Little tweak wich help with the cap may be: Gnosis Power Diagnostic System II Capacitor Flux Coil II Capacitor Flux Coil II Capacitor Flux Coil II IFFA Compact Damage Control Pro-Nav Compact Missile Guidance Enhancer Large Compact Pb-Acid Cap Battery Multispectrum Shield Hardener II 10MN Monopropellant Enduring Afterburner X-Large C5-L Compact Shield Booster Cap Recharger II Compact Multispectrum Shield Hardener Heavy Missile Launcher II Heavy Missile Launcher II Heavy Missile Launcher II Heavy Missile Launcher II Heavy Missile Launcher II Shield Command Burst I Medium Processor Overclocking Unit I Medium Processor Overclocking Unit I Medium Core Defense Capacitor Safeguard I
Bit of a necro post, but no-one seems to have mentioned it. Your use of Capacitor Power Relay II's reduces the power of your shield reps by 11%. You could use compact flux coils, a Republic Fleet battery, a medium capacitor control rig instead of the safeguard, and swap the T2 Hardener for an enduring, and you are cap stable (just) with full shield booster power. (albeit with an extra 21mill price tag).
@@unclefish I don't run C2's so don't have the background to know if the cap stability and improved neut protection of my alternative would suffice with half the cap. Some C2's have no neuting, if I recall correctly. I find both of our fits a little 'ugly' as they use modules that work against other desired attributes, but that's Eve's ever-present fitting dilemma.
Since you have 75 m3 of drone space, you could bring a wing of light drones, which are better at hitting the small targets. Reserves would have to be regulated to cargo with a mobile depot. Don't know if it would speed things up, would have to test.
Literally just tried to rat in neighbouring C2 in Gnosis... had to warp out like 3x in Hangar Site , those sentries are nasty. left behind my Mobile tractor unit.. went back, saw Praxis on dscan and gtfo. Yeah Gnosis is def not good for C2 , if you don't have missile skills i guess... ~300dps just doesnt cut it. Need to bring Hurricane into my wh , got ~800dps with it. Not sure if it will be good tho... hows tracking in C2 sleeper sites? they seem pretty fast.... can i even hit anyone with projectiles ; ) edit: use acolyte II drones:D they always hit
Huh, no RLML bonus, missed that one. Was looking at a very similar fit by Khagah but a couple of things didn't sit quite right. The Power Relays on a shield boosting ship seem counter-productive and fitting modules could be anything else. Seems more "natural" (but roughly equivalent, what do I know?) to go with dual armor reps and cap rechargers in the mids. Could even use your dual mismatched battery trick for more neut resist and plenty of fit left for T2 upgrades. Can further tweak cap to tank ratio with rigs and meta modules, I was just aiming for equivalence: [Gnosis, C2 Gnosis] Pro-Nav Compact Missile Guidance Enhancer Medium Armor Repairer II Medium Armor Repairer II Multispectrum Energized Membrane II Multispectrum Energized Membrane II Damage Control II 10MN Monopropellant Enduring Afterburner Cap Recharger II Cap Recharger II Large Compact Pb-Acid Cap Battery Cap Recharger II Cap Recharger II Armor Command Burst I Heavy Missile Launcher II Heavy Missile Launcher II Heavy Missile Launcher II Heavy Missile Launcher II Heavy Missile Launcher II Medium Auxiliary Nano Pump I Medium Auxiliary Nano Pump I Medium Nanobot Accelerator I Hammerhead II x7 Inferno Fury Heavy Missile x1000 Mjolnir Fury Heavy Missile x1000 Rapid Repair Charge x1000 Nanite Repair Paste x50 Mobile Tractor Unit x1
Actually I find the NPC buy orders by the amount of time left on the order not a nice round number being bought..NPC buy orders will generally have a long time to expire such as 364 days, for instance whereas player buy orders can only last for 90 days maximum..
