This is the Most Anticipated Railroad Project of ALL TIME!
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- Опубликовано: 20 окт 2024
- Hey everyone and welcome back to more Railroads Online! Today we are finally completing the most anticipated project in the history of railroads projects! In this episode we'll be completely redesigning the entire sawmill area to work better for multiplayer sessions in the future!
Check out these other Railroads Videos: • Building a Shunt Yard ...
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:( I am sorry that the tracklaying standards of the ES&D are not up to snuff with the Straightline Rail Co. I hope we can still come help operate here and there ;)
Fun fact, I wasn't sure how to get the point across in a short message - but figured "Fix Me" would suffice. I originally saw that message on the long-out-of-service D&RGW 497 at the Cumbres and Toltec, and it's always stuck with me as something a bit silly. Cheers mate :)
At least your message to fix the track at the sawmill did work, it just happened to be more delayed than what some would've liked. The gravity line that kan has is definitely up to the ES&D standards before it gets fixed
@@phantomgaming7544 yeah kAN listen to this guy! haha :)
@@Hyce777 kan definitely went through the gravity line once himself with a full load of raw iron and also had sent dapper down it as well, guess it's either ask to go down it or watch the videos of their perspectives down it as it's pretty crazy when you have to deal with s-bends, a slight hill, some flat spots, and the feeling that at any given moment you could have too much speed and derail at any point in it or come to a complete stop of you brake too much
just imagine KAN just placed the switches and then invited you and the other(sorry name escapes me) again to fix his tracks:p
You said " he needs a little motivation" and it worked , You had to know that your track laying would drive him crazy :P
Dapper now has straighter line than the Straight Line Rail CO.
That is true.. and KAN can't say anything because it's perfectly straight
@@tronosgamingwizard Maybe KAN can point out the straight that Dapper didn't fix with the mod, but on the other side, that one straight was allready KAN approved
love how you can tell kAN is applying everything he has learned from the devs.
Looks good KAN! Definitely have to put a small round house with some porters as shunt engines for that area. To make it look more legit.
It's a nice Layout. I like the idea of passing sections, maybe with some cordwood and water storage for the waiting train to fill up. The shuntyards are a nice thing to have and a huge improvement for your efficiency when you move trains without needing to pull the empty cars.
We need the ability to click track between 2 points and drag the whole curve from the middle, then be able to fix points and drag the middle of set points
We're getting 500 meter long splines soon enough... Patience :)
@@hillbilly8621 But the building in RROx has it's own issues.
@@Hyce777 have you guys thought about releasing this game on android and ios??
@@hillbilly8621 If you got a 'ghost' preview for the curve if you had that style of placement you could still eyeball it
Instead of having a full loop around the facility, have a siding along side the loading dock for a train to pass by. And for trains that need to make a U-turn they need to use the turntable and connect to the back of their train to head in the direction they came from. Just to give some operation to to the yard. Narrow gauge railroads probably wouldn’t have that huge loop around that facility due to coast and space. Just something a bit different and add some interesting operation to the railroad.
Great work on the track and video.
Cant wait to have my baby in the game. or at least, close as possible.
I was the Fireman on the Durango and Silverton K-28 number 473 for 2 summers 10 years ago. Still some of the best memories I will ever get to have, I don't think I have ever woken up at 3-4 in the morning, happy to go to work in my life. Number 473 was the "quirky and temperamental" one of the group, and While it was more than likely just getting her settings right. I always like to think she liked me, and always worked like a dream when I was at her boiler.
FINALLY! he made the Wye!!!!
the Wye's are fine for turning locos around or even whole trains!
you don't need a Turntable here or anywhere you already have a Reversing Loop in place.
but a pre marked spot for the future Maintenance shed/shop and the fueling/water depot in a dedicated Service Yard is needed.
overall it looks clean and smooth, now to fill that yard with cars and loads awaiting delivery.
this is something to be done at other sites to improve flow and throughput once you call in ALL your friends for a major running session.
get those passing sidings in place ASAP.
then you can have a little fun creating some insane engineering trackwork.
get some more locos and a heap more cars and start raking in the Dead Presidents!
Hey kAN, just so you know there's an extension for RRO called "Railroads online extended" where you can view a map of your world, remote switch tracks, teleport around your world, and remote control trains.
I like the idea of seeing a layout of the track, but I feel like the rest kind of takes away from the era of the game.
@@thatoneguy611 yeah i agree
Fairly certain he already knows about it…
But injects code into your game. So not only is it modded, it's modded in a way that makes it pretty dev unfriendly. I do recommend minizwerg though. Being able to see your map is a must have utility
Cool
Hey Kan, have you ever thought about streaming when you are grinding games and doing the tedious tasks? Because you could stream them and then upload the vods to a second vod channel?
I think he said in the past that he usually doesn’t stream because his internet connection isn’t very good
@@neutralghast352 understandable
should have left a message for hyce that reads "FIXED" lol
You should look into making a bypass line that stretches out from the second Y on the loop track that skips the original Y to the sawmill and goes to the lumber camp so in multiplayer people don't constantly need to flick the switches to run log trains to and from the sawmill.
Great vid btw.
So just a thought, you could also do a mirror image yard from the log unload point, throw a switch in on the bridge side, then build back out with several more sidings... you could have an empty and loaded classification yard there, and scrap the turntable and engine house, throw that over by the finished wood area.
Still, nice work none the less!
Talk with Dapper and he should tell you about a track editor that makes really beautiful curves and sometimes make a little overgrowth on the tracks that looks amazing
Hyce asked for a wye and you provided 3, plus a whole rework of the sawmill, you absolute madman!
you should have a shed and shunt yard at each industry with 2 porters for shunting
I’m tempted to redo my entire layout from scratch but it takes so much time. The problem is when you connect all the industry you get better as you go and get annoyed at your earliest projects. Awesome Job Kan
This is so cool! It definitely needs a shed for the shunter engines.
This came just in time, today i was connecting the sawmill on my new world and ran into some problems, thank you for good timing i guess
26:10 As someone who's been binge-watching this series over the last week, it's been like 50 episodes.
Kan said: That he would make the wye...
HE MAKES TEN!!!
Most interesting and enjoyable video of yours so far!! Love the shunt yard!!! Big fan.
Keep it up bro
You keep it up too
You are pretty much right, there is a lot of single track on this side of Colorado
Awesome work. I am so addicted to your channel, love it!!!!!!!
Honestly 3 or 4 sidings parallel with the main track on each side would be most effecient.
Everyone forgets 1 siding and a turntable can eliminate the need for the big loop. Just turn the engine and move it to the other end.
At the sawmill you could come in with a load, disconnect from cars pull forward to a turntable, turn 90 degrees and back into the outbound shunting yard to pick up a load.
Not so many wyes needed.
Unfortunately turntables in this game are incredibly annoying to use, they are too realistic. To turn 180° it easily takes 30s to do it, used to do your suggestion but after the first time i just ran the locomotive backyards and now i do loops because it is just faster.(when possible, my iron line i rerail the locomotive+tender or just run it backyards if a tank one, front link on tenderized locomotives looks weak unfortunately)
Roundtable has became a legend now
Passing lanes are also called sidings. In modern railroads we still use them to help traffic flow.
Sees title, knows Y has finally been done
Hey kAN! It is nice that you use the small lanterns the intended way! I really appreciate it.
That is an interesting way of working the sawmill that's really cool
I don't store any cars by the Freight Depot. I did build ten tracks or so in the vicinity of the loading dock side of the Saw Mill. This is the busiest area of my railroad. I load most of my cars in six-car cuts, then store them in the yard. All my industries are connected. I didn't build any wyes or loops. I shove to or back from the industries as required. This is more realistic to IRL operations and I almost never need to run for switches. I will say; shoving back to the Saw Mill from the Coal Mine sucks. Also, I only connected the Logging Camp to the unloading area of the Saw Mill. I can run log trains without affecting the loading docks at all. I run six-car cordwood trains straight to the Smelter and back. Good Times!!
Damn I never catch a vid this early
when you derail:
"Well, now it's railroads offline."
I love it man! I love the reasoning why to do it, even though most often you play alone is such a "man" reason. 'In case I have multiple people playing'. I do things like this daily IRL knowing it will only occasionally happen lol.
for the shed also make a Betsy M train for the yard and more
Very beautiful shuntyard, it really is. But you know you have to do it all over next week, right? 😜
So I think i'll wait for the spline update and then steal your idea
Also.....
PUT WOOD IN YOUR FIREBOX!
can you do a video with all the devices and friends that you have made a video with in your next railroads online video?
I love this series keep it up man!
You sound a bit under the weather there homie. Hope you feel better soon, love the content as always
great job! two thumbs up!
man how are you making ur lines so straight? I can't for the life of me after spending 4 hours on a single stretch of track get it like yours.
Alternative name for ur company: ocd rail co.
