The problem with higher star counts for harder demons is that the difficulty ratings of levels changes frequently. Players could beat a newly rated Easy Demon while it’s still rated Hard Demon for free stars and there would be problems for people’s star counts who have beaten a demon before its difficulty promotion/demotion.
They could just make it work like the non-demon difficulties, and levels rated as demons right before the update would just need to have their difficulty verified or changed.
3:46 I think Robtop said something about this, so if he was to make it so you get more stars for harder levels it would be more difficult since players choose the type of demon. And time to time demons change in difficulty to extreme to insane or other ones so it would be unfair for players we haven't beaten and to those who have before it increased or decreased in stars
i think it shouldnt be difficulty specific, maybe it could just be like for example: ICDX is 15 stars extreme demon but it changed to insane demon but still wont change (note: ICDX probably did not change back to extreme in real life)
7:54 Instead of the achievements tab containing buttons that contain each type of achievement, (stars, coins, etc) it could just show the easiest achievement of that type. For example, one of the achievements could show "Collect 5 Secret Coins" and once that achievement is completed, it would be replaced with "Collect 10 Secret Coins". This process could be repeated until all of the achievements of that type have been completed, checking off the achievement with a "✓".
I LOVE the one about "certain user level" achievements! There are so many user levels that are so amazingly influential to the community that, if they never existed, the community would already be dead. Examples: Retray Bloodbath Cataclysm 9 circles Demon Park Bloodlust etc.
The last one (sfx) can be very easily replicated using a touch trigger , touch triggered spawn trigger, and trigger orbs, and sfx will be in 2.2. i might add it to my levels
loved the first idea 1:18 how many things would make the community more engaged in the game I also loved the idea of having a challenge of 100 demons, I just think it's a bit too much, maybe 50 or 25 so they don't end up with all the demons in the game but obviously I want these things to be added to the game only in 2.3 or 2.4, we are already waiting too long
Ideas for Geometry Dash 2.2: Temporary Offers: In these limited time offers there are icons for a number of jewels or orbs. Custom Achievements: The New Geometry Dash Achievements are: Demon Route: Get the 1st Time Machine Coin and the last Stereo Madness Coin. The prize will be a ball with the viewer of the characters of among us Ambitious Collection: Get all the coins of each level. The prize will be a Battery Robot. Icon Builder: There is going to be a new robot, the Builder. You will need the BUILDING PIECES. Building parts can build store icons WITHOUT BUYING THEM DIRECTLY! Building Pieces: At least 5 pieces per level can be found in All Levels. Normal cubes require 3 pieces, Rare cubes require 5 pieces, and Epic cubes require 8 pieces.
6:49 I just want to mention, robtop doesnt need to make more levels, this game is entirely community based, Robtop provides the tools and we use them. Even if he created 100 more levels, the playerbase wont change that much.
Man u r hella genius, the crazy part is I was also thinking of ideas and I can't believe that u already said the tow I was thinking, 1, stars gets bigger when going further in demons and 2, making preset's for icons Awesome video man
3:39 How about Easy demon = 10 stars Medium demon = 11 stars Hard demon = 12 stars Insane demon = 13 stars Extreme demon = 14 stars For the top 15 hardest levels, how about 15th = 15 stars 14th = 16 stars 13th = 17 stars You get the idea.
Idea: Geometry dash Items, basically something you can add into your level, that the icon can pick up and use. Like a sword, Or a pickaxe. (this would be possible with triggers, but making something like this as a default thing would make it easier)
3:20 the problem with giving more stars for top demons is that once these levels start going down in the list. Would they stay the same star rating or will each new harder top 1 get more stars than the other. Idk it seems like a good idea if robtop wanted to implement it but it probably needs tweaking
The one with more stars for demons, would be kind of bad. People could just rate easy demons extreme to get max rewards. If RobTop could put his own custom star rather than always 10, then it would be better.
