ちなみに矢吹真吾のジャージ カラチェンすると背中の文字が変わったりするらしい。 1.紺 YABUKI 405 2.赤 真 3.黄 一番弟子 4.紫 BURNING! 5.緑 為せば成る! 6.橙 Where there is a WILL There is a WAY 7.水 根性GUTS 8.白 焼きそばパン
KoF is interesting to me, but I'll never play it because, besides 13, its animation look exactly like a laggy SFV match to me with the animations looking like disconnected teleports
But that's how KOF was always animated, it's a fast paced game, way more than SF, it can't have 30 frames animations for each move lol, it needs to be fast
ちなみに矢吹真吾のジャージ
カラチェンすると背中の文字が変わったりするらしい。
1.紺 YABUKI 405
2.赤 真
3.黄 一番弟子
4.紫 BURNING!
5.緑 為せば成る!
6.橙 Where there is a WILL There is a WAY
7.水 根性GUTS
8.白 焼きそばパン
子安さん、まだこんな爽やかボイス出せるの凄いわwww
So while all his specials can crit, if his Dokugami (236C) crits it produces a spark
Clever, SNK
Very Very good combos Shingo.
浮かせたあとに鬼焼きSC大蛇突を当てた後やバーニングSHINGO(MAX版含む)の後に画面端付近なら奈落落としがダウン追い討ちで入りますよ
Great combos!
EX毒噛みの壁バウンドはクリティカルで当てる必要があるのか……?!
Yo how does critical hit work is it random
Yeah it's completely random.
The patch made Shingo get a higher chance to get critical hits, thus more combos and shit load of damage.😶
KoF is interesting to me, but I'll never play it because, besides 13, its animation look exactly like a laggy SFV match to me with the animations looking like disconnected teleports
'idk what hitstop is'
But KoF has always animated like this, yeah it looks weird cause it's in 3D, but thats how legacy gameplay stay intact.
But that's how KOF was always animated, it's a fast paced game, way more than SF, it can't have 30 frames animations for each move lol, it needs to be fast