons felt like i was gonna die teleported back up got a few boss boboklin and 2 of those talus houses took me a few hours died about 15X got 3 lightroots and 7 more shrines in the way already seing better enemies and weapons along the way theres no point in having fear this is not diablo sabe the game and die over and over until you dont die anymore
Welp, this video just showed me that following Austin’s money farming guide (farming rare stone Talus) and Lynel fighting guide (first thing I do every blood moon is farm them in the floating coliseum) have boosted my exp into the stratosphere. 😂 Thanks Austin!
To anyone that knows, it is said that attacks to a Weakpoint add to the "Skill EXP". But does a headshot count if Tulin does it, or does it have to be the player/Link? And if a Sage Spirit gets the kill without you drawing your weapon, would you still gain experience from the battle? I assume Sages dont take away experience from you, but I would like to know for sure.
Are there any locations where you can check such as chests with Royal Guards Shields? Cause wandering around in the depths until i find a royal guards claymore sounds really annoying, especially cause I have done about everything to do in the depths except for boss medals
@@averything64 try checking the floating portion of hyrule castle. Especially the sanctum. There are barely any enemies and lots of weapons though sadly only the bows will be undecayed.
I would be okay with the silver and gold enemies doing more damage but not being such HP sponges. That's just not fun. Additionally, I miss them dropping gems :p
I think master mode for totk should allow more enemies to be flagged to scale up. Keep some locked down so you can always find that kind of loot for upgrades and stuff, but it would be cool to allow most of them to eventually turn gold and drop better weapons.
Hey I've worked on Microsoft Excel before. I know how tedious and time consuming it is to gather all that information together. I just wanted to give you mad props on all that work you've done for us. Thank you for your service. 😊❤😂.
When the Master Mode Scaling chapter started I felt so seen lol! I really do hope we get a Master Mode in the future, I really like how the Gold enemies looked and I want more things to stuff in my compendium. Plus, I just think fighting them feels more stylish, and the little Triforce symbol at the bottom feels _right,_ no?
Same but I hope instead of just increasing the enemies hp and damage they leave the health at the silver level but make the enemies more aggressive and stagger/stun less.
@snoogans20 I'm actually thinking this may be the case, with how different the enemies behave as they scale. A good example is Lynels - Not only do they scale in raw numbers (health, damage), but they add more attacks/movement into their 'skillset'. They use their horns to swipe or slam you more often at higher levels, and their rotation of 'run up to hit, back up to charge, run up to hit, back up to shoot fireballs' becomes much more varied and less predictable. Things like Froxes also have the same 'variety' upgrades as they level up, like Obsidians can belly flop you twice in a row, Blue-Whites can do three. I think lesser enemies like Bokoblins, Moblins or even Boss Bokoblins are naturally less varied even when at higher tiers, so I'm hoping they expand on them a bit more too.
I have no idea how you keep finding things to make videos for this game, it genuinely feels like you have made a video on everything and each and every single video is incredibly informative
I really enjoy the system and I’m so glad that you explained it so I can understand. This system is great if you were extremely skilled, it makes things harder for you, so you still have a challenge and if you’re like me and unable to have a good hand eye coordination you can still play the game! Accessibility for both types of players is extremely appreciated.
Hey Austin, I just wanted to thank you for a couple of things. First off, your videos are exactly what I want for walk throughs/ info. So well made and organized. Second, thanks for keeping it clean. My kids are stoked on TOTK and any time they want to look something up, we go to Austin… I know I don’t have to worry about things getting crazy… it’s appreciated. Thanks man!
This was a very enlightening video. I was really wondering why I was seeing silver enemies shortly after i beelined to the first dungeon, while a LPer I watch is being very throrough and is starting on his third main dungeon but still hasnt leveled up. It's because I was actively pursuing rare enemies to get their horns and upgrade my armors, so I just happened to gain a lot of EXP by accident. Thank you.
This explains a lot. From the moment I dropped off the sky island I killed everything I came across, in fact a Hinox was one of the first thing I killed, and I saw Silver bokoblins after only like 5-6 hours. I also completed the game without doing any of the temples, what an insane boss rush that was.
I need a guide for which enemies are safe to attack/defeat while still making sure the game knows I am a tiny baby and am incapable of fighting. Or a way to know where my xp is now so I can control when I level up so I don’t accidentally do it too early
I avoided all the bigger enemies until I finished all four temples, went to one of the lynel locations that can scale up, and found that it was still blue, which means my XP was probably pretty low. So I think as long as you don’t go around fighting lynels and mini bosses your xp will be fine
For master mode of tears of the kingdom, I hope they make it a new game + combined with something like relics of the past, so there are new stronger weapons, more hearts and stamina capacity(with a larger cost to avoid having too many) and so it feels like more tears of the kingdom, not just a harder difficulty.
The top-tier enemies have unused scaling values is not only for Master Mode but simply as part of how the scaling algorithm is coded. Even in BotW gold enemies had unused values. The reason is because they are in a sequential table of each type of enemy/weapon that pairs both the thing to scale and the points at which it is allowed to scale; if the next entry is higher, it stops. So the enemies/weapons at the end of a series have values even though the code just ends there when it reaches the last index.
You really do feel the scale up at a certain point. As soon as I killed my first lynel I started seeing silver enemies everywhere. This video explains a lot.
Me having killed two Gleeoks, the 5 Lynels before Majora's mask, and field bosses while only beating 1 temple and having 8 hearts: "Well, I'm just screwed then!" In other words, we need master mode eventually
Oh so that's why I saw my first silver boko after only two temples (plus all the time I was wandering around between them) The fact every single tier 4 enemy and their horns have code to convert into something higher sounds a lot like master mode or not they at least plan to add gold tier enemies to the game
Thanks Austin, I’m just a teen, so I am not very good at all the small things on these types of games. I feel I can’t get anywhere as close to people around me. But your videos help me understand how games work and it keeps the game fresh for me.
Bro. As a former child myself, I had the same kind of mentality of “I’m just a kid/teen so I’m not good at blank”. It stops you from adventuring and finding what you could have a talent in. If you think this stuff is cool, go ahead and do it, not being knowledgeable at first is irrelevant and just means you can improve more.
@@burritosupreme5310 As a teen, I second this. Way I see it, you gotta lotta time to get really good at a lotta things, if you're willing to put your foot in. Just go for it. Don't reach for the stars first; build a ladder, and one day you'll be up there.
