Hey Jeffrey, have you had luck using PBR with normal maps in Enscape? I've found that typically they don't work (they come out very shallow, 1-2mm at most), and the common workaround I've seen on other videos is to use nonPBR with a heavy displacement map in the bump channel of a typical material. Keen to hear if you've found similar issues.
I'll admit I have not tried this yet with the new Enscape material editor and types... I will definitely be trying it soon as I have a specific project I am working on right now in Enscape and let you know what comes of it!!
@@TheRevitKid ah in this case I mean the PBR material with a normal map applied not being picked up by Enscape. Did a forum trawl and it seems to be a common issue - ah well!
Hello, in Revit 2023, when setting the Bump map, I dont have the Advanced menu to set it as a Normal map. Is it now recognized by default as a Normal map?
I give some resources on where to get PBR materials in the blog post for this video here: therevitkid.blogspot.com/2020/04/how-to-use-physically-based-rendering.html
Those are different channels of the same materials you can download from locations like TextureHeaven.... They come with the texture and are things like reflectance, ambient occlusion, etc... Those are NEEDED to complete the PBR material process as they are what makes it a PBR material! :) I have links to websites that have these materials on the blog post for this video: therevitkid.blogspot.com/2020/04/how-to-use-physically-based-rendering.html
What is your process to turn the texture blue to be used in the bump map? just use photoshop and play with the rgb colours? or are there specific colour values you use?
Those are normal maps and I did not create them. They are developed using scans and actual material data (hence, physically based rendering). That is why I am comparing them to the old version of making simple black and white bump maps... If you want to know how to make those (black and white bumps) in photoshop check out this tutorial: therevitkid.blogspot.com/2019/04/tutorial-creating-bump-maps-for-revit.html
Not with native Revit but with Enscape you simple apply a “water” material and it will show as water in Enscape. Otherwise you’ll need to use a different rendering program like Twinmotion or Lumion.
Those are actually assets from the Enscape library. Enscape is a real-time rendering plugin for revit. Check it out > therevitkid.blogspot.com/2020/03/from-revit-to-enscape-ultimate-review.html
@@TheRevitKid I couldn't find where you talk about why you duplicate the asset you mentioned would be in the blog post you link at 7:09? about double duplicating materials?
I think its the same route as this video except you would open the family and then save , close and load into project. you might have to save that texture under favorites ( or i do because im lazy) and copy that into your open model . Not sure if you have to do that extra step though..........
Life saver, thank you for this
Glad I could help !
love you man !!
Cheers! Right back at you!! :)
Great tutorial!
Thanks a lot
Hey Jeffrey, have you had luck using PBR with normal maps in Enscape? I've found that typically they don't work (they come out very shallow, 1-2mm at most), and the common workaround I've seen on other videos is to use nonPBR with a heavy displacement map in the bump channel of a typical material. Keen to hear if you've found similar issues.
I'll admit I have not tried this yet with the new Enscape material editor and types... I will definitely be trying it soon as I have a specific project I am working on right now in Enscape and let you know what comes of it!!
@@TheRevitKid ah in this case I mean the PBR material with a normal map applied not being picked up by Enscape. Did a forum trawl and it seems to be a common issue - ah well!
Thanks for good explanation
Glad you enjoyed it!
If you're using escape why don't you load the maps in the enscape materials editor?
Valid point. I made this video in April of 2020... The material editor wasn't even on the to-do list for Enscape yet! :)
Hello, in Revit 2023, when setting the Bump map, I dont have the Advanced menu to set it as a Normal map. Is it now recognized by default as a Normal map?
Hi I love your video! Where I can download the materials with all the channels included?
I give some resources on where to get PBR materials in the blog post for this video here: therevitkid.blogspot.com/2020/04/how-to-use-physically-based-rendering.html
Is there a way to filter out to only show the materials that so not have the yellow tag in the corner when you are replacing the material asset?
No, not currently.
Thank you
Thanks for the explanation! 🤗
do you recomend displacement maps over normal maps fo enscape?
Revit itself does not have displacement maps... although the new Enscape has them....
@@TheRevitKid so?... Do i use displacement maps for renders in enscape? Or do i stick to normal maps?
Hello, wonder how can I create a blue color woodplank shown on 9.32? or is it something I download online
Those are different channels of the same materials you can download from locations like TextureHeaven.... They come with the texture and are things like reflectance, ambient occlusion, etc... Those are NEEDED to complete the PBR material process as they are what makes it a PBR material! :) I have links to websites that have these materials on the blog post for this video: therevitkid.blogspot.com/2020/04/how-to-use-physically-based-rendering.html
What is your process to turn the texture blue to be used in the bump map? just use photoshop and play with the rgb colours? or are there specific colour values you use?
Those are normal maps and I did not create them. They are developed using scans and actual material data (hence, physically based rendering). That is why I am comparing them to the old version of making simple black and white bump maps... If you want to know how to make those (black and white bumps) in photoshop check out this tutorial: therevitkid.blogspot.com/2019/04/tutorial-creating-bump-maps-for-revit.html
Thankyou!
Can I put a .gif as a bump map so I can animate the “water” materials?
Not with native Revit but with Enscape you simple apply a “water” material and it will show as water in Enscape. Otherwise you’ll need to use a different rendering program like Twinmotion or Lumion.
Great 👍
can you share your materials, and sample cube?
more like TheRevitSage. Thank you.
Cheers Evan!
How did you create your grass? it looked modeled in Enscape
In the material name include “grass”
dude thank you for this.
Nice video. I like your low poly trees and the object form. Are those done as blends with vertices editing?
Those are actually assets from the Enscape library. Enscape is a real-time rendering plugin for revit. Check it out > therevitkid.blogspot.com/2020/03/from-revit-to-enscape-ultimate-review.html
The second link you posted doesn't work
Should be good now.
@@TheRevitKid I couldn't find where you talk about why you duplicate the asset you mentioned would be in the blog post you link at 7:09? about double duplicating materials?
Javier Oropeza here you go! therevitkid.blogspot.com/2014/02/revit-tip-double-duplicate-for-less.html?m=1
Great
Cool, but I don't think that enscape represents the physicaly based materials the same way as Revit, they use different engines.
Actually, Enscape does support Revit's PBR materials....
@@TheRevitKid He says that the Revit used different renderer hence the materials will look a bit different
Hi, is there a way to include my custom made material maps in .rfa file? Or how do I share my family with custom materials with others? Thanks!
I think its the same route as this video except you would open the family and then save , close and load into project. you might have to save that texture under favorites ( or i do because im lazy) and copy that into your open model . Not sure if you have to do that extra step though..........