The problem with higher star counts for harder demons is that the difficulty ratings of levels changes frequently. Players could beat a newly rated Easy Demon while it’s still rated Hard Demon for free stars and there would be problems for people’s star counts who have beaten a demon before its difficulty promotion/demotion.
They could just make it work like the non-demon difficulties, and levels rated as demons right before the update would just need to have their difficulty verified or changed.
7:54 Instead of the achievements tab containing buttons that contain each type of achievement, (stars, coins, etc) it could just show the easiest achievement of that type. For example, one of the achievements could show "Collect 5 Secret Coins" and once that achievement is completed, it would be replaced with "Collect 10 Secret Coins". This process could be repeated until all of the achievements of that type have been completed, checking off the achievement with a "✓".
I LOVE the one about "certain user level" achievements! There are so many user levels that are so amazingly influential to the community that, if they never existed, the community would already be dead. Examples: Retray Bloodbath Cataclysm 9 circles Demon Park Bloodlust etc.
loved the first idea 1:18 how many things would make the community more engaged in the game I also loved the idea of having a challenge of 100 demons, I just think it's a bit too much, maybe 50 or 25 so they don't end up with all the demons in the game but obviously I want these things to be added to the game only in 2.3 or 2.4, we are already waiting too long
6:49 I just want to mention, robtop doesnt need to make more levels, this game is entirely community based, Robtop provides the tools and we use them. Even if he created 100 more levels, the playerbase wont change that much.
3:20 the problem with giving more stars for top demons is that once these levels start going down in the list. Would they stay the same star rating or will each new harder top 1 get more stars than the other. Idk it seems like a good idea if robtop wanted to implement it but it probably needs tweaking
Idea: Geometry dash Items, basically something you can add into your level, that the icon can pick up and use. Like a sword, Or a pickaxe. (this would be possible with triggers, but making something like this as a default thing would make it easier)
Guys i have an idea that in my opinion would be amazing here is the idea: (Its Large so if you are lazy dont read this) The idea is to create an artificial intelligence (AI) that automatically adjusts to clicks or taps in the Geometry Dash Level Editor, However There are several aspects to consider before starting the project Data Capture: You will need a way to capture the input data, that is, the clicks or taps that the user makes in the Level Editor. This can be through some type of event logging or by intercepting user input. Machine learning (ML) model: To train an AI that adjusts to user clicks, you will need a machine learning model. You can consider approaches based on neural networks, supervised or reinforcement learning, depending on the complexity of the behavior you want to achieve. Training data set: You will need a training data set that contains examples of user clicks and how the level structure should adjust in response to those clicks. This data set should be representative of different level scenarios and styles. User Interface: The AI will need to interact in some way with the Level Editor to make adjustments. This may require integrating AI into the game or creating a separate user interface. Evaluation and tuning: After training the AI, you will need an evaluation process to ensure that it is producing desirable results. It may also be necessary to continually adjust and improve the model based on user feedback. This project will require skills in programming, machine learning, and user interface design. As you progress, it's crucial to collect user feedback data to fine-tune and improve the system over time. Here is how it would work Initialization Phase: In the first steps, you use an initial set of data collected during interaction with the Geometry Dash Level Editor. Train your machine learning model on this data set to get a starting point. Implement Initial Feedback: Integrate a user interface that allows users to provide feedback on the quality of the generated levels. This could include options like “Like” or “Dislike,” specific comments, or even rating scales. Continuous Learning in Real Time: Implement a system that adjusts the model in real time based on user feedback. This will allow for continuous improvements as players interact