Guts & Blackpowder Weapon Concepts: Stances & Guards

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  • Опубликовано: 20 янв 2025

Комментарии • 195

  • @gameregod7622
    @gameregod7622 14 дней назад +200

    I really like this idea, adds much needed complexity to a melee focused game

    • @RalphChristopherNepomuceno
      @RalphChristopherNepomuceno 13 дней назад +2

      Real

    • @HelloWorld-zc2vp
      @HelloWorld-zc2vp 13 дней назад

      THATS WHAT I WAS THINKING TOO LIKE THIS WOULD ADD SO MUCH MORE COMPLEXITY TO FILTER OUT THE KIDS FROM THIS GAME

    • @Amnionic
      @Amnionic 13 дней назад +1

      God the sweats, they are gonna main the officers

    • @noonelaughed6598
      @noonelaughed6598 12 дней назад

      Honestly I agree, the current combat system is way to boring and repetitive

    • @Udhek
      @Udhek 12 дней назад +4

      Nah Just Add Block And Melee Is More Fun, No Need To Bring Boxing Stances To The Game.

  • @leorafaelcaparas9806
    @leorafaelcaparas9806 14 дней назад +149

    Very good presentation, you even got the va for bubbles, PEAK 🔥

    • @David_ZA
      @David_ZA 14 дней назад +8

      It's great actually

    • @Chezeborger
      @Chezeborger 8 дней назад +1

      I’m pretty sure bubbles uses an AI voice, as he was introduced with voice lines before the call-out update and before there was dialogue and stuff between NPCs, which means there was less voice acting needed.

    • @robowisanveithasung6022
      @robowisanveithasung6022 3 дня назад +1

      ​@@Chezeborger they hired an actual voice actor for Bubbles even before the call outs update. you can't assume everything is AI

    • @Federation_Of_Super_Earth
      @Federation_Of_Super_Earth 2 дня назад

      ​@@Chezeborger bro don't even think everything is ai dude they hired voice actors

  • @TheH4ndMan
    @TheH4ndMan 17 дней назад +150

    I love this!! This has a lot of potential in G&B's combat system, I hope this reaches to the G&B devs! Keep up the good work dude!!

  • @evanm1337
    @evanm1337 17 дней назад +146

    A very good idea; I've always found the game's melee system quite lackluster for the fact that it is meant to be the meat of the game's combat. Players are expected to use melee often to counter the hordes of zombies they often face, and most zombie types are built around this system; both types of runners are meant to be a high-threat zombie that dictates the tempo of the fight, bombers are meant to reward paying attention to the zombies in front of you instead of mindlessly hacking and slashing, zappers are meant to be tanky high-threat zombies that force you to juggle your attention between dodging its attacks and avoiding getting mauled by other zombies. Igniters are meant to discourage players from advancing too quickly, while not allowing a break from the action due to the inconsequential effect its fire has on other zombies.
    However, all of these are simply holds on the system, and do not iterate upon its concepts in many meaningful ways.
    In the end, the solution to shamblers and most hordes is walking backwards while repeatedly left-clicking with some occasional interruptions.
    Your idea, though, provides a needed iteration upon the system while maintaining the style of the GnB devs. I can imagine a player resorting to Passata Sotto to kill a zapper threatening another player, or doing a crucial half-circle guard to shut down a bomber that would ordinarily blow the whole team to bits, as well as many more examples.
    Overall, this idea elevates the melee combat in GnB from a snoozefest where you spam a single direction for an hour and occasionally back away from the barricade, to a very well-fleshed-out system that allows for risky and creative plays as well as more alternative playstyles (such as those offered by the Lance Point and Guardia Mista) while not infringing on the core four-direction system.

    • @Amnionic
      @Amnionic 13 дней назад +2

      Sir wouldn't shutting down bombers be too OP?

    • @evanm1337
      @evanm1337 11 дней назад +3

      ​@@Amnionic Shutting down bombers gives a reason for players to use half-circle, as its effects on other zombies are relatively inconsequential for the risk involved.

    • @Amnionic
      @Amnionic 11 дней назад

      @evanm1337 fair enough but isn't it too OP? The whole point of bombers is that they don't want to be meleed

    • @Running_doggo
      @Running_doggo 11 дней назад +5

      @@Amnionic I'd say there's more risk to doing it, as in mistiming this move will likely result in death. However doing this properly will be a massive help to the team, more so your sappers.

