My 4th or 5th playthrough was the "Spacer's Choice is the only choice" run. I attacked everyone I encountered except Spacer's Choice affiliates; All while wearing the Moon headpiece, Heavy armor, and a minigun. That was a good one and it really showed me how the game would bend to accommodate such an insane whim.
The fact that you took two robo-phobias for the scientist type that caused you to hide your character while your companions fought the rest. That got a good chuckle from me, you’re role playing your character well.
"Things people on the Outer Worlds team asked me to buy during the making of Outer Worlds [...] a pig wearing a mocap suit" IGN headline: Tim Cain cruelly denied gamers of motion-tracked Cystypigs.
I cannot help but draw some parallels between the list of things you were asked to buy, the sort of people who would ask for those things, and the sort of games you've been a part of. Not only do I mean that in the most positive way possible, I'm tickled pink by the creativity and sense of humor that'd prompt them (the requests, and the play through ideas). Definitely will be a super fun Friday video for everyone else, and an early one for us! 🙂
Hey Tim just finished my first playthrough of outer worlds spent about 70 hours on it I absolutely loved this game this game is definitely one of my top 5 RPGs I usually never play a game more than 1 playthrough but I wanna see more outcomes
I just bought the spacer's choice edition weeks ago, and, what a great game, i wish it had a bigger scale with more biomes within one single planet. I'm patiently waiting for that sequel :)
I just bought “The Outer Worlds” based on these videos you’ve been making, it cost less than “Starfield”, a superficially similar game, but it was easier to get into, largely because I didn’t have to constantly switch my brain between walk/shoot and fly spaceship modes (which may show the detriment of having more than one control scheme in the same game). I am really enjoying the game so far and have fallen in love with Parvati, and her shy, ace ass romance with Junlei.
Go-Pro chicken is my new favorite thing.... I have SO many ideas for that! Pro-tip: at my local makerspace, whenever a 3D printer has to leave the high quality printer farm, it is promoted to chocolate printer, the conversion is pretty easy, and the possibilities are Endless!
What I love in Outer Worlds is how the game makes every possible outcome fun. I never felt the need to reload the game, even when something went wrong.
I played New Vegas as "The Lone Ranger" (with hat and eye mask). I was surprised how well it fitted into dialogue where the player's name is mentioned.
Stealth Archer was always my favorite go-to build, and slowly I entered into the "stealth Melee" playstyle over time. However, what I've always wanted to do and which nearly no modern RPG has allowed me to do was a poison build that I could use to kill enemies without even being in the same room as them. Like being able to poison their food/drink, or poison someone while they were asleep without waking them up. Oblivion was the closest I could get, but I had to use the duplication glitch to do it. I remember how much of a challenge and how fun it was stealing every piece of food from a bar that people hung out in, then stealing every piece of food or drink they had on them, then throwing my duplicated poison apples all over the room for everyone to pick up and eat. It was awesome just being able to sit back and watch my plan come to fruition, but I always wished I could do that as easily to the enemies/assassination targets more easily without the need to alert them and engage in combat.
I got three playthroughs in myself. I think it's just a much smaller, location-based RPG. NV is open world, so it leads to greater freedom, especially early on. The insane number of weapons and multiple factions didn't hurt either.
Dialogue was a lot worse, I dont recall skipping any on NV but on Outer Worlds that was very common. I was surprised how awful exploration was, like it doesnt take that much resources/effort to add a random shack/cave/abondoned factory or outpost and sprinkle some lore. Companions and their quests were fairly meh. I only remember the priest (Vicar?), he was pretty cool and the girl from first planet had horrendous fetch quest for a dress and you had to help with her date? The final planet felt super rushed and disappointing.
@@dsck6481 Agree, but there is one more deal breaker and arguably the one with most impact for me: combat sucks. Robots and dudes makes up majority of enemies, and not many varieties in each category. It seems that the designer never heard of verticality or variation of sight lines, because there are none. Adding status effect is a good idea to reward precision targeting, but it should not take the place of strong location damage multiplier on vital parts of the body. And the general spongeness of enemies, lack of varied weaponry, lack of armor variety, weak AI tactics and logic (e.g. seeking cover), lack of random encounters (for both narrative and gameplay variation's sake), perks filled with much more generic numerical modifier than interesting effects, flaw tradeoff not worth taking. And did I mention when your holo disguise run out, the dialogue in skill check is the exact same each time, does not make any sense in many situations and your disguise meter refills after successful checks with no other consequences, so you can just repeat the same cycle again and again and again.