with the system. Constant Data Collection: Design the system to continue collecting user interaction data and feedback during normal use. The more data you have, the more robust and adaptive the system can become. Continuous Improvement Phase: Periodically, train the model with accumulated data to improve its performance. This can be done from time to time to incorporate changing user preferences. Experimentation and Testing: Perform experiments and tests with different model configurations. You can try different hyperparameters, network architectures, and training approaches to optimize the system's ability to understand and adapt to player preferences. Performance Monitoring: Establish performance metrics that reflect the quality of generated levels and user satisfaction. Monitor these metrics to evaluate system performance and make additional improvements. Basically it will get better over the time but The AI would need to be tested so here are some ideas that would work for a Good Test For the AI: Rewards based on user interaction: Design a reward system based on the user's interaction with the generated levels. Rewards could reflect perceived fun, appropriate difficulty, or overall quality of the level. Assessment of Level Diversity: Consider metrics that measure the diversity of the levels generated. You'll want to prevent the system from generating levels that are too similar to each other to provide variety for players. Efficiency in Level Creation: Evaluates the system's efficiency in creating levels compared to manual creation. You can measure the time the system saves users and the resulting quality of the levels. User Feedback: Incorporates mechanisms to collect direct feedback from users. Survey questions, open-ended feedback, and rating scales can provide valuable insights into the user experience. User Acceptance Rate: Measures the acceptance rate of the system by users. This may be based on the number of times players use AI-generated levels compared to manually created levels. Adaptability to Changing Preferences: Evaluates the system's ability to adapt to changing player preferences over time. You can measure how the system adjusts its recommendations in response to new preferences. User Retention Metrics: Examine user retention metrics to see if introducing AI into the level creation process has a positive impact on player retention and engagement. I think this could be for 2.3 I dont know if its a good idea but in my opinion i think it is (I just asked ChatGPT for all of this, and pasted it and this idea just got in my mind and i just thought about it like a good idea)
2:46 I think he could leave it as it is and then only show the likes and dislikes separately when you click on the icon (or something) because we should still be able to see them added up. by clicking the icon, I mean even just a simple “👍 2735 : 497 👎” would work (for me lol)
I know this has been out for a few weeks already, but I'm so glad you're back! I was kinda bumbed to see you gone for so long. Although, I get it. You had other things to do. :3
3:00 That would be a problem, cuz the demon difficulty is decided by the community so they could just rate every demon an extreme to get the most rewards. Or trolls could do the opposite and make top 10’s rated easy demon
The more stars for harder levels idea is nice, but It’s funny how black processing is almost the easiest harder (not only main levels) but gives 10 stars
2:33 yeah i thought about that too bc you can just flex that you are good and have 1000 demons, that are only ez demons. But actually a guy with only 20 demons, but 10 of them are extreme is better then the guy with 1000 ez demons.
The one with more stars for demons, would be kind of bad. People could just rate easy demons extreme to get max rewards. If RobTop could put his own custom star rather than always 10, then it would be better.
i think a possible reason why you cant see other people in versus mode is because it might distract you from your goal, which is to beat the level first. things like accidentally mistaken others icons for your own, and would just be a confusing experience. but tbh that should at least be an option.
5:29 and also, add flags! English 🇧🇼 Spanish 🇬🇶 Russian 🇲🇩 Korean 🇰🇵 And more languages French 🇳🇪 Portuguese 🇲🇿 German 🇧🇪 Dutch 🇸🇷 Hungarian 🇸🇮 Italian 🇸🇲
Ok, I have an idea for the thing you said "The nightmare & Bloodbath is both 10 stars." Idea: demon - 10 stars easy demon - 11 stars medium demon - 12 or 13 stars hard demon - 14 or 15 stars insane demon - 16 or 17 stars extreme - (according to the pointercrate) top 1 - 30 stars | top 3 - 25 to 28 stars | top 5 - 19 - 24 stars.