You were talking about rapid heavies, but I think you meant rapid lights. The Gnosis has no bonus for them. This might be an alternative: [Gnosis, Simulated Gnosis C2 Fitting] Medium Armor Repairer II Damage Control II Multispectrum Energized Membrane II Multispectrum Energized Membrane II Magnetic Field Stabilizer II Medium Armor Repairer II 10MN Y-S8 Compact Afterburner Medium Cap Battery II Medium Cap Battery II Cap Recharger II Tracking Computer II Stasis Webifier II 200mm Railgun II 200mm Railgun II 200mm Railgun II 200mm Railgun II 200mm Railgun II Armor Command Burst II Medium Capacitor Control Circuit II Medium Capacitor Control Circuit I Medium Capacitor Control Circuit I Vespa II x7 Federation Navy Antimatter Charge M x6882 Javelin M x3000 Spike M x2615 Optimal Range Script x2 Rapid Repair Charge x300 Sisters Core Scanner Probe x8 Nanite Repair Paste x61
they are very flexible. Any weapon system can work. The main limiting factor on fitting is the weird imbalance of power grid vs cpu so weapons that use less cpu might fit a little bit better and free up space for more damage or tank or even like a tracking computer or target painter or something
It is actually possible to run a C3 site with gnosis. I use it to farm in Fortification Frontier stronghold. When i enter the site, i fly directly to the structure there to the left side. if youre like 12km away from the left tower of the structure you can drop here your mtu. on the last wave a battleship spawn directly at this place, if you orbit the battleship close like 2500 or 5000 km he cant really hit you. usually you need like 20 min for a C3 site bit it gives you 41m. + additional 2-10m if you salvage the loot. you can run any C3 site where the battleship does not have web but you have to be very close at the battleship spawn. as long as youre not webbed and can orbit it close youre fine with gonsis. if you completed 2 fortification frontier strongholds you have your money back for the gnosis and since then everything is just a bonus
True, but if you've got access to a C3, and it can only do the one site you're very limited to content which is why I recommend it at C2. It can do all the sites comfortably. 😊
@@captainbenzie but usually you have enough content, finding C3 without HS static, scanning a C3, hacking data/relic sites then doing like 2-4 rat sites and the day is usually over
@@captainbenzie well as alpha player youre kinda limited. so it is my primary isk generator and doing 80-200m isk per day (a day is like 3-4 hours playtime) is totally fine :D
Since these are so easy to train into, & have control bursts, how would a swarm of these do, flown by an army of alts? Can a Drake and 2 or 3 of these take down a C4?
I'm new to the whole C1, C2 ect as well as the T1, T2 ships ect. What does it actually mean or do you have a link for this as I'm trying to Google them to find correct info
I've done a full video on wormhole identification for C1/2/3 etc. But in short: C1/2/3/4/5/6 corresponds to a type of wormhole system. The lower the number, the easier (and less lucrative) the content is. T0/1/2/3/4/5/6 (when referring to Abyssal Deadspaces) is the Tier of that Abyssal. T0 is Tranquil, T1 is Calm etc. Again, this largely corresponds to difficulty and reward. T1/2/3 (corresponding to ships or modules) is Tech level. T2/3 ships are locked behind Omega, and are more specialised variants of the basic ship. For example, the Rifter is a Minmatar T1 frigate with bonuses to combat systems. It's cheap, and a good choice for lower tier pve or PvP roams. The Wolf is a Minmatar T2 frigate with strong bonuses to tank and damage, but it's slower and a LOT more expensive. The Jaguar is a Minmatar T2 frigate with insane bonuses to speed and tank, but again, very expensive compared to the Rifter. You could also look at ships like the Heron, a cheap explorer with bonuses to scanning and salvaging, with the ability to use light drones, compared to the Buzzard, a T2 exploration frigate with no drones, much more expensive, but can use covert ops cloaks.
@@captainbenzie Oh wow. Thank you so much for the indepth reply!! This has helped my knowledge so much! I will definitely check out the video you've done on this as well. Thank you again for the great content you keep providing us with for Eve!