The Outer Worlds was a pretty, albeit, souless world. Combat was decent. Companions were not very memorable. I did one playthrough. Maybe it's time for another.
Yea sorry man, but same. I just got bored with Outer Worlds, I got about 12 hours ish in and just realized I wasn't really enjoying it. Dropped it and never felt a vibe to go back..... Love most of your other games
Real hope you guys lean more into the evil options for TOW2. That was the only thing that I felt was kind of lacking, since I love going through games like this both as a rogue and as an irredeemable bastard. Would love a companion that accommodated the latter.
Hearing Tim talk about different playthroughs makes him sound so normal. I think I forget he's just a guy who likes playing games, as well as a guy who makes them
I love The Outer Worlds! I'm not sure if you already spoke about it but I wonder who came up with the idea of "corporate advertising" being so ingrained into the society. When this guy you meet in a cave at the beginning of a game started to sing some dumb commercial I was sold on that weird world 😆
Honestly I see this as one of those ideas that is too clever for it's own good. Hearing NPC's slavishly quote corpo jargon can be humorous and effective in certain instances, but when it permeates the entire game world it just becomes grating. I understand that this is "the point", that it's obnoxious and dystopian and any annoyance felt by the player does in some way reflect what living in Halcyon might actually be like, but when your game is an expansive first person RPG meant to be played for dozens of hours I don't think the benefit outweighs the cost in this regard
Only played through once, on Supernova. Keeping the characters alive is indeed a pain. Taking on companions is like taking on a permanent escort quest. I'm playing through Arcanum now and have let three companions die including Virgil who died at the bridge.
I actually also did eight playthroughs. Six on my own, once with my dad and once with my best friend who all loved it! Top 3 favorite rpg since 2016 (post fallout and Witcher) even though it’s small, there’s good density and a great start to an ip!
Stealth sniper is how I like to play most RPGs too (or stealth archer in Skyrim) but with a heavy helping of charisma. The Deadeye rifle was my favorite in The Outer Worlds, supplemented with the Gloop Gun. I also had the Tartarus ending where all of the factions showed up to assist (except the Board) and I hacked the boss robot at the end. I reloaded though and fought RAM just to see how that went, with Max and Felix.
3:58 lol someone's snoring in the background also, watch 3:58 with auto-generated subtitles to find out what skills allowed tim to keep companions around
A moose and a Volvo. For car-stability-crash-test purposes, I guess? ("älgtest", says wikipedia...) That's the only buy request of the list that makes perfect sense to me. Thanks for your videos!
My first outer worlds experience I ended up in the sun... That's was literally my first playthrough of the outer worlds, a dumb, gun-ho, anti-Board pirate. Edit: one other thing, I've always been interested in Gas Giants. My immediate desire when seeing the Halcyon star system was to visit one of the gas giants. Needless to say the DLC on eridanos really scratched that itch plus had a really great classic TV investigation vibe. Honestly out of everything in the Outer Worlds, Eridanos is my favorite planet, and Halcyon Helen is my favorite character. There's something about that DLC that reminds me of idk a movie, or maybe another game, or maybe just some show idk what it is but that DLC is one of the best DLCs in a game ever. Up there with some Fallout DLCs, and Witcher DLCs.
Hi Tim, love this channel, loved The Outer Worlds and look forward to The Outer Worlds 2, I'm curious have you played any games by CD Projekt Red? I'm curious what your thoughts are on The Witcher series and Cyberpunk 2077. You also partly inspired me to start learning C++ again, so thanks for that Greetings from Iceland!
Playing TOW Spacer's Choice Edition (SCE) now. I mostly like it but two things bother me (spoilers): the personal quest for Felix is bugged (apparently, only in the SCE) so the person I should locate (and, optionally, kill) is already dead and I had to ignore the Foundation quest because I didn't want to commit genocide.
