I mostly played the Genesis version. In that one if you die fighting a boss they give you a respawn checkpoint right before the boss. That and a few other things makes it easier but it really is an accurate port especially considering it wasn't even done by Capcom. And this is one game where a turbo button can really give you an advantage
I wish you made a showcase for all weapons and charged attacks, it would've been pretty useful to make people understand why specific weapons are worse than the others, especially the axe.
Great game great video. Ressurrection’s art style allowed the developers to maintain Arthur’s iconic movement style without having to rely on pixel graphics. They made a great game and updated the graphics to something new and beautiful, and fans crapped all over it. It’s a damn shame.
Heck, Resurrection is the first Capcom game where the fire weapon isn't a deliberate trap. That was one of the worst "Traditions" of this series even if the results were funny.
Awww yeah some GnG love! You planning on reviewing the others as well or is this a one off? Im a bit torn on the lack of weapon balance crit, on one hand its true and the stage 4 boss being unwinnable with sword is a huge problem. On the other hand GnG isnt really like Castlevania, the point isnt so much to make a "hard but fair" platformer as its to make a really dynamic black comedy game. They know exactly what theyre doing with those asshole weapon drops blocking your path, your bones picking up weapons, etc. Some of the most memorable and intense moments in these games are when youre forced to pick up a shitty weapon and after flaling and panicking manage to pull through...or the cruel comedy of failure. I do think the later games do it better tho cuz they dont have stuff like the sword. Also, the USA version has a noticably easier loop 1 so loop 2 is harder comparatively. It seems like in Japan they just default to loop 2 spawn rates/aggession right off the bat so the two are identical.
Absolutely. I love this series to heck, and I teased wonder 3 at the end of the video for a very good reason. It's better than Super Ghouls N Ghosts', there's your spoiler.
@@kyokusagani8869 ...I still gotta play that actually, I always dismissed it cuz its part of a collection but it does look good. Im really curious how you feel about GnGR since it prob intensifies some issues you have with GnG2, guess we will see if you get to it hehe
My favorite kaizo trap is the one in stage 3 where they put armor in this spot on the upper left section of the autoscroller.. where it's literally impossible to get it. Some game designer was really laughing at that one!@@DiscoMouse
@@DiscoMouse I dont agree especially due to the chaotic unpredictable nature of how it works - Im still getting ridiculous new torch pickup traps in GnGR despite playing it for 120+ hours. Not to mention the panicked flailing gameplay that follows an accidental pickup
If I were in charge of handling power ups in this game, I'd make it a linear power up system. The first power up gives you the disc, then you're maxed at the knife. I would get rid of the stupid flame and sword entirely.
Linear upgrades / power ups is exactly how Sega adapted it for the Master System. Great video by the way. GNG was my favourite game as a kid and I agree with everything you say here.
I mostly played the Genesis version. In that one if you die fighting a boss they give you a respawn checkpoint right before the boss. That and a few other things makes it easier but it really is an accurate port especially considering it wasn't even done by Capcom. And this is one game where a turbo button can really give you an advantage
I wish you made a showcase for all weapons and charged attacks, it would've been pretty useful to make people understand why specific weapons are worse than the others, especially the axe.
Great game great video. Ressurrection’s art style allowed the developers to maintain Arthur’s iconic movement style without having to rely on pixel graphics. They made a great game and updated the graphics to something new and beautiful, and fans crapped all over it. It’s a damn shame.
Heck, Resurrection is the first Capcom game where the fire weapon isn't a deliberate trap. That was one of the worst "Traditions" of this series even if the results were funny.
Awww yeah some GnG love! You planning on reviewing the others as well or is this a one off?
Im a bit torn on the lack of weapon balance crit, on one hand its true and the stage 4 boss being unwinnable with sword is a huge problem. On the other hand GnG isnt really like Castlevania, the point isnt so much to make a "hard but fair" platformer as its to make a really dynamic black comedy game. They know exactly what theyre doing with those asshole weapon drops blocking your path, your bones picking up weapons, etc. Some of the most memorable and intense moments in these games are when youre forced to pick up a shitty weapon and after flaling and panicking manage to pull through...or the cruel comedy of failure. I do think the later games do it better tho cuz they dont have stuff like the sword.
Also, the USA version has a noticably easier loop 1 so loop 2 is harder comparatively. It seems like in Japan they just default to loop 2 spawn rates/aggession right off the bat so the two are identical.
Absolutely. I love this series to heck, and I teased wonder 3 at the end of the video for a very good reason. It's better than Super Ghouls N Ghosts', there's your spoiler.
@@kyokusagani8869 ...I still gotta play that actually, I always dismissed it cuz its part of a collection but it does look good. Im really curious how you feel about GnGR since it prob intensifies some issues you have with GnG2, guess we will see if you get to it hehe
I agree that GnG’s dickheadery is comedy gold but a bad weapon pick-up is a joke that goes on too long.
My favorite kaizo trap is the one in stage 3 where they put armor in this spot on the upper left section of the autoscroller.. where it's literally impossible to get it. Some game designer was really laughing at that one!@@DiscoMouse
@@DiscoMouse I dont agree especially due to the chaotic unpredictable nature of how it works - Im still getting ridiculous new torch pickup traps in GnGR despite playing it for 120+ hours. Not to mention the panicked flailing gameplay that follows an accidental pickup
kill a unicorn with a flame hehe no get the knife
rule 1 get the knife
rule 2 get the knife
rule 3 get the knife
If I were in charge of handling power ups in this game, I'd make it a linear power up system. The first power up gives you the disc, then you're maxed at the knife. I would get rid of the stupid flame and sword entirely.
Linear upgrades / power ups is exactly how Sega adapted it for the Master System. Great video by the way. GNG was my favourite game as a kid and I agree with everything you say here.
Good review, I should put more time into this game.
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