0:02 sullys big book of games 0:04 don't burn mimi 0:10 standing on scratch 0:17 calling us poor with followers 0:20 scratch go bin 0:25 baby 0:27 bonked baby 0:30 letter box 0:33 happy 0:39 wow moment 0:49 leaning curve 0:50 scratch learning curve 1:01 what ever this is 1:03 stronk 1:06 final boss 1:09 bruh 1:10 Mountain of coding 1:25 two 1:28 room 1:35 yapping session 1:40 on table 1:42 AAAAAAAHHHHHHH 1:52 girl 1:54 boy 2:01 lame code 2:04 cool code 😎 2:14 show off 2:16 someone vs {syntax error} 2:19 braies 2:25 2D platformer game!!!1!!1!! 2:36 EU GDPR Why are timestamps disappearing when l try to edit 😭
Well, I got message blocking for some minutes a couple of times. I also got a project unshared by the ST. But I still like Scratch. I just simply try to follow the Community Guidelines. If you violate once, don't worry, you will get an experience and you will not violate many times later.
@@NumbersTada Banned? Did you mean chat blocked? Probably you said bad things a couple of times. I agree that Scratch's chat is not good, but I _still_ like it.
If you read the terms of service on scratch, it says you are allowed to sell your work on other platforms, like steam and they also don't own the project.
And also, there is no way you are porting a scratch game to be usable on steam. It would take a lot of effort, be really buggy, and wouldn’t make any money. That’s why you don’t see 500 “Minecraft platformers” top selling on steam
I mostly quit scratch like a year ago after about 5 years. I have learned a lot about coding, and in the last 1-2 years, learned HTML, Javascript, GD script (for godot), python, pygame, and C++ (just a bit at the moment. This is my current language). I still use scratch (penguinmod, but debatably the same thing), but only because of the accessibility. I use godot and other languages on my home PC. Thanks!
turbowarp also can remove limitations, and has the custom stage size, better performance (uses a compiler), many extensions, while also keeping it easy.
but creating games in a real game engine is so frustrating. I swear I almost cried one day while trying to fix a bug. Just to finally remove the feature
Hi, @@JacksonAcademy1! This is BZTC_Scratch. I'm a tween, but a bit of a coding rookie, but I'd like to say a word to you: I hope that you join the Scratch Team someday, because maybe you can ensure that Scratch stays as good as when you tried it for the first time. I plan to join the team when I become older. Thank you for reading this.
man u are really relatable. I remember first switching to unity thinking it was gonna be easy, then unity just completaly crushed my ego and i was finaly not a kid anymore :)
The greatest Scratcher of all time is Griffpatch, not only does he upload quality prototypes and games, but he also uploads tutorials on how to make those types of games, my favorite series was the Raycaster 3D game tutorial where he teaches the view how to make a 3D game with jumping, entities, walls, 3D view, and etc (except how to create stairs), I used these tutorials to make a basic 3D game to be turned into a full on Baldi's Basics fangame (I was too lazy to do the pathfinding tutorial so I made the main threat constantly walk in your direction and occasionally teleport in front of you every 8 seconds) called Ginger's Coding Basics
Wsp Sully. You may not remember me but this is Holybird3. As a pretty long time scratch user myself, I have moved on from scratch as well. I have to say the platform is mostly dead and is just not the same anymore as it was 3-4 years ago. Besides this, I really like ur content and hope u hit 100k subs 🎉
i tried other engines like unity or godot right after scratch, but didn't understand its basic concepts or the programing language. but i found love2d (basically raylib or pygame for lua), which is much simpler and i started recommending it a lot. yes, it is way more low-level, it doesn't have an editor, it's a framework, but it reminded me of the pen blocks in scratch. what i learned there, in love2d, i was able to use elsewhere too, like in other languages, or even back in scratch
Quando eu era criança, conheci o Scratch por causa de Minecraft, FNAF e Slenderman, foi lá que vi vários jogos incríveis e quando tentei criar meus jogos lá, fui fazer um jogo de terror e muita gente gostou, então eu continuei fazendo jogos de terror e remixando jogos de terror de outras pessoas, no final foi tudo apagado pela equipe Scratch e eu fiquei triste e desisti de tentar criar algo, mas hoje estou usando o GameMaker para criar meu primeiro jogo.