Dude, in my first playthrough I'm at the door to Fallbrook, I went from Emerald Vale to Scylla then to Monarch (through the hard way) and I'm already at 30h and Tim's playthrough were already done by this point haha
I think social media has made games with a ton of options, side quests, and easter eggs more marketable than they have ever been. You can always boost sales later on with hidden things you can do in a game. It is the best argument that a publisher can hear is that you want to put in options and hidden solutions in a game. That is what makes games like this special nowadays is that you can go hey you know that distracting unsatisfying solution to a quest that 99% got the trophy on, well now we know that most didn't complete the quest the way we thought and now we can market it later with some influencers to boost play time on Xbox game pass or what not as everyone that watches suddenly wants to try the unknown weapon that keeps the character alive that you didn't want to die. Stuff like that. I think that a lot of games that have a lot of options are going to be best done as a pay per percentage play time by a monthly subscription. I think marketing is that nowadays with games and possibly why Fallout and Elder Scrolls and others have gained in popularity over the years because the details in the game have really made it amazing. I am curious what Hello Games is going to do with Light No Fire. They are becoming the masters of procedural RPGs and it will be interesting to see what the light up.
I think I only did three playthroughs and never played the dlcs but really loved the game. Most fun was the dumb intelligence build flying into the sun loading my save and getting to the end and doing it all for a box of cereal ❤
What's great about your RPG is, especially TOW, almost every quest has non combat solutions. I said almost, because of almost every combat solution is avoidable the one that don't feels weird (that one quest in Eridanos where the only solution is either ignore his plea or side with him and forced to kill the corpo rep, I just don't get it, because this would've been 100% where you're gonna use your persuasion skill in any other rpg, yet you can't). I love TOW and looking forward to TOW 2. Love you, Tim .
Initially, I hated Outer Worlds. Beat it once and put it away. Last year I came back and loved it. The simplicity, smallish worlds, and shorter story actually works well for me now. The super large, super complex games were fun when I was younger, but Outer Worlds is very streamlined and comfy.
Just finished another playthrough a couple weeks ago and have started on super nova Vicar Max sacrificed himself to the Mantiqueen on the mountain of Monarch
Finally played through the outer worlds, itd been on my backlog for a few years. It was areally good time, played a persuasive/science lady. I did need to use alot of combat because of poor stealth and you cant talk to trash mobs but nearly every quest i finished with the non combat option. I really did enjoy how it did seem like any character type had a unique way to finish a quest. And tartarus was really cool as i was revered with everyone(except the board) and i just strolled on through while my friends mowed everything down(sanjars "speech" was hilarious). If i had one critique, i think the perks were underwhelming. I wanted to take flaws as they came up but the trade off wasnt worth it in my mind. By the end i was just taking perks at random because none of them really interested me after i had like 12.
Something that I would love to see your thoughts on: does everything every character says, always mean those things are real, in terms of lore? Like if a character has convinced a community, that a person is a threat and that they have done something wrong, but either it is based on bad information or a character just outright lying. It's always bothered me, how every character you come across seemingly has a encyclopedic knowledge of everything. That is true. I feel like a lot of good stories could be told through people making bad decisions through flawed information
Your second playthrough was my first playthrough. Everything went smooth until the late game, and at the end my robophobic generalist had a really hard time with the big robot boss. I basically lacked the skills to bypass it and the combat was way too hard. Which one of those did you end up buying? Please, say the inflatable wavy arm dancer
I only did one playthrough of OW, but I found it unbalanced. On hard difficulty, my character was a ranged headshot energy rifle /energy skill build. I was able to stockpile tons of ammo and most encounters were too easy until the end, where it felt like an uneven difficulty spike just due to the number of enemies. Also I had performance issues with the game on both ps5 and PC.
You could play the entire game for us and tell us stories about it as you play, like a DVD cometary. The game is quite pretty so it won't be hard to watch at all
Have you ever had (prolonged) periods in your life where you played no or very little games? Asking this as I used to play a TON of games, multiple hours per day to occasionally all day and all night long, but the last few years the magic seems to be gone. Due to major personal life changes (and the accompanying stress) I don't have enough free time to really dive into the complex games I used to like most and the easier or more superficial games don't appeal to me at all (never have), hence I find myself barely playing at all. I'd love to find a way back to the joy that games once gave me ...
Damn, after this video I might try my fifth play-through of ToW (after maybe Temple of Elemental Evil). My last ToW was kill everyone so maybe I will try going with the board (with below average intelligence). I saved Groundbreaker for last after killing everyone in and outside of dlcs. I do wish game was quite a bit more reactive to my actions.
I really, really enjoyed this game and tried playing it recently on PC, massive stuttering everywhere. Granted I'm using an RX 6400. Please add Vulkan for Outer Worlds, it would make it so much more enjoyable.
I get a little sad whenever we talk about Obsidian games. It seemed like such a waste to sell out to MS after all this time. But Private Division wasn't doing them any favours as a partner either, so... The bigger evil it is, I guess. If nothing else, It'll be _interesting_ to see what shenanigans will happen with The Outer Worlds 2. I don't think MS are above repeating the whole "Timed Exclusivity" crap again, but on their own storefronts this time, ofcause.
It might be like what happened to halo when bungi sold it to ms who then got three four three studios to develop the next games. Which was the end of halo
@@LK-em1bv Eitherway I'm sure Obsidian signed their own "death note" with that transaction. Same goes for InXile and several of Bethesdas Studios. MS own their IPs now. And if the Developers don't deliver some money-makers soon, there's no reason to keep them around.
I really wanted to love the game, because the premise and the comedy were strong. But I was frustrated with the options for political outcome. The colony obviously needed a revolution in which the corporate structure of ownership was completely destroyed so that the settlers could control their own lives and expand the colony as needed instead of being restricted by profit requirements, the Holding company's stinginess with pre-fab housing and equipment, and then getting downsized to maximise profits and prolong incompetent lives of unearned luxury in the capital. But you couldn't do that. You were strongly led to create compromises with the corporations and preserve them as the model of government, which would just have recreated the original indentured servitude, injustice and tyranny in the name of profit.
I hated every character. So much so when I had to team up with a drunk chick in one of the first towns I was done. Felt like I was forced to play nice.
How did the poor companion AI and bland perks slip through so many playthroughs? Its obviously not entirely your responsibility but Fallout 1 and 2 had an amazing perk system that i thought Outer Worlds would have tapped into those ideas.
Outer Worlds was such a forgettable game unfortunately. I can't remember any characters or story or planets from the game, or even great missions. Yet other games I played once 10-20 years ago I still have fond and many complete memories of places /characters.
I couldn't make it through a single play through of the Outer Worlds, and that's coming from a player who loved Fallout New Vegas. I just found the OW so bland and uninspiring. None of the lore or characters were interesting to me, but to each their own I guess.
My 4th or 5th playthrough was the "Spacer's Choice is the only choice" run. I attacked everyone I encountered except Spacer's Choice affiliates; All while wearing the Moon headpiece, Heavy armor, and a minigun.
That was a good one and it really showed me how the game would bend to accommodate such an insane whim.
Brandi McLoyalist
Spacer’s Chosen
This just in: Tim defaults to a damn Stealth Archer like THE REST OF US.
One of us. One of us.
Tbf stealth archer is for the mooks that don't get clapped by sword and board. In skyrim, anyway.
Hey, if it works it works.
The fact that you took two robo-phobias for the scientist type that caused you to hide your character while your companions fought the rest. That got a good chuckle from me, you’re role playing your character well.
"Things people on the Outer Worlds team asked me to buy during the making of Outer Worlds [...] a pig wearing a mocap suit"
IGN headline: Tim Cain cruelly denied gamers of motion-tracked Cystypigs.
I cannot help but draw some parallels between the list of things you were asked to buy, the sort of people who would ask for those things, and the sort of games you've been a part of. Not only do I mean that in the most positive way possible, I'm tickled pink by the creativity and sense of humor that'd prompt them (the requests, and the play through ideas). Definitely will be a super fun Friday video for everyone else, and an early one for us! 🙂
I really like these build videos 👍 if you kept similar notes for Fallout, could you please do a vid on that?
