Dude, honestly you rock!!! I've been trying to do something like this for the last 4 years, never realized about the relative points... Thank you so much!!!
Thank you for this great tutorial! It really helped me with my interaction and it improved my knowledge on Storyline. I appreciate the time you put into this video! :)
I'm really thankful for this professional toturial. Please make more videos this kind of toturials appeal very practical thanks for sharing your skill 👍
Amazing! While it's about gamification you teach many useful tool for all kinds of interaction. Really learned alot from this viedo. Can you do another project that uses more variable setting and interaction?
Brilliant video! Thank you. I have picked up one issue though and it's a bit worrying if this was to be experienced by an end-user as it may influence their experience negatively. If you long-press the "path up" animation key (in your case the space bar) then the character will fly off the screen, or, depending on how long you pressed they key for, the character may end up somewhere on the screen that you don't want it to be. This only happens if you press the "path up" key for a continuous period - thereby preventing the automatic "path down" animation from occurring. Works perfectly fine if you press they key once or repeatedly, but definitely an issue when holding down continuously. Any idea on how this can be mitigated?
That is a great question. I have it set so the spacebar jumps and I did notice if I hold it down, the character keeps going. However, if you hold it long enough, he does keep going as well. I'm not sure what the workaround is. If you find a workaround, please do share. I would say to make something completely bug proof, building it in a platform like Construct 3 is better.
Ok. I think I found one solution. You can create a motion path going right to the center of the screen, on the ground (I labeled it Reset). Then create a trigger when the motion path activates when the character "leaves the slide". This will at least bring the character back. However, if the learn keeps holding it down, the character may still be in the air. And if he goes off the screen again, the character will show up again. Let me know if that works for you.
Just an FYI, this is a gamescenario created in Storyline 360 but Gamification does not mean creating agame. Gamification mens using gaming elements, such as scores, badges and score tables so users can see their scores compaed to other users. To call this example (and it is an excellent game example) gamification then users should be able to play the game, but also be able to see high scores etc and a list of optehr users and their scores which Storyline by itself cannot do.
Hey just loved this tutorial and tried at my end. Had a query if I keep pressing the space bar the character goes out of screen. How can that be resolved?
@@kimayagangwal380 If you send me the Story file I'll take a look. Did you add the trigger that has the move motion path (going down) when aniomation motion path (up) completes?
Although I created path down with condition of path up completed and both are releave start point. But the character still, goes down (slowly) after jump up
Hi Ân, do you have a motion path that goes down as well? You'll need to create a trigger that sets the motion path down when the motion path up finishes. Please give that atry.
This is useful. However I’ve encountered an issue that if I press the right or left key the character moves outside of the frame. Is there a way to restrict the character inside of the frame.
Sorry for the late reply. You can potentially have maybe a transparent rectangle at the edges and have a trigger to make the character move maybe 50 pixels left/right when it hits the transparent edge.
I've not even finished the video yet, but wanted to post and say this is an amazing walkthrough.
Genuinely, can't wait to try this!
Dude, honestly you rock!!! I've been trying to do something like this for the last 4 years, never realized about the relative points... Thank you so much!!!
Awesome!!!
Thank you for this great tutorial! It really helped me with my interaction and it improved my knowledge on Storyline. I appreciate the time you put into this video! :)
So great to hear!
It takes lot of effort to create this tutorial, and we really appreciate your video.
Based on this, I have created my own project. Thanks, Jay.
This was super helpful as I start to build my own portfolio. Thank you for the great tutorial!
This, this right here…. This right here convinced me I could learn ID. Much love bro
Feel free to reach me if you have any questions.
I'm really thankful for this professional toturial. Please make more videos this kind of toturials appeal very practical thanks for sharing your skill 👍
Enjoyed this tutorial Jay. Thank you for creating and sharing.
Thank you so much for creating this tutorial! It was such an easy process to follow.
Amazing! While it's about gamification you teach many useful tool for all kinds of interaction. Really learned alot from this viedo. Can you do another project that uses more variable setting and interaction?
