Absolutely floored by how real that timpani sounds. Everything here is right, even just the texture of the individual patches are a dead-on match to the original samples.
H.F. High Fantasy post: "The famous PSF music of the late 1690s....in 1660s VGM/GYM style" ...the times from 1453 A.D. until 1712 A.D. was the age of digitally controlled wind up oscillator music boxes...HF was the time before engines, gunpowder, and electricity.
The way that enough polyphony is attained is by using Ch3 mode on the YM2612, and by using the SN76489 in 4-channel mode, which SMS games loved, but many Genesis games avoided so they could have more control over the noise pitch. I suspect that the Ch3 mode used on YM2612 is the one which gives 4 sines, rather than 2x2op FM, or a 3op FM channel and a sine. That, or 1x2op FM and 2 sines mode could have been used.
Absolutely floored by how real that timpani sounds. Everything here is right, even just the texture of the individual patches are a dead-on match to the original samples.
Damn those FM Timpanis are brilliant.
sounds wonderful!
H.F. High Fantasy post: "The famous PSF music of the late 1690s....in 1660s VGM/GYM style" ...the times from 1453 A.D. until 1712 A.D. was the age of digitally controlled wind up oscillator music boxes...HF was the time before engines, gunpowder, and electricity.
Of course toward the middle of the 18th century they then started using the Orchestral Sound Chip, which made the classical music.
This blows my mind ! It's really close to the original, that's really hard to achieve with the YM2612 !
The way that enough polyphony is attained is by using Ch3 mode on the YM2612, and by using the SN76489 in 4-channel mode, which SMS games loved, but many Genesis games avoided so they could have more control over the noise pitch. I suspect that the Ch3 mode used on YM2612 is the one which gives 4 sines, rather than 2x2op FM, or a 3op FM channel and a sine. That, or 1x2op FM and 2 sines mode could have been used.
Is FM3 using the independent operators mode?
Yes
Dj