If I understood it correctly, and based on what I see in the save editor, the skill XP works a bit differently from what you described. It doesn't track the XP per fight, or even directly tracks how much kill XP and skill XP you have; instead it recalculates it as needed based on all the kills and skill bonuses you ever got against that kind of enemy then caps the kill XP based on the max count and the skill XP to the kill XP you have from that enemy. Hijacking your Red Boss Bokoblin example, if in your first fight against one you mess it all and kill it without getting any skill bonus, you will have just the one kill (15 xp) worth of experience. Then you use the second one to practice, and end the fight after three parries, one flurry, one headshot, and do it all without taking any damage; you will then have two kills (30 XP), plus 5 kills worth of skill XP - but since your skill XP caps at your kill XP, only 30 of those 75 skill XP will be counted when calculating your total XP, so you now have 60xp from Red Boss Bokoblins. In your third fight against a Red Boss Bokoblin you then relax, mess up, and again don't get any skill XP; you will now have 3 kills which together are worth 45xp, and the same 75 skill XP, of which 45 will now be counted when calculating your total XP since your cap rose even if your skill XP didn't, so you now have 90xp from Red Boss Bokoblins. In other words, you can get more skill XP per fight than the kill is worth - allowing to compensate for previous fights where you didn't get skill XP - and even stockpile it above the current cap - in which case you can still see the benefits of more skill XP even after kills where you don't earn any skill XP. Incidentally, this does mean you will likely have more skill XP than you can ever use from certain enemies long before reaching the kill cap for them. After all, it's kinda hard to kill Lynels without a few parries and headshots per fight, or Gleeoks without a lot of headshots. It's what I'm seeing in my own save when I put it in a save editor.
I'm hoping that they add gold enemies. or if they do add a master mode I hope enemies scale up to become fundamentally more difficult such as being more difficult to block or doge.
@@thegreatgoobert5847 I think it got easier, being able to find enemies on/around platforms in the air or over water kind of made it easy to get your hands on jank stuff pretty early in for none of the effort before your world made them pretty normal to come across. IIRC, you can get a Knights Claymore from the Great Plateau with 27 ATK before you're out of the tutorial, and otw to Kakariko you can just get a Lynel bow from a Bokoblin on the bridge with Bomb Arrows, the HP and Regenerating never really felt like a big threat outside of the Trial of the Sword's beginning Trials (Specifically that one with the Lizalfos staring at you down the bridge, screw that room.) because while the game tends to have more boosted enemies, the same strats work on them extremely well, besides Master Mode enemies possible coming pre-equipped with Fused Weapons, I can't imagine what they'd be able to do with it aside from maybe making certain enemy types (Bokoblin being carried by an Aerocuda) appear in areas they normally didn't. Since we can make things like Ice arrows to multiply our damage output hyper easily now, unless they make it so normal enemies also have the gloom effect on attacks, or allow certain damage to outright break your hearts like in the Dorf fight, I figure it won't take too long to break open.
I'd heard there was an experience system in the game from somewhere else. I figured I hit some breakpoint after I started seeking out Lynels and Gleeoks, when I finally saw my first silver bokoblins out in the wild. It made me really happy to get gnarled sticks as a new baseline for everyday weapons!
I am convinced the comfiest playthrough of Tears will laser-focus on access to Great Fairy upgrades before nearly anything else, to make sure your defense stays roughly on-par with enemy scaling. Probably also beelines towards Death Mountain for the convenience of the Fierce Deity questline, though that's personal preference.
It's the most logical way to play if you are already familiar with BotW. Armor improvements are one of the most effective rewards due to the subtractive damage formula making defense increases excessively impactful and armor being permanent while weapons are consumable. It's weird considering this that the Great Fairy locations were made even easier to find (even considering prior knowledge of the general overworld layout) and the unlock quests made all quite easy (although you do need to defeat some stronger monsters to really benefit from unlocking tier 3-4).
Slight counterpoint would be the existence of a few armors with higher bases, like the Phantom Armor set, that are basically tier 2 upgraded already. The Phantom Armor is pretty much all you need to dunk on early game scaling
I avoid most fights as much as possible and am just exploring and i still see only low level bokoblin. I was already assuming avoiding fights makes the game much easier
For those that aren't aware octorocks can upgrade all but champion and amibo weapons to LV2 Any Lv0 (No buff) Requires 2 Octorocks to reach Lv2, a single one only gives White Upgrades, 2 gives Yellow.. If your after region exclusive weapons, bows and shields, like likes (Rock monster) in caves are your friend, save before killing it and they will randomly drop what that region offers. Broken weapons can then be collected pristine (once destroyed) in the depths of that area. Shield-Claymore (does damage when swung) are a great way of collecting regional weapons for display, be aware tho that anything fused to a shield or weapon is reverted back to LV0 and will need to be re-levelled, if you plan to use them again. The 5 Shot Lynel bow only drops the first time u clear the respective Colosseum, so its quicker and more efficient to fix the LV2 bow at an octorock before it breaks
Hey Austin, thanks for these awesome videos. One question: if I headshot/critical a single red boss bokoblin twice in a single battle and beat it, would that count as 0.5x skill exp (capped at once per unit) or 1x (counting it both times)?
Ah yes my early game decision to find and eradicate gloom hands is definitely what beefed up the local goons. Btw freezing gloom hands and shooting em with shock fruit is highly effective
I don't think it was mentioned, but if I were to just use zonai devices to kill enemies like lynels, I would only get the base amount of points plus no damage points? Or would it also count towards hitting their weak spots since the zonai devices tend to aim for the head.
So how can I check I’ve unlocked all the weapon upgrades? I see the upgraded Silver Lynel under Hyrule Castle so I know I’m maxed out for enemies, where/how can I check if I’m maxed out for weapon upgrades?
This explains why I find silver and black versions a lot more lately. I'm having so much fun at the Floating Coliseum that the stronger versions of enemies don't bother me.
Awesome video! I didnt expect that it would be so different than botw but I did know that if it was, you would be right out there with a video right away! Thank you AJP.
@@noahdoesstuff22 It seems like it added the damage from the sword of 22 and took about half the defense of the shield giving it the 66 damage. The shield came to 44 damage for whatever reason. I'm thinking if I unfuse them in Tarrey town and take them to the the rock octoroks to buff them separately and refuse them I can maybe bump it up to the 80s. At the moment the whole weapon has 2 durability buffs and not the two damage buffs.
I prefer to just put away the weapon because that allows you to hold up your shield, then pull it out when it's time to attack. Only a couple more button presses and it's barely slower + allows you to attach other stuff to your weapon
15:56 I remember in my Master Mode playthrough, I found a red Moblin and a green Lizalfos. The Moblin was found in Sherfin’s secret hot spring in the Hebra region, and the Lizalfos was on the mountain with the Gerudo Tower.
I used to think that it would scale according to how far you are on the story and after I completed 3 temples I was worried I couldn’t find any red lynels, because I didn’t find any Lynel. I checked the spots where I farmed them in Botw and there were none. But there still were 2 red ones somewhere else. My concern was, because I found a Blue Lynel in the underground. Since I have been on a boss hunt I think that I am going to find some strong bosses soon, but I was wrong. And yes some bosses really stay at one rarity and mostly, because you need their horns to upgrade your Armor.
Hmmm.... wondering if maybe they plan on having DLC like the Champions Ballad, where you can re-fight the bosses in some specific event. Perhaps that's why they have it set to 2 (just speculation though... we'll just have to wait and see for the inevitable DLC that will probably happen sometime in the near future).