    • @417Owsy
      @417Owsy 4 дня назад +1

      the downside to this whole otherwise amazing idea is the fact that we're unfortunately looking at a roblox game, a platform whose players don't seek games with such complex systems. even though i love the game as much as anyone can, the new update saw a surge in new players that just cant get anything done.

  • @RandomFurry07
    @RandomFurry07 16 дней назад +77

    Interesting concepts
    Not only it would give more gameplay variety in melee, but would also give more characterisation for the ones who likes creating OCs in this game

  • @kokognos
    @kokognos 13 дней назад +14

    UGHHHH HIGH EFFORT VIDEO AND THE INCLUSION AND INSPIRATION FROM THE DUELLISTS?? insane work... so so insane.., and the map environments taken from the movie too this is crazy work good job 👏👏 i yelled when i heard the duellists' song motif in the opening, it was a real jumpscare LOL

  • @moln8020
    @moln8020 14 дней назад +14

    I actually thought of an idea like this but never thought it through like you did! I really wish developers would notice your concept, because it is really detailed and thought out

  • @elhombreamarillo14
    @elhombreamarillo14 17 дней назад +21

    yo this was an amazing concept video, not only was it just a very interesting feature, but you provided a lot of informative details to help us viewers get a better picture of how this would work! keep up the great work 🎉

  • @engineergaming2223
    @engineergaming2223 14 дней назад +21

    Absolute cinema, and a banger! Really love the stances and guards concept to be added into the game, this would change entirely the melee experience in Guts & Blackpowder!

  • @Squigo13
    @Squigo13 13 дней назад +12

    Wow! This is a really high effort and interesting concept that could completely change the melee system, which could overall change the game's combat system on its own! You should totally send this to the devs or smth. (Glory kill animations would be cool too!)

  • @TheAwesomeGoryi
    @TheAwesomeGoryi 14 дней назад +16

    No community,no description,nothing else
    Just start posting up GB content
    Hes a living legend.

  • @untiff7169
    @untiff7169 8 дней назад +6

    Officers being the more 'duelisty' makes sense. Officers were more, well, quite obviously, high-ranking people. They were respected, and usually wealthy too. So, to have fun, lots of Officers would duel others. That's the reason lots of German Officers in World War II had scars on their faces.

  • @kieranchoo
    @kieranchoo 14 дней назад +15

    Very interesting concept. This would definitely make the combat system more complex. I'm curious to see how this would look like when it comes to PvP.
    P.S hopefully u can catch a wild fezezen

    • @BoohooYes-vw9hj
      @BoohooYes-vw9hj 13 дней назад +2

      French officer: assumes a stance.
      British infantry: pulls out musket* parry this you filthy causal

  • @ABRAMS-M1A1
    @ABRAMS-M1A1 12 дней назад +6

    This is actually a very interesting and if not, a good idea!
    It adds more variety in terms of offense and defense on certain weapons which makes melee combat more complex and or utilized since some people stick to using their guns.
    I feel that if they do consider adding this in, Melee will be more frequent and perhaps teammate saves will also rise.

  • @tonyyotushk
    @tonyyotushk 17 дней назад +12

    this is so cool, i hope they actually add this

  • @Dawn_thegoofball
    @Dawn_thegoofball 13 дней назад +9

    Fez needs to see this masterpiece of yours

  • @SourTowerwashere
    @SourTowerwashere 13 дней назад +6

    New concept with animated examples AND the VA for Bubbles? My brother, you absolutely COOKED.

  • @Running_doggo
    @Running_doggo 11 дней назад +2

    This is a concept that really does add some spice to the pot here. Each move is very much useful in its own way and adds little risk vs reward type scenarios, essentially you now have a choice of varying tactics to incorporate into your extra equipment like grenades (Unless these take up the equipment slot) and what gun you're bringing with you.
    For example if you wanted a more defense oriented playstyle for your officer you'd run something like this:
    Gun - either the double barrel or brass pistol.
    (may not apply) Throwable - grenades
    Technique - the most defensive oriented of the choices (I don't know which technique to classify under defense)

  • @77chance
    @77chance 12 дней назад +4

    This would be really cool. Gives the already introduced weapons another lease on life and gives us something to work towards. Would make players who have played a ton stand out even more besides using different regiments.

  • @BananaBanzaiii.
    @BananaBanzaiii. 12 дней назад +3

    I saw this on the GnB suggestion channel, didn't expect to see it here too. Interesting concept

  • @SilentMiners
    @SilentMiners 14 дней назад +12

    Incredible work.
    Simply incredible. With this stance system, it would feel more historical due to the officer's education because officers were obviously taught with many forms of combat including the sabre and the rapier, the game would feel more historically accurate. What I like is the cape ability because it is a used tactic by the past and due to its reliability to end things swiftly, but it is considered ignoble and such but still, everything needs to be used.
    Again, very very nice work, it would be nice of the devs to be more diverse with the historical accuracies and such, but it would also be cool if they added more melee weapons, such as a rapier, and it would be a nice combo with a dagger for an officer, but it has to be equiped in the extra slot.

    • @electro7435
      @electro7435 13 дней назад +3

      The concept is well made and interesting but I don't really think it would be a good addition. Stances make no sense when combating the undead, they aren't human so the techniques simply don't apply all that well.

    • @SOLDATCURE
      @SOLDATCURE 13 дней назад

      ​@@electro7435Maybe in Pvp mode??

    • @SilentMiners
      @SilentMiners 13 дней назад +1

      @electro7435 good point, but like, they are still humanoid, it just makes the game more realistic to say the least, and it looked like they still have some human instincts due to the zappers using their tools and the chaplain using the cross, so... It kinda depends on one's viewpoint, I'd say it would be a nice addition to the game making it more complex and actually seem historically accurate

    • @ManicObsevations
      @ManicObsevations 13 дней назад +3

      ​​​​​@@electro7435
      The tactics and most intricacies may not have a use, but some of the ideas do hold up.
      Structured swings allowing for quick follow ups and or deeper cuts.
      Certain stances better maintaining balance as you go for a specific movement.
      I mean, the half circle idea makes sense. Cutting the muscles of the forearm and wrist obliterates any and all grip strength or swinging capabilities. The zombies mostly kill you by holding and encumbering you until you get mauled by a horde.
      A lot of these stances seem to be aiming for specific parts of the body or batting away incoming items. At least in the terms of a horde.

    • @ManicObsevations
      @ManicObsevations 13 дней назад

      Either make it a default mechanic (really iffy on this idea) or make it take the utility slot.

  • @InternetSurfer1215
    @InternetSurfer1215 13 дней назад +2

    This is a fantastic video and a great concept. The video was excellently put together and the concept could really spice up gameplay. 😊

  • @chumbuket6664
    @chumbuket6664 13 дней назад +6

    Get this man on the dev team N O W

  • @DrewBallBlackFlash
    @DrewBallBlackFlash 13 дней назад +4

    W. This needs to reach the G&B devs!1!!1

  • @mrballcrusherman
    @mrballcrusherman 12 дней назад +6

    The devs seriously need to consider this. Did you post this in suggestions?

  • @SunTheUser
    @SunTheUser 11 дней назад +2

    this, really needs to be added

  • @Killerz_GD
    @Killerz_GD 13 дней назад +4

    Ngl this concept would be a really good addition to the game. It could really benefit the frontliner aside from the priest.

  • @Diom_des
    @Diom_des 13 дней назад +4

    This is art, the devs NEED to see this, 👍👍👍

  • @Shambler65
    @Shambler65 17 дней назад +6

    this is kinda amazing its good

  • @Random64
    @Random64 2 дня назад +2

    Good idea, one small issue, there must be a better way equip and use these guards, not like an item, but like something else

    • @InternetSurfer1215
      @InternetSurfer1215 2 дня назад +1

      I agree, I would propose a smaller menu accessed when the weapon is equipped, just putting it out there.

  • @RalphChristopherNepomuceno
    @RalphChristopherNepomuceno 13 дней назад +2

    What an amazing concept! It provides so many fighting styles for close quarters combat addidctive player such as me! i do wish this gets added,it would be amazing to use shorten arms.

  • @magicmanææaaaaaa
    @magicmanææaaaaaa 16 дней назад +7

    If this ever appears next update i got this guy to thank

  • @CottonTangerine
    @CottonTangerine 13 дней назад +1

    Awesome concept that would bring some fresh air to this game hit and chop gameplay, you did a great job, tho it really not really any possible for these to add to the game ( yet ), But I would like to see more these type of concepts, One day maybe it would be possible for them to add these amazing concept
    Either way, Great job!

  • @mysfer1088
    @mysfer1088 14 дней назад +3

    I would love to have this in the game now! As long as I can spill those Undead Heads, I have no problems with new ideas on killing them!

  • @fox7757
    @fox7757 16 дней назад +8

    A wonderful and unique concept mechanic to improve the combat system. I do have doubts it may be implemented fully into the game should it get accepted as this will change how the zombies work in a way. Not sure but I can feel it happening just thinking about it into the game. Would challenge the difficulty of the game should experienced players have this on their hands.

