2:26 "This place is already under attack... *By the undead!* ...Wait guys, sorry, it's not the undead! It's just the starving citizens of this country!" ~Tomato "Dawn of the almost dead" Gaming
Great highlight. The only bit I hate not to see is the part where he tricks the guards of Clowntown into thinking one of their own is an escaped slave. I've been doing YT vods recently, but its always great to see chats reactions when wild Kenshi stuff happens.
Incase anyone wants to learn a bit about Kenshi or the video! 3:13 It seems Tomato has an XP mod added... I'm guessing 5x? That's wayy too much xp to gain in one hit for Toughness. 5:16 He got KOed in a single hit because he had slave shackles on. It's a chance when wearing shackles this happens. If getting up when playing dead his Toughness would skyrocket :) Actually he does so he goes 13 to 26 in one action. 5:45 The XP mod is why his stealth leveled so fast. Normally it takes just a few game hours at Skinners Roam to get 1 to 90 but in this scenario.. Stealth woulda leveled quite a bit slower. 6:03 Tomato Microed here! He moved out of the range on an attack that would have landed on him and moved back in to get a hit in of his own. Very good! 6:35 When getting up when playing dead if an enemy goes to attack you there is around a 10% chance you will go back into playing dead before being struck. This happened. Tomato however did not get any XP as he went over the XP possible to get in one instance likely due to his XP mod. XP is normally (If playing a race w/o a Toughness boost and no arms below 0 hp) 2.25+0.225(Enemies). This value is the level gained at level 0 in one given action. A term I have coined "base XP". If Base XP is over 20 then no XP is gained. In other words if Tomato does have a 5x XP mod then he can only get up when playing dead near 7 enemies. If there are more than 7 enemies nearby then he will not get any XP. (I suggest never using XP mods personally as they break some skills in ways like this but to each their own) 7:02 The bag has an Encumbrance reduction of 40%. The game just hates showing certain values. (See Katanas as another example)... Also that bag having -15 combat stats is VERY good for training. I would pay c.1,000,000 for a backpack like that myself. 12:33 Ranged weapons do bonus damage based off the height fired from. It's around 50% more damage from a watchtower height and 50% less damage from well... A watchtower height (Under). Turrets also get +20% damage when fired from Walls IV node spots. That paired with low Toughness is why Tomato just got absolutely obliterated. Ranged weapons all have 2.0x Bloodloss (No matter what they say) which is why his blood started to drain incredibly fast. 13:30 Really cheap but you can zoom in fully and units with ranged weapons will reload them at fractions of the normal speed. You can send a single unit to attack a whole squad of Crossbowmen. Just keep the camera away from the units and you'll usually only be hit a few times compared to being fully lit up. 14:36 No tip in this section I just wanna say that shield is super cool. Not overpowered like most mods make their items. Just... Nice. 15:35 It appears the zombies are set to not swim similar to Skeletons. That means they go at 6.711mph in the water regardless of their swimming level. If Tomato training swimming into the mid 60s he'd go faster as a Greenlander :) 16:16 You always get KOed when hit below 0 hp in your vitals. Or hit below your KO point in your legs. You go into a coma when your vital fall below your KO point. 20:45 When hit in a part of your body the chance you are hit there again is multiplied for some time (27.5 in game minutes) afterwards. It's why in the past he kept getting focused in one bodypart :) 21:23 Scavengers are... Not someone you want to walk up to. Clown behavior. 22:25 It seems a mod used the AI Goals of the "Cheat police" squad in base game. They will follow you endlessly unless they are killed or get stuck on terrain. 22:43 The Leviathan woulda been a great help. Leviathan Loners will attack large squads (3 or more and higher chance of 5 or more) of units nearby as they feel threatened in base game. It could have done a lot. Also the goat was attacking the robots. Those dudes attack (nearly) everything ruthlessly. Just a little note Tomato shoulda clicked Shift + Medic to assign it as a job so he would medic himself whenever idle. Also allows you to medic yourself while playing dead. He coulda been perfectly fine when getting KOed provided he didn't enter a coma with that. 24:18 That was the policebots Toughness... I gotta split but if anyone wants to learn more I'll come back and finish up listing stuff :)
I watched a bit the full VOD on his channel and yeah it’s an EXP mod. You’re not far off with the multiplier as he stated it’s 4x, and he did so because he wanted leveling to feel less of a slog, though I’m recalling his words off of memory. He did also state that other NPCs would have the same EXP multiplier as him, which makes things funny
The nuggets in the credits are wearing the E.G.O. suits "Fourth Match Flame", "Tough", and "Gaze" from the abnormalities Scorched Girl, You're Bald..., and Schadenfreude.
I'm so happy Tomato's finally brave enough to do a REAL face reveal.
I knew his old facecam vids were fake. Red-heads aren’t real.
2:26
"This place is already under attack... *By the undead!* ...Wait guys, sorry, it's not the undead! It's just the starving citizens of this country!"
~Tomato "Dawn of the almost dead" Gaming
The clown who trains like Goku, but has the weakness of King Hippo.
Steady - The Clown with the Glass Tummy
Great highlight. The only bit I hate not to see is the part where he tricks the guards of Clowntown into thinking one of their own is an escaped slave. I've been doing YT vods recently, but its always great to see chats reactions when wild Kenshi stuff happens.
Incase anyone wants to learn a bit about Kenshi or the video!
3:13 It seems Tomato has an XP mod added... I'm guessing 5x? That's wayy too much xp to gain in one hit for Toughness.