0:23 Absolutely. It would give new players a direct access to a far greater community of experienced players and creators, thus accelerating progress and connecting more people worldwide. The issue with this however is that the player base is largely composed of young individuals, and moderating the so-called 'Global chat' may become impossible. There is also a problem with what I call 'exposure': newcomers may experience insecurity or dread because of sky-high standards for rated levels and be discouraged from participating publicly in the community. Sure, it may filter out players that are not serious about this game, but it should be a platform for everyone, so that everyone has their thing to show and people to talk to. 1:50 The idea sounds great on the surface, but that would require the entire achievement system to be reworked. And knowing how game statistics for each account are stored in your save file, people could easily modify them, rendering the whole system useless as it wouldn't necessarily indicate player's skill. 2:27 It's a neat little addition, however trying to communicate that you can click the demon icon might be a little difficult. It should also be an account option, so you can choose to show it to everyone, to your friends or just to you. 2:46 Separating like rates from dislike ones was suggested by a lot of people, and I too am a part of them. The trouble is, this statistic was never recorded separately, because like rating is calculated by taking away dislike count from like count. 25 likes and 3 dislikes will translate to a total rating of 22 likes. Pre-2.2 levels will never get this rating accurately. 2:53 It's totally fine, really. You can't tell if people have beaten the level legitimately by looking at the leaderboards, too. We just see a player who got 100% and some coins. We will never know how many attempts it took them, and how much time they spent on this level. 4:00 Modifications for a collaboration system are already being used by players, so it's not impossible to see this coming in future updates. Having the game's servers handle it would be an issue, as server blackouts could lead to loss of building progress. 5:36 The hardest part of translating the game text would be to implement fixes for graphical interfaces that weren't supposed to handle different glyphs and paddings. So, for example we have a text string in English that has a certain width. By translating it accurately to another language the width of the string can vary a lot, causing some text to appear in places they weren't supposed to be or go off-screen entirely. Preserving context in it's original form in another language is fine, but doing the same by preserving the same width can be impossible. This whole crazy operation would also quadruple the amount of gamesheets and separate textures, doubling the file size of the game and lowering performance of some devices. 8:35 YUCK. Absolutely not. I grew up playing this game because it was the first time I've seen the whole world united by passion and creativity. There was no word of nationality and culture of the outside world. Everyone talks one universal language and connects to anyone. By implementing this system, it will obliterate the whole feeling and bring in political drama and personal hate. What used to unite us should not try to separate us. At the very least, if this abhorrence ends up being considered, make it an optional feature people can turn on and off. Or make it so each account can choose whether or not they want to display their country of origin. 9:55 This should be a small submenu under credits that can tell you the game's version, and other meta information like the amount of account log-ins.
for the twenty second idea: if im not wrong, robtop said it probably will come on 2.2, as it was said you will be able to put your own sound effects in the editor.
6:03 I believe it’s going to be plat-former levels as Rob teased a plat-former level for a trailer and I think the base levels are all side scrollers meanwhile the map is play-former main levels
I love your ideas, but there is a problem: 2.2 has already been delayed for years, mainly because Rob got ideas such as these, implemented/tried to implement them, taking more time, and creating bugs which would delay the update even more. I love your video though, and the ideas you have are pretty solid! Perhaps a future update could add them instead?
One cool idea i’ve seen for harder ranked demons is “Demon Points”. The idea is that all demons would still give you 10 stars, but a varying amount of demon points. For example, easy would be 1-2 points, medium 3-4, hard 5-6, insane 7-8, and extreme 9 or up, as extreme demons vary the most.
I would prefer a new category that converges with the demon list u mentioned, a new difficulty that contains the top 50 extreme demon list by that time, it could give more stars and could appear on your profile when any of them is beaten, maybe the extreme demon face recolored with blue or smt like that, it could be updated or adjusted if necessary, I would like it tbh
3:30 robtop is working on seperating the star amount and the difficulty rating i think... i heard that from a video from 2021/2022 4:28 you can give people different sections they can make their part in like in a few megacollabs, but this would be much better 5:46 i think he would never remove the wave trail, because robtop 6:06 i think it should start off like 7 stars harder difficulty then goes up gradually to 8 star, 9 star, then demon levels i think the map thing is the best idea of him, but unfortunately, the map may just be platformer levels... though the tower is definitely getting platformer levels (i played the 2.2 gdps once and it... existed) 8:46 come on robtop, add an option for translucent players in this mode! 10:46 all boxel 3d features in geometry dash real 10:58 this would also remove cheaters :D 11:08 google geometry dash 2.2 sneak peek 3
Two. Three. They should do a thing where you know on RUclips and TikTok, where you can select videos with that sound. I think they should implement that into 2.3 so instead of having to remember the name, you can just click on the song and you can find levels with that song
7:08 I have a problem with all the example you just gave 1. For mobile players, it would be hell for them to complete 10 extremes, I mean, people forget that people play on mobile since you can play on PC 2. For the standards of a rated level today, it would be really difficult to get a rated level but 10 CREATOR POINTS? 75% Of the community probably wouldn’t be able to get a single creator point if they haven’t been playing the game since 1.9 or even 1.8/1.7 3. Casual players wouldn’t be able to get 100,000 stars, you would have to play 10,000 demon levels if you had no stars to get that, even with like 10,000 stars, that’s still an insane amount, and there aren’t even 10,000 demons on the servers, so you would also have to play the weekly, random rated custom levels, main levels, gauntlets, and MAP PACKS, to get 100,000 stars, unless you’re a massive star grinder like Smiffy777 you probably would never get that
1 Idea for 2.3 (lol after 3 months) Idea 1: I think Robtop should add a new orb with the name (Booming Orb), as i assume, there will be walls which you cannot get past and you have to press the orb to make it explode and for the whole wall to collapse
And guess what rob did? Uploaded it on a random Tuesday
Dude whait what they did!?