Imo I find pathfinder more intuitive for newbros and realitive use down to little things like ease of being able to effectively and efficiently read and know what you are looking at, movement and sig layout, even things like hovering over the class of system or effect and just reminding you the effect and what its stats are for said j system.🤷♂️
🤔The Gnosis is too EXPENSIVE, because you cannot insure it! If you bought a ship for 2x that amount and lost it on insurance you would still have lost less ISK!💰💭🚀🚀
@@ChrisArnol9010 No you lower the effective cost of a ship if you loose it. Insurance can cover almost the entire cost of the hull itself, so if you die it's like you only lost the modules and rigs, but not the cost of the ship itself. You only "loose" money if you don't loose it after insuring, because it will then increase the cost of the hull a bit because you bought insurance that you did not use. Basically insure when you can on ships you may loose, atleast for t1 hulls as I think t2 and t3 still only calculates the value of minerals just like t1, and not the t2 and t3 materials required to build them, so the payout is way less.
Little tweak wich help with the cap may be:
Gnosis
Power Diagnostic System II
Capacitor Flux Coil II
Capacitor Flux Coil II
Capacitor Flux Coil II
IFFA Compact Damage Control
Pro-Nav Compact Missile Guidance Enhancer
Large Compact Pb-Acid Cap Battery
Multispectrum Shield Hardener II
10MN Monopropellant Enduring Afterburner
X-Large C5-L Compact Shield Booster
Cap Recharger II
Compact Multispectrum Shield Hardener
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Shield Command Burst I
Medium Processor Overclocking Unit I
Medium Processor Overclocking Unit I
Medium Core Defense Capacitor Safeguard I
Great adjustment!
Bit of a necro post, but no-one seems to have mentioned it. Your use of Capacitor Power Relay II's reduces the power of your shield reps by 11%. You could use compact flux coils, a Republic Fleet battery, a medium capacitor control rig instead of the safeguard, and swap the T2 Hardener for an enduring, and you are cap stable (just) with full shield booster power. (albeit with an extra 21mill price tag).
Great tips, thank you!!
But each flux coil reduces cap by 20%. This may be critical if you are facng neuting NPCs.
@@unclefish I don't run C2's so don't have the background to know if the cap stability and improved neut protection of my alternative would suffice with half the cap. Some C2's have no neuting, if I recall correctly. I find both of our fits a little 'ugly' as they use modules that work against other desired attributes, but that's Eve's ever-present fitting dilemma.
Since you have 75 m3 of drone space, you could bring a wing of light drones, which are better at hitting the small targets. Reserves would have to be regulated to cargo with a mobile depot. Don't know if it would speed things up, would have to test.
Literally just tried to rat in neighbouring C2 in Gnosis... had to warp out like 3x in Hangar Site , those sentries are nasty.
left behind my Mobile tractor unit.. went back, saw Praxis on dscan and gtfo.
Yeah Gnosis is def not good for C2 , if you don't have missile skills i guess... ~300dps just doesnt cut it.
Need to bring Hurricane into my wh , got ~800dps with it.
Not sure if it will be good tho... hows tracking in C2 sleeper sites? they seem pretty fast.... can i even hit anyone with projectiles ; )
edit: use acolyte II drones:D they always hit
Huh, no RLML bonus, missed that one. Was looking at a very similar fit by Khagah but a couple of things didn't sit quite right.
The Power Relays on a shield boosting ship seem counter-productive and fitting modules could be anything else.
Seems more "natural" (but roughly equivalent, what do I know?) to go with dual armor reps and cap rechargers in the mids.
Could even use your dual mismatched battery trick for more neut resist and plenty of fit left for T2 upgrades.