I'm just a newbie to games, & to Zelda, but I really enjoyed this video. I know this content would appeal more to veteran gamers. But, I'm floored by the level of analysis done here. Subbed.
Hyrule field near the enemy camp I found one around there earlier today doing the same thing. He had a string of bokoblins with him and enemy exp is maxed out in my world.
I'd like to assume that instead of soldier construct V's, and captain construct V's, along with golden regular and armored variants being locked to "master mode" (or whatever it'd be called) there will be an update that allows the base version of the game to scale up to those enemies.
This explains so much, this first time I came across a gloom hand swarm I beat them and ended up beating the phantom Ganon too, really early on, like right after i got the paraglider, and kept getting frustrated because every bokoblin was blue and were one shooting me at the beginning of the game
I cannot fathom the amount of hard work, diligence, upkeep and just raw man hours Austin puts in to make the quality content he makes from AC to Pokémon to Zelda. To top it off I can't imagine how long it's been since he's got to go into a Nintendo game blind and enjoy it the way the rest of us do. Sacrificing your passion FOR your passion is some twisted irony, and all to make the experience of others even better. When the buzz dies down I hope you get some time to retreat and enjoy brother.
it's not just AJP, please do not discount the amount of work other people do, he's not simply learning this all solo, no one is. efforts like this are compiling a large amount of work from multiple people
Very true Taco. Videos like this are going to be quoting information found out about the game by individuals with a skillset i do not have. But this only accounts for a small portion of videos i do :)
@@AustinJohnPlays i didn't mean to imply you don't do a ton of work and i apologize for that, just that with videos compiling information credit should go to all involved. You do alot and i appreciate it
@@death299 I agree one hundred percent, the community is the lifeblood of a channel like his. I am one of many who do not follow any forums, threads or communities where this information is accumulated and shared however. So Austin being in the thick of it 24/7 and compiling all the latest info to give us digestible videos and keep us informed includes us in the community. For that I am grateful for the role he plays.
Went into the floating part of hyrule castle for some early easy loot, shot down some black moblins, some black horriblins i hadnt seen before, everything turned blue pretty quick and very shortly after black then silver a bit later. I had been very lazy with shrines (dozens marked, some ive been to but havent actually gone in) so I still get killed in two hits from tougher stuff.
2 questions if anyone can answer Can you get armour from amiibos again if you sell the item How does durability work, I keep fusing new items onto weapons but eventually it says badly damaged and then is destroyed
Each weapon has a set durability value, but gets an extra 25 durability points for fusing an item. You can only get this extra durability once though, so you can’t keep fusing things
hope you get to see this since it was my first comment on the original vid. I really hope Austin knows he has been the most helpful youtuber I have even had the pleasure of watching. I love to game but struggle with so many aspects in most games. Having such detailed and through guides and videos really helps me
I’ve currently only down wind and lightning temples but have full stamina and like 9 hearts. The highest enemy I’m seeing is a Black Boss Bokoblin. My friend has done all temples and he’s saying everything for him is almost silver already so he hates walking around hyrule. I like the new skill system as well. Adds a layer of depth.
What I want to find is a chart with the health amounts of all the enemies. I think bokoblins have been changed across their various scales; red and blue seem a bit higher, and silver seems a bit lower.
The enemies scale?! Well damn, that explains alot. As soon as I figured out you could fuse enemy mats to your weapons, I've been on a killing spree all over Hyrule. I only had 6 hearts at the time & I noticed the usual mobs became silver when I finally decided to bother with the plot & wandered to Goron city
ive been seeing so many black and silver boss bokoblins now it makes sense , i did the temples right away and went on to my lynel frustration therapy :)
on my 2nd playthrough, I'm going to focus on more shrines - so I've been avoiding combat where not necessary to avoid these guys levelling up. So this is very helpful though it seems i'm on the right track already. I did do the first spirit thing cause A) I wanted it and B) i want the travel medallions asap. Great info!
This explains why the Lynel at the entrance of Tempest Gulch is _always_ a starter Lynel, but the other one in the jungles of Faron seems to have scaled up with my gear and is now a white-maned lynel. I guess I'm not yet at silver-maned lynel skill level :(
The chart says you can kill Gandondorf (2nd form) 10 times to rake in the experience... but the game doesn't allow you to save after you beat him, it only allows you to reload an old save. So how are you supposed to beat him 10 times?
I might be wrong, but iirc, in BoTW the game actually saves the experience you gain from defeating calamity ganon, despite the game not actually saving, so it’s probably the same here.
so if I understand this right I'm going to guess that there's no reason to keep a checklist of all the enemies in the game like botw felt like you needed to if you want to hit that last exp tier, because it looks like there is way more exp available than you need. Just doing the floating Coliseum 10 times and getting in a parry or headshot against each Lynel will give you 1,000 for the red, 1,200 for the blue, 1,600 for the white, 2,400 for the silver, for 6,200 off just those Lynels. That leaves 7,800 to the 14,000 final cap. Each base Gleeok is 150, so 300 after skill since you basically can't fight them without headshots, and then since that's 30 of them it's 3,000 total leaving you with 4,800 left till the cap. Then king Gleeok with 180 base or 360 skill will get you to 1,200. And 1,200 exp off of every other enemy and boss in the game after just the Lynels and Gleeoks is not much. The 4 story bosses are gonna get you there on the dot, let alone anything else you fight along the way.
This is not scaling to a player's skill; this is scaling to kills, just like an RPG. Scaling to skill means that if the player has a hard time, the game will dial the difficulty back *down* again, until the player gets better. Kills is a value that constantly goes up. If we stop playing for a few years and come back with less skill than we have today due to being out of practice, and boot up our old save with the strongest weapons and strongest enemies; even if we spend hours dying to every enemy we fight, the game will not scale back down to match our skill. At least not according to this. The only difference between this system and most leveling systems that players can see in other games is that experience gained stops cold instead of decreasing as the player levels until it gives nothing. Though this seems to be emulated with the "skilled takedown" mechanic, which is where you probably got the idea to put in the "YOUR SKILL" part of the video title. Regardless of what the game calls them internally, I think they should be considered "stylish" kills\takedowns. Whether you acidentally get a head shot four times over three hundred fire wizrobe kills, or get four headshots on you first four fire wizrobe kills, according to this video, that's the same out of skill. I am hoping there is at least one of every level of enemy that will not scale… It's extremely annoying to have to entirely restart a nearly completed game because "whoops, you forgot to photograph this enemy at this strength and now you can't"…
After finding the cannon dispenser, i fed it till i had 30+, and every time i get a weak weapon, i just fuse the cannon to it and wipe underground enemies by spamming it up a tree, not losing any health or weapons via durability in the process. Together with my 180+ light bulbs i collected beforehand, i earned like 300 crystalized charges in one visit this way barely using my good weapons in stock. Probably why i see strong enemies now lol
Oh, that explains why all then enemies are blue, and not getting any stronger. Darn, I had no idea that the game was going to tell me straight to my face just how much skill I lack. That's neat.