The correct terms are yard tracks and switching yards. There are other names but those are more indepth than you would want to go.
Make double track in the sawmill logging camp and depot as they are some of the most commonly used
Love the video keep it up
You had another 2 or 3 feet towards that mountain side by the sawmill for the second wye...you could actually build right next to the base of the mountain if you wanted to. You do know the engine brake is sufficient to keep your Eureka from rolling away(even on a 2% grade).
My idea of a sawmill shuntyard was to bypass the sawmill completely, no connection to the Sawmill limes, cars that my sawmill can use will be stored at either Smelter or Logging camp... Sawmill Yard will be for getting resourced from the top of the map to the bottom, Heisler is no use down the bottom of the map
I love that I could tell instantly after seeing the title what the video would be about lmfaoo
nice! now lets see it endure a stress test and put the tracks under most extream likly possible senario just to see how it holds up !
Hey kAN! The eureka and caboose is a good MOW (Mantanince of way) train.
I want to see a full loop, no touching the engine controls, no touching switches (if possible, adventure. Maybe hang out in the caboose and do a Q&A or something.
great video already
yay
should have been a troll title where you connect up another place. XD
Yay!
I use double track because when making multiple runs I only have to change the switches once and then can run 3-4 runs without changing any switches.
Love ur vids
I wonder, for building straight tracks, if it is possible to do the lane with switches, but at the end or beginning of a switch you place a crossover.
will the rail connect then? and is it any faster then just crossover pieces?
YES FINALLY!!!
Does cargo persist between loading? If so you could also make a track to back up cargo carriages on a dead end line to store extra materials for locations instead of wasting any left over load.
Hand on heart I'm 13 seconds in. We're building the Y at the lumber mill. That's my guess, I'll see you here again in 40 mins!
Update: I'm 30 seconds in and Kan already spilled the beans.
Final Update: Holy Jesus I am so satisfied right now!
It's called a "wye"
This is bussin
A turn table for a single shed would be excessive. Just have a shed and two lines to park two engines for shunting and running lumber trains
Yeah, while there's only a single shed hooked up, I'd use a switch. You can position all elements in a way that makes it possible to replace that switch with a turntable for when you ever need more than 2 engines there. So effectively, i'd build the turntable+shed layout and then replace the turntable with a switch (or just elevate the switch a bit and leave the turntable in place under it).
Kan what kind of setup do you have
I love your vids
Finally the funding has come through
best kan good kan you finally did it
Any plans to make a Parallel tracks? You know for flows of the traffic on the main line.
Nice 👍
You have a yard lead, so that the yard job doesn't interfere with the main line.
I love your vids keep them up😀😀😀
FINALLY!!!!
thank you kan
Need a multiplayer now with kosmo, dapper and hyce😁 2 on the sawmill and 2 on coal
Me seeing the title: are you finally making the wye?
hi KAN i love your content and wonder if you get some of your discord members on the server to run trains
It would be nice to bind keys for different types of track
I wonder if the Sawmill Turntable will be the new Sawmill Wye
Tasmania train lines are weard and cool
Nice
When I finish my new computer and get back into R.R I'm buying a Eureka and naming it Kansbane
"the most anticipated railroad project of all time" *GASP* HES PUTTING IN THE JUNCTION BY THE SAWMILL
Oh wow i was actually right. About time
Finally!!!!!!!!!!!!
How many hours do you have in Railroads Online at this point?
Im playing lightly for the last month and have 101Hr.
I just named my brand new Eureka
kAN's Dispair :)
Can you post the site that states the load limits for the trains please?
Finaly!
I love this video
I like the way you explain everything I think my favorite part is when you snap your fingers
It'd be neat if there was a way to trigger switched based on train traveling direction.
I finnaly bought Railroads Online and I played it for 2 hours and i cant make line to logging camp. But kAN's videos making me like "Im gonna build this line to the logging camp, build big shunt yards, build line to iron mine and buy climax"
I love it
I dont think you need a turntable at the saw mill, just a switch connecting the shed to the line , a turntable would be tedious and overkill for just one or two porters.
Also, loving these logi videos🚂🚃
You need to learn how to use cross track. This is how you'd be able to make loops and not need to switch the switch
I was half expecting you to ignore the wye and instead build track to the oil field or something.
I love yooooooooooooouuuu
how about a top overview of the whole real time map, as in train sim, dev, as in remote management game
hello its my bday today and i get a train vid today
Happy Birthday, hope you haave a good celebration
And even the one we all waited for!
and before i forget happy birthday bud
Interesting 🤔🧐