I did made a mistake, the inspirational officer does not make people run faster that are inside the effect area, but it increases the stammina so that they can run longer. thanks to dagot for pointing that out. :)
About aura "Inspirational Officer" - you do not run faster, you run 2 times longer :). The same applies to canteen - for 45 seconds you have infinite stamina bar (and reduction of suppression), but it does not make you run faster. I'd say it's useful primarily for quick breakthrough tactics - when attackers (no more than one squad) slip through flank and instead of mopping up the first line, run straight to a target that can be blown up. It doesn't work that rarely.
Higher alpha semi-auto pistols are better for holding choke points or if you're caught out and need to put someone down in one shot-- just only top off on the _final round_ with stripper clip accepting ones. Long Rifles make it harder to recognize you're an officer. Gas obstructing the area ahead of objectives gives your team vision advantage defending the point you're trying to take. Smoke _then_ gas behind/in it in places with restricted line of sight (urban) can catch people out. Stagger Air & Artillery call ins, Bombers to clear then Creeping Barrage to sweep back inbound reinforcements; Air call ins sweeping _towards you_ (or laterally/obliquely) are more likely to catch Defenders by surprise not seeing the planes incoming. Scout Plane is more important on defense once the Attackers have taken high ground with overwatch on your position, and more justified on offense if you have mortars up and running vs. Air call ins.
These videos are the best! I learned a lot of the basics during gameplay, but having a clear overview of everything in a single video gives me a much better idea on how I should use the classes. Thank you!
If you take an objective try to make a call in point in front of the objective and use gas, line artillery and line bombers to make enemy advances way harder
Animation cancelling of the whistle is unacceptably slow, and the Officer has *a free left hand.* It's QOL & mechanical depth things like this seamlessly maintaining immersion and gameflow that are the difference between good and great in a game.
Officer is so fun in this game. I was playing last night and we won 5 battles in a row just off of good artillery placement. I like to use the bombing barrages both facing towards where the enemy is coming from, and placing a mustard gas in the middle. Pure destructionnnn 😂
Binoculars are good for when you're at a high spot that has an overlook over the battlefield like the Germans on Piave. It's really great to help your team see enemies easier but only if you're high up. You can also spot really far too.
Offense: Use smoke screens so team can rush objectives without being shot down, LMG’d down, or sniped while trying to weave through enemy defenses, play the map, if enemy is held down real tight on Objective use your artillery and aircraft strikes, DO NOT avoid using gas on objective it’s very helpful at hindering enemy sight and slowing down any enemy that does’t spawn in the gas, it also makes a great cut off in between enemy objectives and their spawn points.
Manged to get good with officers without looking up a video. The one I didn't know is marking the map with arrows and doted lines. Which most of the time most people rarely use.
Thanks for the video, love how the game explains very little of any of this to you. Why Blackmill/M2H thought making playing officer 10x more difficult was a good idea I don't know.
Glad that you find it great. What exactly would you like to see if there was such a video, beside a more in depth look about each cattegory/call ins and when to use which?
I guess thats it for the most part besides a sort of "value assesment" of the call ins. Because I feel like i often use a call in wrong and then have the entire selection on cooldown when I should have waited etc. I hope that makes sense!
@@verdunweaponry2911 I will probably make a video about them, but as of now I want to do the rifleman tutorial. That way I cover all classes. Thank you for elaborating on the question, I will keep your answer in mind as I will do the call ins video. :)
@@verdunweaponry2911 Thank you for your replies and ideas, I really appreciate them, man! Btw you are welcome to join the discord server if you want to discuss more about the game or find people to play with.
Very informative video! (I've been wondering though if an officer is better off with the flare gun, compared to the binoculars, in a situation where there are no mountaineers to do more spotting. This when the squad finds it difficult to advance).
Glad that you liked it! A lack of spotting is annoying, but honestly I think that the officer's call-ins are more important than spotting. I rarely use a spotter plane. But this is my oppinion. Yours might differ. If you want to discuss it more, you are welcome to join the discord server. :)
@@gaming.teacher thank you very much sir. I'm looking forward to your next lecture. Perhaps I'm missing something. If there is nothing spotted on the map, when calling in, how can one target the enemy then during a call in? Perhaps I may have missed something here.
