Oh wow, a 47 minute video! Did you do this in one take? I can't even make it through anything more than 5 minutes without having to start again 10 times and have just resorted to doing voice overs after the fact haha! Very smart approach to the kit crafter! I can tell a lot of R&D went into this. Keep up the great work, Austin!
4:45 rather then need 4 stacks of mats for deposits of more then 200, can you just have 4 adapters on the box or 2 and a 'combiner-splitter loop' to make it the same as 4 stacks?
@@AustinKlailaGames I've figured out that each conveyer can only transfer 60 at a time, and that if you setup 4 conveyers with combiners and splitters you can do 240 at a time. I have a dump-box in the front of my base setup with 9 conveyers so that everything gets auto-sorted almost instantly, including full stacks of ore's and wood
can you integrate this into a sorting system, I regularly bring partial kits back to base, metal faces and chest, aks and ammo, but rarely get the rest of the kit. and taking the odd assorment of partial kits and turning them into full kits is quite time consuming. Is there a way to include this? IE. If I have a metal face chest and kilt in a box have the system just output hoodie pants boots gloves, ak meds and ammo.
Super cool, but complicated. I love doing rust electricity, I still haven't messed with the industrial stuff. I have enough trouble as an old school base mom haja
Another possibility is to use conveyors as item sensors only. You do this by connecting only their input to an adaptor, so they can see things to take, but have no where to push the items out to. You'd need 1 sensor conveyor per blueprint, set up with the matching filter. Then when the crafted item is in the buffer chest, before going to the locker the Sensor Conveyor (SC) will see an item, and send a filter pass signal. When the item is removed form the chest, if will send a filter fail. We can use this to turn on and off the Materials Conveyor (MC) that is feeding he autocrafter with the materials for that blueprint. But how do we prevent the MCs from trying to feed materials for multiple blueprints at the same time? My solution was to chain the Sensor Conveyors together into a round-robin system so that only one is turned on at any time. If the item is in the buffer chest, the SC has nothing to do, so it turns itself off, turns the matching MC off, and turns on the next SC in the loop. When the chest is full, the SCs will turn on 1 at a time, scanning the box for missing items. If an item is missing, the SC will turn on the matching MC and wait for the item to appear. One problem with this is that when the crafted item appears in the chest, there is another crafting, and another set of materials in the crafter, so you end up with 3 items. This isn't a problem for big stacks like ammo or syringes, but for single items you might want to have the Materials Conveyor turn itself off after moving 1 set of materials. If you can move all the items in 1 tick, you can have the filter pass connected to the turn off and the MC will only turn on for 1 tick when triggered. Because the SCs have to trigger 2 or 3 other things, I used AND gates and splitters to amplify the filter signals. So it probably still takes a similar amount of power/components, but doesn't require setting up the timers Setup: 1 autocrafter 3 blueprints 3 material conveyors (MC) 3 sensor conveyors (SC), only input connected SCs are chained round-robin When an SC's filter fails, it turns on the matching MC MC pass is hooked to its own turn off, so the MC only runs for 1 tick for single items When the item is crafted, the SC filter now passes, turning OFF the SC, (and the MC for multiple items like ammo), and turns ON the next SC in the loop The big advantage of this is that it can craft only the missing items in the kit. So you could have your buffer box fed from your storage array as well as the crafters, so that any looted kit items can be fed into the system, saving some crafting time and materials.
I was thinking about this halfway through. I think to prevent it from backing up you use a filter pass fail on the final box and if the locker has the item, the filter pass sends an off signal to the corresponding conveyor at the beginning of the chain. I also think this could be simplified by using that system and using an XOR switch. It makes the first blueprint but doesn't let the other 2 turn on until the locker confirms it has the item. It then switches the first item off and moves to the next one. Then once the third one is done all test conveyors will just stay in the filter pass state until an item is taken out. Would also be nice to ensure if someone just grabs a gun or ammo from the locker, the locker check conveyor would prompt the filter fail and replace the item
i am having a really hard time getting it to pull the right amount of wood for the AK not sure why its not working it will only pull 60 into the crafter. Any ideas?
Do you have enough stacks of wood? Because it pulls 60 items at a time per stack, you would need a minimum of 4 stacks of wood. I would recommend more. Let me know if this fixes your problem!
Video Contents:
0:00 - Intro
0:18 - Brief Description
0:34 - Demonstration with Commentary
4:03 - Industrial Build
13:54 - 2-Item Delay TImer Build
17:13 - 3-Item Delay TImer Build
21:17 - Electrical Build
36:34 - Calibration
42:52 - Pros
44:23 - Cons
46:18 - Outro
Oh wow, a 47 minute video! Did you do this in one take? I can't even make it through anything more than 5 minutes without having to start again 10 times and have just resorted to doing voice overs after the fact haha!
Very smart approach to the kit crafter! I can tell a lot of R&D went into this. Keep up the great work, Austin!
I do it in one long take, including mistakes, and then edit out the bad parts. And thanks! YOU keep up the great work, sir.
Awesome industrialism here. Got into automation recently and really only had it making meds/ammo/gp, but this is superb.
Thank you!
your voice is VERY relaxing man. Excellent video
Hey thank you!
Im here for it. Thanks king 👑🙏
4:45 rather then need 4 stacks of mats for deposits of more then 200, can you just have 4 adapters on the box or 2 and a 'combiner-splitter loop' to make it the same as 4 stacks?