This totally explains why everything seemed to turn into black and silver versions when i barely started the game and only had like 20 shrines done. I did the arena in the depths basically at the start to get a silver lynel horn and didnt take any damage, because i had no hearts to be able to take damage
Is the whole game impossible now? 😂
Or is it more fun??
@@yogun1922 The weapons you find will scale, too. So it balances itself out. Just can't take a hit from anything anymore. Also lesser enemy drops are much more difficult to find.
bro turned on master mode 💀
same! i did 3 of the temples and everything immediately changed to black and silver 🥲
thats impressive
I started taking down lynels and suddenly I started seeing silver enemies everywhere... explains a lot lol
Especially because fighting them is basically all headshots and perfect dodges.
Yeah as soon as I did the lynel colosseum just about all blue and most black enemies just kinda poofed out of existence.
I hope just killing vinyls in general is good enough I still give head shots and perfect much is (flurry rushes)
Same, all that botw practice violating lynels pays off here. I'm glad the attack patterns stayed the same
@@redxanime123 The floating colosseum in the depths under the colosseum in central hyrule
I did the Lynel Coliseum pretty early because I wanted Majora's mask too AVOID strong enemies, and then the entire world was instantly silver enemies. Sure I got some lynel horns but everything turned into insane tanks
I'm laughing in constant 100 Puffshroom 50 damage improved sneakstrike backstabs all day, haha xD
Yeah, fighting stuff was really tedious there for a while before I found the good base weapons... kind of a running theme I'm finding with this game... Tedious.
"You've met with a terrible fate haven't you?"
I'm glad it's like that. You shouldn't be able to just beeline to get the strongest fuse items and then be able to cheese the whole game with no consequences.
@dpend except literally that's what players do on the daily 🤣
Hate it all you want, but that's Nintendos intent when they realized players did it with the last game.
An important followup video would be farming spots for static instances of enemies once the XP system screws you over. XP gain comes far too quick and trying to upgrade armor after the fact is really challenging. I've only found one static instance of a Captain Construct 1 so far.
For anyone else seeing this comment, Austin's been posting a link to an object map that's really useful. RUclips won't allow me to post it, though.
But it still would be a good video to make considering Austin's ability to distill this data down into an easily consumable format. Appreciate all you do.
Boop. objmap-totk.zeldamods.org/#/map/z3,0,0
@@AustinJohnPlaysomg thank you
Yeah, you'll basically have to replay the proving grounds shrines a bunch of times to get the captain 1 horns because I ran into the same situation. The "lights out" one on bravery island has a captain 1 one at the door and you'll get to keep the three rubies on the ground plus you can unfuse the ruby weapon he drops for 4 easy rubies and a captain 1 horn. It will unfortunately take you many blood moons if you leveled up your game too much. You'll have to use your sensor+ and check the other proving ground shrines. There should also be a captain 1 in the "rising island chain" that's west of the wind temple. Hope this helps.
To the right of lookout landing there’s a captain 1
Also there’s a few on the great sky island
Thanks Austin, ive put in 230-250 hours into this game, everyday i had a new task because of you. Honestly always felt one step behind and never could understand how you were getting so much done. You're insane man, i got a rough idea how much time you put into the game let alone making and editing the videos. Thanks man for the hard work! Kinda felt like i was playing along with you on this amazing game
How the f-?
I’ve only managed to put in ~50… and I’ve had it since launch. 🥲
I have about 200 at the time of writing, and I 100% agree. Austin was my go to youtuber for botw, and he is for totk as well. The way he arranges the stuff in his videos is just so perfect, and he’s also entertaining and that helps a lot. Every time I search for a guide in Zelda, I look for him because he just simply makes the best ones out there. The only reason I put 490 hours into botw is honestly because of Austin, and it really shows how much of a good youtuber he is.
@@Eatos_17L gamer
Pretty sure he has a team of people helping him. He isn’t doing this on his own. Still amazing content within a very short amount of time, but he definitely has a team.
bruh how i’ve done 140 and have all koroks and i feel like i can’t play anymore 😂
The main problem with scaling (besides how tanky silvers get) is finding lower level monster parts for upgrading. Like Captain Construct 2 horns that I'm having issues with now.
I swear basic lizalfos tails just don't exist anywhere. Hours of looking around and I only have found 1 tail.
Edit: The shop in the Gerudo Bazzar sells 3 every day. Makes finding them much easier
We're so skilled at the game we're suffering from it
Captain 1 horns and basic Lizalfos Tails are just suffering to find after a while, along with midrank Hinoxes and the like.
i still find a lot of construct 2s on sky islands
i could sense this game had some kind of scaling/exp when silver versions started appearing on the over world relatively early. I noticed little spikes after completing temples and ramping difficulty the more i'd play. It's an interesting system that helps new and veteran players get a fitting experience :)
This explains why my enemies have become harder. I worked really hard to get the barbarian armor set to level two defense. I only completed the sky temple to have Tulin as my backup. Now, I have black bokoblins showing up as I explore the map.
I only have 6 hearts and already have black enemies everywhere
@@Fermin-hw5pdSame 😭 I kept headshotting and sniping every enemy I saw bc the little ding is satisfying and now suddenly there’s black mobs everywhere
@@angelvu Actually there's a lot of variety, it's just that the game jumped from base to black enemies in no time
I wandered around and the first big side quest I did was the fishing village and everything from then on was basically black
It’s a little odd that even the devs acknowledged that Phantom Ganon only gives 30 EXP, while the gloomy Floormasters give 40
well to be fair the floormasters can kill you pretty quickly if you aren't careful
Compensation for ptsd inflicted
@@augustus6224 yeah, because those are terrifying until you get a handle on them. I have noticed that I need more than one bomb flower now.
@@xwing2417 bro, I encountered them like 5 times in my playthrough and could not for the life of me figure out how to deal with them legitimately. The couple I _had_ to deal with I cheesed by just bombing the crap out of them. I'm not even sure what button to spam to get out of their grasp because it seemed like nothing made a difference. The phantom fights weren't really that hard though.
I mean the hands are harder that phantom 😂
I really hope we do get a master mode for TOTK. Between the better horns making for new better max level weapons and the faster enemy scaling it sounds like it would be challenging but fair. Although my plan for a theoretical master mode is to just run around and grab as many goodies as I can without killing anything to better prepare. (The phantom armor set with 8 defense and attack up would probably make mincemeat of your 1st temple before you have faeries unlocked.)
I would be surpriced if they did not eventually make a Master mode.
If they introduce a new horn type at all.
No master mode in the world can convince me to replay a game this long.
Honestly totk already has incredibly spongy enemies, and having them regenerate health sounds absolutely miserable.
@@thegreatgoobert5847 Idk, a pocket turret that deals constant small amounts of damage could make the regen a nonissue.
No wonder I scaled so fast. Felt like I had silver enemies before I even made it to Rito village to start my first main quest. I was just murdering bosses/lynels in the depths for a little bit.
I just got TOTK a few days ago, straight from finishing BOTW with all of those skills fresh in my mind. Haven't even done my first temple yet, and am already seeing black enemies. It's scary walking around with barely any hearts or stamina, and just avoiding everything for fear of being one-shot!
That was my experience as well lol
On the brightside, you can't be one shot if you are at max health
dying doesnt do anything to you. always save before a fight and go fight everything. Got enough arrows? go get that dragon always go after the bats youre gonna ned those eyes. I just started my second time around this game yesterday after the tedious geting out of the sky (game doesnt start for me till im gliding) i went straight for the depths killed 2 frox a luminous stone talus and a stalnox. saw a dragon coming in from above hit him for a piece of scale felt isnde a yaga clan one of those little dungeons felt like i was gonna die teleported back up got a few boss boboklin and 2 of those talus houses took me a few hours died about 15X got 3 lightroots and 7 more shrines in the way already seing better enemies and weapons along the way theres no point in having fear this is not diablo sabe the game and die over and over until you dont die anymore
Welp, this video just showed me that following Austin’s money farming guide (farming rare stone Talus) and Lynel fighting guide (first thing I do every blood moon is farm them in the floating coliseum) have boosted my exp into the stratosphere. 😂 Thanks Austin!
To anyone that knows, it is said that attacks to a Weakpoint add to the "Skill EXP". But does a headshot count if Tulin does it, or does it have to be the player/Link? And if a Sage Spirit gets the kill without you drawing your weapon, would you still gain experience from the battle? I assume Sages dont take away experience from you, but I would like to know for sure.
Good question.
I wanted this video so bad. My playthrough just doesnt feel finished if my world level is not at the max. You confirmed that it is. Thank you kind sir
Are there any locations where you can check such as chests with Royal Guards Shields? Cause wandering around in the depths until i find a royal guards claymore sounds really annoying, especially cause I have done about everything to do in the depths except for boss medals
@@averything64 try checking the floating portion of hyrule castle. Especially the sanctum. There are barely any enemies and lots of weapons though sadly only the bows will be undecayed.
@@averything64 i only remember getting a royal guard shield with modifier two days ago. Dont remember where that was
@@averything64under gerudo highlands
@@prolockdown I'll check around there later to see if i find any bosses or Royal Guards weapons!
I honestly would listen to you talk about almost anything for hours. I just enjoy your voice and how you explain things in an easy to understand way.
It sucks that we don’t have the gold version of enemies anymore those guys would be interesting especially with there drop with fuse
Dlc is assured.
Botw didn't have gold enemies initially as well
I would be okay with the silver and gold enemies doing more damage but not being such HP sponges. That's just not fun. Additionally, I miss them dropping gems :p
imagine those sweet sweet golden lynel horn damage bonuses
I think master mode for totk should allow more enemies to be flagged to scale up. Keep some locked down so you can always find that kind of loot for upgrades and stuff, but it would be cool to allow most of them to eventually turn gold and drop better weapons.
I have only done two regional phenomena and have a lot of silver enemies and hate myself for exploring and fighting to much.
ive been fighting everything instead of avoiding fights like botw
Puffshroom backstab for days, bro!
Please don't tbh, I find it quite fun even if I still die in like two hits.
Hey I've worked on Microsoft Excel before. I know how tedious and time consuming it is to gather all that information together. I just wanted to give you mad props on all that work you've done for us. Thank you for your service. 😊❤😂.
Do you think they did all this math jn excel? Cuz im lost af
@@izzywoods794 Excel is where he put all the information that he learned.
When the Master Mode Scaling chapter started I felt so seen lol! I really do hope we get a Master Mode in the future, I really like how the Gold enemies looked and I want more things to stuff in my compendium. Plus, I just think fighting them feels more stylish, and the little Triforce symbol at the bottom feels _right,_ no?
Would be amazing if they added a new variety aswell like diamond
@@noahnoah2935 bro id go crazy fighting diamond lynels
Same but I hope instead of just increasing the enemies hp and damage they leave the health at the silver level but make the enemies more aggressive and stagger/stun less.
Hope they won't make it dlc though, like in Botw, that would be bs
@snoogans20 I'm actually thinking this may be the case, with how different the enemies behave as they scale. A good example is Lynels - Not only do they scale in raw numbers (health, damage), but they add more attacks/movement into their 'skillset'. They use their horns to swipe or slam you more often at higher levels, and their rotation of 'run up to hit, back up to charge, run up to hit, back up to shoot fireballs' becomes much more varied and less predictable.
Things like Froxes also have the same 'variety' upgrades as they level up, like Obsidians can belly flop you twice in a row, Blue-Whites can do three.
I think lesser enemies like Bokoblins, Moblins or even Boss Bokoblins are naturally less varied even when at higher tiers, so I'm hoping they expand on them a bit more too.
I have no idea how you keep finding things to make videos for this game, it genuinely feels like you have made a video on everything and each and every single video is incredibly informative
I really enjoy the system and I’m so glad that you explained it so I can understand. This system is great if you were extremely skilled, it makes things harder for you, so you still have a challenge and if you’re like me and unable to have a good hand eye coordination you can still play the game! Accessibility for both types of players is extremely appreciated.
Hey Austin, I just wanted to thank you for a couple of things. First off, your videos are exactly what I want for walk throughs/ info. So well made and organized. Second, thanks for keeping it clean. My kids are stoked on TOTK and any time they want to look something up, we go to Austin… I know I don’t have to worry about things getting crazy… it’s appreciated. Thanks man!
A+
same here on the clean content
Thanks alot
I play this game and watch your vids with my 8 year old to get in the know
This was a very enlightening video. I was really wondering why I was seeing silver enemies shortly after i beelined to the first dungeon, while a LPer I watch is being very throrough and is starting on his third main dungeon but still hasnt leveled up. It's because I was actively pursuing rare enemies to get their horns and upgrade my armors, so I just happened to gain a lot of EXP by accident. Thank you.
This explains a lot. From the moment I dropped off the sky island I killed everything I came across, in fact a Hinox was one of the first thing I killed, and I saw Silver bokoblins after only like 5-6 hours.
I also completed the game without doing any of the temples, what an insane boss rush that was.
I need a guide for which enemies are safe to attack/defeat while still making sure the game knows I am a tiny baby and am incapable of fighting.
Or a way to know where my xp is now so I can control when I level up so I don’t accidentally do it too early
I avoided all the bigger enemies until I finished all four temples, went to one of the lynel locations that can scale up, and found that it was still blue, which means my XP was probably pretty low. So I think as long as you don’t go around fighting lynels and mini bosses your xp will be fine
If anything I was expecting the first gold enemy to appear in the floating colosseum, so honestly I’m surprised they still don’t exist in totk
For master mode of tears of the kingdom, I hope they make it a new game + combined with something like relics of the past, so there are new stronger weapons, more hearts and stamina capacity(with a larger cost to avoid having too many) and so it feels like more tears of the kingdom, not just a harder difficulty.