@@larrydee8859 It is trickier, but from knowing the map and seeing where your teammates are dying (which you see always), you get a general idea where the enemies are. From here on, it is hard to be specific. You can rely on your sixth sense or trust your gut. But after breaking through the first trench, enemies tend to be on the objectives most of the times. Some call ins like straffing, bomber and creeping barrage, cover a big stretch while bomber squadron are overkill, they kill like 80% of people in the area they strike. The point is not so much what to hit (usually you save things for objectives), but when to use what call in. I hope this answers you question. If it does not, could you please rephrase it. :)
@@gaming.teacher thank you sir for getting back to me quickly. I'm probably confused, but how can one initiate a call in request, if nothing is already spotted, on the map? Maybe I'm missing something but I was under the impression that one is powerless to do a call in, looking at the map with nothing spotted. In other words, The strike selection doesn't seem to work with the mouse, unless something is already spotted on the map. Perhaps I might be missing something here. Thank you so much for answering my questions.
@@larrydee8859 Oh, now I see, to be able to call in anything, you must first make a marker. You do this by firing a flare gun in the air. Set the video to play from the 4:04 onwards. There I show and explain about the call in system. You are most welcome, Larry! Let me know if this helped you out :)
I love the game but proximity chat would be amazing. Too many people playing it like a shooter and not thinking about the objective. Had a game last night where the engineer class was full but no one built any MGs!
Proximity chat would make a lot of sense, but sadly few people use the current voice chat system. I stand by your point of view, sadly a lot of people are not team oriented, they play this just like a call of duty or some other main stream fps.
@@gaming.teacher I played like that at the beginning before realising that there is a big picture to look at. Hell let loose has a great communication system. I'd love to have my squad stick as a squad but it never happens. I still love the game though
@@tatum1140 I don’t think you get it,I just mean that a captain depends if the troops follow their orders,like if they attack spots you want them to take on the mini map,or if they actually take objectives and don’t go for smaller ones like destructable spawn points
@@gaming.teacher I meant, if I call Smoke, vs if I call Creeping Smoke, would the cool-down for Mustard Gas be the same for both? Sorry that I find it hard to word it correctly.
@@onii-chandaisuki5710 If you use normal smoke, it will take less time for you to be able to use mustard gas compared to if you use creeping smoke. Note that cool down is also affected by the overall score of the game but in general, your assumption is correct.
I think that you mean the number when the call ins menu is open. It tells you how quick is the cooldown, the higher the number, the lower the cooldown is.
@@Irek_Poland On how good the teams are doing so number of tickets left, completed objectives, time passed. As I said in the video, the better you do as a team, the lower the number is. It is for balancing as far as I am aware.
How do orders work sometimes i have gotten an order issued but despite a ton of people fighting on it and i am not getting any points from orders followed sometimes do i need to also be on the order radius to get bonuses for people fighting on it?
Hmm, try issuing the order multiple times just to be sure. I guess that it works only if there are also enemies inside that zone, at least it seems like that. Let me know if this will not work.
It is, in the amount of puffs and the time it lasts. In general avoid the first gas as it has only 2 puffs while the other two are quite similar, more puffs and they last longer.
Watch from 4:05 onwards, there I explain about the flare gun and call ins, also I made a more indepth look at call ins in a separate video. If however, it is still not good enough for you, you can check other's tutorial but there are not many. Here is one for the officer ruclips.net/video/Wkc-cwQq4jQ/видео.html
I did made a mistake, the inspirational officer does not make people run faster that are inside the effect area, but it increases the stammina so that they can run longer.
thanks to dagot for pointing that out. :)
About aura "Inspirational Officer" - you do not run faster, you run 2 times longer :). The same applies to canteen - for 45 seconds you have infinite stamina bar (and reduction of suppression), but it does not make you run faster.
I'd say it's useful primarily for quick breakthrough tactics - when attackers (no more than one squad) slip through flank and instead of mopping up the first line, run straight to a target that can be blown up. It doesn't work that rarely.
Thanks for poiting that out, I will let people know the mistake by a pinned comment.
Higher alpha semi-auto pistols are better for holding choke points or if you're caught out and need to put someone down in one shot-- just only top off on the _final round_ with stripper clip accepting ones.
Long Rifles make it harder to recognize you're an officer.
Gas obstructing the area ahead of objectives gives your team vision advantage defending the point you're trying to take. Smoke _then_ gas behind/in it in places with restricted line of sight (urban) can catch people out.
Stagger Air & Artillery call ins, Bombers to clear then Creeping Barrage to sweep back inbound reinforcements; Air call ins sweeping _towards you_ (or laterally/obliquely) are more likely to catch Defenders by surprise not seeing the planes incoming.
Scout Plane is more important on defense once the Attackers have taken high ground with overwatch on your position, and more justified on offense if you have mortars up and running vs. Air call ins.
These videos are the best! I learned a lot of the basics during gameplay, but having a clear overview of everything in a single video gives me a much better idea on how I should use the classes. Thank you!
You are most welcome!
Thank you this really helped me, I’ve been wanting to learn officer for awhile but I never knew what I was doing. This helped me that way
If you take an objective try to make a call in point in front of the objective and use gas, line artillery and line bombers to make enemy advances way harder
Oh, no Officer has a whistle! What do? WHISTLE AT YOUR ENEMIES MAKE THEM COVER IN FEAR!
Animation cancelling of the whistle is unacceptably slow, and the Officer has *a free left hand.* It's QOL & mechanical depth things like this seamlessly maintaining immersion and gameflow that are the difference between good and great in a game.
Officer is so fun in this game. I was playing last night and we won 5 battles in a row just off of good artillery placement. I like to use the bombing barrages both facing towards where the enemy is coming from, and placing a mustard gas in the middle. Pure destructionnnn 😂
Very helpful, thank you! Best guide I've found for Officer class.
Thank you! Also check out the in depth look at call ins for the whole experience.
Binoculars are good for when you're at a high spot that has an overlook over the battlefield like the Germans on Piave. It's really great to help your team see enemies easier but only if you're high up. You can also spot really far too.
Offense: Use smoke screens so team can rush objectives without being shot down, LMG’d down, or sniped while trying to weave through enemy defenses, play the map, if enemy is held down real tight on Objective use your artillery and aircraft strikes, DO NOT avoid using gas on objective it’s very helpful at hindering enemy sight and slowing down any enemy that does’t spawn in the gas, it also makes a great cut off in between enemy objectives and their spawn points.
Manged to get good with officers without looking up a video. The one I didn't know is marking the map with arrows and doted lines. Which most of the time most people rarely use.
Thanks for the video, love how the game explains very little of any of this to you. Why Blackmill/M2H thought making playing officer 10x more difficult was a good idea I don't know.
I am glad you found my video instructive!
Good tutorial! Thanks mate!
Glad that you find it good!! I have also for other classes, except for the rifleman. That one is in work. :)
@@gaming.teacher I will take a look! 🙂👍
Very comprehensive video man. Got the main points covered accurately !
Thank you, man!
Great video! Really helpful! I would love to see a follow up video about the call ins!
Glad that you find it great. What exactly would you like to see if there was such a video, beside a more in depth look about each cattegory/call ins and when to use which?
I guess thats it for the most part besides a sort of "value assesment" of the call ins. Because I feel like i often use a call in wrong and then have the entire selection on cooldown when I should have waited etc. I hope that makes sense!
@@verdunweaponry2911 I will probably make a video about them, but as of now I want to do the rifleman tutorial. That way I cover all classes. Thank you for elaborating on the question, I will keep your answer in mind as I will do the call ins video. :)
Ah yeah I forgot that you dont have a tutorial on the rifleman yet, looking forward to it!! Thank you for the replies!
@@verdunweaponry2911 Thank you for your replies and ideas, I really appreciate them, man!
Btw you are welcome to join the discord server if you want to discuss more about the game or find people to play with.
very informative, thanks
You are most welcome!
Very informative video! (I've been wondering though if an officer is better off with the flare gun, compared to the binoculars, in a situation where there are no mountaineers to do more spotting. This when the squad finds it difficult to advance).
Glad that you liked it! A lack of spotting is annoying, but honestly I think that the officer's call-ins are more important than spotting. I rarely use a spotter plane. But this is my oppinion. Yours might differ. If you want to discuss it more, you are welcome to join the discord server. :)
@@gaming.teacher thank you very much sir.
I'm looking forward to your next lecture.
Perhaps I'm missing something.
If there is nothing spotted on the map, when calling in, how can one target the enemy then during a call in?
Perhaps I may have missed something here.
@@larrydee8859 It is trickier, but from knowing the map and seeing where your teammates are dying (which you see always), you get a general idea where the enemies are. From here on, it is hard to be specific. You can rely on your sixth sense or trust your gut. But after breaking through the first trench, enemies tend to be on the objectives most of the times. Some call ins like straffing, bomber and creeping barrage, cover a big stretch while bomber squadron are overkill, they kill like 80% of people in the area they strike. The point is not so much what to hit (usually you save things for objectives), but when to use what call in. I hope this answers you question. If it does not, could you please rephrase it. :)
@@gaming.teacher thank you sir for getting back to me quickly.