Brilliantly done! Thank you 🙂
Great tutorial with many useful tools and website at the same time. 👍👍👍
Very insightful and interesting.
Brilliant video! Thank you. I have picked up one issue though and it's a bit worrying if this was to be experienced by an end-user as it may influence their experience negatively. If you long-press the "path up" animation key (in your case the space bar) then the character will fly off the screen, or, depending on how long you pressed they key for, the character may end up somewhere on the screen that you don't want it to be. This only happens if you press the "path up" key for a continuous period - thereby preventing the automatic "path down" animation from occurring. Works perfectly fine if you press they key once or repeatedly, but definitely an issue when holding down continuously. Any idea on how this can be mitigated?
That is a great question. I have it set so the spacebar jumps and I did notice if I hold it down, the character keeps going. However, if you hold it long enough, he does keep going as well. I'm not sure what the workaround is. If you find a workaround, please do share. I would say to make something completely bug proof, building it in a platform like Construct 3 is better.
Ok. I think I found one solution. You can create a motion path going right to the center of the screen, on the ground (I labeled it Reset). Then create a trigger when the motion path activates when the character "leaves the slide". This will at least bring the character back. However, if the learn keeps holding it down, the character may still be in the air. And if he goes off the screen again, the character will show up again. Let me know if that works for you.
Ok #2. If you trigger a blank layer when the character leave the screen, it will do a brief pause.
Just an FYI, this is a gamescenario created in Storyline 360 but Gamification does not mean creating agame. Gamification mens using gaming elements, such as scores, badges and score tables so users can see their scores compaed to other users. To call this example (and it is an excellent game example) gamification then users should be able to play the game, but also be able to see high scores etc and a list of optehr users and their scores which Storyline by itself cannot do.
Hey just loved this tutorial and tried at my end. Had a query if I keep pressing the space bar the character goes out of screen. How can that be resolved?
Hi Kimaya. Did you add another animation so that the character goes down. There should be two motion paths for the character.
Sorry for the late reply. Just saw this.
@@JayChun_EdD No worries
@@JayChun_EdD Yup gave 2 animations but didnt work for me. It worked if I added reverse path in path options.
@@kimayagangwal380 If you send me the Story file I'll take a look. Did you add the trigger that has the move motion path (going down) when aniomation motion path (up) completes?
This was awesome🤯
Is there a way to create an inventory for players to store/use items from?
Storyline is very limited, for more complex interactions, I recommend using Construct 3 or Godot.
Although I created path down with condition of path up completed and both are releave start point. But the character still, goes down (slowly) after jump up
Hi Jay, i have a problems. When i do the path up, but the character only jumps up at the standing position :(
Hi Ân, do you have a motion path that goes down as well? You'll need to create a trigger that sets the motion path down when the motion path up finishes. Please give that atry.
This is useful. However I’ve encountered an issue that if I press the right or left key the character moves outside of the frame. Is there a way to restrict the character inside of the frame.
Sorry for the late reply. You can potentially have maybe a transparent rectangle at the edges and have a trigger to make the character move maybe 50 pixels left/right when it hits the transparent edge.
This was very cool
Hi Jay. Will that work on mobile? if this example isn't, is it theoretically can be responsive, or be made specifically for mobile?
Hi Ilan. I don't think this one will work for mobile since it'll be hard to move the character.
Hey ! how do you prevent the man from leaving the screen ?
Do you have a motion path that goes down as soon as the motion path goes up?
Is this articulate?
Yep!
thank you 💜💜
Let me know if you have any questions.
how do we use multi agents (ratificial intelligence) with Storyline
love it
Thanks
what the version the storyline you use?
I am using the latest vervion of 360.
Can't find length option plz help
Sl3 doesn't have. Using 360 plz
how we can Create mutli agents in Storyline
You won't be able to do that as that may not be possible.
@@JayChun_EdD Please, can you give me a link to download the last version of storyline with crack.