5:16 He got KOed in a single hit because he had slave shackles on. It's a chance when wearing shackles this happens. If getting up when playing dead his Toughness would skyrocket :) Actually he does so he goes 13 to 26 in one action.
5:45 The XP mod is why his stealth leveled so fast. Normally it takes just a few game hours at Skinners Roam to get 1 to 90 but in this scenario.. Stealth woulda leveled quite a bit slower.
6:03 Tomato Microed here! He moved out of the range on an attack that would have landed on him and moved back in to get a hit in of his own. Very good!
6:35 When getting up when playing dead if an enemy goes to attack you there is around a 10% chance you will go back into playing dead before being struck. This happened. Tomato however did not get any XP as he went over the XP possible to get in one instance likely due to his XP mod. XP is normally (If playing a race w/o a Toughness boost and no arms below 0 hp) 2.25+0.225(Enemies). This value is the level gained at level 0 in one given action. A term I have coined "base XP". If Base XP is over 20 then no XP is gained. In other words if Tomato does have a 5x XP mod then he can only get up when playing dead near 7 enemies. If there are more than 7 enemies nearby then he will not get any XP. (I suggest never using XP mods personally as they break some skills in ways like this but to each their own)
7:02 The bag has an Encumbrance reduction of 40%. The game just hates showing certain values. (See Katanas as another example)... Also that bag having -15 combat stats is VERY good for training. I would pay c.1,000,000 for a backpack like that myself.
12:33 Ranged weapons do bonus damage based off the height fired from. It's around 50% more damage from a watchtower height and 50% less damage from well... A watchtower height (Under). Turrets also get +20% damage when fired from Walls IV node spots. That paired with low Toughness is why Tomato just got absolutely obliterated. Ranged weapons all have 2.0x Bloodloss (No matter what they say) which is why his blood started to drain incredibly fast.
13:30 Really cheap but you can zoom in fully and units with ranged weapons will reload them at fractions of the normal speed. You can send a single unit to attack a whole squad of Crossbowmen. Just keep the camera away from the units and you'll usually only be hit a few times compared to being fully lit up.
14:36 No tip in this section I just wanna say that shield is super cool. Not overpowered like most mods make their items. Just... Nice.
15:35 It appears the zombies are set to not swim similar to Skeletons. That means they go at 6.711mph in the water regardless of their swimming level. If Tomato training swimming into the mid 60s he'd go faster as a Greenlander :)
16:16 You always get KOed when hit below 0 hp in your vitals. Or hit below your KO point in your legs. You go into a coma when your vital fall below your KO point.
20:45 When hit in a part of your body the chance you are hit there again is multiplied for some time (27.5 in game minutes) afterwards. It's why in the past he kept getting focused in one bodypart :)
21:23 Scavengers are... Not someone you want to walk up to. Clown behavior.
22:25 It seems a mod used the AI Goals of the "Cheat police" squad in base game. They will follow you endlessly unless they are killed or get stuck on terrain.
22:43 The Leviathan woulda been a great help. Leviathan Loners will attack large squads (3 or more and higher chance of 5 or more) of units nearby as they feel threatened in base game. It could have done a lot. Also the goat was attacking the robots. Those dudes attack (nearly) everything ruthlessly.
Just a little note Tomato shoulda clicked Shift + Medic to assign it as a job so he would medic himself whenever idle. Also allows you to medic yourself while playing dead. He coulda been perfectly fine when getting KOed provided he didn't enter a coma with that.
24:18 That was the policebots Toughness...
I gotta split but if anyone wants to learn more I'll come back and finish up listing stuff :)
You’re unhinged
Classic Kenshi player. I bet you also speedrun TBoI.
As someone who knows nothing about Kenshi mechanics, thank ya!
I watched a bit the full VOD on his channel and yeah it’s an EXP mod. You’re not far off with the multiplier as he stated it’s 4x, and he did so because he wanted leveling to feel less of a slog, though I’m recalling his words off of memory.
He did also state that other NPCs would have the same EXP multiplier as him, which makes things funny
@@yamihikarilightdark9 If you ever have any Kenshi questions lmk :) I have more hours in Kenshi than any other game I've played. (Nearing 5,000hrs)
The nuggets in the credits are wearing the E.G.O. suits "Fourth Match Flame", "Tough", and "Gaze" from the abnormalities Scorched Girl, You're Bald..., and Schadenfreude.
His only weakness is his stomach whi- *falls from stomach hit*
Ty gnome ^-^
Wouldnt be a kenshi playthrough without a minimum an hour staright of grinding.
Catching up on the lore right before part 2
SILLY FELLAS RISE UP!
🤡
Thanks Gnome, you make my day better.
Been playing kenshi last 2 weeks, its funny to see tomato also get kenshi mood around same time
I actually cannot tell if the clown horn is an edit or a part of the mod
Neither. Pretty sure it was a soundboard or mixer-thing Tamto used during the stream.
Why isn't he leveling his juggling skill?
Okay that'd actually be stupid fun to play a Clown Samurai in D&D. Mime Samurai rivel anyone?
Joker 2 looking good.
This just in: Gamer Journalism is still hot garbage. More at 11.
My favorite part was when he saw Joe Rogan at the river.
Oh!
My only problem with Kenshi is the fact that you can spawn in a city of people racist towards you, and then you get put into a slavery arc for 20 days
Welp there goes my reason to finish the vod lol
Huh?
whuh?
Buh?
Awhuh?
Awuehhhh????
Uhhwa?
Anybody know why EVERYONE hated him?
Grip and rip bozo
Perhaps one of Tomato's most pathetic characters. And that's saying a lot.