You can check out my latest plugin that allows the user to create a parametric line:ruclips.net/video/UTrrDX7wZXA/видео.html plus other plugins in the same playlist: goo.gl/dTMrqU. If you like the videos And the scripts, please press the LIKE button and Subscribe to the channel. Also, if you like to support further this channel to create more tutorials and plugins for 3DS Max, please consider using the Thanks button under the video. Thank you :)
@@aliheydari611 No worries, you're Welcome! I tested a lot this script on multiple computers with multiple versions of Max and it works well. Also, others tested it and it's working, so Yeah maybe there is something wrong with Max that you're using.
@@MiledRizk oh, I mean the applied modifier stack on each object. the thing is. when I applied turn to instance, for example, to a spline object, but the target object has its own modifier stack, what became the result was that on the bottom of the stack, you would see "line", but then there would be a division and on top of this division, the rest of the stack of the modifiers, yes the script copy all the modifier stack to all intended objects, but not able to make the modifiers stack "instance" to each other, only the base object the "line" became an instance to each other, don't know if these make sense. BTW, you are an awesome guy, feeling your effort to help the community and provide awesome tool!!
to add more info, what resulted was that let say i have three line instanced to each other by using turn to instance, the lines are instances to each other, right. But their modifier that they have, while identical to each other, they are not instance to each other....so when I operate on the level "edit poly" for example, only the one I am operating on would respond, not the rest...
ohhh, I type the question on the wrong vid!!!!!! silly me, should be on the one with "turn to instance", super sorry.... but would still appreciate any help greatly!!
@@keithtam8859 I was about to tell that :)) no worry, I understand what's the problem. yeah, I created the script like this, I might do an update where I give the user the option to choose. But for now, and to solve your issue, select the source object and drag its modifier/modifiers below the reference line, now all the instances will share these modifiers as instances. At the same time, their original modifiers, they had before, will remain on top of the reference line so that you can modify them independently.
HI Miled Rizk, Thank you for the script but I too have exactly the same problem as Ali Heydari, the cursor remains an arrow and not the one that is expecting a click! Any help will be appreciated. Thanks
Hi, i guess you're talking about VrayPhysicalCamera too, I suggest you close 3DS Max, remove the script by going to: "C:\Users\YourUserName\AppData\Local\Autodesk\3dsMax\20xx - xxbit\ENU\usermacros" , here you should see a file named: "MiRi_Tools-addvrayphysicalcamera.mcr" delete it, restart Max, and try to install it again following the video. By the way, which Max version are you using?, and which Vray version you have installed? Note: when you try to delete the script, you may not see the folder named AppData, it's a hidden folder, so you should enable show hidden files and folders from the control panel.
Sometimes i reset my max or by mistake some other kind of reset.. My these buttons disappears.. And i again make new button with same name its show its already in.. How can i calback same button back or solve this problem.. The buttons are present but i am unable to manage them again
hi i did to add vray physic camera after doing everything you did i dont get the camera working the button has been added but when you click to add camera it does not bring an camera any solution please
Hi, I'm assuming you watched the video related to the plugin before watching this video and that you did everything right, in this case probably you're clicking and dragging. The way the plugin is made, you should click to place the target, release the mouse button, then click to place the camera. No clicking and dragging.
@@aliheydari611 Strange! when you go to Customize menu, Customize User Interface, then Toolbar tab, in the Category drop-down menu, when you choose Miri-Tools, do you see the script? I just want to make sure that you did install it, and it's part of 3DS Max.
Hi, do you mean MiRi-tools? If this is what you mean, well these are a collection of scripts I created and installed inside 3DS Max, they are not part of the program.
This script just saved me SO much work... thank you, Miled. :-)
Welcome! Which script did you install? The Light Switch?
@@MiledRizk The convert copy to instance script - absolutely brilliant. :-)
@@simonnevill8404 thank you! Glad you liked it :))
thank you so much very usefull !!!
Welcome! :)
Great video as always!
Thanks! :)
You can check out my latest plugin that allows the user to create a parametric line:ruclips.net/video/UTrrDX7wZXA/видео.html plus other plugins in the same playlist: goo.gl/dTMrqU. If you like the videos And the scripts, please press the LIKE button and Subscribe to the channel. Also, if you like to support further this channel to create more tutorials and plugins for 3DS Max, please consider using the Thanks button under the video. Thank you :)
i did frew resetart i think best thing to do is get another 3dsmax as this one is really not working out
thank you for your replies so kind of you sir
@@aliheydari611 No worries, you're Welcome! I tested a lot this script on multiple computers with multiple versions of Max and it works well. Also, others tested it and it's working, so Yeah maybe there is something wrong with Max that you're using.
tnks :)
Welcome! :)
Hi , can maxscrip/3dsmax sdk make atmospheric scattering and starfield in viewport (real time rendering) like ue4 ??
