how many five stars in a team, may be 0.5 cost if from standard banner or r5 limited 4 star weapon Childe (1 cost)+Polar Star (1)+Engulfing Lightning (1)+Kazuha (1)+Freedom Sworn (1)+Aquila (0.5)=5.5 Cost there is some more nuance to cost since it was originally made for competition brackets, but nowadays it's commonly used to say how many 5 stars in a team
Opening the different menus “pauses” the game, but not entirely. Energy particles still travel to your character and swap cooldown still ticks down after opening a menu, which saves time (batterying units), removes swap CD to Kazuha for a faster setup (Bennett Q animation is
opening co op menu is intentional Opening the different menus “pauses” the game, but not entirely. Energy particles still travel to your character and swap cooldown still ticks down after opening a menu, which saves time (batterying units), removes swap CD to Kazuha for a faster setup (Bennett Q animation is
it seems...somebody cooked here
Peak is back
Cooked 🔥
Returnee player here... what does X Cost means? I usually see them when watching Abyss videos, there weren't like that before.
how many five stars in a team, may be 0.5 cost if from standard banner or r5 limited 4 star weapon
Childe (1 cost)+Polar Star (1)+Engulfing Lightning (1)+Kazuha (1)+Freedom Sworn (1)+Aquila (0.5)=5.5 Cost
there is some more nuance to cost since it was originally made for competition brackets, but nowadays it's commonly used to say how many 5 stars in a team
what’s the constant friends menu for ??
Opening the different menus “pauses” the game, but not entirely. Energy particles still travel to your character and swap cooldown still ticks down after opening a menu, which saves time (batterying units), removes swap CD to Kazuha for a faster setup (Bennett Q animation is
How does this childe always crit
restart if no crit
Do a run with sucrose
ok
Why not sub 60
pushing limit is
you doing that misclick on purpose? how can you enjoy playing like that
opening co op menu is intentional
Opening the different menus “pauses” the game, but not entirely. Energy particles still travel to your character and swap cooldown still ticks down after opening a menu, which saves time (batterying units), removes swap CD to Kazuha for a faster setup (Bennett Q animation is
:kazuhalick: