There are a lot of situation where Topaz sucks. It's good for very common situations (nice youtube tutorial e.g.) but in real life it produces a lot of artefacts. Or it can be good decision for draft animation - in this case it's really good way.
I recently showed a similar test upscaling really low res image sequences into topaz with pretty good results. However, I didn't know this trick of rendering every other frame! That's even better! I'm trying it out now as I write. I went for 4 steps, instead of two. If it works, it would cut my rendering time down to 30 mins up from two hours. Thanks for the tips!
I have already tried this on lumion and topaz, I rendered in slow panning shots in 30fps and turned into slow motion and interpolated using framegui and upscaled it to 4x via topaz. turn down windspeed in scenes with plants, since lumion aliasing is terrible it gave me bad result in some scenes with wooden slates.
Hi, Did your exported EXR files become 16bit? Because when I export the files to EXR they are not 32 bit anymore. That is a big problem for editing and I cant remember this have been mentioned in the video that exported EXR are not 32 bit anymore.
Really interesting approach to animation renderings. I use to work with multilayer EXRs and I do all the compositing in After Effects, I guess the "patch" rendering would be a little bit difficult with my kind of workflow but I will give it a try. Thanks for sharing 💪
to upscale in any meaningful way to get such a speed will completely ruin the image and frame interpolation barely ever works in most architecture scenes especially with highly detailed scenes
2:38 Almost no difference after upscaling. just a little more contrast. I used such method with interpolation and upscaling 2 years ago. But with another tools.
We have been using this for years! But it was a "company secret" I guess is time for all the world to know. Upscaling and interpolating is a huge advantage on rendering times.
There are a lot of situation where Topaz sucks. It's good for very common situations (nice youtube tutorial e.g.) but in real life it produces a lot of artefacts. Or it can be good decision for draft animation - in this case it's really good way.
I used it for every shot except for the car shot which I mentioned, I mentioned artifacts as well, mostly I used 2/4 times interpolation ;)
I recently showed a similar test upscaling really low res image sequences into topaz with pretty good results. However, I didn't know this trick of rendering every other frame! That's even better! I'm trying it out now as I write. I went for 4 steps, instead of two. If it works, it would cut my rendering time down to 30 mins up from two hours. Thanks for the tips!
Didn't know Topaz could be so useful in animations. Thank you. ❤
Happy to help!
I tried it in a simple animation, and the result looks nice.
Awesome,! :)
Yeah~ I did it 7 years ago, I thought no one knew this technique🤭
I have already tried this on lumion and topaz, I rendered in slow panning shots in 30fps and turned into slow motion and interpolated using framegui and upscaled it to 4x via topaz. turn down windspeed in scenes with plants, since lumion aliasing is terrible it gave me bad result in some scenes with wooden slates.
you are only incresing the resolutin of render but where is the texture detail which is ssen in 4k not in 2k. 4k render have much more texture detail.
Why do you save images in .exr file?.
Thank you for the answer.
For example, they have more dynamic range, so we can adjust shadows and highlights in postproduction.
Hi,
Did your exported EXR files become 16bit? Because when I export the files to EXR they are not 32 bit anymore. That is a big problem for editing and I cant remember this have been mentioned in the video that exported EXR are not 32 bit anymore.
Thanks this is amazing
Glad it was helpfull.
WHATT? Topaz can now upscale EXR Sequences...that means if they multilayered that should be fine too?
Thanks for the video! Have you tried rendering every 3 frames?
This is amazing, you just opened my eyes to a whole new world, without depending so much on render farms and cut render times! thank you!
Glad I could help! 😍
Really interesting approach to animation renderings.
I use to work with multilayer EXRs and I do all the compositing in After Effects, I guess the "patch" rendering would be a little bit difficult with my kind of workflow but I will give it a try.
Thanks for sharing
💪
so an average render farm 4K still rendering would cost me approx. $3.5?
For frame interpolation, use optical flow in Davinci Resolve.
Hey. Aga. You are GOD of the animation workwlow
Hi hi, Question: If you process passes the same way, do they match up with the render?
i tried this it really helped me lose weight thank you
After three years they discovered this!!! 😂
actually i use this interpolation thingy since way back 2005 with a software called Framefixer
@@nelsonpainco1368 Interpolation has always existed at After Effects ... video upscale with AI that is new to a few years ... Workflow
to upscale in any meaningful way to get such a speed will completely ruin the image and frame interpolation barely ever works in most architecture scenes especially with highly detailed scenes
Chainner with custom upscale/denoiser/enhance models is a free AI alternative to topaz
Thanks for sharing!
Great info tanks arch...:)
No problem 👍
Great video! Hey which software do you use to compose sequences?
Davinci
Smart approach. Thanks for sharing
Glad it was helpful!
2:38 Almost no difference after upscaling. just a little more contrast. I used such method with interpolation and upscaling 2 years ago. But with another tools.
what tool do you use ?
RUclips compressed it a bit, the difference is larger in oryginal file.
@@ad-verticem Davinci Resolve
Oi! Teremos legenda PT BR no curso?
Sim claro! (Translated :)
please continue with such tips. thanks
Thank you, I will :)
Thank You
You're welcome
😍
:)
🔥🔥🔥
:)
:)
We have been using this for years! But it was a "company secret" I guess is time for all the world to know. Upscaling and interpolating is a huge advantage on rendering times.