Many weeks ago, I switched to Godot and I love it. Although I still find Game Developement long and sometimes boring, it shows me that I can expand my creativity. I have an idea of a horror franchise that I am thinking of creating once I mastered programming!
As someone who started with scratch, if unity or any other full on engine looks way to intimidating then try out Python with Pygame, python is notoriously easy to learn and use, and pygame just lets you add graphics
pygame is just bindings for SDL with some weird abstractions, it actually is pretty difficult I'd suggest using real SDL and C#, as python is annoying and C# is actually a pretty approachable language, I may be biased though since I absolutely hate game engines
@@AssemblyCSharp for C# you should be using monogame, stardew valley was made in monogame and it’s a pretty good framework with a bunch of built in stuff
I don’t like scratch because things cannot be offscreen so when I want to make something scroll I need to make an extra bit of code to make it disappear when it touches the side of the screen
I quited Scratch as well. However, not fully. I quited posting projects on my account because of my ass losing interest on dropping projects. I technically keep using the Scratch editor, but on Penguin Mod. Penguin Mod has way more features, unlike Scratch. Since Penguin Mod is a Turbowarp mod, it has a settings section. With settings section, you can remove fencing, make the clone amount beyond 300 and even make the stage size bigger. I technically monitize my Penguin Mod projects, since I record them, edit them and post them on RUclips. One of my videos got 20K+ views. So yeah.
Uh, the remixes have an indicator to show that a project is remixed and you can post your scratch game as html/website games and host it or just share it to friends... you are not locked in the scratch ecosystem, you can build an original project...a game, a "program"... have you ever heard of turbowarp and its extensions, addons? That can manipulate text, have storage, and more?
Roblox Studio: Well, what do we have here? Output: *FINALLY. AFTER YEARS, I HAVE SOMEONE TO ANNOY!* Lua: That's nice, but just wait if you wanna do datastores.
Bugs on scratch exists, sometimes my code doesn't work properly and I spend some time trying to figure out the problem, even if it doesn't take much blocks to fix the problem. And scratch doesn't detect mistakes because scratch thinks that everything you do is correct because all the blocks work, and 3d is possible on scratch :) cool video tough
I wanted to represent my project by using scratch. After 2-3 hours of animating, drawing and making the script, It was finally done. And when I tested it, It was having too much problems like glitching. I checked the script multiple times and the youtube tutorial script was correct. I raged and cried. My hard work was worth nothing. I did fix one problem but, it was too hard to fix the other problems. I agree that scratch is really unfair.
I heard this really bad story that happened to a different RUclipsr they had a 10 year old account like yours and scratch terminated their account when the asked why scratch said it was because of a deviant art post (scratch says they won’t ban you for activities outside of their website) the post wasn’t anything bad the post was about the person asking people not to use their sona on scratch pfps and scratch replied saying they would not remove the ban and wouldn’t respond any further
If unity is way too hard for anyone reading this, i suggest unreal engine, yes it will fry your pc, but it has a plugin thats a horror thingy that gives you FPS movement, pick up objects and much more, or godot, godot is like unity but he had too much alchohol
I would recommend first trying another game engine like gdevelop, which is harder than scratch, and requires some more coding like aspects, then going to unity, because the change from scratch to unity is quite big, gdevelop to unity might still be big, but it will be a lot easier.