Yesss this is the video I’ve been waiting for!! Can’t wait to devise a 0-100 max exp rush challenge off of this 😮
Black bokos did seem to arrive pretty quickly, i guess the game accounted for people who knew how to fight things already.
Pretty neat concept.
The top-tier enemies have unused scaling values is not only for Master Mode but simply as part of how the scaling algorithm is coded. Even in BotW gold enemies had unused values. The reason is because they are in a sequential table of each type of enemy/weapon that pairs both the thing to scale and the points at which it is allowed to scale; if the next entry is higher, it stops. So the enemies/weapons at the end of a series have values even though the code just ends there when it reaches the last index.
Man. I started farming lynels when the game was released. After farming i only encounter silver enemys 😅
You really do feel the scale up at a certain point. As soon as I killed my first lynel I started seeing silver enemies everywhere. This video explains a lot.
Me having killed two Gleeoks, the 5 Lynels before Majora's mask, and field bosses while only beating 1 temple and having 8 hearts: "Well, I'm just screwed then!"
In other words, we need master mode eventually
Oh so that's why I saw my first silver boko after only two temples (plus all the time I was wandering around between them)
The fact every single tier 4 enemy and their horns have code to convert into something higher sounds a lot like master mode or not they at least plan to add gold tier enemies to the game
Damn i saw them before my first temple
Thanks Austin, I’m just a teen, so I am not very good at all the small things on these types of games. I feel I can’t get anywhere as close to people around me. But your videos help me understand how games work and it keeps the game fresh for me.
Bro. As a former child myself, I had the same kind of mentality of “I’m just a kid/teen so I’m not good at blank”. It stops you from adventuring and finding what you could have a talent in. If you think this stuff is cool, go ahead and do it, not being knowledgeable at first is irrelevant and just means you can improve more.
@@burritosupreme5310 thanks, I will keep that in mind
@@burritosupreme5310 As a teen, I second this. Way I see it, you gotta lotta time to get really good at a lotta things, if you're willing to put your foot in. Just go for it. Don't reach for the stars first; build a ladder, and one day you'll be up there.
If I understood it correctly, and based on what I see in the save editor, the skill XP works a bit differently from what you described. It doesn't track the XP per fight, or even directly tracks how much kill XP and skill XP you have; instead it recalculates it as needed based on all the kills and skill bonuses you ever got against that kind of enemy then caps the kill XP based on the max count and the skill XP to the kill XP you have from that enemy.
Hijacking your Red Boss Bokoblin example, if in your first fight against one you mess it all and kill it without getting any skill bonus, you will have just the one kill (15 xp) worth of experience. Then you use the second one to practice, and end the fight after three parries, one flurry, one headshot, and do it all without taking any damage; you will then have two kills (30 XP), plus 5 kills worth of skill XP - but since your skill XP caps at your kill XP, only 30 of those 75 skill XP will be counted when calculating your total XP, so you now have 60xp from Red Boss Bokoblins. In your third fight against a Red Boss Bokoblin you then relax, mess up, and again don't get any skill XP; you will now have 3 kills which together are worth 45xp, and the same 75 skill XP, of which 45 will now be counted when calculating your total XP since your cap rose even if your skill XP didn't, so you now have 90xp from Red Boss Bokoblins.
In other words, you can get more skill XP per fight than the kill is worth - allowing to compensate for previous fights where you didn't get skill XP - and even stockpile it above the current cap - in which case you can still see the benefits of more skill XP even after kills where you don't earn any skill XP.
Incidentally, this does mean you will likely have more skill XP than you can ever use from certain enemies long before reaching the kill cap for them. After all, it's kinda hard to kill Lynels without a few parries and headshots per fight, or Gleeoks without a lot of headshots. It's what I'm seeing in my own save when I put it in a save editor.
I'm hoping that they add gold enemies. or if they do add a master mode I hope enemies scale up to become fundamentally more difficult such as being more difficult to block or doge.
Honestly that was my big problem with botws master mode. The game wasn't any harder, it just took longer to kill enemies.
@@thegreatgoobert5847 I think it got easier, being able to find enemies on/around platforms in the air or over water kind of made it easy to get your hands on jank stuff pretty early in for none of the effort before your world made them pretty normal to come across.
IIRC, you can get a Knights Claymore from the Great Plateau with 27 ATK before you're out of the tutorial, and otw to Kakariko you can just get a Lynel bow from a Bokoblin on the bridge with Bomb Arrows, the HP and Regenerating never really felt like a big threat outside of the Trial of the Sword's beginning Trials (Specifically that one with the Lizalfos staring at you down the bridge, screw that room.) because while the game tends to have more boosted enemies, the same strats work on them extremely well, besides Master Mode enemies possible coming pre-equipped with Fused Weapons, I can't imagine what they'd be able to do with it aside from maybe making certain enemy types (Bokoblin being carried by an Aerocuda) appear in areas they normally didn't.
Since we can make things like Ice arrows to multiply our damage output hyper easily now, unless they make it so normal enemies also have the gloom effect on attacks, or allow certain damage to outright break your hearts like in the Dorf fight, I figure it won't take too long to break open.
The Boss Bokoblin’s face when being electrocuted 3:27 😂
Almost made me feel bad😂😂
They make pretty frightening faces, in general
Yes I noticed this, after beating 4 temples I went back to the great sky island to farm charges and found 2 IV constructs and a lot of III constructs
I'd heard there was an experience system in the game from somewhere else. I figured I hit some breakpoint after I started seeking out Lynels and Gleeoks, when I finally saw my first silver bokoblins out in the wild. It made me really happy to get gnarled sticks as a new baseline for everyday weapons!
Same! I was surprised the first time I got a gnarled stick. I think that's when I finally realized that the game was scaling items and enemies
I am convinced the comfiest playthrough of Tears will laser-focus on access to Great Fairy upgrades before nearly anything else, to make sure your defense stays roughly on-par with enemy scaling. Probably also beelines towards Death Mountain for the convenience of the Fierce Deity questline, though that's personal preference.
It's the most logical way to play if you are already familiar with BotW. Armor improvements are one of the most effective rewards due to the subtractive damage formula making defense increases excessively impactful and armor being permanent while weapons are consumable. It's weird considering this that the Great Fairy locations were made even easier to find (even considering prior knowledge of the general overworld layout) and the unlock quests made all quite easy (although you do need to defeat some stronger monsters to really benefit from unlocking tier 3-4).
Slight counterpoint would be the existence of a few armors with higher bases, like the Phantom Armor set, that are basically tier 2 upgraded already.
The Phantom Armor is pretty much all you need to dunk on early game scaling
I avoid most fights as much as possible and am just exploring and i still see only low level bokoblin. I was already assuming avoiding fights makes the game much easier
Here to watch it again after the re-upload 😂
Same
Same here!! Lol
same same
Same. What happened? 👀
Curious too. I clicked and it said it was private.
