I have a problem with events, I have set up a list on how Sworm will come and atk, Days and hours. But for a swarm to come the exact day and time, dont happen ... Instead, it says only after the first day, plus and that sworm comes from all different directions. So do I have to set up a script, that all Swarm events trigger exactly day and time.
You can define a swarm to come on a specific day, then every X days after that date. So for example Day 12, then every 9 days after day 12, Day 21, 30, 39 ... You can also tell that event to increase the number of zombies in subsequent swarms to increase in quantity. I tend to do this for a few swarms, but then I phase out that event, and change to more difficult units at a smaller quantity, and increase from there. You can also leave the original swarm and just start a second swarm to start, say at day 30 with only those more difficult units. But the weak units just take up CPU, and hardly make the game more difficult and the walk slower. If you'd like me to review your map, post the code privately - in the cloud, then send me a link.
I've created 4 maps using the variables and scripts, it's not coding but executing and conditions like colonists>=40 with a "on start" feels like code to me 🤔 basically gives you +40 colonists at the start. Helps if you dont want the player to have to much gold but enough to build due to low space for soldiers being trained.
Sorry but I don't understand what you mean when you say "Input Data". Data can be read from many of the variables pre-defined in the game. This includes numbers of each zombie type, and many other things, time, hours that have passed etc. You can also define a variable for you to use to track data. So for example if you want to do a calculation or track some behaviour you can define your own variables and use them.
I'm making a map right now; the theme is a Stephen kings adaptation and narrative stories; itll be a long stretch of a spin off, theres snipers, titans all the billions stuff but trying the narrative mic with they are billions, More like an adaptation. So from day 1 your attacked with nuke sirens going off and your 5x snipers and titan hero defend versus a small horde of 150x runners and 3x chubies attacking straight away. There is a story along with, but I cant say because you'll know what its adapted from 😅 Theres 1x layer of stone walls, so goodluck with the titan spam. I wanted it like that to make new players feel on egmdge straight away; they'll be fine vs 150 anyway. I've also narrated it to have a siren alarm sound for anxiety and just as the attack from the south finishes, another announcement goes off and the story kicks in. Just when player starts exploring they'll find 2x Lucifer slightly north which will be used to fend of the constant walkers of the 1000 march, which will be classed as the continuous wave from day 7, up until day 65. I've managed to get a continuous spawn from the centre which always pumps out upto slow walker 1000 units, I followed the zombie units and they always follow the same route due to the maps design so they'll never wander. Theres load of random engagements and that what will be making the theme. I've also made 3x towns which arent playable there just npcs, but they have trade systems and you'll need them.
My only advice is to play your map after you create it. My maps required my playing then about 20 times to learn what worked and what was irritating. What I that was awesome at the start was removed because constant sounds bothered people. Every criticism is beneficial towards your improving your map, so embrace the pain. Good luck, and ABC, Always Be Coding!
I don't know if u still comment but I'm trying to make a map that spawns enemies non stop while also giving me infinite resources. Pretty much a map dedicated to killing zombies. Any help or map downloads?
I'm traveling so no help for a few days. Joe Kirk did a map like this, basically setup an event that provides maximum resources every hour. you can decide what those resources are. When playing and paused the gamer can spend them all, unpause and fill those resources the next hour.
@@darkpluto8508 you can setup an event that triggers every hour. Check the number of zombies on the map, and decide if you want to trigger more zombies. By doing a loop you can down a specific number of zombies. So if you want to keep 500 zombies on the map at all times you can do that with some conditional blocks every hour, or not spawn any at all. Hit me up Sunday and I can show you this. My steam name is JustGoFly and twitch is JustGoFlyVinnie
I'm sorry, but your video is an hour long so I had to keep skipping. My only problem in my custom map I created from the scratch is that no zombies are coming out on the generators. I set all the things, like min (100)-max (1000) zombies, days, repetition etc...
Ya - I've done almost no editing to some of these videos. Sorry for the length. I've started doing some editing to reduce the size, but I'm not seeing alot of interest in this, so It's not really worth spending hours editing. I do appreciate the comment, maybe more will light a fire under me to provide a condensed map tutorial. Make sure that in your script you have a letter in the "generator" entry that match's a generator letter that is on your map. My Steam name is "JustGoFly", friend me and I can work with you on your map. Also I could make a short video showing specifically what you are asking, if you'd like. Something 5 minutes long :)
I have a problem with events, I have set up a list on how Sworm will come and atk, Days and hours.
But for a swarm to come the exact day and time, dont happen ...
Instead, it says only after the first day, plus and that sworm comes from all different directions.
So do I have to set up a script, that all Swarm events trigger exactly day and time.
You can define a swarm to come on a specific day, then every X days after that date. So for example Day 12, then every 9 days after day 12, Day 21, 30, 39 ... You can also tell that event to increase the number of zombies in subsequent swarms to increase in quantity.