If you're using V-Ray, from the V-Ray frame buffer, you can click the Start Interactive Button to start a real-time rendering.
help! only the base objects are configured, not all the modifiers on top, like the essential edit poly...
Hi, do you mean in the Modifiers menu on the main menu? I just need you to be more specific so I can help
@@MiledRizk oh, I mean the applied modifier stack on each object. the thing is. when I applied turn to instance, for example, to a spline object, but the target object has its own modifier stack, what became the result was that on the bottom of the stack, you would see "line", but then there would be a division and on top of this division, the rest of the stack of the modifiers, yes the script copy all the modifier stack to all intended objects, but not able to make the modifiers stack "instance" to each other, only the base object the "line" became an instance to each other, don't know if these make sense. BTW, you are an awesome guy, feeling your effort to help the community and provide awesome tool!!
to add more info, what resulted was that let say i have three line instanced to each other by using turn to instance, the lines are instances to each other, right. But their modifier that they have, while identical to each other, they are not instance to each other....so when I operate on the level "edit poly" for example, only the one I am operating on would respond, not the rest...
ohhh, I type the question on the wrong vid!!!!!! silly me, should be on the one with "turn to instance", super sorry.... but would still appreciate any help greatly!!
@@keithtam8859 I was about to tell that :)) no worry, I understand what's the problem. yeah, I created the script like this, I might do an update where I give the user the option to choose. But for now, and to solve your issue, select the source object and drag its modifier/modifiers below the reference line, now all the instances will share these modifiers as instances. At the same time, their original modifiers, they had before, will remain on top of the reference line so that you can modify them independently.
HI Miled Rizk, Thank you for the script but I too have exactly the same problem as Ali Heydari, the cursor remains an arrow and not the one that is expecting a click! Any help will be appreciated. Thanks
Hi, i guess you're talking about VrayPhysicalCamera too, I suggest you close 3DS Max, remove the script by going to: "C:\Users\YourUserName\AppData\Local\Autodesk\3dsMax\20xx - xxbit\ENU\usermacros" , here you should see a file named: "MiRi_Tools-addvrayphysicalcamera.mcr" delete it, restart Max, and try to install it again following the video. By the way, which Max version are you using?, and which Vray version you have installed? Note: when you try to delete the script, you may not see the folder named AppData, it's a hidden folder, so you should enable show hidden files and folders from the control panel.
Sometimes i reset my max or by mistake some other kind of reset.. My these buttons disappears.. And i again make new button with same name its show its already in.. How can i calback same button back or solve this problem.. The buttons are present but i am unable to manage them again
When you right-click on the main toolbar, do you see these buttons there? if so, you can just click on them to make them show up again.
@@MiledRizk thanks for your revert 😅 i think i doesn't notice it, now i try this, i think now its work
Thank you, awesome script
Welcome! :)
Thank you very much
Welcome! :))
thanks a lot !! very helpfull
Welcome :)
Well done
Thank you! :)
Thank you!!! ☻
I'm glad you liked it! :))
thank you brother
Welcome! :)
hi i did to add vray physic camera after doing everything you did i dont get the camera working the button has been added but when you click to add camera it does not bring an camera any solution please
Hi, I'm assuming you watched the video related to the plugin before watching this video and that you did everything right, in this case probably you're clicking and dragging. The way the plugin is made, you should click to place the target, release the mouse button, then click to place the camera. No clicking and dragging.
@@MiledRizk oh ok let me try this one
@@MiledRizk still dint work,, i got the script and via and created button for camera still not working
@@aliheydari611 Strange! when you go to Customize menu, Customize User Interface, then Toolbar tab, in the Category drop-down menu, when you choose Miri-Tools, do you see the script? I just want to make sure that you did install it, and it's part of 3DS Max.
@@MiledRizk i did it for vray physical camera i had the script
thank
Welcome! :)
my mr tool is not showing
Hi, do you mean MiRi-tools? If this is what you mean, well these are a collection of scripts I created and installed inside 3DS Max, they are not part of the program.
Thanks a lot
Welcome! :-)