2:46 I think he could leave it as it is and then only show the likes and dislikes separately when you click on the icon (or something) because we should still be able to see them added up. by clicking the icon, I mean even just a simple “👍 2735 : 497 👎” would work (for me lol)
Guys i have an idea that in my opinion would be amazing here is the idea: (Its Large so if you are lazy dont read this) The idea is to create an artificial intelligence (AI) that automatically adjusts to clicks or taps in the Geometry Dash Level Editor, However There are several aspects to consider before starting the project Data Capture: You will need a way to capture the input data, that is, the clicks or taps that the user makes in the Level Editor. This can be through some type of event logging or by intercepting user input. Machine learning (ML) model: To train an AI that adjusts to user clicks, you will need a machine learning model. You can consider approaches based on neural networks, supervised or reinforcement learning, depending on the complexity of the behavior you want to achieve. Training data set: You will need a training data set that contains examples of user clicks and how the level structure should adjust in response to those clicks. This data set should be representative of different level scenarios and styles. User Interface: The AI will need to interact in some way with the Level Editor to make adjustments. This may require integrating AI into the game or creating a separate user interface. Evaluation and tuning: After training the AI, you will need an evaluation process to ensure that it is producing desirable results. It may also be necessary to continually adjust and improve the model based on user feedback. This project will require skills in programming, machine learning, and user interface design. As you progress, it's crucial to collect user feedback data to fine-tune and improve the system over time. Here is how it would work Initialization Phase: In the first steps, you use an initial set of data collected during interaction with the Geometry Dash Level Editor. Train your machine learning model on this data set to get a starting point. Implement Initial Feedback: Integrate a user interface that allows users to provide feedback on the quality of the generated levels. This could include options like “Like” or “Dislike,” specific comments, or even rating scales. Continuous Learning in Real Time: Implement a system that adjusts the model in real time based on user feedback. This will allow for continuous improvements as players interact with the system. Constant Data Collection: Design the system to continue collecting user interaction data and feedback during normal use. The more data you have, the more robust and adaptive the system can become. Continuous Improvement Phase: Periodically, train the model with accumulated data to improve its performance. This can be done from time to time to incorporate changing user preferences. Experimentation and Testing: Perform experiments and tests with different model configurations. You can try different hyperparameters, network architectures, and training approaches to optimize the system's ability to understand and adapt to player preferences. Performance Monitoring: Establish performance metrics that reflect the quality of generated levels and user satisfaction. Monitor these metrics to evaluate system performance and make additional improvements. Basically it will get better over the time but The AI would need to be tested so here are some ideas that would work for a Good Test For the AI: Rewards based on user interaction: Design a reward system based on the user's interaction with the generated levels. Rewards could reflect perceived fun, appropriate difficulty, or overall quality of the level. Assessment of Level Diversity: Consider metrics that measure the diversity of the levels generated. You'll want to prevent the system from generating levels that are too similar to each other to provide variety for players. Efficiency in Level Creation: Evaluates the system's efficiency in creating levels compared to manual creation. You can measure the time the system saves users and the resulting quality of the levels. User Feedback: Incorporates mechanisms to collect direct feedback from users. Survey questions, open-ended feedback, and rating scales can provide valuable insights into the user experience. User Acceptance Rate: Measures the acceptance rate of the system by users. This may be based on the number of times players use AI-generated levels compared to manually created levels. Adaptability to Changing Preferences: Evaluates the system's ability to adapt to changing player preferences over time. You can measure how the system adjusts its recommendations in response to new preferences. User Retention Metrics: Examine user retention metrics to see if introducing AI into the level creation process has a positive impact on player retention and engagement. I think this could be for 2.3 I dont know if its a good idea but in my opinion i think it is (I just asked ChatGPT for all of this, and pasted it and this idea just got in my mind and i just thought about it like a good idea)
2:33 yeah i thought about that too bc you can just flex that you are good and have 1000 demons, that are only ez demons. But actually a guy with only 20 demons, but 10 of them are extreme is better then the guy with 1000 ez demons.
3:00 That would be a problem, cuz the demon difficulty is decided by the community so they could just rate every demon an extreme to get the most rewards. Or trolls could do the opposite and make top 10’s rated easy demon
i think a possible reason why you cant see other people in versus mode is because it might distract you from your goal, which is to beat the level first. things like accidentally mistaken others icons for your own, and would just be a confusing experience. but tbh that should at least be an option.
1:49 this is more like making geometry dash the worst game ever fr now like XP? reaching new levels? like thats a non-epic feature fr fr edit: flw also forgot that robtop can fool everyone cuz he himself doesnt know when he will release it edit 2: if you want to make ideas for 2.2 it will make the release date be even longer, not even in 2023, in 2024
The more stars for harder levels idea is nice, but It’s funny how black processing is almost the easiest harder (not only main levels) but gives 10 stars
8:44 I think I got an idea for this. In Mario Wonder, the online mode in the game has other players around the world in an 50-20% opacity, so if they did the same with GD, it would be perfect.