For those that aren't aware octorocks can upgrade all but champion and amibo weapons to LV2
Any Lv0 (No buff) Requires 2 Octorocks to reach Lv2, a single one only gives White Upgrades, 2 gives Yellow..
If your after region exclusive weapons, bows and shields, like likes (Rock monster) in caves are your friend, save before killing it and they will randomly drop what that region offers. Broken weapons can then be collected pristine (once destroyed) in the depths of that area.
Shield-Claymore (does damage when swung) are a great way of collecting regional weapons for display, be aware tho that anything fused to a shield or weapon is reverted back to LV0 and will need to be re-levelled, if you plan to use them again.
The 5 Shot Lynel bow only drops the first time u clear the respective Colosseum, so its quicker and more efficient to fix the LV2 bow at an octorock before it breaks
Hey Austin, thanks for these awesome videos. One question: if I headshot/critical a single red boss bokoblin twice in a single battle and beat it, would that count as 0.5x skill exp (capped at once per unit) or 1x (counting it both times)?
OHHH that’s why I found a camp in the depths that had 4 red bokoblins and and a single black lizafalos!
thank you austin your videos helped me enjoy my TOTK playthrough thanks for your hard work sir❤
For colgera, i assume you can dodge and parry its attacks if you're on the ground, and you CAN shoot the cores, but I doubt those count as headshots.
Ah yes my early game decision to find and eradicate gloom hands is definitely what beefed up the local goons. Btw freezing gloom hands and shooting em with shock fruit is highly effective
All those hours in Dark Souls, Bloodborne, and Elden Ring made BOTW and TOTK scale difficulty almost instantly for me lol
I don't think it was mentioned, but if I were to just use zonai devices to kill enemies like lynels, I would only get the base amount of points plus no damage points? Or would it also count towards hitting their weak spots since the zonai devices tend to aim for the head.
Thanks Austin for your help in our playthroughs and I appreciate your work!
So how can I check I’ve unlocked all the weapon upgrades? I see the upgraded Silver Lynel under Hyrule Castle so I know I’m maxed out for enemies, where/how can I check if I’m maxed out for weapon upgrades?
20:37
This explains why I find silver and black versions a lot more lately. I'm having so much fun at the Floating Coliseum that the stronger versions of enemies don't bother me.
Awesome video! I didnt expect that it would be so different than botw but I did know that if it was, you would be right out there with a video right away! Thank you AJP.
Yep this definitely explains why I haven’t seen a red lynel since the first 20 hours
Quick tip for combat: Attaching a shield to a claymore will allow you to guard with the weapon and parry attacks with the claymore.
I made one with a Gerudo Claymore and the Hylian shield and it's sadly only 66 damage. Still cool looking though.
@@ashwilliams3859 I don't think it affects damage, it just gives the claymore some shield properties.
@@noahdoesstuff22 It seems like it added the damage from the sword of 22 and took about half the defense of the shield giving it the 66 damage. The shield came to 44 damage for whatever reason. I'm thinking if I unfuse them in Tarrey town and take them to the the rock octoroks to buff them separately and refuse them I can maybe bump it up to the 80s. At the moment the whole weapon has 2 durability buffs and not the two damage buffs.
yes! i just had an npc tell me this fact and it blew my mind!
I prefer to just put away the weapon because that allows you to hold up your shield, then pull it out when it's time to attack. Only a couple more button presses and it's barely slower + allows you to attach other stuff to your weapon
15:56 I remember in my Master Mode playthrough, I found a red Moblin and a green Lizalfos. The Moblin was found in Sherfin’s secret hot spring in the Hebra region, and the Lizalfos was on the mountain with the Gerudo Tower.
Real ones know this is a reupload
Yes, but the even more real ones know what's different here 😜
I was watching the other one and it just suddenly stopped 😂
🫢oohhhhh!!!! Lol jk 😂
He said that it was a reupload in the video
He said it in the video dawg
I never thought I'd see skill based matchmaking in a single player game.
I’m barely past the tutorial and I’ve been avoiding any spoilers/creators showing gameplay but the world level stuff is so important for me
The fault in the system is assuming I have more skill just because I defeated a difficult enemy. I am still trash, just trash with a full belly
Im sorry but a stone telus is not rare because EVERY WHERE I GO I GET ATTACKED BY ONE
I used to think that it would scale according to how far you are on the story and after I completed 3 temples I was worried I couldn’t find any red lynels, because I didn’t find any Lynel.
I checked the spots where I farmed them in Botw and there were none.
But there still were 2 red ones somewhere else.
My concern was, because I found a Blue Lynel in the underground.
Since I have been on a boss hunt I think that I am going to find some strong bosses soon, but I was wrong.
And yes some bosses really stay at one rarity and mostly, because you need their horns to upgrade your Armor.
Hmmm.... wondering if maybe they plan on having DLC like the Champions Ballad, where you can re-fight the bosses in some specific event. Perhaps that's why they have it set to 2 (just speculation though... we'll just have to wait and see for the inevitable DLC that will probably happen sometime in the near future).
I just got TOTK and now this video explains a lot I had about 80 shrines done before I did my first temple and things were already one shotting me.
I did the entire game before watching this video, but austin is just hilarious so I'm watching these while doing the lightroots
I'm just a newbie to games, & to Zelda, but I really enjoyed this video. I know this content would appeal more to veteran gamers. But, I'm floored by the level of analysis done here. Subbed.
does anyone know of a location of a red boss bokoblin that doesn't scale? I'm trying to upgrade the royal guard armor set.
Hyrule field near the enemy camp I found one around there earlier today doing the same thing. He had a string of bokoblins with him and enemy exp is maxed out in my world.
I'd like to assume that instead of soldier construct V's, and captain construct V's, along with golden regular and armored variants being locked to "master mode" (or whatever it'd be called) there will be an update that allows the base version of the game to scale up to those enemies.
I think the boss check is 2 because every boss has 2 phases, so each phase is part of that 2 of 300 exp
no that's not it. you only get XP for defeating the enemy. not completing a phase.
This explains so much, this first time I came across a gloom hand swarm I beat them and ended up beating the phantom Ganon too, really early on, like right after i got the paraglider, and kept getting frustrated because every bokoblin was blue and were one shooting me at the beginning of the game
I cannot fathom the amount of hard work, diligence, upkeep and just raw man hours Austin puts in to make the quality content he makes from AC to Pokémon to Zelda.
To top it off I can't imagine how long it's been since he's got to go into a Nintendo game blind and enjoy it the way the rest of us do. Sacrificing your passion FOR your passion is some twisted irony, and all to make the experience of others even better.
When the buzz dies down I hope you get some time to retreat and enjoy brother.
it's not just AJP, please do not discount the amount of work other people do, he's not simply learning this all solo, no one is.
efforts like this are compiling a large amount of work from multiple people
Very true Taco. Videos like this are going to be quoting information found out about the game by individuals with a skillset i do not have. But this only accounts for a small portion of videos i do :)
@@AustinJohnPlays i didn't mean to imply you don't do a ton of work and i apologize for that, just that with videos compiling information credit should go to all involved.