I'm probably confused, but how can one initiate a call in request, if nothing is already spotted, on the map?
Maybe I'm missing something but I was under the impression that one is powerless to do a call in, looking at the map with nothing spotted.
In other words,
The strike selection doesn't seem to work with the mouse, unless something is already spotted on the map.
Perhaps I might be missing something here.
Thank you so much for answering my questions.
@@larrydee8859 Oh, now I see, to be able to call in anything, you must first make a marker. You do this by firing a flare gun in the air.
Set the video to play from the 4:04 onwards. There I show and explain about the call in system.
You are most welcome, Larry!
Let me know if this helped you out :)
I love the game but proximity chat would be amazing. Too many people playing it like a shooter and not thinking about the objective. Had a game last night where the engineer class was full but no one built any MGs!
Proximity chat would make a lot of sense, but sadly few people use the current voice chat system. I stand by your point of view, sadly a lot of people are not team oriented, they play this just like a call of duty or some other main stream fps.
@@gaming.teacher I played like that at the beginning before realising that there is a big picture to look at. Hell let loose has a great communication system. I'd love to have my squad stick as a squad but it never happens. I still love the game though
I’m pretty skilled at officer,but it mostly depends into how competent the players who aren’t officers are
These are the words of a bad officer
@@tatum1140 I have won 9 out of the 14 matches playing as officer in isonzo…
@noodledogboi7674 you never pass on the losses to the troops though. You're the leader
@@tatum1140 I don’t think you get it,I just mean that a captain depends if the troops follow their orders,like if they attack spots you want them to take on the mini map,or if they actually take objectives and don’t go for smaller ones like destructable spawn points
@noodledogboi7674 motivate more chief, idk what to tell you
Great video bud.
Thank you, I appreciate it!
Does using a lower level call-in make the cool-down quicker than using a high level call-in? Or is it the same cool-down regardless?
Yes, lower level call-ins have lower cool downs.
@@gaming.teacher
I meant, if I call Smoke, vs if I call Creeping Smoke, would the cool-down for Mustard Gas be the same for both?
Sorry that I find it hard to word it correctly.
@@onii-chandaisuki5710 If you use normal smoke, it will take less time for you to be able to use mustard gas compared to if you use creeping smoke. Note that cool down is also affected by the overall score of the game but in general, your assumption is correct.
@@gaming.teacher
Thanks.
@@onii-chandaisuki5710 You are most welcome!
What about the flair gun
I explain it's use from 4:05 onwards.
What does the number, for example, 1.88 in the upper right corner mean?
I think that you mean the number when the call ins menu is open. It tells you how quick is the cooldown, the higher the number, the lower the cooldown is.
What does the size of this number depend on?
@@Irek_Poland On how good the teams are doing so number of tickets left, completed objectives, time passed. As I said in the video, the better you do as a team, the lower the number is. It is for balancing as far as I am aware.
Does drawing arrows pointing in the direction of attack
do anything? Does it help with the game?
@@Irek_Poland it is to indicate to your team what to do but not everybody pays attention to it and even less actually do as you say.
Flare doesn't do shit for me,it won't update my last falre location 😂
How do orders work sometimes i have gotten an order issued but despite a ton of people fighting on it and i am not getting any points from orders followed sometimes do i need to also be on the order radius to get bonuses for people fighting on it?
Hmm, try issuing the order multiple times just to be sure. I guess that it works only if there are also enemies inside that zone, at least it seems like that. Let me know if this will not work.
Ive had that issue too, but somehow it resolved itself. You do not have to be in the radius of the order to get the points.
@@verdunweaponry2911 Thank you, for your insight into this matter! Some things are not as straightforward as they seem at first glance.
Resetting them inadvertently is easy to do with the less than great UI while toggling respawn whistles; double check occasionally.
Is there any difference between the gasses?
It is, in the amount of puffs and the time it lasts. In general avoid the first gas as it has only 2 puffs while the other two are quite similar, more puffs and they last longer.
Bardzo to skomplikowali.
Niepotrzebnie.
Useless guide - waist of time, you dont explain how to use the abilities, how to use the flare gun at all
Watch from 4:05 onwards, there I explain about the flare gun and call ins, also I made a more indepth look at call ins in a separate video. If however, it is still not good enough for you, you can check other's tutorial but there are not many. Here is one for the officer ruclips.net/video/Wkc-cwQq4jQ/видео.html