I tend to do this for a few swarms, but then I phase out that event, and change to more difficult units at a smaller quantity, and increase from there. You can also leave the original swarm and just start a second swarm to start, say at day 30 with only those more difficult units. But the weak units just take up CPU, and hardly make the game more difficult and the walk slower.
If you'd like me to review your map, post the code privately - in the cloud, then send me a link.
Thanks a lot for the explanations 😀
Does anyone know how to edit the variables of the units like, rangers increase range?
I've not experimented with that. Post on the stream forum, plenty of mappers will help.
Mom: Stop playing video games son, you don't wanna be a loser in the future.
Me, a self-learned coder:
I've created 4 maps using the variables and scripts, it's not coding but executing and conditions like
colonists>=40 with a "on start" feels like code to me 🤔 basically gives you +40 colonists at the start. Helps if you dont want the player to have to much gold but enough to build due to low space for soldiers being trained.
Very important and wonderful content, but I have a question, what is the input data, is there an explanation for writing this data, thank you
Sorry but I don't understand what you mean when you say "Input Data". Data can be read from many of the variables pre-defined in the game. This includes numbers of each zombie type, and many other things, time, hours that have passed etc. You can also define a variable for you to use to track data. So for example if you want to do a calculation or track some behaviour you can define your own variables and use them.
I'm making a map right now; the theme is a Stephen kings adaptation and narrative stories; itll be a long stretch of a spin off, theres snipers, titans all the billions stuff but trying the narrative mic with they are billions, More like an adaptation. So from day 1 your attacked with nuke sirens going off and your 5x snipers and titan hero defend versus a small horde of 150x runners and 3x chubies attacking straight away. There is a story along with, but I cant say because you'll know what its adapted from 😅 Theres 1x layer of stone walls, so goodluck with the titan spam. I wanted it like that to make new players feel on egmdge straight away; they'll be fine vs 150 anyway. I've also narrated it to have a siren alarm sound for anxiety and just as the attack from the south finishes, another announcement goes off and the story kicks in. Just when player starts exploring they'll find 2x Lucifer slightly north which will be used to fend of the constant walkers of the 1000 march, which will be classed as the continuous wave from day 7, up until day 65. I've managed to get a continuous spawn from the centre which always pumps out upto slow walker 1000 units, I followed the zombie units and they always follow the same route due to the maps design so they'll never wander.
Theres load of random engagements and that what will be making the theme. I've also made 3x towns which arent playable there just npcs, but they have trade systems and you'll need them.
My only advice is to play your map after you create it. My maps required my playing then about 20 times to learn what worked and what was irritating. What I that was awesome at the start was removed because constant sounds bothered people. Every criticism is beneficial towards your improving your map, so embrace the pain. Good luck, and ABC, Always Be Coding!
Good point - I've played a lot of maps and conquered them aswell but some I did feel were to difficult; I'll give it a try :)
Thanks alot i doubted there would be a video on this but there was and it amazing. Thats a sub from me.
I don't know if u still comment but I'm trying to make a map that spawns enemies non stop while also giving me infinite resources. Pretty much a map dedicated to killing zombies. Any help or map downloads?
I'm traveling so no help for a few days. Joe Kirk did a map like this, basically setup an event that provides maximum resources every hour. you can decide what those resources are. When playing and paused the gamer can spend them all, unpause and fill those resources the next hour.
@@VinManBlaster ok thanks. I was able to deal with the resources. Any tips on making the zombies constantly spawn in the zombie generators?
@@darkpluto8508 you can setup an event that triggers every hour. Check the number of zombies on the map, and decide if you want to trigger more zombies. By doing a loop you can down a specific number of zombies. So if you want to keep 500 zombies on the map at all times you can do that with some conditional blocks every hour, or not spawn any at all. Hit me up Sunday and I can show you this. My steam name is JustGoFly and twitch is JustGoFlyVinnie
@@VinManBlaster ok. Thanks. I’ll try to set this up and let u know if it worked
@@VinManBlaster After following your instructions and messing around I managed to get it working. Thanks
Thanks so much for the video. Thanks thanks thanks
could not watch or I would've fallen asleep. No offense but wake up dude...I literally can't watch. No way
I'm sorry, but your video is an hour long so I had to keep skipping. My only problem in my custom map I created from the scratch is that no zombies are coming out on the generators. I set all the things, like min (100)-max (1000) zombies, days, repetition etc...
Ya - I've done almost no editing to some of these videos. Sorry for the length. I've started doing some editing to reduce the size, but I'm not seeing alot of interest in this, so It's not really worth spending hours editing. I do appreciate the comment, maybe more will light a fire under me to provide a condensed map tutorial.
Make sure that in your script you have a letter in the "generator" entry that match's a generator letter that is on your map.
My Steam name is "JustGoFly", friend me and I can work with you on your map. Also I could make a short video showing specifically what you are asking, if you'd like. Something 5 minutes long :)