Hey Tim just finished my first playthrough of outer worlds spent about 70 hours on it
I absolutely loved this game this game is definitely one of my top 5 RPGs
I usually never play a game more than 1 playthrough but I wanna see more outcomes
It's not the best choooooice - It's Spacer's Choice! 🔥🔥🔥
I just bought the spacer's choice edition weeks ago, and, what a great game, i wish it had a bigger scale with more biomes within one single planet. I'm patiently waiting for that sequel :)
My Science focued safety inspector turned Subtlight Vice President was definitely my favorite run. The prismatic hammer belongs in in a museum
Outer Worlds was my gateway back into gaming, it will forever be one of my favorite games of all time
I just bought “The Outer Worlds” based on these videos you’ve been making, it cost less than “Starfield”, a superficially similar game, but it was easier to get into, largely because I didn’t have to constantly switch my brain between walk/shoot and fly spaceship modes (which may show the detriment of having more than one control scheme in the same game). I am really enjoying the game so far and have fallen in love with Parvati, and her shy, ace ass romance with Junlei.
I'm loving these Fun Fridays!
Can't believe Tim found "8 times the detail" on outer worlds
Can't wait for the outer worlds 2 🎉
Go-Pro chicken is my new favorite thing.... I have SO many ideas for that!
Pro-tip: at my local makerspace, whenever a 3D printer has to leave the high quality printer farm, it is promoted to chocolate printer, the conversion is pretty easy, and the possibilities are Endless!
What I love in Outer Worlds is how the game makes every possible outcome fun. I never felt the need to reload the game, even when something went wrong.
I played New Vegas as "The Lone Ranger" (with hat and eye mask). I was surprised how well it fitted into dialogue where the player's name is mentioned.
your character names have me cracking up! lol i nearly passed out from laughing at the kill everyone name
Stealth Archer was always my favorite go-to build, and slowly I entered into the "stealth Melee" playstyle over time. However, what I've always wanted to do and which nearly no modern RPG has allowed me to do was a poison build that I could use to kill enemies without even being in the same room as them. Like being able to poison their food/drink, or poison someone while they were asleep without waking them up.
Oblivion was the closest I could get, but I had to use the duplication glitch to do it. I remember how much of a challenge and how fun it was stealing every piece of food from a bar that people hung out in, then stealing every piece of food or drink they had on them, then throwing my duplicated poison apples all over the room for everyone to pick up and eat. It was awesome just being able to sit back and watch my plan come to fruition, but I always wished I could do that as easily to the enemies/assassination targets more easily without the need to alert them and engage in combat.
While I have 9 playthroughs in NV, I couldn't manage one in The Outer Worlds and I'm not sure why, Love the content Tim have a great week-end.
I got three playthroughs in myself. I think it's just a much smaller, location-based RPG. NV is open world, so it leads to greater freedom, especially early on. The insane number of weapons and multiple factions didn't hurt either.
Dialogue was a lot worse, I dont recall skipping any on NV but on Outer Worlds that was very common. I was surprised how awful exploration was, like it doesnt take that much resources/effort to add a random shack/cave/abondoned factory or outpost and sprinkle some lore. Companions and their quests were fairly meh. I only remember the priest (Vicar?), he was pretty cool and the girl from first planet had horrendous fetch quest for a dress and you had to help with her date? The final planet felt super rushed and disappointing.
@@dsck6481 Agree, but there is one more deal breaker and arguably the one with most impact for me: combat sucks. Robots and dudes makes up majority of enemies, and not many varieties in each category. It seems that the designer never heard of verticality or variation of sight lines, because there are none. Adding status effect is a good idea to reward precision targeting, but it should not take the place of strong location damage multiplier on vital parts of the body. And the general spongeness of enemies, lack of varied weaponry, lack of armor variety, weak AI tactics and logic (e.g. seeking cover), lack of random encounters (for both narrative and gameplay variation's sake), perks filled with much more generic numerical modifier than interesting effects, flaw tradeoff not worth taking.
And did I mention when your holo disguise run out, the dialogue in skill check is the exact same each time, does not make any sense in many situations and your disguise meter refills after successful checks with no other consequences, so you can just repeat the same cycle again and again and again.
The Outer Worlds was a pretty, albeit, souless world. Combat was decent. Companions were not very memorable.
I did one playthrough. Maybe it's time for another.
Yea sorry man, but same. I just got bored with Outer Worlds, I got about 12 hours ish in and just realized I wasn't really enjoying it. Dropped it and never felt a vibe to go back..... Love most of your other games
I feel so fortunate that YT recommended this channel 😂
Real hope you guys lean more into the evil options for TOW2. That was the only thing that I felt was kind of lacking, since I love going through games like this both as a rogue and as an irredeemable bastard. Would love a companion that accommodated the latter.
I have a few days off soon and will be playing The Outer Worlds. I'm already looking forward to it
Hearing Tim talk about different playthroughs makes him sound so normal. I think I forget he's just a guy who likes playing games, as well as a guy who makes them
I love The Outer Worlds! I'm not sure if you already spoke about it but I wonder who came up with the idea of "corporate advertising" being so ingrained into the society. When this guy you meet in a cave at the beginning of a game started to sing some dumb commercial I was sold on that weird world 😆
That’s one of the themes that Leonard Boyarsky and I decided on very early in the design phase.
Honestly I see this as one of those ideas that is too clever for it's own good. Hearing NPC's slavishly quote corpo jargon can be humorous and effective in certain instances, but when it permeates the entire game world it just becomes grating. I understand that this is "the point", that it's obnoxious and dystopian and any annoyance felt by the player does in some way reflect what living in Halcyon might actually be like, but when your game is an expansive first person RPG meant to be played for dozens of hours I don't think the benefit outweighs the cost in this regard
Only played through once, on Supernova. Keeping the characters alive is indeed a pain. Taking on companions is like taking on a permanent escort quest.
I'm playing through Arcanum now and have let three companions die including Virgil who died at the bridge.
Thank you for this video!
I actually also did eight playthroughs. Six on my own, once with my dad and once with my best friend who all loved it! Top 3 favorite rpg since 2016 (post fallout and Witcher) even though it’s small, there’s good density and a great start to an ip!
Stealth sniper is how I like to play most RPGs too (or stealth archer in Skyrim) but with a heavy helping of charisma. The Deadeye rifle was my favorite in The Outer Worlds, supplemented with the Gloop Gun. I also had the Tartarus ending where all of the factions showed up to assist (except the Board) and I hacked the boss robot at the end. I reloaded though and fought RAM just to see how that went, with Max and Felix.
can’t imagine playing that game 8 times
3:58 lol someone's snoring in the background
also, watch 3:58 with auto-generated subtitles to find out what skills allowed tim to keep companions around
I have finished outer Worlds in 4 hours.
A moose and a Volvo.
For car-stability-crash-test purposes, I guess?
("älgtest", says wikipedia...)
That's the only buy request of the list that makes perfect sense to me.
Thanks for your videos!
My first outer worlds experience I ended up in the sun... That's was literally my first playthrough of the outer worlds, a dumb, gun-ho, anti-Board pirate.
Edit: one other thing, I've always been interested in Gas Giants. My immediate desire when seeing the Halcyon star system was to visit one of the gas giants. Needless to say the DLC on eridanos really scratched that itch plus had a really great classic TV investigation vibe. Honestly out of everything in the Outer Worlds, Eridanos is my favorite planet, and Halcyon Helen is my favorite character. There's something about that DLC that reminds me of idk a movie, or maybe another game, or maybe just some show idk what it is but that DLC is one of the best DLCs in a game ever. Up there with some Fallout DLCs, and Witcher DLCs.
Thanks, Tim! That was fun!
I played TOW so many times
That list is hilarious without context
I'm doing a second playthrough of the Outer Worlds now. Great game!
Many people criticize this game but I personally love it to bits.
im doing a pacfist, stealth,no stealing/crime, supernova run right now and having a blast.
Hi Tim, love this channel, loved The Outer Worlds and look forward to The Outer Worlds 2, I'm curious have you played any games by CD Projekt Red? I'm curious what your thoughts are on The Witcher series and Cyberpunk 2077. You also partly inspired me to start learning C++ again, so thanks for that
Greetings from Iceland!
Playing TOW Spacer's Choice Edition (SCE) now. I mostly like it but two things bother me (spoilers): the personal quest for Felix is bugged (apparently, only in the SCE) so the person I should locate (and, optionally, kill) is already dead and I had to ignore the Foundation quest because I didn't want to commit genocide.
Have you made a video discussing a games final missions? If not you should!
*16 playthroughs = 16x the detail*
6 1/2 hours is Tim's TTB, murderhobos. Get crackin'.