You do alot and i appreciate it
@@death299 i knew from the tone that it wasn't meant like that at all and explaining how videos like this are a communal effort. All good my dude
@@death299 I agree one hundred percent, the community is the lifeblood of a channel like his. I am one of many who do not follow any forums, threads or communities where this information is accumulated and shared however. So Austin being in the thick of it 24/7 and compiling all the latest info to give us digestible videos and keep us informed includes us in the community. For that I am grateful for the role he plays.
Went into the floating part of hyrule castle for some early easy loot, shot down some black moblins, some black horriblins i hadnt seen before, everything turned blue pretty quick and very shortly after black then silver a bit later. I had been very lazy with shrines (dozens marked, some ive been to but havent actually gone in) so I still get killed in two hits from tougher stuff.
2 questions if anyone can answer
Can you get armour from amiibos again if you sell the item
How does durability work, I keep fusing new items onto weapons but eventually it says badly damaged and then is destroyed
yes
and yes, but it only adds durability until a cap
Each weapon has a set durability value, but gets an extra 25 durability points for fusing an item. You can only get this extra durability once though, so you can’t keep fusing things
Croton has a good video on this
@@AustinJohnPlays alright thanks, time to farm rupees 🤣
@@mediumsizedpickle6113 thanks for the info, I'll check that video out on my day off then, at least I got some info now on it
I got my first 5 shot lynel bow today I hunted down damn near every silver lynel to get it by the 7th one it finally was one of the drops !
hope you get to see this since it was my first comment on the original vid. I really hope Austin knows he has been the most helpful youtuber I have even had the pleasure of watching. I love to game but struggle with so many aspects in most games. Having such detailed and through guides and videos really helps me
Was hoping to see this pop up again. I totally missed it the first time around.
Echocolat is awesome! She's been working on this for a while, and I'm glad to see the info being spread
Here is my question: does one-shotting a lynel etc with an ancient blade count as a no damage kill? If so, that's the easy way to high XP.
Apparently, it does count.
I guess that's why the world difficulty pretty much maxed out before getting my second sage?
This is all very interesting; I would love to see a concise guide on how to optimally level up to the max.
this explains all the silver enemies EVERYWHERE now
I’ve currently only down wind and lightning temples but have full stamina and like 9 hearts. The highest enemy I’m seeing is a Black Boss Bokoblin. My friend has done all temples and he’s saying everything for him is almost silver already so he hates walking around hyrule.
I like the new skill system as well. Adds a layer of depth.
I don’t know if anyone else realized this but when you look at the dead champions in botw they have poes around them just like the poes in the depths
What I want to find is a chart with the health amounts of all the enemies. I think bokoblins have been changed across their various scales; red and blue seem a bit higher, and silver seems a bit lower.
The enemies scale?! Well damn, that explains alot. As soon as I figured out you could fuse enemy mats to your weapons, I've been on a killing spree all over Hyrule.
I only had 6 hearts at the time & I noticed the usual mobs became silver when I finally decided to bother with the plot & wandered to Goron city
ive been seeing so many black and silver boss bokoblins now it makes sense , i did the temples right away and went on to my lynel frustration therapy :)
on my 2nd playthrough, I'm going to focus on more shrines - so I've been avoiding combat where not necessary to avoid these guys levelling up. So this is very helpful though it seems i'm on the right track already. I did do the first spirit thing cause A) I wanted it and B) i want the travel medallions asap.
Great info!
This explains why the Lynel at the entrance of Tempest Gulch is _always_ a starter Lynel, but the other one in the jungles of Faron seems to have scaled up with my gear and is now a white-maned lynel. I guess I'm not yet at silver-maned lynel skill level :(
The chart says you can kill Gandondorf (2nd form) 10 times to rake in the experience... but the game doesn't allow you to save after you beat him, it only allows you to reload an old save. So how are you supposed to beat him 10 times?
I might be wrong, but iirc, in BoTW the game actually saves the experience you gain from defeating calamity ganon, despite the game not actually saving, so it’s probably the same here.
I feel like everything levelled up really quickly! And I’m not one for combat, I mostly love the game for the story and puzzles etc.
so if I understand this right I'm going to guess that there's no reason to keep a checklist of all the enemies in the game like botw felt like you needed to if you want to hit that last exp tier, because it looks like there is way more exp available than you need.
Just doing the floating Coliseum 10 times and getting in a parry or headshot against each Lynel will give you 1,000 for the red, 1,200 for the blue, 1,600 for the white, 2,400 for the silver, for 6,200 off just those Lynels. That leaves 7,800 to the 14,000 final cap.
Each base Gleeok is 150, so 300 after skill since you basically can't fight them without headshots, and then since that's 30 of them it's 3,000 total leaving you with 4,800 left till the cap.
Then king Gleeok with 180 base or 360 skill will get you to 1,200. And 1,200 exp off of every other enemy and boss in the game after just the Lynels and Gleeoks is not much. The 4 story bosses are gonna get you there on the dot, let alone anything else you fight along the way.
All shrines all lightroots done, thanks a lot for your help.
Now FFXVI time for me.
This is not scaling to a player's skill; this is scaling to kills, just like an RPG.
Scaling to skill means that if the player has a hard time, the game will dial the difficulty back *down* again, until the player gets better.
Kills is a value that constantly goes up.
If we stop playing for a few years and come back with less skill than we have today due to being out of practice, and boot up our old save with the strongest weapons and strongest enemies; even if we spend hours dying to every enemy we fight, the game will not scale back down to match our skill.
At least not according to this.
The only difference between this system and most leveling systems that players can see in other games is that experience gained stops cold instead of decreasing as the player levels until it gives nothing. Though this seems to be emulated with the "skilled takedown" mechanic, which is where you probably got the idea to put in the "YOUR SKILL" part of the video title.
Regardless of what the game calls them internally, I think they should be considered "stylish" kills\takedowns.
Whether you acidentally get a head shot four times over three hundred fire wizrobe kills, or get four headshots on you first four fire wizrobe kills, according to this video, that's the same out of skill.
I am hoping there is at least one of every level of enemy that will not scale… It's extremely annoying to have to entirely restart a nearly completed game because "whoops, you forgot to photograph this enemy at this strength and now you can't"…
After finding the cannon dispenser, i fed it till i had 30+, and every time i get a weak weapon, i just fuse the cannon to it and wipe underground enemies by spamming it up a tree, not losing any health or weapons via durability in the process. Together with my 180+ light bulbs i collected beforehand, i earned like 300 crystalized charges in one visit this way barely using my good weapons in stock. Probably why i see strong enemies now lol
Oh, that explains why all then enemies are blue, and not getting any stronger. Darn, I had no idea that the game was going to tell me straight to my face just how much skill I lack. That's neat.
I beat that depths arena (the one with the lynels) while having surgery done on my toe. It kept me distracted, that’s for sure.
that sounds funny lol.