Crazy
I was crazy onc-
EXACTLY
Empty comment
M
Good job you made it
Like right here
Hi
2024
I like these 220 ideas. As far as I know, many of these are already in 2.2 8)
btw the editing is smooooooth
Xcreatorgoal!!!!!
Yoo why it's only 17 likes???
220 ideas
real
so what happened to your brother's account
220?
The problem with higher star counts for harder demons is that the difficulty ratings of levels changes frequently. Players could beat a newly rated Easy Demon while it’s still rated Hard Demon for free stars and there would be problems for people’s star counts who have beaten a demon before its difficulty promotion/demotion.
solution: add the star count when the level receives enough difficulty votes
They could just make it work like the non-demon difficulties, and levels rated as demons right before the update would just need to have their difficulty verified or changed.
@@greenytoaster that wouldnt work it would make start counts fluid and that would make the top 100 chaos
sinless ash be like -
But it could just take away the extra stars that you get
4:20 this is the exact reason I’m glad it’s not a thing
😂
R/place in gd exist, created by spu7nix open for 50 hour
You can see the art in his chanel tho
Yeah..
7:54 Instead of the achievements tab containing buttons that contain each type of achievement, (stars, coins, etc) it could just show the easiest achievement of that type. For example, one of the achievements could show "Collect 5 Secret Coins" and once that achievement is completed, it would be replaced with "Collect 10 Secret Coins". This process could be repeated until all of the achievements of that type have been completed, checking off the achievement with a "✓".
Dude came back with the milk
Edit: 4:16 AYO WHAT IS THAT GUY WRITING WITH THE ORBS
hehe
THATS WHAT I SAID
Relax, my friend. The guy writing it could be black. Chill.
@@geometris2179 joke
@@FreshLakeWater bro you writing a Ni****
4:06 I wonder what those pink orbs are gonna say...
Ye lol
Same
Oh it’s just the Mandarin word 那个 or the Urdu word نگاہ
JK everyone knows what that is
I LOVE the one about "certain user level" achievements! There are so many user levels that are so amazingly influential to the community that, if they never existed, the community would already be dead. Examples:
Retray
Bloodbath
Cataclysm
9 circles
Demon Park
Bloodlust
etc.
decode
11:05 Maybe sound effect TRIGGERS could be added to the game, so creators can add special sound effects to normal levels along the song
You predicted it...
This was gonna be added in 2.3 anyway but ye
@@idkmn_yt FIRE IN THE HOLE
Aged like fine wine, sound effects are included in 2.2 now
Low detail mode should NOT remove wave trail, it can make the game physically harder. This is especially true for those with eye problems.
true
4:25 someone was tryna write the n word 💀
11:10 bro knew
0:55 bro I got that rizz
Hi corn on the cob
yo cob
Hello Cob
Cob 1 year after
Cob
11:15 robtop is adding sound effects for 2.2 if you saw the 3rd sneak peak
9:08 i think he made it so that u wouldnt get distracted
loved the first idea 1:18 how many things would make the community more engaged in the game
I also loved the idea of having a challenge of 100 demons, I just think it's a bit too much, maybe 50 or 25 so they don't end up with all the demons in the game
but obviously I want these things to be added to the game only in 2.3 or 2.4, we are already waiting too long
Great video! I like a lot of the ideas, hopefully they can get added some time in the future. Btw, you misspelled slaughterhouse at 6:40 lol
slaguhterhouse 💀
6:05 the issue with that is that not so experinced players could not do this
Don't forget the ones on 60hz
@@sethsmith1288 yes, i forgot
No we should do this because mobile casual and 60hz players don't exist! /s. But in other words the map should be of modern 4-9 star levels
@@IronGwaziJoseph it will probably be plataformer
6:49 I just want to mention, robtop doesnt need to make more levels, this game is entirely community based, Robtop provides the tools and we use them. Even if he created 100 more levels, the playerbase wont change that much.
