every time you or saucy or someone drop footage from the beta i get that itch to play again lol, curse you. really interested to see how the next beta goes in terms of fixing the issues present in the last one, feel like itll be a good indicator of if the game will be good
this game needs to at least go into early access this year. I dont think they can continue to work on it behind the scenes and then just drop the full release. it needs to be put under a microscope by the community the way warno was. if this game can achieve the same level of polish that warno has, then we're in for quite the treat.
@@hippiehippiehippiehippie 100%, by the time we get the next beta it'll have been like 6 months. id like to think thats plenty of time to buff out the performance issues.
@@warbrain1053 i know, i just dont have a ton of faith on the full release. usually Beta's are a month from the full release and are part a stress test but mostly a marketing thing. we called this last one a beta, so i dont trust that this next beta means we're close to release. also, unless they said something different, i believe this next beta is a single player beta only. which is why im saying if they want to keep developing, fine, but it might be best to drop it into early access. then again, with all this time, maybe its gonna be in a really well polished state and we'll finally get a full release.
Was quite a cool video. Broken Arrow for me is a game right now cool to watch but dull to play. Broken systems and poor performance and such. I don't mind the occasional video about it, this one was particulary well because it was so chatty.
They need to add a ticking point system to this game. Most matches are over at the 25/30 minute mark but it's hard to snowball on any momentum so one side just sit there for 40 minutes losing slowly
i think the lack of a ticking point system is kind of unique and helps it stand out - basically every historical/RTS game played so far has it, but it completely denies any ability to do a last minute push to cap a zone and turn a lost into a draw/win, which i think is a kind of interesting dynamic - definitely led to some memorable games last i played.
@@hippiehippiehippiehippie Um, as far as I understand, they are not planning 1v1 for ranked, only custom lobby(which is a shame), other than that the beta was pretty decent imo, despite being quite literally broken ))
their philosophy makes sense tho. infantry unsupported will absolutely get steamrolled by tanks and overwhelming fire support. infantry should be a tad squishy because they are irl.
@@yt.silentknight you got it other way around. IFVs and tanks unsupported had got shredded, no matter how advanced. That’s how ruSSians lost thousands of those in Ukraine. But these devs are ruSSians and they are coping, thus creating new “reality” in their arcade game
@@yt.silentknight Infantry is the most survivable unit in real life due to being small, hard to spot and being able to take cover. If anything, it should be the other way around with vehicles being more vulnerable. WARNO and WGRD pretty much got it right.
@@DuroSVK The game director and lead designer is french, though. The game is also inspired by World in Conflict and it didn't have much useful infantry either.
I'm keen for 1v1's as well, so many times I ended up solo pushing one side when the other 4 teammates would stay back and run arty parks
I also think you had more units than the other 4 teammates combined for most of that match
Yeah lol
every time you or saucy or someone drop footage from the beta i get that itch to play again lol, curse you. really interested to see how the next beta goes in terms of fixing the issues present in the last one, feel like itll be a good indicator of if the game will be good
Haha 😂
Yeah I agree. I hope the performance is way better
so far thats my favourite and i believe the best map so far well spread zones big map thats not a funnel and it just looks great
Yeah it's good
Good game!
If you want to win quick, get a 5 stack then air rush to cap all the zones in the first minutes.
I don't have friends
@@hippiehippiehippiehippie Why not channel members and subscribers?
And what about Lathans, Integer and the like? :D
The game looks like it could be good with some great concepts but it is a long long way from finished.
Agreed
even in the mp beta its way more fun than warno
this game needs to at least go into early access this year. I dont think they can continue to work on it behind the scenes and then just drop the full release. it needs to be put under a microscope by the community the way warno was. if this game can achieve the same level of polish that warno has, then we're in for quite the treat.
That could work. I think they need to fix the glaring performance issues first before EA
@@hippiehippiehippiehippie 100%, by the time we get the next beta it'll have been like 6 months. id like to think thats plenty of time to buff out the performance issues.
We shall see
@@yt.silentknight they were planning on doing a second open beta around september
@@warbrain1053 i know, i just dont have a ton of faith on the full release. usually Beta's are a month from the full release and are part a stress test but mostly a marketing thing. we called this last one a beta, so i dont trust that this next beta means we're close to release. also, unless they said something different, i believe this next beta is a single player beta only.
which is why im saying if they want to keep developing, fine, but it might be best to drop it into early access. then again, with all this time, maybe its gonna be in a really well polished state and we'll finally get a full release.
Was quite a cool video. Broken Arrow for me is a game right now cool to watch but dull to play. Broken systems and poor performance and such.
I don't mind the occasional video about it, this one was particulary well because it was so chatty.
Thanks
Oh no, u playing WARNO competitor game
It's Warnover
is the beta test open again?
or is this old footage ?
Old footage
Broken Arrow is a game made in Ruski
Broken Arrow is a game published in the UK
And? What is wrong or bad about that?h
@@Сергейк-е8р he's memeing. We always say that Warno is a game made in France
Une nouvelle démo est sortie et accessible au public ?
No, this is from the last beta several months ago
They need to add a ticking point system to this game. Most matches are over at the 25/30 minute mark but it's hard to snowball on any momentum so one side just sit there for 40 minutes losing slowly
i think the lack of a ticking point system is kind of unique and helps it stand out - basically every historical/RTS game played so far has it, but it completely denies any ability to do a last minute push to cap a zone and turn a lost into a draw/win, which i think is a kind of interesting dynamic - definitely led to some memorable games last i played.
Yeah that and the scaling income make the game quite boring imo. Hopefully for 1v1 they do things a little differently
@@hippiehippiehippiehippie Um, as far as I understand, they are not planning 1v1 for ranked, only custom lobby(which is a shame), other than that the beta was pretty decent imo, despite being quite literally broken ))
No 1v1 ranked is sad
is this old vid ?
It was member's only for a while yes
i think broken arrow is very broken
Yes the name is very apt
omgggg broken arrow!! no way!! isn't suppose to be reserve!!!
I've got like 8 of these I only released to members lol
This is not warno got clickbaited into a shitty vod
Read the title lol 😂
@@hippiehippiehippiehippie I did only the first word 😂
Infantry is useless in Broken Arrow, its a ruSSian game remember
lol
their philosophy makes sense tho. infantry unsupported will absolutely get steamrolled by tanks and overwhelming fire support. infantry should be a tad squishy because they are irl.
@@yt.silentknight you got it other way around. IFVs and tanks unsupported had got shredded, no matter how advanced. That’s how ruSSians lost thousands of those in Ukraine. But these devs are ruSSians and they are coping, thus creating new “reality” in their arcade game
@@yt.silentknight Infantry is the most survivable unit in real life due to being small, hard to spot and being able to take cover. If anything, it should be the other way around with vehicles being more vulnerable. WARNO and WGRD pretty much got it right.
@@DuroSVK The game director and lead designer is french, though. The game is also inspired by World in Conflict and it didn't have much useful infantry either.