Now I feel like playing the Outer Worlds
Is that your dog snoring in the background? ❤
it totally is, I heard it too! 🐶
Dude, in my first playthrough I'm at the door to Fallbrook, I went from Emerald Vale to Scylla then to Monarch (through the hard way) and I'm already at 30h and Tim's playthrough were already done by this point haha
This reminds me that I got the Spacer's Choice Edition from EGS. I have heard bad things about it at the time, so I hope it is better now.
I think social media has made games with a ton of options, side quests, and easter eggs more marketable than they have ever been. You can always boost sales later on with hidden things you can do in a game. It is the best argument that a publisher can hear is that you want to put in options and hidden solutions in a game. That is what makes games like this special nowadays is that you can go hey you know that distracting unsatisfying solution to a quest that 99% got the trophy on, well now we know that most didn't complete the quest the way we thought and now we can market it later with some influencers to boost play time on Xbox game pass or what not as everyone that watches suddenly wants to try the unknown weapon that keeps the character alive that you didn't want to die. Stuff like that. I think that a lot of games that have a lot of options are going to be best done as a pay per percentage play time by a monthly subscription. I think marketing is that nowadays with games and possibly why Fallout and Elder Scrolls and others have gained in popularity over the years because the details in the game have really made it amazing. I am curious what Hello Games is going to do with Light No Fire. They are becoming the masters of procedural RPGs and it will be interesting to see what the light up.
Named my very stereotypical space captain "A Space Captain" so i get greeted that way as well lol
I think I only did three playthroughs and never played the dlcs but really loved the game. Most fun was the dumb intelligence build flying into the sun loading my save and getting to the end and doing it all for a box of cereal ❤
What's great about your RPG is, especially TOW, almost every quest has non combat solutions. I said almost, because of almost every combat solution is avoidable the one that don't feels weird (that one quest in Eridanos where the only solution is either ignore his plea or side with him and forced to kill the corpo rep, I just don't get it, because this would've been 100% where you're gonna use your persuasion skill in any other rpg, yet you can't).
I love TOW and looking forward to TOW 2. Love you, Tim .
Initially, I hated Outer Worlds. Beat it once and put it away. Last year I came back and loved it. The simplicity, smallish worlds, and shorter story actually works well for me now. The super large, super complex games were fun when I was younger, but Outer Worlds is very streamlined and comfy.
Just finished another playthrough a couple weeks ago and have started on super nova
Vicar Max sacrificed himself to the Mantiqueen on the mountain of Monarch
I came in on a wrecking ball!
Finally played through the outer worlds, itd been on my backlog for a few years. It was areally good time, played a persuasive/science lady. I did need to use alot of combat because of poor stealth and you cant talk to trash mobs but nearly every quest i finished with the non combat option. I really did enjoy how it did seem like any character type had a unique way to finish a quest. And tartarus was really cool as i was revered with everyone(except the board) and i just strolled on through while my friends mowed everything down(sanjars "speech" was hilarious).
If i had one critique, i think the perks were underwhelming. I wanted to take flaws as they came up but the trade off wasnt worth it in my mind. By the end i was just taking perks at random because none of them really interested me after i had like 12.
Something that I would love to see your thoughts on: does everything every character says, always mean those things are real, in terms of lore?
Like if a character has convinced a community, that a person is a threat and that they have done something wrong, but either it is based on bad information or a character just outright lying.
It's always bothered me, how every character you come across seemingly has a encyclopedic knowledge of everything. That is true. I feel like a lot of good stories could be told through people making bad decisions through flawed information
My honeymoon was at St. Lucia, it would’ve been worth the purchase!
Your second playthrough was my first playthrough. Everything went smooth until the late game, and at the end my robophobic generalist had a really hard time with the big robot boss. I basically lacked the skills to bypass it and the combat was way too hard.
Which one of those did you end up buying? Please, say the inflatable wavy arm dancer
The lead designer went ahead and bought one on his own. He said something about it being my stand-in when I was out of the office…?
Please do more OW videos I do a playthrough every couple months I love that game
Did your playthroughs end up having any impact on the final game?
After watching this I want to play The Outer Worlds. Again. 😆
Not just any laser Tim, I need a big ass laser to get this project done!! 🤣🤣🤣🤣
I only did one playthrough of OW, but I found it unbalanced. On hard difficulty, my character was a ranged headshot energy rifle /energy skill build. I was able to stockpile tons of ammo and most encounters were too easy until the end, where it felt like an uneven difficulty spike just due to the number of enemies. Also I had performance issues with the game on both ps5 and PC.