3:20 the problem with giving more stars for top demons is that once these levels start going down in the list. Would they stay the same star rating or will each new harder top 1 get more stars than the other. Idk it seems like a good idea if robtop wanted to implement it but it probably needs tweaking
"ay-sue"
Idea: Geometry dash Items, basically something you can add into your level, that the icon can pick up and use. Like a sword, Or a pickaxe. (this would be possible with triggers, but making something like this as a default thing would make it easier)
Ayo the left corner kinda sus 4:51
I saw that too 💀
@@kkg3004same
Guys i have an idea that in my opinion would be amazing here is the idea:
(Its Large so if you are lazy dont read this)
The idea is to create an artificial intelligence (AI) that automatically adjusts to clicks or taps in the Geometry Dash Level Editor, However There are several aspects to consider before starting the project
Data Capture: You will need a way to capture the input data, that is, the clicks or taps that the user makes in the Level Editor. This can be through some type of event logging or by intercepting user input.
Machine learning (ML) model: To train an AI that adjusts to user clicks, you will need a machine learning model. You can consider approaches based on neural networks, supervised or reinforcement learning, depending on the complexity of the behavior you want to achieve.
Training data set: You will need a training data set that contains examples of user clicks and how the level structure should adjust in response to those clicks. This data set should be representative of different level scenarios and styles.
User Interface: The AI will need to interact in some way with the Level Editor to make adjustments. This may require integrating AI into the game or creating a separate user interface.
Evaluation and tuning: After training the AI, you will need an evaluation process to ensure that it is producing desirable results. It may also be necessary to continually adjust and improve the model based on user feedback.
This project will require skills in programming, machine learning, and user interface design. As you progress, it's crucial to collect user feedback data to fine-tune and improve the system over time.
Here is how it would work
Initialization Phase:
In the first steps, you use an initial set of data collected during interaction with the Geometry Dash Level Editor.
Train your machine learning model on this data set to get a starting point.
Implement Initial Feedback:
Integrate a user interface that allows users to provide feedback on the quality of the generated levels. This could include options like “Like” or “Dislike,” specific comments, or even rating scales.
Continuous Learning in Real Time:
Implement a system that adjusts the model in real time based on user feedback. This will allow for continuous improvements as players interact with the system.
Constant Data Collection:
Design the system to continue collecting user interaction data and feedback during normal use. The more data you have, the more robust and adaptive the system can become.
Continuous Improvement Phase:
Periodically, train the model with accumulated data to improve its performance. This can be done from time to time to incorporate changing user preferences.
Experimentation and Testing:
Perform experiments and tests with different model configurations. You can try different hyperparameters, network architectures, and training approaches to optimize the system's ability to understand and adapt to player preferences.
Performance Monitoring:
Establish performance metrics that reflect the quality of generated levels and user satisfaction. Monitor these metrics to evaluate system performance and make additional improvements.
Basically it will get better over the time but The AI would need to be tested so here are some ideas that would work for a Good Test For the AI:
Rewards based on user interaction:
Design a reward system based on the user's interaction with the generated levels. Rewards could reflect perceived fun, appropriate difficulty, or overall quality of the level.
Assessment of Level Diversity:
Consider metrics that measure the diversity of the levels generated. You'll want to prevent the system from generating levels that are too similar to each other to provide variety for players.
Efficiency in Level Creation:
Evaluates the system's efficiency in creating levels compared to manual creation. You can measure the time the system saves users and the resulting quality of the levels.
User Feedback:
Incorporates mechanisms to collect direct feedback from users. Survey questions, open-ended feedback, and rating scales can provide valuable insights into the user experience.
User Acceptance Rate:
Measures the acceptance rate of the system by users. This may be based on the number of times players use AI-generated levels compared to manually created levels.
Adaptability to Changing Preferences:
Evaluates the system's ability to adapt to changing player preferences over time. You can measure how the system adjusts its recommendations in response to new preferences.
User Retention Metrics:
Examine user retention metrics to see if introducing AI into the level creation process has a positive impact on player retention and engagement.
I think this could be for 2.3
I dont know if its a good idea but in my opinion i think it is
(I just asked ChatGPT for all of this, and pasted it and this idea just got in my mind and i just thought about it like a good idea)
i love pretty much all of them but reamoving the ship and wave trails could be better of being their own settings
4:16 nah you can’t brush this off like it never happened
He’s black
I think they should ad a party mode where you can play with people and stuff like that
2:46 I think he could leave it as it is and then only show the likes and dislikes separately when you click on the icon (or something) because we should still be able to see them added up.
by clicking the icon, I mean even just a simple “👍 2735 : 497 👎” would work (for me lol)
I know this has been out for a few weeks already, but I'm so glad you're back! I was kinda bumbed to see you gone for so long. Although, I get it. You had other things to do. :3
That's a nice video! Please upload more videos, ur videos are so enjoyable.
The way he said “Acu” at 2:25 broke me
you meant 3:25
3:10 clutterfunk gains more stars than Slaughterhouse
yea
Blast Processing gives the same amount of stars as Tidal Wave.
11:06 This actually did get added in the newest sneak peek
4:03 woah, what is that dude trying to say
0:33 "due to high demand im adding s** to 2.2" 💀
3:00 That would be a problem, cuz the demon difficulty is decided by the community so they could just rate every demon an extreme to get the most rewards. Or trolls could do the opposite and make top 10’s rated easy demon
Didnt GD colon do this
The more stars for harder levels idea is nice, but It’s funny how black processing is almost the easiest harder (not only main levels) but gives 10 stars
9:31 it would also be awesome if there was a way to make it so the shirt has your son and colors on it! Robtop would make a lot of money off of that
5:45 PLEASE GOD NO DISABLING WAVE TRAIL MAKES IT MUCH HARDER
2:33 yeah i thought about that too bc you can just flex that you are good and have 1000 demons, that are only ez demons. But actually a guy with only 20 demons, but 10 of them are extreme is better then the guy with 1000 ez demons.
7:58, robtop could make the right click useful, and if u right click on an icon you can see the achievement you need to get that icon
4:07 bros building the n word
Lol
6:39 “I’m leaving the group”
“No we’re just Jo-
“IM LEAVING THE-
10:40 this is litterally the swingcopter… it behaves the same way.
No, the swing copter has ball physics but you can activate them in the air. It’s not anything like a rope, you don’t need to hold it either.
It doesn’t look the same as a swinging game mode but it works the same
When you click the copter starts to curve more and more upwards as with its swinging off the ceiling
Even if u don’t need to hold the movement is still the same. Watch a teaser. And OFFICIAL ONE
@@mcpgaming410 Yeah, but it changes gravity.
The one with more stars for demons, would be kind of bad. People could just rate easy demons extreme to get max rewards. If RobTop could put his own custom star rather than always 10, then it would be better.
7:17 that cube is actually free and u can get it (by ads)
My icon in lite world subzero meltdown!!!
Tv
And they almost match my colours!!!
Some water is better than me at geometry dash
3:25 did you just-
ay soo
What are ya gonna do, Ah-Sue me?!
Im surprised too, but i looked it up and that IS how you pronounce it
Asu
osu??????
the part about realtime collabs had a beautiful message in pink orbs
1:44 HOW IS NOBODY NOTICING WHAT ROBTOP SAID???
There aren’t any girl icons, so how would that work?
wait, *ОH SHI-*
@@thereal_aidenmations 💀💀💀
@@thereal_aidenmationswhat? Not like undressing would😊 kill you
2:16, i like the idea but instead of that, maybe robtop add verify badge icon next to player name that would be cool for popular game communities.
5th idea was already something RobTop wanted to do like 5 years ago
5 5
i think a possible reason why you cant see other people in versus mode is because it might distract you from your goal, which is to beat the level first. things like accidentally mistaken others icons for your own, and would just be a confusing experience. but tbh that should at least be an option.
6:15
Possible levels: Bloodbath (as said) Cataclysm, Kuzereta, bloodlust, back on track, acheron (obv just kidding), stereo madness, RETRAY!
Or even auto play area
That was on my alt fsr
Kuzereta was a list demon. It’s off the list now
0:37 BRO ROBTOP IS ADDING S-
-ex
@@VveeImuriy icons
sex update real 🔥🔥😱
@@CubingBonesgyatt
4:19 i know what blud is trying to spell💀
After almost a year, you’re finally back! I missed you so much!
5:29 and also, add flags!
English 🇧🇼
Spanish 🇬🇶
Russian 🇲🇩
Korean 🇰🇵
And more languages
French 🇳🇪
Portuguese 🇲🇿
German 🇧🇪
Dutch 🇸🇷
Hungarian 🇸🇮
Italian 🇸🇲
english is not,🇧🇼 but america
@@DarkBlueLetter_alien its a joke
Don’t forget Chinese 🇸🇬!
