Final Fantasy VII : J-E-N-O-V-A (YM2612 + SN76489)

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  • Опубликовано: 31 янв 2025

Комментарии • 10

  • @JaxxoonR
    @JaxxoonR Год назад +4

    Absolutely floored by how real that timpani sounds. Everything here is right, even just the texture of the individual patches are a dead-on match to the original samples.

  • @vuurniacsquarewave5091
    @vuurniacsquarewave5091 2 года назад +9

    Damn those FM Timpanis are brilliant.

  • @protocetid
    @protocetid Год назад +1

    sounds wonderful!

  • @brentfisher902
    @brentfisher902 2 года назад +3

    H.F. High Fantasy post: "The famous PSF music of the late 1690s....in 1660s VGM/GYM style" ...the times from 1453 A.D. until 1712 A.D. was the age of digitally controlled wind up oscillator music boxes...HF was the time before engines, gunpowder, and electricity.

    • @brentfisher902
      @brentfisher902 2 года назад +2

      Of course toward the middle of the 18th century they then started using the Orchestral Sound Chip, which made the classical music.

  • @galcha51
    @galcha51 2 года назад +1

    This blows my mind ! It's really close to the original, that's really hard to achieve with the YM2612 !

    • @stgigamovement
      @stgigamovement Год назад +5

      The way that enough polyphony is attained is by using Ch3 mode on the YM2612, and by using the SN76489 in 4-channel mode, which SMS games loved, but many Genesis games avoided so they could have more control over the noise pitch. I suspect that the Ch3 mode used on YM2612 is the one which gives 4 sines, rather than 2x2op FM, or a 3op FM channel and a sine. That, or 1x2op FM and 2 sines mode could have been used.

  • @dycedargselderbrother5353
    @dycedargselderbrother5353 2 года назад +4

    Is FM3 using the independent operators mode?

  • @PlinioMatheusBR
    @PlinioMatheusBR 2 года назад +3

    Dj