5:58 is just straight up insanity because let's be honest here, NO ONE IS GOING TO BEAT ALL THE TOP DEMONS JUST TO GET AN ENDING, BECAUSE BAD PLAYERS WILL NOT LIKE IT EITHER.
Ok, I have an idea for the thing you said "The nightmare & Bloodbath is both 10 stars." Idea: demon - 10 stars easy demon - 11 stars medium demon - 12 or 13 stars hard demon - 14 or 15 stars insane demon - 16 or 17 stars extreme - (according to the pointercrate) top 1 - 30 stars | top 3 - 25 to 28 stars | top 5 - 19 - 24 stars.
5:29 and also, add flags! English 🇧🇼 Spanish 🇬🇶 Russian 🇲🇩 Korean 🇰🇵 And more languages French 🇳🇪 Portuguese 🇲🇿 German 🇧🇪 Dutch 🇸🇷 Hungarian 🇸🇮 Italian 🇸🇲
I know this has been out for a few weeks already, but I'm so glad you're back! I was kinda bumbed to see you gone for so long. Although, I get it. You had other things to do. :3
And guess what rob did? Uploaded it on a random Tuesday
Dude whait what they did!?
Crazy
I was crazy onc-
EXACTLY
Empty comment
M
Good job you made it
Like right here
Hi
2024
The problem with higher star counts for harder demons is that the difficulty ratings of levels changes frequently. Players could beat a newly rated Easy Demon while it’s still rated Hard Demon for free stars and there would be problems for people’s star counts who have beaten a demon before its difficulty promotion/demotion.
solution: add the star count when the level receives enough difficulty votes
They could just make it work like the non-demon difficulties, and levels rated as demons right before the update would just need to have their difficulty verified or changed.
@@greenytoaster that wouldnt work it would make start counts fluid and that would make the top 100 chaos
sinless ash be like -
But it could just take away the extra stars that you get
5:43 Instead of it being LDM, it should be another option to enable in the options/level page
It’s in GD World/2.2 already
@@Patrick61804Maybe
Gd world and gd full both have swing copter already meaning it was added in 2.1 lol
@@Ascendede gd world and all the other free games got updated lol, the full version def doesnt have swingcopter tho
@@Skyymonpeople checked
I like these 220 ideas. As far as I know, many of these are already in 2.2 8)
btw the editing is smooooooth
Xcreatorgoal!!!!!
Yoo why it's only 17 likes???
220 ideas
real
so what happened to your brother's account
220?
Dude came back with the milk
Edit: 4:16 AYO WHAT IS THAT GUY WRITING WITH THE ORBS
hehe
THATS WHAT I SAID
Relax, my friend. The guy writing it could be black. Chill.
@@geometris2179 joke
@@FreshLakeWater bro you writing a Ni****
3:46 I think Robtop said something about this, so if he was to make it so you get more stars for harder levels it would be more difficult since players choose the type of demon. And time to time demons change in difficulty to extreme to insane or other ones so it would be unfair for players we haven't beaten and to those who have before it increased or decreased in stars
😊
i think it shouldnt be difficulty specific, maybe it could just be like for example: ICDX is 15 stars extreme demon but it changed to insane demon but still wont change (note: ICDX probably did not change back to extreme in real life)
The stars will stay the same. The difficulty doesnt change, the rating does.
4:20 this is the exact reason I’m glad it’s not a thing
😂
R/place in gd exist, created by spu7nix open for 50 hour
You can see the art in his chanel tho
Yeah..
7:54 Instead of the achievements tab containing buttons that contain each type of achievement, (stars, coins, etc) it could just show the easiest achievement of that type. For example, one of the achievements could show "Collect 5 Secret Coins" and once that achievement is completed, it would be replaced with "Collect 10 Secret Coins". This process could be repeated until all of the achievements of that type have been completed, checking off the achievement with a "✓".
Wake up baby, FreshLakeWater just uploaded a new video
Wake up, Sneak Peek 3 is here.
@@CubingBones Wake up baby, 2.2 is coming in this summer
@@MrMarcusGD HOLD UP
*Robtops summer in like 69 years
Wake up,sneak peak 10,00 was uploaded.
I LOVE the one about "certain user level" achievements! There are so many user levels that are so amazingly influential to the community that, if they never existed, the community would already be dead. Examples:
Retray
Bloodbath
Cataclysm
9 circles
Demon Park
Bloodlust
etc.
decode
I would hate if the map was just a bunch of demons, the map could be used as a story mode that could contribute to some plot or aomething
4:06 I wonder what those pink orbs are gonna say...
Ye lol
Same
Oh it’s just the Mandarin word 那个 or the Urdu word نگاہ
JK everyone knows what that is
11:15 robtop is adding sound effects for 2.2 if you saw the 3rd sneak peak
Low detail mode should NOT remove wave trail, it can make the game physically harder. This is especially true for those with eye problems.
true
0:55 bro I got that rizz
Hi corn on the cob
yo cob
Hello Cob
Cob 1 year after
Cob
The last one (sfx) can be very easily replicated using a touch trigger , touch triggered spawn trigger, and trigger orbs, and sfx will be in 2.2. i might add it to my levels
i think trigger orb is already in 2.1
@@burgerguttenofficial SFX is the only one that's in 2.2. Touch trigger + ground collision check -> jump sfx, touch triggered spawn trigger -> coin/portal sfx, and trigger orb -> orb sfx.
@@cerulity32k wdym
loved the first idea 1:18 how many things would make the community more engaged in the game
I also loved the idea of having a challenge of 100 demons, I just think it's a bit too much, maybe 50 or 25 so they don't end up with all the demons in the game
but obviously I want these things to be added to the game only in 2.3 or 2.4, we are already waiting too long
11:10 bro knew
11:05 Maybe sound effect TRIGGERS could be added to the game, so creators can add special sound effects to normal levels along the song
You predicted it...
This was gonna be added in 2.3 anyway but ye
@@idkmn_yt FIRE IN THE HOLE
Aged like fine wine, sound effects are included in 2.2 now
4:25 someone was tryna write the n word 💀
Great video! I like a lot of the ideas, hopefully they can get added some time in the future. Btw, you misspelled slaughterhouse at 6:40 lol
slaguhterhouse 💀
Ideas for Geometry Dash 2.2:
Temporary Offers: In these limited time offers there are icons for a number of jewels or orbs.
Custom Achievements: The New Geometry Dash Achievements are:
Demon Route: Get the 1st Time Machine Coin and the last Stereo Madness Coin. The prize will be a ball with the viewer of the characters of among us
Ambitious Collection: Get all the coins of each level. The prize will be a Battery Robot.
Icon Builder: There is going to be a new robot, the Builder. You will need the BUILDING PIECES. Building parts can build store icons WITHOUT BUYING THEM DIRECTLY!
Building Pieces: At least 5 pieces per level can be found in All Levels. Normal cubes require 3 pieces, Rare cubes require 5 pieces, and Epic cubes require 8 pieces.
9:08 i think he made it so that u wouldnt get distracted
6:49 I just want to mention, robtop doesnt need to make more levels, this game is entirely community based, Robtop provides the tools and we use them. Even if he created 100 more levels, the playerbase wont change that much.
Man u r hella genius, the crazy part is I was also thinking of ideas and I can't believe that u already said the tow I was thinking,
1, stars gets bigger when going further in demons and
2, making preset's for icons
Awesome video man
3:39
How about
Easy demon = 10 stars
Medium demon = 11 stars
Hard demon = 12 stars
Insane demon = 13 stars
Extreme demon = 14 stars
For the top 15 hardest levels, how about
15th = 15 stars
14th = 16 stars
13th = 17 stars
You get the idea.
definitely not because levels get a lot harder and a top 5 should be like 1500 stars
Or…top 25th 15*
Top 20th 16*
Top 15 17*
Top 10th 18*
Top 5- top 2nd 19* and
Top 1st 20*
Easy demon
10 Stars
Medium Demon 12 Stars
Hard Demon 15 Stars
Insane Demon 20 Stars
Extreme Demon 30 Stars
New Difficulties
Supreme demon Harder than Sakupen Hell 50 stars
Legendary demon harder than bloodlust 100 stars
Hellish Demon
Harder Than Arcturus 250 Stars
Impossible demon
Harder Than Slaughterhouse 500 stars
Idea: Geometry dash Items, basically something you can add into your level, that the icon can pick up and use. Like a sword, Or a pickaxe. (this would be possible with triggers, but making something like this as a default thing would make it easier)
It would genuinely cool to see these in 2.2
It would be way cooler to even see 2.2
6:39 “I’m leaving the group”
“No we’re just Jo-
“IM LEAVING THE-
i love pretty much all of them but reamoving the ship and wave trails could be better of being their own settings
3:20 the problem with giving more stars for top demons is that once these levels start going down in the list. Would they stay the same star rating or will each new harder top 1 get more stars than the other. Idk it seems like a good idea if robtop wanted to implement it but it probably needs tweaking
"ay-sue"
That's a nice video! Please upload more videos, ur videos are so enjoyable.
4:03 woah, what is that dude trying to say
9:15 bullying chances increased by 357%
The one with more stars for demons, would be kind of bad. People could just rate easy demons extreme to get max rewards. If RobTop could put his own custom star rather than always 10, then it would be better.
2:46 I think he could leave it as it is and then only show the likes and dislikes separately when you click on the icon (or something) because we should still be able to see them added up.
by clicking the icon, I mean even just a simple “👍 2735 : 497 👎” would work (for me lol)
11:06 This actually did get added in the newest sneak peek
6:05 the issue with that is that not so experinced players could not do this
Don't forget the ones on 60hz
@@sethsmith1288 yes, i forgot
No we should do this because mobile casual and 60hz players don't exist! /s. But in other words the map should be of modern 4-9 star levels
@@IronGwaziJoseph it will probably be plataformer
Guys i have an idea that in my opinion would be amazing here is the idea:
(Its Large so if you are lazy dont read this)
The idea is to create an artificial intelligence (AI) that automatically adjusts to clicks or taps in the Geometry Dash Level Editor, However There are several aspects to consider before starting the project
Data Capture: You will need a way to capture the input data, that is, the clicks or taps that the user makes in the Level Editor. This can be through some type of event logging or by intercepting user input.
Machine learning (ML) model: To train an AI that adjusts to user clicks, you will need a machine learning model. You can consider approaches based on neural networks, supervised or reinforcement learning, depending on the complexity of the behavior you want to achieve.
Training data set: You will need a training data set that contains examples of user clicks and how the level structure should adjust in response to those clicks. This data set should be representative of different level scenarios and styles.
User Interface: The AI will need to interact in some way with the Level Editor to make adjustments. This may require integrating AI into the game or creating a separate user interface.
Evaluation and tuning: After training the AI, you will need an evaluation process to ensure that it is producing desirable results. It may also be necessary to continually adjust and improve the model based on user feedback.
This project will require skills in programming, machine learning, and user interface design. As you progress, it's crucial to collect user feedback data to fine-tune and improve the system over time.
Here is how it would work
Initialization Phase:
In the first steps, you use an initial set of data collected during interaction with the Geometry Dash Level Editor.
Train your machine learning model on this data set to get a starting point.
Implement Initial Feedback:
Integrate a user interface that allows users to provide feedback on the quality of the generated levels. This could include options like “Like” or “Dislike,” specific comments, or even rating scales.
Continuous Learning in Real Time:
Implement a system that adjusts the model in real time based on user feedback. This will allow for continuous improvements as players interact with the system.
Constant Data Collection:
Design the system to continue collecting user interaction data and feedback during normal use. The more data you have, the more robust and adaptive the system can become.
Continuous Improvement Phase:
Periodically, train the model with accumulated data to improve its performance. This can be done from time to time to incorporate changing user preferences.
Experimentation and Testing:
Perform experiments and tests with different model configurations. You can try different hyperparameters, network architectures, and training approaches to optimize the system's ability to understand and adapt to player preferences.
Performance Monitoring:
Establish performance metrics that reflect the quality of generated levels and user satisfaction. Monitor these metrics to evaluate system performance and make additional improvements.
Basically it will get better over the time but The AI would need to be tested so here are some ideas that would work for a Good Test For the AI:
Rewards based on user interaction:
Design a reward system based on the user's interaction with the generated levels. Rewards could reflect perceived fun, appropriate difficulty, or overall quality of the level.