I've never considered that. I'll have to try that out!
@@AustinKlailaGames I've figured out that each conveyer can only transfer 60 at a time, and that if you setup 4 conveyers with combiners and splitters you can do 240 at a time. I have a dump-box in the front of my base setup with 9 conveyers so that everything gets auto-sorted almost instantly, including full stacks of ore's and wood
@@DutchBattleDudecorrect! You can also use one conveyor with access to multiple stacks. Dealer's choice
Can't wait until we can put a Industrial Crafter on a Mixing Table!
Same!
How do align the components nicely? Is it shift? I had forgotten and can’t seem to figure it out again
can you integrate this into a sorting system, I regularly bring partial kits back to base, metal faces and chest, aks and ammo, but rarely get the rest of the kit. and taking the odd assorment of partial kits and turning them into full kits is quite time consuming. Is there a way to include this?
IE. If I have a metal face chest and kilt in a box have the system just output hoodie pants boots gloves, ak meds and ammo.
any chance you can build this on rustrician and post a link?
Sure. I've been meaning to make a repository on my Discord. I'll try and get that going.
@@AustinKlailaGames thanks man appreciate it
Super cool, but complicated.
I love doing rust electricity, I still haven't messed with the industrial stuff. I have enough trouble as an old school base mom haja
Another possibility is to use conveyors as item sensors only. You do this by connecting only their input to an adaptor, so they can see things to take, but have no where to push the items out to. You'd need 1 sensor conveyor per blueprint, set up with the matching filter. Then when the crafted item is in the buffer chest, before going to the locker the Sensor Conveyor (SC) will see an item, and send a filter pass signal. When the item is removed form the chest, if will send a filter fail. We can use this to turn on and off the Materials Conveyor (MC) that is feeding he autocrafter with the materials for that blueprint.
But how do we prevent the MCs from trying to feed materials for multiple blueprints at the same time? My solution was to chain the Sensor Conveyors together into a round-robin system so that only one is turned on at any time. If the item is in the buffer chest, the SC has nothing to do, so it turns itself off, turns the matching MC off, and turns on the next SC in the loop. When the chest is full, the SCs will turn on 1 at a time, scanning the box for missing items. If an item is missing, the SC will turn on the matching MC and wait for the item to appear.
One problem with this is that when the crafted item appears in the chest, there is another crafting, and another set of materials in the crafter, so you end up with 3 items. This isn't a problem for big stacks like ammo or syringes, but for single items you might want to have the Materials Conveyor turn itself off after moving 1 set of materials. If you can move all the items in 1 tick, you can have the filter pass connected to the turn off and the MC will only turn on for 1 tick when triggered.
Because the SCs have to trigger 2 or 3 other things, I used AND gates and splitters to amplify the filter signals. So it probably still takes a similar amount of power/components, but doesn't require setting up the timers
Setup:
1 autocrafter
3 blueprints
3 material conveyors (MC)
3 sensor conveyors (SC), only input connected
SCs are chained round-robin
When an SC's filter fails, it turns on the matching MC
MC pass is hooked to its own turn off, so the MC only runs for 1 tick for single items
When the item is crafted, the SC filter now passes, turning OFF the SC, (and the MC for multiple items like ammo), and turns ON the next SC in the loop
The big advantage of this is that it can craft only the missing items in the kit. So you could have your buffer box fed from your storage array as well as the crafters, so that any looted kit items can be fed into the system, saving some crafting time and materials.
I'd love to get a video for my slow ass to understand it
I was thinking about this halfway through. I think to prevent it from backing up you use a filter pass fail on the final box and if the locker has the item, the filter pass sends an off signal to the corresponding conveyor at the beginning of the chain. I also think this could be simplified by using that system and using an XOR switch. It makes the first blueprint but doesn't let the other 2 turn on until the locker confirms it has the item. It then switches the first item off and moves to the next one. Then once the third one is done all test conveyors will just stay in the filter pass state until an item is taken out. Would also be nice to ensure if someone just grabs a gun or ammo from the locker, the locker check conveyor would prompt the filter fail and replace the item
I wonder how compact this could be built
I would imagine a single full wall or so? I should have done that in the video...
Great tutorial. Really well broken down and explained and nice pace in general. This gotta be the go to vid for this stuff
Could you make a video on how to make it craft different bp an switch out the bp with a button
So like a button that brings in a bp and the material, crafts the item, and then removes the bp?
@@AustinKlailaGames yes like a button for a gun a button for medical an so on
@@goldndragn4528 Sure. Sounds fun
i am having a really hard time getting it to pull the right amount of wood for the AK not sure why its not working it will only pull 60 into the crafter. Any ideas?
Do you have enough stacks of wood? Because it pulls 60 items at a time per stack, you would need a minimum of 4 stacks of wood. I would recommend more. Let me know if this fixes your problem!
@@AustinKlailaGames thank you for that I will try it
beautiful wiring
Thank you
I need this in .pdf, LOL
Cannot wait to lose kits faster :D
lol same
so pretty much, dont make this unless you are a zerg or not on vanilla
Yep. I can't imagine a duo doing this lol
im duoing and was gonna see if i could set this up xD but i aint doing all that. i ended up using ur old vid tho for autocrafting meds and 5.56, ty
*THIS IS ONLY POSSIBLE ON A HIGH-STACK SERVER....IT IS NOT POSSIBLE IN VANILLA!!!*