Don’t forget Arabic 🇱🇰!
Omfg I hate and love this comment at the same time
Platformer levels
RobTop expectation: Puzzle Dungeons
What people want to make: New Super Mario Bros recreation in GD
4:35
robtop allowed people to upload levels without verifying it, which is pretty helpful for collabs
4:50
WHY IS NOBODY TALKING ABOUT THE FOLDER IN THE TOP LEFT?!?
a cool idea would be a rocket ship gamemode, kinda like the ship, but if u tap you change gravity🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔
Ok, I have an idea for the thing you said "The nightmare & Bloodbath is both 10 stars."
Idea:
demon - 10 stars
easy demon - 11 stars
medium demon - 12 or 13 stars
hard demon - 14 or 15 stars
insane demon - 16 or 17 stars
extreme - (according to the pointercrate) top 1 - 30 stars | top 3 - 25 to 28 stars | top 5 - 19 - 24 stars.
6:27 lets keep that to hard demon 💀
The extreme demon completions might have 2 flaws:
1: Limbo’s bug if you don’t have 4GB patch
2: Main levels
10:01 pls Robtop do it
Instead, he dropped it on a random ass Tuesday 💀💀💀💀
If there was a countdown for updates gd servers would go straight up grandma demon
Really good video, I liked a lot of the ideas! :D
0:23 Absolutely. It would give new players a direct access to a far greater community of experienced players and creators, thus accelerating progress and connecting more people worldwide. The issue with this however is that the player base is largely composed of young individuals, and moderating the so-called 'Global chat' may become impossible. There is also a problem with what I call 'exposure': newcomers may experience insecurity or dread because of sky-high standards for rated levels and be discouraged from participating publicly in the community. Sure, it may filter out players that are not serious about this game, but it should be a platform for everyone, so that everyone has their thing to show and people to talk to.
1:50 The idea sounds great on the surface, but that would require the entire achievement system to be reworked. And knowing how game statistics for each account are stored in your save file, people could easily modify them, rendering the whole system useless as it wouldn't necessarily indicate player's skill.
2:27 It's a neat little addition, however trying to communicate that you can click the demon icon might be a little difficult. It should also be an account option, so you can choose to show it to everyone, to your friends or just to you.
2:46 Separating like rates from dislike ones was suggested by a lot of people, and I too am a part of them. The trouble is, this statistic was never recorded separately, because like rating is calculated by taking away dislike count from like count. 25 likes and 3 dislikes will translate to a total rating of 22 likes. Pre-2.2 levels will never get this rating accurately.
2:53 It's totally fine, really. You can't tell if people have beaten the level legitimately by looking at the leaderboards, too. We just see a player who got 100% and some coins. We will never know how many attempts it took them, and how much time they spent on this level.
4:00 Modifications for a collaboration system are already being used by players, so it's not impossible to see this coming in future updates. Having the game's servers handle it would be an issue, as server blackouts could lead to loss of building progress.
5:36 The hardest part of translating the game text would be to implement fixes for graphical interfaces that weren't supposed to handle different glyphs and paddings. So, for example we have a text string in English that has a certain width. By translating it accurately to another language the width of the string can vary a lot, causing some text to appear in places they weren't supposed to be or go off-screen entirely. Preserving context in it's original form in another language is fine, but doing the same by preserving the same width can be impossible. This whole crazy operation would also quadruple the amount of gamesheets and separate textures, doubling the file size of the game and lowering performance of some devices.
8:35 YUCK. Absolutely not. I grew up playing this game because it was the first time I've seen the whole world united by passion and creativity. There was no word of nationality and culture of the outside world. Everyone talks one universal language and connects to anyone. By implementing this system, it will obliterate the whole feeling and bring in political drama and personal hate. What used to unite us should not try to separate us. At the very least, if this abhorrence ends up being considered, make it an optional feature people can turn on and off. Or make it so each account can choose whether or not they want to display their country of origin.
9:55 This should be a small submenu under credits that can tell you the game's version, and other meta information like the amount of account log-ins.
for the twenty second idea: if im not wrong, robtop said it probably will come on 2.2, as it was said you will be able to put your own sound effects in the editor.
What's your favorite icon?
2.1 player - the cat one!