Assessment of Level Diversity:
Consider metrics that measure the diversity of the levels generated. You'll want to prevent the system from generating levels that are too similar to each other to provide variety for players.
Efficiency in Level Creation:
Evaluates the system's efficiency in creating levels compared to manual creation. You can measure the time the system saves users and the resulting quality of the levels.
User Feedback:
Incorporates mechanisms to collect direct feedback from users. Survey questions, open-ended feedback, and rating scales can provide valuable insights into the user experience.
User Acceptance Rate:
Measures the acceptance rate of the system by users. This may be based on the number of times players use AI-generated levels compared to manually created levels.
Adaptability to Changing Preferences:
Evaluates the system's ability to adapt to changing player preferences over time. You can measure how the system adjusts its recommendations in response to new preferences.
User Retention Metrics:
Examine user retention metrics to see if introducing AI into the level creation process has a positive impact on player retention and engagement.
I think this could be for 2.3
I dont know if its a good idea but in my opinion i think it is
(I just asked ChatGPT for all of this, and pasted it and this idea just got in my mind and i just thought about it like a good idea)
2:33 yeah i thought about that too bc you can just flex that you are good and have 1000 demons, that are only ez demons. But actually a guy with only 20 demons, but 10 of them are extreme is better then the guy with 1000 ez demons.
Really good video, I liked a lot of the ideas! :D
9:31 it would also be awesome if there was a way to make it so the shirt has your son and colors on it! Robtop would make a lot of money off of that
You know how rob said he ain’t adding SFX… he did
0:33 "due to high demand im adding s** to 2.2" 💀
4:15 bro trying to write his name 💀
Ayo the left corner kinda sus 4:51
I saw that too 💀
@@kkg3004same
3:00 That would be a problem, cuz the demon difficulty is decided by the community so they could just rate every demon an extreme to get the most rewards. Or trolls could do the opposite and make top 10’s rated easy demon
3:10 clutterfunk gains more stars than Slaughterhouse
yea
Blast Processing gives the same amount of stars as Tidal Wave.
I would like to see new things in 2.2 : gravity orb/gravity portal , speed orb/speed portal , can change position or rotation teleport portal
1:06 bro really included that in his video
4:19
@@zzedixx LMAO THIS GUY IS AWESOME
What's your favorite icon?
2.1 player - the cat one!
2.2 player - ABOBUS SUSSUS
a cool idea would be a rocket ship gamemode, kinda like the ship, but if u tap you change gravity🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔
i think a possible reason why you cant see other people in versus mode is because it might distract you from your goal, which is to beat the level first. things like accidentally mistaken others icons for your own, and would just be a confusing experience. but tbh that should at least be an option.
11:06: He actually did add them as first shown in the 3rd 2.2 sneak peek and the anniversary vid
1:49 this is more like making geometry dash the worst game ever fr now like XP? reaching new levels? like thats a non-epic feature fr fr
edit: flw also forgot that robtop can fool everyone cuz he himself doesnt know when he will release it
edit 2: if you want to make ideas for 2.2 it will make the release date be even longer, not even in 2023, in 2024
The more stars for harder levels idea is nice, but It’s funny how black processing is almost the easiest harder (not only main levels) but gives 10 stars
4:07 bros building the n word
Lol
4:50 AYO THAT LEFT TOP CORNER?
1:44 HOW IS NOBODY NOTICING WHAT ROBTOP SAID???
There aren’t any girl icons, so how would that work?
wait, *ОH SHI-*
@@lzwpolicemaker 💀💀💀
@@lzwpolicemakerwhat? Not like undressing would😊 kill you
4:50
WHY IS NOBODY TALKING ABOUT THE FOLDER IN THE TOP LEFT?!?
11:04 bro got it
Bro predicted sound effects 💀
4:03 YO YO YO (ik hes black) BUT NOT THE N-WORD
Exactly
8:44 I think I got an idea for this. In Mario Wonder, the online mode in the game has other players around the world in an 50-20% opacity, so if they did the same with GD, it would be perfect.
7:17 that cube is actually free and u can get it (by ads)
My icon in lite world subzero meltdown!!!
Tv
And they almost match my colours!!!
