You might want to redo this video now that the bug with buildings firing extra arrows when changing targets has (according to patch notes) been fixed. Despite how entertaining it is to watch 10 units die to one volley. Limited series suggestions: un-upgraded counter-units vs their counters, and comparing similar options for a civilization. Like, Do Turkish spearmen trade more effectively against cavalry than Turkish hussars? Could test vs all standard cavalry including elephants and some specialized unique units, like ones with high armor which affects Hussars more. The myth that scorpions are only useful when massed: test 4 scorpions (600 res) + 1950 res of a unit against ~2550 res of the same unit or other armies. Castle age: 4 scorpions + 32 pikemen vs 42 pikemen; 4+30 vs 39 long swordsmen; 4+28 vs 36 crossbowmen; 4+19 vs 25 cavalry archers; 4+49 vs 64 Karambit warriors. Different armies, unusual units so the normal fights haven't been featured before: Imperial age: 30 fully upgraded Persian Long Swordsmen + 10 Halberdiers, and then 4 Persian Heavy Scorpions + 23 Long Swordsmen + 7 Halberdiers, vs several armies: 42 Halberdiers; 42 Persian crossbowmen; 32 Hussars; 34 Aztec Eagle Warriors; 34 Kamayuks; 28 Gbetos; 32 Throwing Axemen; 15 Bengali Battle Elephants; 28 Berserks; 28 Jaguar Warriors; 30 Urumi Swordsmen. Weak 'trash' option, compared to power unit, against the power unit's counters: Imperial age: Full Longbowmen and then full British Light Cavalry, against units that do well against archers: Elite Skirmisher, Huskarl, Ghulam, Hussite Wagon, Genitour, Shrivamsha Rider, Burmese Battle Elephant. Imperial age: Full Janissaries and then full Turkish Skirmishers, against archer units: Celt or Malian Elite Skirmisher (no Bracer), Persian Crossbowmen, Mongol Kipchaks from Mercenaries, Ethiopian arbalest, Japanese cavalry archers, Dravidian elephant archers.
Interesting. 3 normal units in Huskarl, War Ele and Tarkan are able to beat it. Also Houfnice if it wasn't in Range ofc... But I saw several units actually being close to Killing it... Which is irritating as I would consider this a Stronghold that no-one with a mindset of not wanting to lose in an instant should ever attempt to storm, yet with just a bit of extra investment it seems quite a few units could actually do and still getting a net positive trade...
This is why I love Crenellations, I know it costs 400 stone, but it's worth the risk for protecting your castle from cannon galleons and all bombard cannons (except turks)
You might want to redo this video now that the bug with buildings firing extra arrows when changing targets has (according to patch notes) been fixed. Despite how entertaining it is to watch 10 units die to one volley.
Limited series suggestions: un-upgraded counter-units vs their counters, and comparing similar options for a civilization. Like,
Do Turkish spearmen trade more effectively against cavalry than Turkish hussars? Could test vs all standard cavalry including elephants and some specialized unique units, like ones with high armor which affects Hussars more.
The myth that scorpions are only useful when massed: test 4 scorpions (600 res) + 1950 res of a unit against ~2550 res of the same unit or other armies.
Castle age: 4 scorpions + 32 pikemen vs 42 pikemen; 4+30 vs 39 long swordsmen; 4+28 vs 36 crossbowmen; 4+19 vs 25 cavalry archers; 4+49 vs 64 Karambit warriors.
Different armies, unusual units so the normal fights haven't been featured before:
Imperial age: 30 fully upgraded Persian Long Swordsmen + 10 Halberdiers, and then 4 Persian Heavy Scorpions + 23 Long Swordsmen + 7 Halberdiers, vs several armies: 42 Halberdiers; 42 Persian crossbowmen; 32 Hussars; 34 Aztec Eagle Warriors; 34 Kamayuks; 28 Gbetos; 32 Throwing Axemen; 15 Bengali Battle Elephants; 28 Berserks; 28 Jaguar Warriors; 30 Urumi Swordsmen.
Weak 'trash' option, compared to power unit, against the power unit's counters:
Imperial age: Full Longbowmen and then full British Light Cavalry, against units that do well against archers: Elite Skirmisher, Huskarl, Ghulam, Hussite Wagon, Genitour, Shrivamsha Rider, Burmese Battle Elephant.
Imperial age: Full Janissaries and then full Turkish Skirmishers, against archer units: Celt or Malian Elite Skirmisher (no Bracer), Persian Crossbowmen, Mongol Kipchaks from Mercenaries, Ethiopian arbalest, Japanese cavalry archers, Dravidian elephant archers.
Watching the arrows change targets mid spray was so satisfying. Like against the karambits
FINALLY something that's not an elephant and can beat obuchs and monaspas
1:16 That look satisfying AF how it just machinegunned down those woad raiders.
Yes, but it seemed there was much more arrows in that one volley. It looked almost like a bug.
Just to think, two of them survived and created McDonalds ;)
It seems to have something to do with the fact the volley of arrows is killing the target before it's over.
Thank you Mike, for trying the extra stat option!
Thanks for the suggestion, Benjamin.
Felt so happy for the Goths.
Interesting. 3 normal units in Huskarl, War Ele and Tarkan are able to beat it. Also Houfnice if it wasn't in Range ofc... But I saw several units actually being close to Killing it...
Which is irritating as I would consider this a Stronghold that no-one with a mindset of not wanting to lose in an instant should ever attempt to storm, yet with just a bit of extra investment it seems quite a few units could actually do and still getting a net positive trade...
Flaming camels also have a chance only if you know how to sub group them and attack from different directions.
5 Koreans keeps full of hand cannoneers vs all unique units plz
13:04 what the hell happened here? Why did it fire so many arrows?
You should try this against a persian post imp castle nowadays
This is why I love Crenellations, I know it costs 400 stone, but it's worth the risk for protecting your castle from cannon galleons and all bombard cannons (except turks)
I was looking forward to seeing what the missionaries would do 😂😂😂
Spanish villager vs unique unit plz(though may be hard)
Honestly I wish the supremecy tech would give you the option for the attack commands though it might be hard to implement.
Longbowmen range matched
Wait, why not a castle with TKs instead of hand cannoneers?
Too stronk. Nobody could have beaten it.
more dmg for secondary arrows
Game name please ❤
Lesson: big shield boys win against big shooter defending biys
Obuch: "we have this! almost there! (hand cannoneer pop out from castle) that's cheating! 🥲"