When will Outer Worlds 2 come out, and did you work on it?
You could play the entire game for us and tell us stories about it as you play, like a DVD cometary. The game is quite pretty so it won't be hard to watch at all
I think I know what the chicken and the gopro was about
Have you ever had (prolonged) periods in your life where you played no or very little games? Asking this as I used to play a TON of games, multiple hours per day to occasionally all day and all night long, but the last few years the magic seems to be gone. Due to major personal life changes (and the accompanying stress) I don't have enough free time to really dive into the complex games I used to like most and the easier or more superficial games don't appeal to me at all (never have), hence I find myself barely playing at all. I'd love to find a way back to the joy that games once gave me ...
Damn, after this video I might try my fifth play-through of ToW (after maybe Temple of Elemental Evil). My last ToW was kill everyone so maybe I will try going with the board (with below average intelligence). I saved Groundbreaker for last after killing everyone in and outside of dlcs. I do wish game was quite a bit more reactive to my actions.
Yes! Low intelligence working with the board is fun
I'm in my first playthrough. Took me 70 hours to get to Byzantium. I don't understand how someone can finish the game under 30 hours.
I really, really enjoyed this game and tried playing it recently on PC, massive stuttering everywhere. Granted I'm using an RX 6400. Please add Vulkan for Outer Worlds, it would make it so much more enjoyable.
Hi Whasupdude, it's me, everyone.
But what about Outer Wilds?
Thats the real question
Bussin’
what are those purchase requests LOL
outer worlds 2 when?!!!
Hi tim! Is everyone again
I get a little sad whenever we talk about Obsidian games. It seemed like such a waste to sell out to MS after all this time.
But Private Division wasn't doing them any favours as a partner either, so... The bigger evil it is, I guess.
If nothing else, It'll be _interesting_ to see what shenanigans will happen with The Outer Worlds 2.
I don't think MS are above repeating the whole "Timed Exclusivity" crap again, but on their own storefronts this time, ofcause.
It might be like what happened to halo when bungi sold it to ms who then got three four three studios to develop the next games. Which was the end of halo
@@LK-em1bv Eitherway I'm sure Obsidian signed their own "death note" with that transaction. Same goes for InXile and several of Bethesdas Studios.
MS own their IPs now. And if the Developers don't deliver some money-makers soon, there's no reason to keep them around.
Snuggler 🥰
I really wanted to love the game, because the premise and the comedy were strong. But I was frustrated with the options for political outcome. The colony obviously needed a revolution in which the corporate structure of ownership was completely destroyed so that the settlers could control their own lives and expand the colony as needed instead of being restricted by profit requirements, the Holding company's stinginess with pre-fab housing and equipment, and then getting downsized to maximise profits and prolong incompetent lives of unearned luxury in the capital. But you couldn't do that. You were strongly led to create compromises with the corporations and preserve them as the model of government, which would just have recreated the original indentured servitude, injustice and tyranny in the name of profit.
Keep in mind we're getting a sequel with smaller scope so maybe we'll see that? Great points tho
I hated every character. So much so when I had to team up with a drunk chick in one of the first towns I was done. Felt like I was forced to play nice.
How did the poor companion AI and bland perks slip through so many playthroughs? Its obviously not entirely your responsibility but Fallout 1 and 2 had an amazing perk system that i thought Outer Worlds would have tapped into those ideas.
I could barely play it once
I cannot imagine the misery that would be experienced by a player who enjoys quality writing if they had to play OW 8 times
And that's how to tell people that you think your opinion is objective without actually saying you think your opinion is objective.
I cannot imagine the misery of being such an insufferable douche.
Outer Worlds was such a forgettable game unfortunately.
I can't remember any characters or story or planets from the game, or even great missions.
Yet other games I played once 10-20 years ago I still have fond and many complete memories of places /characters.
You didn't like the badass vicar?
I couldn't make it through a single play through of the Outer Worlds, and that's coming from a player who loved Fallout New Vegas. I just found the OW so bland and uninspiring. None of the lore or characters were interesting to me, but to each their own I guess.