4:19 i know what blud is trying to spell💀
Didnt GD colon do this
2:30 yeah i thought of that too and maybe when u click on the category it will show what have u beaten
5:58 is just straight up insanity because let's be honest here, NO ONE IS GOING TO BEAT ALL THE TOP DEMONS JUST TO GET AN ENDING, BECAUSE BAD PLAYERS WILL NOT LIKE IT EITHER.
Tbh, a very underrated youtuber. YA NEED TO BE MORE FAMOUS MA BOII
4:35
robtop allowed people to upload levels without verifying it, which is pretty helpful for collabs
Ok, I have an idea for the thing you said "The nightmare & Bloodbath is both 10 stars."
Idea:
demon - 10 stars
easy demon - 11 stars
medium demon - 12 or 13 stars
hard demon - 14 or 15 stars
insane demon - 16 or 17 stars
extreme - (according to the pointercrate) top 1 - 30 stars | top 3 - 25 to 28 stars | top 5 - 19 - 24 stars.
10:40 this is litterally the swingcopter… it behaves the same way.
No, the swing copter has ball physics but you can activate them in the air. It’s not anything like a rope, you don’t need to hold it either.
It doesn’t look the same as a swinging game mode but it works the same
When you click the copter starts to curve more and more upwards as with its swinging off the ceiling
Even if u don’t need to hold the movement is still the same. Watch a teaser. And OFFICIAL ONE
@@mcpgaming410 Yeah, but it changes gravity.
2:16, i like the idea but instead of that, maybe robtop add verify badge icon next to player name that would be cool for popular game communities.
5:29 and also, add flags!
English 🇧🇼
Spanish 🇬🇶
Russian 🇲🇩
Korean 🇰🇵
And more languages
French 🇳🇪
Portuguese 🇲🇿
German 🇧🇪
Dutch 🇸🇷
Hungarian 🇸🇮
Italian 🇸🇲
english is not,🇧🇼 but america
@@DarkBlueLetter_alien its a joke
Don’t forget Chinese 🇸🇬!
Don’t forget Arabic 🇱🇰!
Omfg I hate and love this comment at the same time
The export feature is very useful for your friends, BUT GD PLAYERS DONT HAVE ANY FR-
0:37 BRO ROBTOP IS ADDING S-
-ex
@@VveeImuriy icons
sex update real 🔥🔥😱
@@CubingBonesgyatt
I know this has been out for a few weeks already, but I'm so glad you're back! I was kinda bumbed to see you gone for so long. Although, I get it. You had other things to do. :3
2:41 Bro Got 141 Extreme Demons 💀
3:08 here is a idea if u complete harder demons it will give u more xp
6:27 lets keep that to hard demon 💀
Platformer levels
RobTop expectation: Puzzle Dungeons
What people want to make: New Super Mario Bros recreation in GD
3:24 like what? 😭
Aye sue
Ey sue
It’s akyou that’s how it’s pronounced
Ay sue
It’s called acu, not ay soo
Man your quality is really on point!
4:10 What are the purple orbs going to spell? (Wrong answers only... unless)
Nigeria
@@superdiamond3009there is 2 g’s 💀 4:20
@@ninja2MCIts wrong ansers only
Night
@@ninja2MCtypo
Do you see what he’s writing in the background with orbs? 4:20 😳
3:25 did you just-
ay soo
What are ya gonna do, Ah-Sue me?!
Im surprised too, but i looked it up and that IS how you pronounce it
Asu
osu??????
The extreme demon completions might have 2 flaws:
1: Limbo’s bug if you don’t have 4GB patch
2: Main levels
5:05 y e s
7:58, robtop could make the right click useful, and if u right click on an icon you can see the achievement you need to get that icon
6:18 as a 60hz mobile player pls pls pls dont make it bloodbath
True I could only beat up to medium demon on 60
ye
I am mobile and best I can do is easy demon
And around 75% on medium demon
@americly my hardest is B as well but only 78%
i think the reason of the versus mode not being able to see your opponent is because it would get too distracting/stressful
asu?
The way he said “Acu” at 2:25 broke me
you meant 3:25
0:27 The botton one lol
Ik right
4:16 nah you can’t brush this off like it never happened
He’s black
10:01 pls Robtop do it
Instead, he dropped it on a random ass Tuesday 💀💀💀💀
If there was a countdown for updates gd servers would go straight up grandma demon
Sound effects are in 2.2 now
4:58 ''character selection tab'' bro tf,
Well guys just your luck
Sound effects have been added