    • @ManicObsevations
      @ManicObsevations 13 дней назад

      Massive buff for officers of this is implemented.
      Large buff for specifically rifle users on infantry.
      Debatable for muskets, but shorten arms gives it a bash.

  • @BoltsOfLead
    @BoltsOfLead 17 дней назад +2

    very underrated content, 10/10 great video

  • @Nickdabom8
    @Nickdabom8 13 дней назад +9

    Can’t wait for the devs to see this. This would go insanely hard and make players feel like they’re actually playing a historical game

  • @UnnamedUnkown
    @UnnamedUnkown 10 дней назад +3

    3:59 when i looked at the thumbnail, i thought it said "unsuccessful pasta sauce"

  • @SpearLevyMain
    @SpearLevyMain 6 дней назад +1

    Club Stance will be cool for weapons with no bayonets

  • @memes_the_dna_of_the_soul5487
    @memes_the_dna_of_the_soul5487 12 дней назад

    Some weapon concepts of my own.
    The Club: An alternative to the Stake, focusing on stunning the undead rather than reducing their infection. Do note that while it's reach is further than the stake, it cannot penetrate zombies.

  • @Guest-j5f2q
    @Guest-j5f2q 12 дней назад +2

    I also heard that officers were very good melee combatants I'm not sure about them but all these buffs would fit the officer the same way they use their skills to melee combat

  • @kevinsyea
    @kevinsyea 13 дней назад

    really like these concepts, great job

  • @untiff7169
    @untiff7169 8 дней назад +1

    THE CAPES are AWESOME! I love the Sabre, and I love the Rapier. I've only ever Rapier and Cape, never Sabre and Cape. Same with the the Soto ability, where you drop down and thrust with the Sabre. That's generally a Rapier move.

  • @CRii-s2v
    @CRii-s2v 16 дней назад +3

    Awesome video, would definitely be a lot of information to take in 🤣

  • @notannoyedbird1820
    @notannoyedbird1820 12 дней назад +1

    This idea will be fire. I just wish they add some weapon for priest such as double stakes or some

  • @Squigo13
    @Squigo13 13 дней назад +1

    One problem you might have with officer is new weapons, which might not put the 2750 franc to use if not applied to new weapons potentially coming. And perhaps Sapper could receive a Fortification or Axe manual to give them different builds and axe attack styles!

  • @ManicObsevations
    @ManicObsevations 13 дней назад +2

    For officer:
    Outside has a clear use.
    Debilitate opponents
    Hanging has a clear use.
    Uber effective shambler deletion.
    Half hanger is uh... there.
    The parry... you still take dmg, and the 20 reflect breaks 0 damage threshholds. You really would be better off using any different stance and reaping their benefits/landing headshots.
    Low hanging has a clear use.
    200 damage ability
    St George is a uh... It's like taking passive hp regen instead of a big heal cooldown ability.
    A consistant high damage, capable of oneshotting during objective holdouts at the cost of what seems to be super slow swings.
    The inside... is there.
    Guardia Mista has a clear use.
    Though, not to helpful, it does have its allure.
    The Quarta has a clear use.
    Trades the imeadiate life threatening risk of the Passata Sotto for a ranged bash.
    It won't delete a small horde, but it will still be a massive help.
    However the reduced initial risk is offset with the pain or retrieving the cape.

    • @polodok9988
      @polodok9988 13 дней назад +1

      I could imagine St George would be particularly useful for more passive Officer players. Slower swing rate will make it more difficult to constantly be at the frontlines because of runnersz but the damage will be better suited defending barricades or going forward occasionally to deal with zappers

  • @Tom-H1
    @Tom-H1 12 дней назад +3

    This is amazing, but the devs will 100% not allow anything disabling barrel explosions xD

  • @Dinglenut-x3u
    @Dinglenut-x3u 12 дней назад

    holy shit the actual voice actor doing this is amazing

  • @gorannikolic111
    @gorannikolic111 14 дней назад +2

    Kingdom come typa combat mechanic
    I love it!!

  • @Matt28373
    @Matt28373 14 дней назад +1

    Y’know I was thinking of the exact same thing lol. A complete overhaul of the combat system would be nice

  • @officerdown1997
    @officerdown1997 8 дней назад +1

    This needs to happen

  • @HelloWorld-zc2vp
    @HelloWorld-zc2vp 13 дней назад +1

    We need this (and also the rapiers subtly mentioned in this video, we need that too)

    • @HelloWorld-zc2vp
      @HelloWorld-zc2vp 13 дней назад +1

      Maybe the devs would have a higher chance of adding it if it were presented like in a show bible format

  • @zodiacentrypoint537
    @zodiacentrypoint537 6 дней назад +1

    peak needs to be added

  • @qee4617
    @qee4617 14 дней назад +1

    If the devs will ever add the Swiss, the Halberds should be a no brainer idea: Reaches far than that of the Heavy Saber but short of the Pike, cleaves and thrusts to your heart's content.