I think starting out in roblox studio then going to unity is the way to go since roblox is also like unity a game engine so a lot of things are very similliar. Unity just has some more features
I ditched scratch a while ago and learned godot and am starting to learn unity. Scratch was great at introducing me to coding and making games, but that’s all scratch is. A beginner tool. Someday you have to stop sucking on the toes of scratch and move on to bigger and better things. And when i did, i never looked back
i remember using scratch jr and it was hard because instead of words on the blocks its random pictures. It is IMPOSSIBLE to make a game, with limited backgrounds and functions. I stick to Scratch and Roblox Studio and am working on moving on to unity
bro when i first saw unity my brain exploded so hard that i waited two years to try again to make it and now i see how easy it is after messing with it a bit
i have a problem with unity, and its the fact that i don't know c# or c++ because they're too hard!, so i can't really code anything, thats why i am starting with python and html/js
100% agree because im 12 and im a scratch user, I know that I'll have to stop at some point when I get older so if he made that video, me and tons of other ppl will be so happy ^_^
Legit just start using unity. Go search up some tutorials, and get to it! You can learn unity exactly how you leaned scratch, the dynamic is quite similar. You can start by watching tutorials on unity with a goal in mind, and practicing. That's about it
Well I actually did the same thing Except I switched it wirh web development I am learning html, CSS and Javascript. You will probably switch to unreal engine once you are done. My mom and dad are both programmers. I was going to be learn unity and C# after finishing web development. Also here is what I want to let you know about unity and unreal. Unity is really good for beginners. Due to C# being simpler than C++. Unity is mostly used to make games that has mostly basic shapes. Unreal is harder as C++ is one of the most HARDEST programming languages ever to be written however it is really good for designing. Unity is the creator of many popular games like Among Us and Hollow knight. If you mastered Unity you can start moving to Unreal. Oh yeah most games don't take days they take months! But it is actually years. Among Us took 7 WHOLE YEARS TO BE RELEASED. While hollow knight is 4 years. You will need a whole company to make a really good and wild game or else you shall make a game in like 3 decades:) goodluck!
Let me make it clear, scratch is for learning how to program, I've downloaded unity and godot and I've been trying to watch some tutorials for the past 3 weeks now and i understand NOTHING and that's simply because i don't have the logic, so recently i decided to go back to the drawing board and started using scratch so that i can get a feel for the logic behind certain basic systems and how to go about certain things, For instance, unity gives you realistic physics straight out of the box, BUT what if you wanted to make a game where you literally defy physics or implement a system in an erratic way, it's so much harder if you don't understand why they'd be like that in the first place and ways to go about implementing your ideas, Yesterday i finally understood how to make a ball bounce on scratch without using the "bounce" block, it was so rewarding, i kid you not, now i wanna see if i can apply gravity into THAT👏🏾, You have the advantage in game dev, if You've mastered scratch because going into more advanced engines, you have the proper programming logic, that's what a lot of people don't realize
True! I like your comment. I mean, even if you master scratch, you still have to learn unity. After i switched from Scratch to Unity, I had a lot of frustration because I didn't know anything. But as time goes on, you start to understand everything.
You have learned more Unity in a single year than me in 5 years. I feel violated. It's not a lie, but maybe I'm just too lazy, having only one Unity 3D game out which takes 5 minutes to complete, and has 3 bugs in total, that I don't plan ever fixing because the project is old and the files are gone anyways. After that working since forever on a big project... That I needed to scrap completely and now need to completely redo, just because of one single Shadow-Error, that nobody ever before had, and therefor unfixable is.
I also quit scratch 2 weeks ago, and now here I am waiting for my actual game to be approved by steam for sale. Hopefully it gets approved and I can call myself a real developer 🤣
@@JacksonAcademy1 It's just a short 50 minute horror game called "Rust Bucket". The basic story outline is that you're a salvage operator on a rusty submarine trying to collect data blackboxes after an accident at an underwater nuclear energy facility. The store page isn't out yet but in 3 - 5 days it will most likely be approved. Don't get too excited though it isn't some massive 2 year masterclass game 🤣
7:08 That is actually false. It is literally in the guidelines that you can. But, I'm also moving on from scratch soon, so this doesn't really mean much.
if you think unity is hard, wait til you use scratch jr jr
That extra jr was a typo, right?