Can further tweak cap to tank ratio with rigs and meta modules, I was just aiming for equivalence:
[Gnosis, C2 Gnosis]
Pro-Nav Compact Missile Guidance Enhancer
Medium Armor Repairer II
Medium Armor Repairer II
Multispectrum Energized Membrane II
Multispectrum Energized Membrane II
Damage Control II
10MN Monopropellant Enduring Afterburner
Cap Recharger II
Cap Recharger II
Large Compact Pb-Acid Cap Battery
Cap Recharger II
Cap Recharger II
Armor Command Burst I
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Medium Auxiliary Nano Pump I
Medium Auxiliary Nano Pump I
Medium Nanobot Accelerator I
Hammerhead II x7
Inferno Fury Heavy Missile x1000
Mjolnir Fury Heavy Missile x1000
Rapid Repair Charge x1000
Nanite Repair Paste x50
Mobile Tractor Unit x1
Like like a solid fit!!
Actually I find the NPC buy orders by the amount of time left on the order not a nice round number being bought..NPC buy orders will generally have a long time to expire such as 364 days, for instance whereas player buy orders can only last for 90 days maximum..
That too, yes
The Soct sure does like sounding smart.
Metamorphosis. Suneisis. Gnosis. Praxis.
Yup, all about that knowledge!!
I’m gonna give this a go when I get home
Good luck!
Just drop by to say thank you, ofc my 2c aka. thumbs up :D
Thank you!
You were talking about rapid heavies, but I think you meant rapid lights. The Gnosis has no bonus for them. This might be an alternative:
[Gnosis, Simulated Gnosis C2 Fitting]
Medium Armor Repairer II
Damage Control II
Multispectrum Energized Membrane II
Multispectrum Energized Membrane II
Magnetic Field Stabilizer II
Medium Armor Repairer II
10MN Y-S8 Compact Afterburner
Medium Cap Battery II
Medium Cap Battery II
Cap Recharger II
Tracking Computer II
Stasis Webifier II
200mm Railgun II
200mm Railgun II
200mm Railgun II
200mm Railgun II
200mm Railgun II
Armor Command Burst II
Medium Capacitor Control Circuit II
Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I
Vespa II x7
Federation Navy Antimatter Charge M x6882
Javelin M x3000
Spike M x2615
Optimal Range Script x2
Rapid Repair Charge x300
Sisters Core Scanner Probe x8
Nanite Repair Paste x61
Never understood why Gnosis and Praxis always fit with Missiles. Both ships have very good Resolution and ask for Turrets.
Oh absolutely, and I'll be trying other fits too. I'm just a Missile/Projectile Turret kinda guy. Save the cap for the important stuff.
they are very flexible. Any weapon system can work. The main limiting factor on fitting is the weird imbalance of power grid vs cpu so weapons that use less cpu might fit a little bit better and free up space for more damage or tank or even like a tracking computer or target painter or something
Are drake better for alpha aplayers? How to stay relatively safe in WH using big and slow ships?
Depends what skills you have and what you enjoy flying! To stay safe, use safe spots, D-Scan frequently, and stay on your toes!
It is actually possible to run a C3 site with gnosis. I use it to farm in Fortification Frontier stronghold. When i enter the site, i fly directly to the structure there to the left side. if youre like 12km away from the left tower of the structure you can drop here your mtu. on the last wave a battleship spawn directly at this place, if you orbit the battleship close like 2500 or 5000 km he cant really hit you.
usually you need like 20 min for a C3 site bit it gives you 41m. + additional 2-10m if you salvage the loot.
you can run any C3 site where the battleship does not have web but you have to be very close at the battleship spawn. as long as youre not webbed and can orbit it close youre fine with gonsis.
if you completed 2 fortification frontier strongholds you have your money back for the gnosis and since then everything is just a bonus
True, but if you've got access to a C3, and it can only do the one site you're very limited to content which is why I recommend it at C2. It can do all the sites comfortably. 😊
@@captainbenzie thats why i start with C3 sites and move to C2 afterwards :D
@@captainbenzie but usually you have enough content, finding C3 without HS static, scanning a C3, hacking data/relic sites then doing like 2-4 rat sites and the day is usually over
@@VitalijMik if you're only going for the dailies and it's not your primary ISK generator 😉
@@captainbenzie well as alpha player youre kinda limited. so it is my primary isk generator and doing 80-200m isk per day (a day is like 3-4 hours playtime) is totally fine :D
Since these are so easy to train into, & have control bursts, how would a swarm of these do, flown by an army of alts?