  • @nmsp-d6h
    @nmsp-d6h 11 дней назад +1

    "Kill 125 zombies with bayonet"
    *Enter Kevviz*

  • @alexanderangelodelosreyes2944
    @alexanderangelodelosreyes2944 17 дней назад

    Ok That is a Cool Guts and Blackpowder Weapons Concept And also Cool video as well of course!!! 😁

  • @JamesieE
    @JamesieE 13 дней назад

    Pls do tell that upon equipping these, will focus on using the weapons you are main at. For example for Line Infantry, if using the fighting style focus on Musket/Bayonet, it would remove the use of sabre and other melee to focus on using the Bayonet for melee. However otherwise when using the Carbine/Rifle melee focuses, they can still keep the secondary melee due to the fact that Carbine and Rifle melee are for stunning. Overall I'd love to see this in game and showcasing other professional fighting styles.

  • @Ilovedorsze-_o
    @Ilovedorsze-_o 7 дней назад

    Passata sotto is basically subtle foreshadowing 😭😭🙏

  • @bobberman4641
    @bobberman4641 13 дней назад +2

    What an interesting concept. I feel like having to train for the stances is quite interesting, however I am a bit confused as to how they’re equipped.

    • @Solsotto1
      @Solsotto1  13 дней назад +2

      Its kinda like the inventory menu priest has. But imagine the blessing slot as the stances/guards

    • @Eymentemür-v1u
      @Eymentemür-v1u 13 дней назад +1

      ​@@Solsotto1 awesome video brah I would love some martial arts books for the sapper too
      Instead of practicing the axe he would become a martial arts dude

  • @andinabilhammam9629
    @andinabilhammam9629 11 дней назад +2

    Similar to a cavalry sword

  • @jrdoge1503
    @jrdoge1503 12 дней назад

    adding a parry in a stance would be cool
    pressing f will make you stunned for 1 seconds however immune to the first zombie attack and if successful immediately stab the zombie and remove the stun debuff if not then you still get stunned

  • @hii-r1t
    @hii-r1t 13 дней назад +1

    Maybe add some stances/guards for the Pike?

  • @stefenboney7145
    @stefenboney7145 12 дней назад

    that guard half circle is spicy

  • @mrmemes170
    @mrmemes170 5 дней назад +1

    How did you make his voice so precise

    • @Solsotto1
      @Solsotto1  5 дней назад +1

      I paid for the va

    • @SebastianEvans-c3r
      @SebastianEvans-c3r 3 дня назад +1

      ​@@Solsotto1 what do you mean by "hitstun" when showing how to get officer stances?

    • @Solsotto1
      @Solsotto1  3 дня назад +1

      @SebastianEvans-c3r if you hit a shambler before it completes clawing/grabbing you get invincible frames from it for a short period of time

    • @SebastianEvans-c3r
      @SebastianEvans-c3r 3 дня назад +1

      @@Solsotto1 ah, thx

  • @Liao13r
    @Liao13r 14 дней назад

    the cape could be replaced with the pelisse for certain regiments?

  • @shoemcflextheflex2199
    @shoemcflextheflex2199 17 дней назад +2

    automatic W for the duellist score

  • @NexuuusCoooore
    @NexuuusCoooore 14 дней назад

    I think it would be really funny if the devs added that 4 barrel pistol, where each barrel is facing a different direction

  • @waffler-yz3gw
    @waffler-yz3gw 12 дней назад +1

    please get the devs on this duuuude

  • @Пнн
    @Пнн 9 дней назад +1

    Guys what is hitstun?

  • @InternetSurfer1215
    @InternetSurfer1215 2 дня назад

    Ngl, this concept. I NEEEED ITTTTT (SpongeBob)😭 its only been 2 weeks but I thought it had been over month💀. Who else wants this in the game? Fr, I hope the devs see this video. Whose with me?

  • @N-the-goof
    @N-the-goof 14 дней назад +2

    Plz g&b GET THIS MAN WORKING FOR YOU

  • @TeslaX106
    @TeslaX106 13 дней назад

    I have a question. do the bayonet-centric stances also work with the lance?