@@some-fan nope
If you think scratch jr jr is hard, wait till you use scratch jr jr jr jr (only a green flag clicked and 2 motion blocks)
@@mohammadhossain1561 nah bro scratch is going to be their negative ages now 😭
Unity is pain scratch jr jr is brain damage python easy
ScratchJr is something I actually use to make presentations when I’m in class, everyone else uses PowerPoint, but ScratchJr solos
no way this kid uses scratch jr for school 🗿🗿🗿🗿🗿🗿🗿🗿🗿🗿🗿🗿🗿
@@JacksonAcademy1 Yes purcase kids dont user celular in school and daycare only in junior university
Fun fact you can make games on PowerPoint and its worse than games on scratch jr
@@JacksonAcademy1 yes
@@GustavoDrawBricksorplus ...what
0:02 sullys big book of games
0:04 don't burn mimi
0:10 standing on scratch
0:17 calling us poor with followers
0:20 scratch go bin
0:25 baby
0:27 bonked baby
0:30 letter box
0:33 happy
0:39 wow moment
0:49 leaning curve
0:50 scratch learning curve
1:01 what ever this is
1:03 stronk
1:06 final boss
1:09 bruh
1:10 Mountain of coding
1:25 two
1:28 room
1:35 yapping session
1:40 on table
1:42 AAAAAAAHHHHHHH
1:52 girl
1:54 boy
2:01 lame code
2:04 cool code 😎
2:14 show off
2:16 someone vs {syntax error}
2:19 braies
2:25 2D platformer game!!!1!!1!!
2:36 EU GDPR
Why are timestamps disappearing when l try to edit 😭
respect for typing this ♥♥♥
RIP MATE also good animation
@JacksonAcademy1 10:15 What's That From
Scrather: *has an INSANE profile and good games*
Scratch: any askers? Yep YOU'RE BANNED
I got banned for too many comment mutes. Half of them were for no reason. Meanwhile, some dumb kid gets their stolen game on the featured tab
Well, I got message blocking for some minutes a couple of times. I also got a project unshared by the ST. But I still like Scratch. I just simply try to follow the Community Guidelines. If you violate once, don't worry, you will get an experience and you will not violate many times later.
I got banned for making a chat.
I fricking hate Scratch because the rules are too strict. You cant even name your account Freddy. what the hell
@@NumbersTada Banned? Did you mean chat blocked? Probably you said bad things a couple of times. I agree that Scratch's chat is not good, but I _still_ like it.
If you read the terms of service on scratch, it says you are allowed to sell your work on other platforms, like steam and they also don't own the project.
Yeah but scratch is so limited no projects created with it would ever be good enough to cost money
@@cheesepop7175 we will see about that
And also, there is no way you are porting a scratch game to be usable on steam. It would take a lot of effort, be really buggy, and wouldn’t make any money. That’s why you don’t see 500 “Minecraft platformers” top selling on steam
@@VirtualSoap I'm saying you can do it, there's turbo warp which can compile scratch games to be EXEs and stuff.
@@dinysk8 but it has extremely limited features and is quite buggy on an exe. You can do it, but it’s hard and buggy
I just started unity.
Edit: 2:19 I also am watching him!
*cough* godot
@@jaythecoderx4623
Cough Unity solos
You will soon quit using unity Because it is tough.
I mostly quit scratch like a year ago after about 5 years. I have learned a lot about coding, and in the last 1-2 years, learned HTML, Javascript, GD script (for godot), python, pygame, and C++ (just a bit at the moment. This is my current language). I still use scratch (penguinmod, but debatably the same thing), but only because of the accessibility. I use godot and other languages on my home PC. Thanks!
I understand. Excited for you!
turbowarp also can remove limitations, and has the custom stage size, better performance (uses a compiler), many extensions, while also keeping it easy.
but creating games in a real game engine is so frustrating. I swear I almost cried one day while trying to fix a bug. Just to finally remove the feature
I can relate so hard 😭
Hi, @@JacksonAcademy1! This is BZTC_Scratch. I'm a tween, but a bit of a coding rookie, but I'd like to say a word to you: I hope that you join the Scratch Team someday, because maybe you can ensure that Scratch stays as good as when you tried it for the first time. I plan to join the team when I become older. Thank you for reading this.
PS: Scratch is aimed for kids, so maybe you can try Catrobat or JavaScript.
Why do you have the exact same profile picture my schoolmate does in my contact list-
man u are really relatable. I remember first switching to unity thinking it was gonna be easy, then unity just completaly crushed my ego and i was finaly not a kid anymore :)
The greatest Scratcher of all time is Griffpatch, not only does he upload quality prototypes and games, but he also uploads tutorials on how to make those types of games, my favorite series was the Raycaster 3D game tutorial where he teaches the view how to make a 3D game with jumping, entities, walls, 3D view, and etc (except how to create stairs), I used these tutorials to make a basic 3D game to be turned into a full on Baldi's Basics fangame (I was too lazy to do the pathfinding tutorial so I made the main threat constantly walk in your direction and occasionally teleport in front of you every 8 seconds) called Ginger's Coding Basics
Wsp Sully. You may not remember me but this is Holybird3. As a pretty long time scratch user myself, I have moved on from scratch as well. I have to say the platform is mostly dead and is just not the same anymore as it was 3-4 years ago. Besides this, I really like ur content and hope u hit 100k subs 🎉
holy bird? did I know you on scratch?
@@JacksonAcademy1 you didn't
I followed you on scratch over 2 yrs ago which is pretty cool tbh
i tried other engines like unity or godot right after scratch, but didn't understand its basic concepts or the programing language. but i found love2d (basically raylib or pygame for lua), which is much simpler and i started recommending it a lot. yes, it is way more low-level, it doesn't have an editor, it's a framework, but it reminded me of the pen blocks in scratch. what i learned there, in love2d, i was able to use elsewhere too, like in other languages, or even back in scratch
4:28 i imagined Turbowarp and it's fit perfectly 🔥 fun fact: there is a game is stem made in Turbowarp
Yup that is what i thought too lol
0:30 replace your smoke alarm 😭
Your Unity games look great! I understand why you quit Scratch.
Quando eu era criança, conheci o Scratch por causa de Minecraft, FNAF e Slenderman, foi lá que vi vários jogos incríveis e quando tentei criar meus jogos lá, fui fazer um jogo de terror e muita gente gostou, então eu continuei fazendo jogos de terror e remixando jogos de terror de outras pessoas, no final foi tudo apagado pela equipe Scratch e eu fiquei triste e desisti de tentar criar algo, mas hoje estou usando o GameMaker para criar meu primeiro jogo.
Nossa, espero que corra tudo bem agora!
2:01 this is golden
it is so surreal when i actually understand what the code does
i also have a crippling fear of the little red underscores that show up when you mess something up (or proofreading marks if you're a nerd)
aw man i remember when i used to watch ur videos for scratch tutorials
Unity has a visual scripting option that really helped bridge the gap for me. Now I’ve moved on and I can sort of code in C#
visual scripting?
Thanks for this video! I will now use Gandi IDE, tested it, i like it.
Im in the run of retiring scratch too. I feel a bit too old for using it anyway. And its moderation doesnt get any better.
Many weeks ago, I switched to Godot and I love it. Although I still find Game Developement long and sometimes boring, it shows me that I can expand my creativity. I have an idea of a horror franchise that I am thinking of creating once I mastered programming!
As someone who started with scratch, if unity or any other full on engine looks way to intimidating then try out Python with Pygame, python is notoriously easy to learn and use, and pygame just lets you add graphics
pygame is just bindings for SDL with some weird abstractions, it actually is pretty difficult I'd suggest using real SDL and C#, as python is annoying and C# is actually a pretty approachable language, I may be biased though since I absolutely hate game engines
@@AssemblyCSharp Nah, i have never had a problem with pygame, i have had problems C#.
@@AssemblyCSharp for C# you should be using monogame, stardew valley was made in monogame and it’s a pretty good framework with a bunch of built in stuff
Bro forgot that’s a turbo warp package exist 💀💀💀
10:17 my dream bike is ducati panigale v4r nice choice tho :)
yeah and it probably a couple ten grand less than the H2. have you ridden a bike before?
no saddly not but i really want to
I don’t like scratch because things cannot be offscreen so when I want to make something scroll I need to make an extra bit of code to make it disappear when it touches the side of the screen
I quited Scratch as well. However, not fully. I quited posting projects on my account because of my ass losing interest on dropping projects.
I technically keep using the Scratch editor, but on Penguin Mod. Penguin Mod has way more features, unlike Scratch. Since Penguin Mod is a Turbowarp mod, it has a settings section. With settings section, you can remove fencing, make the clone amount beyond 300 and even make the stage size bigger.
I technically monitize my Penguin Mod projects, since I record them, edit them and post them on RUclips. One of my videos got 20K+ views. So yeah.
Uh, the remixes have an indicator to show that a project is remixed and you can post your scratch game as html/website games and host it or just share it to friends... you are not locked in the scratch ecosystem, you can build an original project...a game, a "program"...
have you ever heard of turbowarp and its extensions, addons? That can manipulate text, have storage, and more?
Yeah, i use turbowarp and not scratch because it has extensions
Roblox Studio: Well, what do we have here?
Output: *FINALLY. AFTER YEARS, I HAVE SOMEONE TO ANNOY!*
Lua: That's nice, but just wait if you wanna do datastores.
In Scratch, all you need to do is give credit, you can even recreate a boss on a game!
Yah i am pretty sure😌
Bugs on scratch exists, sometimes my code doesn't work properly and I spend some time trying to figure out the problem, even if it doesn't take much blocks to fix the problem. And scratch doesn't detect mistakes because scratch thinks that everything you do is correct because all the blocks work, and 3d is possible on scratch :) cool video tough
I wanted to represent my project by using scratch. After 2-3 hours of animating, drawing and making the script, It was finally done. And when I tested it, It was having too much problems like glitching. I checked the script multiple times and the youtube tutorial script was correct. I raged and cried. My hard work was worth nothing. I did fix one problem but, it was too hard to fix the other problems. I agree that scratch is really unfair.
You know a project of your OC crying under a spotlight in a dark room would've been enough, right?
⭐ = Stay
❤ = Leaving
(100% working method)
Scratchers are such drama queens and attention hogs fr xD
❤️ = I stay alive
⭐️ = I kill myself
I am moving onto... GODOT!!!
I heard this really bad story that happened to a different RUclipsr they had a 10 year old account like yours and scratch terminated their account when the asked why scratch said it was because of a deviant art post (scratch says they won’t ban you for activities outside of their website) the post wasn’t anything bad the post was about the person asking people not to use their sona on scratch pfps and scratch replied saying they would not remove the ban and wouldn’t respond any further
Scratch contradicting themselfs once again
actually you can share scratch projects outside the website (its called converting it to javascript and sharing that somewhere IDK)
you can export scratch games, you just need to use the turbowarp project packaging
If unity is way too hard for anyone reading this, i suggest unreal engine, yes it will fry your pc, but it has a plugin thats a horror thingy that gives you FPS movement, pick up objects and much more, or godot, godot is like unity but he had too much alchohol
I would recommend first trying another game engine like gdevelop, which is harder than scratch, and requires some more coding like aspects, then going to unity, because the change from scratch to unity is quite big, gdevelop to unity might still be big, but it will be a lot easier.
why no one recomends roblox studio lol
I think starting out in roblox studio then going to unity is the way to go since roblox is also like unity a game engine so a lot of things are very similliar. Unity just has some more features
I really like your vids you are the best creator your videos always are intersting ❤
I ditched scratch a while ago and learned godot and am starting to learn unity. Scratch was great at introducing me to coding and making games, but that’s all scratch is. A beginner tool. Someday you have to stop sucking on the toes of scratch and move on to bigger and better things. And when i did, i never looked back
In my opinion idc about Scratch monetization. All I care about is my passion for game franchises and making games of them or helping make games.
você então parou totalmente e nunca vai voltar? se parou por completo
foi bom ver seu canal
2:44
you can't post scratch projects on anything other than the scratch website
Me with turbowarp: Are you sure about that
i remember using scratch jr and it was hard because instead of words on the blocks its random pictures. It is IMPOSSIBLE to make a game, with limited backgrounds and functions. I stick to Scratch and Roblox Studio and am working on moving on to unity
yeah, unity is different, but when you figure it out it is such a great tool
The subscribe thing was hilarious 😆😂😂😂
Thanks for teaching me,jackson. you were a big help
8:49 me to cus i work with rpg maker (sometimes) and one of the files just wasnt in the files
you can actually export stuff from scratch, just use scratch forks since its foss it can do allot,
bro when i first saw unity my brain exploded so hard that i waited two years to try again to make it and now i see how easy it is after messing with it a bit
As a unity developer, I understand it is confusing, but don’t give up when you get mad. You’re stressed out just keep on going.
2:37 Yeah I know you are mad at EU GDPR but I love it it keeps my personal data safe actualy wait no I'm American
2:50 You can export the game as a standalone executable with Turbowarp, so this isn't *exactly* true
you can't publish that on scratch
I used to completely use Scratch but I pushed myself to learn Lua (Roblox) and it was one of the best decisions I've made lol
I have to agree, I quoted my channel Becouse scratch had to much limitations and people were moving on to higher end programs
The end of an era
this is so real i quit scratch after I lost motivation for scratch as it became boring that's when I picked up godot bro its so easy ngl
Thank you
I quit scratch because I reached the max file size when I was like 15% done through the game
Use turbowarp or another scratch mod
@@GrogletTheFroglet eh i've already moved to another engine
@@Teryte oh ok
@@GrogletTheFroglet yeah lol, the offline editor have a bunch of cool tools
10 years! That's a new record
Trust me I some how took 30 min to fix a big deleted the game only to find on like TWO YEARS LATER all I had to do is refresh the page 😐
i have a problem with unity, and its the fact that i don't know c# or c++ because they're too hard!, so i can't really code anything, thats why i am starting with python and html/js
Make a tutorial on how to transition from scratch to unity
100% agree because im 12 and im a scratch user, I know that I'll have to stop at some point when I get older so if he made that video, me and tons of other ppl will be so happy ^_^
@@Limes14201just learn Unity, and C#
Legit just start using unity. Go search up some tutorials, and get to it! You can learn unity exactly how you leaned scratch, the dynamic is quite similar.
You can start by watching tutorials on unity with a goal in mind, and practicing. That's about it
You Could You Make Some Unity Tutorials??
Well I actually did the same thing Except I switched it wirh web development I am learning html, CSS and Javascript. You will probably switch to unreal engine once you are done. My mom and dad are both programmers. I was going to be learn unity and C# after finishing web development. Also here is what I want to let you know about unity and unreal. Unity is really good for beginners. Due to C# being simpler than C++. Unity is mostly used to make games that has mostly basic shapes. Unreal is harder as C++ is one of the most HARDEST programming languages ever to be written however it is really good for designing. Unity is the creator of many popular games like Among Us and Hollow knight. If you mastered Unity you can start moving to Unreal. Oh yeah most games don't take days they take months! But it is actually years. Among Us took 7 WHOLE YEARS TO BE RELEASED. While hollow knight is 4 years. You will need a whole company to make a really good and wild game or else you shall make a game in like 3 decades:) goodluck!
6:05 you can NOT treat all scratchers like that!
9:15 I might actually punch someone if they say that to me.
i knew it would come. it always comes. everyone leaves eventually.
Maybe use scratch to make a prototype of your game to see what it would look like and feel like and gameplay like.
The new inspirational Prince Ea is here 😂
i also quit scratch because of the project could not save error back in june i switched to turbowarp but i also quit it during september
Fun fact: aeroplane has 100% positive reviews rn
time to make it even
@@verizonextron are you seriously going to buy an aspiring indie developer's game just to leave a negative review on it?
@@Teryte 100% positive reviews is crazy
@@Teryte and ur overthinking, it's just a joke
@@verizonextron ok, but i really didn't have any way to know
Let me make it clear, scratch is for learning how to program,
I've downloaded unity and godot and I've been trying to watch some tutorials for the past 3 weeks now and i understand NOTHING and that's simply because i don't have the logic, so recently i decided to go back to the drawing board and started using scratch so that i can get a feel for the logic behind certain basic systems and how to go about certain things,
For instance, unity gives you realistic physics straight out of the box, BUT what if you wanted to make a game where you literally defy physics or implement a system in an erratic way, it's so much harder if you don't understand why they'd be like that in the first place and ways to go about implementing your ideas,
Yesterday i finally understood how to make a ball bounce on scratch without using the "bounce" block, it was so rewarding, i kid you not,
now i wanna see if i can apply gravity into THAT👏🏾,
You have the advantage in game dev, if You've mastered scratch because going into more advanced engines, you have the proper programming logic, that's what a lot of people don't realize
True! I like your comment. I mean, even if you master scratch, you still have to learn unity. After i switched from Scratch to Unity, I had a lot of frustration because I didn't know anything. But as time goes on, you start to understand everything.
I didn’t quit scratch, But you were a good scratcher but it looks like I quit but I didnt
I used to use scratch a lot but recently the account i was using got closed because it was a class account and the class ended
You have learned more Unity in a single year than me in 5 years. I feel violated. It's not a lie, but maybe I'm just too lazy, having only one Unity 3D game out which takes 5 minutes to complete, and has 3 bugs in total, that I don't plan ever fixing because the project is old and the files are gone anyways. After that working since forever on a big project... That I needed to scrap completely and now need to completely redo, just because of one single Shadow-Error, that nobody ever before had, and therefor unfixable is.
Jackson why don’t you try to make a fnaf game in unity (or you can’t do that?)
thw switch to unity is an amazing switch
I also quit scratch 2 weeks ago, and now here I am waiting for my actual game to be approved by steam for sale. Hopefully it gets approved and I can call myself a real developer 🤣
woah nice!!! That's awesome that your following your dreams. What is your game about?
@@JacksonAcademy1 It's just a short 50 minute horror game called "Rust Bucket". The basic story outline is that you're a salvage operator on a rusty submarine trying to collect data blackboxes after an accident at an underwater nuclear energy facility. The store page isn't out yet but in 3 - 5 days it will most likely be approved. Don't get too excited though it isn't some massive 2 year masterclass game 🤣
7:39 Because I can use scratch on the iPad which is the only device I have apart from a phone, tv and consoles. basically no laptop or PC
I must ask tho.... why did you get banned? I also personally use lua script when doing real coding
eww lua 🤮🤢 alkso scratch team banned me cuz i put a link to my youtbue channel on my scratch profile
@@JacksonAcademy1 Were you drunk while typing this by chance?
Hi Can you share the Part 3 video for Airplane shooter
How come they dont take a project using pokemon characters down but they take down a few incredibox mods on scratch😭
9:13 I've spent over a year trying to fix one bug. Still haven't fixed it
2:46 I've seen someone make a tutorial on how to upload scratch projects on your own website
4:58 or
transform.Rotate(new Vector3(0, 15, 0))
(0,0,15 if in 2d)
Either way still takes longer
I know right 😥
You're the best on scratch❤
Turbowarp:
Creati- wait no that has AI
Gandi IDE:
chat gpt actually carried me when i learned Unity after using scratch for forever.
Using ChatGPT is not a good way to code. ChatGPT's code gets way too messy and you'll spend ages trying to fix it
but you still didnt tell me how to finish my plane shooter???
You can actually publish scratch games on steam, how? no idea
what college did u have to make the video game in (what class)
i still haven't met you on scratch weeeee
Bro I subscribed hoped that will help you get that motorcycle you want
1:26 Unless you use a visual scripting add on
I'm pretty sure it's called bolt
6:35 Until Scratch gets sued
7:08 That is actually false. It is literally in the guidelines that you can. But, I'm also moving on from scratch soon, so this doesn't really mean much.