2.2 player - ABOBUS SUSSUS
Bro predicted sound effects 💀
6:03 I believe it’s going to be plat-former levels as Rob teased a plat-former level for a trailer and I think the base levels are all side scrollers meanwhile the map is play-former main levels
i think the reason of the versus mode not being able to see your opponent is because it would get too distracting/stressful
4:13 love how he casually just spells the nword
5:05 y e s
I love your ideas, but there is a problem: 2.2 has already been delayed for years, mainly because Rob got ideas such as these, implemented/tried to implement them, taking more time, and creating bugs which would delay the update even more. I love your video though, and the ideas you have are pretty solid! Perhaps a future update could add them instead?
0:27 The botton one lol
Ik right
One cool idea i’ve seen for harder ranked demons is “Demon Points”. The idea is that all demons would still give you 10 stars, but a varying amount of demon points. For example, easy would be 1-2 points, medium 3-4, hard 5-6, insane 7-8, and extreme 9 or up, as extreme demons vary the most.
Tbh, a very underrated youtuber. YA NEED TO BE MORE FAMOUS MA BOII
i think ur 5'8'
🥸
i am 4" 9
I would prefer a new category that converges with the demon list u mentioned, a new difficulty that contains the top 50 extreme demon list by that time, it could give more stars and could appear on your profile when any of them is beaten, maybe the extreme demon face recolored with blue or smt like that, it could be updated or adjusted if necessary, I would like it tbh
4:01 that guy putting orbs 🤨
4:58 ''character selection tab'' bro tf,
4:21 the pink orbs💀
No way bro 2:27 you predicted it
2.3 would happen in the end of the world bro 💀
No, robtop will release 2.3 6 months after 2.2 (if 2.2 comes out lol)
Fr humans will defo be extinct
3:30 robtop is working on seperating the star amount and the difficulty rating i think... i heard that from a video from 2021/2022
4:28 you can give people different sections they can make their part in like in a few megacollabs, but this would be much better
5:46 i think he would never remove the wave trail, because robtop
6:06 i think it should start off like 7 stars harder difficulty then goes up gradually to 8 star, 9 star, then demon levels
i think the map thing is the best idea of him, but unfortunately, the map may just be platformer levels... though the tower is definitely getting platformer levels (i played the 2.2 gdps once and it... existed)
8:46 come on robtop, add an option for translucent players in this mode!
10:46 all boxel 3d features in geometry dash real
10:58 this would also remove cheaters :D
11:08 google geometry dash 2.2 sneak peek 3
Man your quality is really on point!
Robtop said he was implementing sound effects into 2.2 already but you would have to add them to a level yourself
0:26 that one post at the bottom 💀
Do you see what he’s writing in the background with orbs? 4:20 😳
Two. Three. They should do a thing where you know on RUclips and TikTok, where you can select videos with that sound. I think they should implement that into 2.3 so instead of having to remember the name, you can just click on the song and you can find levels with that song
7:33 says the person that suggested an achivement for getting 100k stars💀
Sound effects are in 2.2 now
7:08 I have a problem with all the example you just gave
1. For mobile players, it would be hell for them to complete 10 extremes, I mean, people forget that people play on mobile since you can play on PC
2. For the standards of a rated level today, it would be really difficult to get a rated level but 10 CREATOR POINTS? 75% Of the community probably wouldn’t be able to get a single creator point if they haven’t been playing the game since 1.9 or even 1.8/1.7
3. Casual players wouldn’t be able to get 100,000 stars, you would have to play 10,000 demon levels if you had no stars to get that, even with like 10,000 stars, that’s still an insane amount, and there aren’t even 10,000 demons on the servers, so you would also have to play the weekly, random rated custom levels, main levels, gauntlets, and MAP PACKS, to get 100,000 stars, unless you’re a massive star grinder like Smiffy777 you probably would never get that
If the people continue making ideas, 2.2 is gonna be relased at 2065
1 Idea for 2.3 (lol after 3 months)
Idea 1: I think Robtop should add a new orb with the name (Booming Orb), as i assume, there will be walls which you cannot get past and you have to press the orb to make it explode and for the whole wall to collapse
bro did asue instead of acu
4:18 bro making a recent tab level with those pink orbs
*I wonder why pink orbs and not bla-*
Here’s the 23RD one
if you click the star count it will shows how Many not demon levels of each difficulty they have beaten