  • @Steeler-x1j
    @Steeler-x1j 14 дней назад

    This is simply 🔥

  • @EdlynnIosefa
    @EdlynnIosefa 14 дней назад +1

    Hey, small question, Do you make animations of sort? If yes, Can you please make a fanmade npc animation in one of your maps?

    • @Solsotto1
      @Solsotto1  14 дней назад

      Theres really no need for one in endless. And I am thinking about doing an objective but im lazy

  • @Traeluegg-jn5px
    @Traeluegg-jn5px 14 дней назад

    From dealing a zombie comrade to chivalry and for honor ahh mechanics

  • @Golden7920
    @Golden7920 2 дня назад

    Can someone tell me the name of the music? Its fire

    • @AwesomeYena
      @AwesomeYena 2 дня назад

      Look up "The Duellists main theme" and find it you shall. :-)

    • @Golden7920
      @Golden7920 2 дня назад

      ​@@AwesomeYena k thanks

  • @Cool_-.387
    @Cool_-.387 12 дней назад

    We kinda lack melee tho we need these future updates so idk it will be added or just no

  • @elhombreamarillo14
    @elhombreamarillo14 17 дней назад +2

    im curious has you reached out to any G&B devs about this idea or shared it to the community? i would love this on the game ❤

    • @Solsotto1
      @Solsotto1  17 дней назад +8

      @@elhombreamarillo14 ive shared it to the community yes. But, it doesn’t matter if I put effort into it. It is up to the developers. So treat this is as just fun imagination of what it could be.

    • @jinwany7806
      @jinwany7806 17 дней назад

      To do a Stance do you have to stand still

    • @Solsotto1
      @Solsotto1  17 дней назад +6

      @jinwany7806No, you can switch between them with a 0.5 second switch time, and a 4 second cooldown which all i forgot to mention

  • @Otohmanuye
    @Otohmanuye 14 дней назад

    Ngl that’s really cool

  • @Reptile1g52s
    @Reptile1g52s 14 дней назад

    I think you should be able to buy 'Pendants' in the shop and they give you boons like "Blind rage" or "Double sabre"

    • @Skyy0409
      @Skyy0409 14 дней назад +2

      Double Sabre is cursed

    • @ManicObsevations
      @ManicObsevations 13 дней назад

      A stiff drink. Brewed with a special ingredient.
      I think that would make slightly more sense in context.

  • @AynoaEchebarri
    @AynoaEchebarri 14 дней назад +1

    5:47 eso se hace en España con los torros😮

  • @Yuh_zhimmy
    @Yuh_zhimmy 12 дней назад +1

    Nah. I’ll stick to my 43 damage heavy saber that kills runners and shamblers (any zombie in general) for me easily. Unless these make the sabers even more overpowered then Alr yeah I’d buy and do the quests.
    Seriously though, these are really cool. The only problem though is that the zombies themselves aren’t that complex. Even the special infected are quite easy to deal with in manageable numbers (especially in endless). Why would you need more defense against a runner when you could just juke them? Or just one shot them on the spot with a single swing/jab of your saber? The amount of special infected in this game (imo) would need more variety for these to truly shine as maybe having more difficult zombies would allow for more strategical uses of melee weapons to really show their true potential.

    • @Endless_Mode36
      @Endless_Mode36 12 дней назад +1

      I agree with you, these lower the difficulty of gnb too much.
      I prefer games that require good skill and technique from the player in a simple system.
      For ex: jumping and stab attacking at the same time to get a headshot kill or moving the screen quickly to damage a large group of zombies.
      Honestly, I think this is an idea that adds a complex mechanism that is rather difficult to adapt to gnb.
      Runners can be easily killed by simply moving sideways or quickly moving the screen.
      Still the upswing attack idea is not bad.

    • @catfacecat.
      @catfacecat. 9 дней назад +1

      bros talking about the HS like most other weapons don't 1 shot a runner
      also, HS 3 shots virals, normal sabre 2 shots

    • @Yuh_zhimmy
      @Yuh_zhimmy 3 дня назад

      ⁠@@catfacecat.Wow! I never knew that 🤯🤯🤯🤯
      Nga ik that already. I don’t understand the point you’re trying to make here???? That first sentence of mine was a little banter. Wasn’t meant to be taken seriously. I also NEVER even mention viral runners in my comment. So why are you even mentioning it at all???? I swear, 90 percent of GnB players have little to no reading literacy.

    • @catfacecat.
      @catfacecat. 3 дня назад

      @@Yuh_zhimmy insulting before we even talk... for that alone I won't even talk to you anymore, but before that.
      you keep mentioning runners a lot and how HS one shots it ect ect.. viral runners are runners with different attacks and more HP. their movement(which is one of the things you talked about) is not different. viral runners however have higher HP. they have a secret resistance to heavy sabre, causing them to 3 shot it instead of 1. on top of the slower swing speed it makes virals a pain in hordes, unlike sabre.
      i also do not see your point. why are you glazing 1 shotting runners???

    • @robowisanveithasung6022
      @robowisanveithasung6022 3 дня назад

      @@catfacecat. hey hey! good day to you. i'm sure he's just joking

  • @CC_Cody777
    @CC_Cody777 14 дней назад +1

    I.. *NEED IT*

  • @someonewashere480
    @someonewashere480 14 дней назад +2

    As a lacer main id say I'll use my bayonet again if this gets added :3

  • @Calvodecria559
    @Calvodecria559 16 дней назад +1

    can you make a khaltoff repeater concept?
    The Kalthoff repeater was a repeating firearm designed by the Kalthoff family of German gunmakers around 1630:
    Design
    The Kalthoff repeater was a smoothbore musket with two magazines, one for powder and one for bullets. The powder magazine was in the butt of the gun, and the bullet magazine was in the forearm.
    Capacity
    The Kalthoff repeater could hold between 5 and 30 rounds, depending on the magazine style.
    Caliber
    The caliber of Kalthoff guns was usually between 0.4-0.8 in (10-20 mm), but some were 0.3 in (7.6 mm).
    Operation
    To fire, the trigger guard was moved forward and back once, which could be done in 1-2 seconds.
    Military service
    The Kalthoff repeater was the first repeating firearm used in military service. The Danish Royal Guards used Kalthoff repeaters in 1659 to defend a castle from attacking Swedish troops.
    Basic design
    The Kalthoff repeater's basic design was replicated for over a century.
    The Kalthoff family was known for their advanced metallurgic skills, including iron manufacturing and developing an advanced steel formula for repeating rifles.

    • @Solsotto1
      @Solsotto1  16 дней назад +1

      @@Calvodecria559 kalthoff repeaters are declined

    • @Calvodecria559
      @Calvodecria559 16 дней назад

      @Solsotto1 did someone suggest it to the devs?

    • @RandomFurry07
      @RandomFurry07 16 дней назад

      ​@@Solsotto1Girandoni Air Rifle got declined as well
      Yet we got it

    • @Solsotto1
      @Solsotto1  16 дней назад +1

      @@Calvodecria559been suggested multiple times before. And even with the girandoni rifle being added, as the person above mentioned. I’d still prefer to not do something already been suggested multiple times with different variations. I’m sure everyone will be sick hearing the mention of this gun.
      And for my own opinion. I don’t like the idea of the Kalthoff Repeater, even if it was in the time period. A fast firing gun takes away from the atmosphere of this game too much. There would be little sacrifice or risk with shooting, as you get multiple at a time. And, I don’t exactly find it fun when a ranged hit has little consequence to it. I enjoy the frontline I see a whole lot from this game. Atleast with girandoni, its punishing enough to only harbor a few people to use it.
      So overall if another gun is to ever get added, it should stay as a sluggish one hit

    • @gattungen-ng8go
      @gattungen-ng8go 16 дней назад

      @RandomFurry07 the kalthoff repeater would be absolutely busted

  • @NNN987_
    @NNN987_ 17 дней назад +20

    did you pay for the voice actor or use AI?

    • @Solsotto1
      @Solsotto1  17 дней назад +18

      @@NNN987_ i paid for the voice actor

    • @NNN987_
      @NNN987_ 16 дней назад +4

      @@Solsotto1 wow, would be a disappointment if they decline this

  • @ngohaydenmoe
    @ngohaydenmoe 2 дня назад

    now make a wwapon that will require 400 hours of playtime, 150 kdr, an unfuckingimaginable amount of kills, and an unfukcingimaginable amount of heals, saves and bless (yes these are my statistics i am gnb addict h)

  • @dreamkastv1440
    @dreamkastv1440 14 дней назад +1

    Mods, give this man his ✅Accepted

  • @brobot1099
    @brobot1099 13 дней назад

    what is a hitstun?

    • @Solsotto1
      @Solsotto1  13 дней назад +2

      @@brobot1099 when a shambler is attacking/grabbing you, but you hit them first. Their attack/grab is cancelled

    • @Yuh_zhimmy
      @Yuh_zhimmy 12 дней назад +2

      A shamblers ability to grab you is basically gone for a few seconds whenever you hit them with your saber. Don’t get too confident when hitting larger crowds though because their grab does come back. So you’ll have to hit them again.

  • @EditorDW
    @EditorDW 11 дней назад

    Very good idea but with how the community is they most likely won’t like how they have to grind francs for the items purchase them then grind some more to actually use them also officer’s code would most likely have to be completely remade if you want 3 at once instead of 1 and also the fact that it could cause more of a toxic meta type thing to happen with people thinking one stance is superior to all and hating on others that aren’t using it. This is indeed a great idea but the coding and time that would have to go in would just not be really worth it as with that much new code the game could break very fast

  • @shadowteam9943
    @shadowteam9943 13 дней назад

    I WANT MORE OFFICER SWORD STUFF

  • @thej8656
    @thej8656 17 дней назад +1

    You suggest like a king gg👍👍

  • @JoeyDejalon
    @JoeyDejalon 17 дней назад

    Dev they will add this or not we're not sure about it

  • @JohnLouviere-wz3qi
    @JohnLouviere-wz3qi 17 дней назад +2

    Are these based off of real dueling techniques?

    • @Solsotto1
      @Solsotto1  17 дней назад +2

      Yes

    • @Solsotto1
      @Solsotto1  17 дней назад +4

      Though, they’re style here as portrayed is wrong. They’re guards. And guards are for protecting against slashes. You constantly change between guards to deflect attacks or to bind. So anything can use anything. It isn’t specifically St George guard to be the best attack, it is more parry/guard than ever

    • @JohnLouviere-wz3qi
      @JohnLouviere-wz3qi 17 дней назад

      @@Solsotto1 cool

  • @ManicObsevations
    @ManicObsevations 13 дней назад

    For infantry:
    Lance point, kinda doesn't work
    Runners, really shouldn't be an issue. For all of, 8 seconds, the chances of you getting tackled mid bayonet charge is tiny.
    The bayonet dmg nerf is massive though.
    The shorten arms bayonet charge nerf was MASSIVE.
    No grab immunity?
    Horrid hit rate?
    Presumed 55 dmg per hit?
    However, you get a carbine bash. So there's that.
    On stock guard... ehhhhh
    Yippee, 40 damage. On a 10 second cooldown
    I mean, the rifle gets a bash so I can't complain, but for carbine, it would be faster and safer to bash, melee swap, headshot.
    The club though?
    MMMMMMMMMMMM Good stuff.
    This only really applies if the club stuns on the first hit, because very few things have over 80 hp, and the ones that do, you're gonna wanna grind em down fast with meelee.

  • @Chex-eater
    @Chex-eater 14 дней назад

    Sapper should get some

  • @philmiller1845
    @philmiller1845 12 дней назад +2

    Is this official?

    • @InternetSurfer1215
      @InternetSurfer1215 2 дня назад +2

      I WISH IT WAS 😭 Truly a pity this is merely a concept video.

  • @Shizik3009
    @Shizik3009 14 дней назад +3

    The concept looks good, but for a game where you just have to chop down hordes of zombies, these are, in my opinion, too unsuitable.

    • @Solsotto1
      @Solsotto1  14 дней назад +3

      Yeah the first mistake was already giving the guards actual moves when in reality theyre just for parrying/blocking

  • @mbxyjm1471
    @mbxyjm1471 14 дней назад

    I think Passato Sotto ability penetration is a bit too high, it should be balanced down to 4

    • @Solsotto1
      @Solsotto1  14 дней назад +1

      Yeah it probably needs a bit more of a rework, but I imagine the debuff from hitting a zombie not currently moving wasn’t explained enough well from my part
      Basically hitting just one zombie thats not moving will automatically do an unsuccessful passata sotto, and its debuffs following it. So I imagine thats already enough to nerf the stance as it disables the move from being any useful behind the most global example being sapper buildings

    • @Solsotto1
      @Solsotto1  14 дней назад +1

      This also applies to everything you can possibly think of in a situation where a zombie doesn’t move. (Ex. After the attack of a zapper, a shambler grabbing someone, a runner mauling someone, a zombie spawning from the ground, a zombie that got shoved, a zombie that got stunned under a crucifix)

    • @ManicObsevations
      @ManicObsevations 13 дней назад +1

      So, if ANY of the zombies you hit are slower then x studs a second, you face plant?

    • @Solsotto1
      @Solsotto1  13 дней назад

      @ yeah

    • @ManicObsevations
      @ManicObsevations 13 дней назад +1

      @@Solsotto1
      D a n g