*NOTE: This is still in Test Server, everything is NOT finalized, there will still have a second round of refinement/testing/new SFX on Jan 18-20. Official release will be on Jan 27.* • Other Explorer Remaster Skills Showcase: ruclips.net/p/PLdq6L7sEuD1JST03-R4VsdwPGBOOahBVg • Skills Description (Max's Blog): orangemushroom.net/2022/01/06/kmst-ver-1-2-134-adventure-remaster/
Blast is cool but the dash looks terrible and they made everything yellow. Also why is Magic Crash still in the game? 14 years of maining Paladin where they slowly destroyed their only mechanic (charges) with every rework. It's been a nice ride, hopefully they don't ruin Wind Archer in the Cygnus rework
@@JasonsOrigin I doubt many players struggle with chaos Pink Bean and Hard Hilla And even if they added it to real bosses, the burst meta still makes it pointless Hopefully i just missed massive changes on it in the notes
@@RamzaBeoulves I was hoping Magic Crash would become exclusive to Paladins with a new name and effect that works essentially like an aura that silences the area around the Paladin for 30 seconds so that monsters/bosses cannot cast anything at all. Same cooldown as Sacrosanctity.
@@Keyosu2 Where's the connection between Paladins and yellow? Sacrosanctity's, Divine Echo's and Blast's orange tint was much nicer and read better with contrast. Their only yellow skills were Rush, Sanctuary and two V skills. MS Paladin was defined by their mastery over elements and ability to infuse their weapons with them. During their first two rework, they kept that theme and even made these elemental attacks into their own skills (charges) with very distinct colorful animation. There's no "of course" here. Removing that theme is completely changing the class' identity and turning it into a bland Mihile without a backstory.
Agreed. You can't even see the hammer effects most of time because of how blinding the hit effects are... There's no animation just yellow explosions everywhere. Idk who they hired but these "animators" doesn't know even how simple physics work.
out of the 3 warriors class paladins is so slow at mobbing from 1th-4th job, there nothing change much for this class. sad how this class never get any new mobbing skill at all so far.😟
They actually make Paladin more efficient due to how annoying it is to use elemental charge to keeping your buffs up and wasting space for your key binding. It's still the same old Paladin, but much more easier to use.
@@IvenHor123 I'm wondering how much the range is increased. Like, could we hit the top platform from the middle in CLP? Also, yeah, they made it much easier to keep up charges which is pretty much the only annoyance to playing Pally for me.
*NOTE: This is still in Test Server, everything is NOT finalized, there will still have a second round of refinement/testing/new SFX on Jan 18-20. Official release will be on Jan 27.*
• Other Explorer Remaster Skills Showcase: ruclips.net/p/PLdq6L7sEuD1JST03-R4VsdwPGBOOahBVg
• Skills Description (Max's Blog): orangemushroom.net/2022/01/06/kmst-ver-1-2-134-adventure-remaster/
not finalized o.O i hope so cuz all i see is just new skins on the skills.
My god. I can't wait for this to come to GMS and MSEA.
oh wow, didn't know you were a MS player :O
love your videos, dude!
Good bye My Elemetal charges Rip Paladin master of 4 elements you will be missed.
Overall decent, what convenient about pala in bossing is u can use blast(bossing skill) to charge to holy force which is elemental force before.
깔끔하게 정리 잘해주셧다
Where did you get the photo of the paladin? I want to place that photo on the desktop background
Cheers !
Gotta wait for Jan 27, currently only video format ruclips.net/video/8nWnCfQ2ZDU/видео.html
I feel like paladin got the short end of the stick compared.... Hero be dashing ⬅➡⬆⬇↗↘↙↖ lol
looks like a new main for me pog
I think have to play in burning event because mobbing skill is sill bad before 5th job.
Thanks
Awesome vid but would have appreciated some voice over for the skills and such
the paladin is still the same, only differences is that you dont need to make charges also no elements.
Thanks Steve! Take some rest!
not sure if it is a buff or nerf
請問這是什麼頭盔
那是這個舊的活動拿到的 maplestory.nexon.com/News/Event/Ongoing/426
so he is mihile brother now
So no more elemental … that’s sad
tbf it didn't really serve a purpose anymore
It was a thing way before, but now lara is the Elemental character, so we r a holy knight now
어퍼차지는 여전히 점프중에 못쓰나요 ? ㅠㅠ
네 ㅠㅠ
paladin needs a buff so badly
Yo bro get some sleep
holy charge should not have wings.
Blast is cool but the dash looks terrible and they made everything yellow. Also why is Magic Crash still in the game?
14 years of maining Paladin where they slowly destroyed their only mechanic (charges) with every rework.
It's been a nice ride, hopefully they don't ruin Wind Archer in the Cygnus rework
Magic Crash can be used to disable the Damage Reflect buff that bosses can cast upon themselves but only when used just as they're going to buff.
@@JasonsOrigin I doubt many players struggle with chaos Pink Bean and Hard Hilla
And even if they added it to real bosses, the burst meta still makes it pointless
Hopefully i just missed massive changes on it in the notes
@@RamzaBeoulves I was hoping Magic Crash would become exclusive to Paladins with a new name and effect that works essentially like an aura that silences the area around the Paladin for 30 seconds so that monsters/bosses cannot cast anything at all. Same cooldown as Sacrosanctity.
"they made everything yellow". Its a paladin of course everything is gonna be yellow lol.
@@Keyosu2 Where's the connection between Paladins and yellow?
Sacrosanctity's, Divine Echo's and Blast's orange tint was much nicer and read better with contrast. Their only yellow skills were Rush, Sanctuary and two V skills.
MS Paladin was defined by their mastery over elements and ability to infuse their weapons with them. During their first two rework, they kept that theme and even made these elemental attacks into their own skills (charges) with very distinct colorful animation.
There's no "of course" here. Removing that theme is completely changing the class' identity and turning it into a bland Mihile without a backstory.
So basically now Paladin is Hero but shittier and with hammer themed skills :c
i had a pala with sword and shield, now its defaulted to hammer no matter what ;-;
Another revamp for explorers????
Hands down the most uncreative and boring looking skills. Completely lost its identity. Turned into just 'swing gold' guy
Agreed. You can't even see the hammer effects most of time because of how blinding the hit effects are...
There's no animation just yellow explosions everywhere. Idk who they hired but these "animators" doesn't know even how simple physics work.
out of the 3 warriors class paladins is so slow at mobbing from 1th-4th job, there nothing change much for this class. sad how this class never get any new mobbing skill at all so far.😟
We got Mighty Mjolnir which was pretty good.
They actually make Paladin more efficient due to how annoying it is to use elemental charge to keeping your buffs up and wasting space for your key binding. It's still the same old Paladin, but much more easier to use.
Also, 4th job buff holy charge hitbox more larger than the old holy charge in old Paladin. You might be slow, but you can hit more.
@@IvenHor123 I'm wondering how much the range is increased. Like, could we hit the top platform from the middle in CLP? Also, yeah, they made it much easier to keep up charges which is pretty much the only annoyance to playing Pally for me.
@@Keyosu2 judging by the animation, it looks wider than the original holy charge range. The height is 2 platform tall.