Can a Drake and 2 or 3 of these take down a C4?
hi Captn! Can you use the gnosis for C3 as well? Thanks for your videos :)
Not really. It doesn't quite have the damage or tank required
Pro-Nav Missile Guidance ENHARDER !
I'm new to the whole C1, C2 ect as well as the T1, T2 ships ect. What does it actually mean or do you have a link for this as I'm trying to Google them to find correct info
I've done a full video on wormhole identification for C1/2/3 etc.
But in short:
C1/2/3/4/5/6 corresponds to a type of wormhole system. The lower the number, the easier (and less lucrative) the content is.
T0/1/2/3/4/5/6 (when referring to Abyssal Deadspaces) is the Tier of that Abyssal. T0 is Tranquil, T1 is Calm etc. Again, this largely corresponds to difficulty and reward.
T1/2/3 (corresponding to ships or modules) is Tech level. T2/3 ships are locked behind Omega, and are more specialised variants of the basic ship.
For example, the Rifter is a Minmatar T1 frigate with bonuses to combat systems. It's cheap, and a good choice for lower tier pve or PvP roams. The Wolf is a Minmatar T2 frigate with strong bonuses to tank and damage, but it's slower and a LOT more expensive. The Jaguar is a Minmatar T2 frigate with insane bonuses to speed and tank, but again, very expensive compared to the Rifter.
You could also look at ships like the Heron, a cheap explorer with bonuses to scanning and salvaging, with the ability to use light drones, compared to the Buzzard, a T2 exploration frigate with no drones, much more expensive, but can use covert ops cloaks.
@@captainbenzie Oh wow. Thank you so much for the indepth reply!! This has helped my knowledge so much! I will definitely check out the video you've done on this as well. Thank you again for the great content you keep providing us with for Eve!
@@theexclusivecorner Always happy to help!!
Can gnosis be used as l4 mission runner. On the cheap if possible
Do you consider this sip the most affordable to solo wh c2?
Definitely one of, yes
How to know if a wh is ok to do this?
This is a C2 wormhole ☺️ look for the region name to start with a B, or check the site names, or use a tool like Pathfinder or Tripwire.
Timestamps are missing btw
Damnation... I'll get that sorted when I'm not standing at Heathrow 😂
Noice
🚀
Tripwire is down btw.
I moved over to Pathfinder a long time ago
Tripwire needs to be shot in a dark alley like Bruce Wayne's parents😐
This message is sponsored by pathfinder.
Eh, Pathfinder was okay but onboarding is so intensive. Tripwire, log in and it's working 😂
Imo I find pathfinder more intuitive for newbros and realitive use down to little things like ease of being able to effectively and efficiently read and know what you are looking at, movement and sig layout, even things like hovering over the class of system or effect and just reminding you the effect and what its stats are for said j system.🤷♂️
@@captainbenzieever used galaxy finder? Its amazing.
Meh... 1½ months of training away :(
For a Battlecruiser, not bad! The time will pass soon enough!
🤔The Gnosis is too EXPENSIVE, because you cannot insure it! If you bought a ship for 2x that amount and lost it on insurance you would still have lost less ISK!💰💭🚀🚀
So don't insure it. Just go out, make ISK, buy a spare, and don't die.
Who insures ships? Lol
Pretty sure you actually lose money when insuring ships.
I only insure ships in career and air suicide missions 😋
@@ChrisArnol9010 No you lower the effective cost of a ship if you loose it. Insurance can cover almost the entire cost of the hull itself, so if you die it's like you only lost the modules and rigs, but not the cost of the ship itself. You only "loose" money if you don't loose it after insuring, because it will then increase the cost of the hull a bit because you bought insurance that you did not use. Basically insure when you can on ships you may loose, atleast for t1 hulls as I think t2 and t3 still only calculates the value of minerals just like t1, and not the t2 and t3 materials required to build them, so the payout is way less.