Thank you! This is the first time I've seen how to make a tool that can be used to create a 3D model. It makes a lot of sense, and a Lego was a perfect way to demonstrate this concept.
@@simonhoudini5074 This tutorial is fucking lit! I couldn't imagine how you can do procedural stuff in Houdini because I didn't use it before, but this really shows the power of it. Thanks!
Always appreciate your tutorials and motivate me to continue further. This is a nice one. I'm a beginner and it was nice to see that there's a "switchIf" node which is very helpful!
I love this course! I'm kind of confused though - when I make the 2nd set of tubes (the hollow ones without caps) i have that extra tube visible below the main copies (the ones that go under the lego brick at 6:28) where it looks like for you it's a wireframe. I think it's the original tube being shown (because it isn't extruded etc..)
Thanks! The reason why my tube is in wire is because there is a difference between what node is selected and what node is rendered in the Viewport. The node with the blue flag on is the one currently rendered in the video at 6:28 , the merge node has the blue flag but the tube is selected by the mouse which allows you to edit it.
This is a great video, but Houdini has changed in regards to how Digital Assets work apparently, making it difficult to follow for a new user. As a Houdini beginner libraries, subnets and digital assets don't really mean anything to me, so when Houdini is complaining that the library doesn't exist it doesn't really mean a whole lot to me. Digging through the documentation though, to see if I can figure out what these things are and how the issue can be resolved.
Hi. It looks like Switchi if node is a user friendly version of switch node. In version prior to 18.5 you can use swich node instead, but you'll need to learn expressions, which will be much more beneficial for you in the long term instead of relying on new nodes. Here how it works. 1)You connect all you inputs to the switch node. Two in this case. 2)In the select input box you type the expression like this " if( expression, 1,0) " where "1,0" where 1 is what input to switch to if the expression is True, and "0" if it's false. The expression is a logic expression that consist of a number of inputs (path to channel, detail attribute or variable) with a number of logic operators. "||" - or "&&" - and, "==" - equal to - this is all that you'll need for this tutorial and 99% of use cases. I strongly encourage anyone reading this to do it yourself. But here is mine for reference just in case. if (ch("../sizex") ==1, 1,0) || if (ch("../sizez") ==1, 1,0) holes connected first(0), poles second(1) if( ch("../sizex") ==1 && ch("../sizez") ==1, 1,0) geometry connected first(0), null second(1)
Best teacher ever, for houdini tutorial. For absolute beginner, i understand the workflow. Many thanks mate.
this is the sweetest tutorial!
Thank you! This is the first time I've seen how to make a tool that can be used to create a 3D model. It makes a lot of sense, and a Lego was a perfect way to demonstrate this concept.
A beginner friendly tutorial! I’m gonna recommend this to some people that are still starting out.
That would be great,thanks! I hope they will find it useful.
@@simonhoudini5074 This tutorial is fucking lit! I couldn't imagine how you can do procedural stuff in Houdini because I didn't use it before, but this really shows the power of it. Thanks!
Always appreciate your tutorials and motivate me to continue further. This is a nice one. I'm a beginner and it was nice to see that there's a "switchIf" node which is very helpful!
That is great to hear :)
The switchif is new and have not seen that many people use it and it is an useful node to have.
Simple as this was, I still picked up some great tips. Thanks.
Hi, your tutorial is great.How do you add the bevel to the lego bricks at the end of the video?
Thank you for this tutorial. Learning Houdini is so vast and the procedural way is very interesting and creative.
Cheers Simon, time to sim my lego bricks )
Thanks a lot! Very simple to follow I loved it
Great tutorial, Simon. I like the step by step approach - so clear!
very very very nice
awesome mate, simple and useful.Thank You
Great as always. I have learned so much from your tutorials...thanks so much for making them!
Thanks for the tutorial, but in 20.5 doesn't work this way anymore, in sop subnet level the tubes does not appear (04:54).
Clean, cool, easy to follow, a good one ! Well done ! 👍👍
Lovely
wonderful
I love this course! I'm kind of confused though - when I make the 2nd set of tubes (the hollow ones without caps) i have that extra tube visible below the main copies (the ones that go under the lego brick at 6:28) where it looks like for you it's a wireframe. I think it's the original tube being shown (because it isn't extruded etc..)
Thanks! The reason why my tube is in wire is because there is a difference between what node is selected and what node is rendered in the Viewport. The node with the blue flag on is the one currently rendered in the video at 6:28 , the merge node has the blue flag but the tube is selected by the mouse which allows you to edit it.
@@simonhoudini5074 Oh Thank you! I appreciate you explaining that for me. Very kind of you!
Hey there, it would be interesting to have one USD file to store all this variants in. Nice tuto by the way.
This is a great video, but Houdini has changed in regards to how Digital Assets work apparently, making it difficult to follow for a new user. As a Houdini beginner libraries, subnets and digital assets don't really mean anything to me, so when Houdini is complaining that the library doesn't exist it doesn't really mean a whole lot to me. Digging through the documentation though, to see if I can figure out what these things are and how the issue can be resolved.
yo cool tut 10q
hello,there is no "switchif" node in houdini 17.5
Hi. It looks like Switchi if node is a user friendly version of switch node. In version prior to 18.5 you can use swich node instead, but you'll need to learn expressions, which will be much more beneficial for you in the long term instead of relying on new nodes. Here how it works.
1)You connect all you inputs to the switch node. Two in this case.
2)In the select input box you type the expression like this " if( expression, 1,0) " where "1,0" where 1 is what input to switch to if the expression is True, and "0" if it's false.
The expression is a logic expression that consist of a number of inputs (path to channel, detail attribute or variable) with a number of logic operators. "||" - or "&&" - and, "==" - equal to - this is all that you'll need for this tutorial and 99% of use cases.
I strongly encourage anyone reading this to do it yourself.
But here is mine for reference just in case.
if (ch("../sizex") ==1, 1,0) || if (ch("../sizez") ==1, 1,0) holes connected first(0), poles second(1)
if( ch("../sizex") ==1 && ch("../sizez") ==1, 1,0) geometry connected first(0), null second(1)
@@Zhiznestatistiks thank you for your help.
how to set up the interface like this?
where´s your patreon link? i wanna take a look!
Here is a link to my Patreon www.patreon.com/Simon_Houdini
Great tutorial, thank you so much!
ty
SwitchIf2/// Use second input if - Any condithion true/ Test Input -Second Input