Thanks for sharing this - I'd seen the first technique in a few different tutorials and even VFX and Chill - then instantly forgotten it... Searched again for ages.
I was wondering if there was a wa to apply the track modifier tecnique to an aanimated attrbute on a shader? (basically to animate the claymation effect through the shader I applied)
The beauty of this technique is you can keep the camera at 30fps so the background moves smoothly (if the camera moves), and just have the slower frame rate for the subject.
There's always a thousand useful ways to reach specific results. Here was exactly one of them... depends on your target, so you have to know more tasteful techniques, either on post either like this one - both exist
Extremely cool tip and a very interesting series of steps that are individually useful, as well.
Excellent!
Thanks for sharing this - I'd seen the first technique in a few different tutorials and even VFX and Chill - then instantly forgotten it... Searched again for ages.
Awesome
great tip, thanks noseman!
Thats cool, how to do a timelapse effect? like a realistic growing flower timelapse.
thank you so much. 😊
I was wondering how to do this so thank you so much for this!
thankss
I was wondering if there was a wa to apply the track modifier tecnique to an aanimated attrbute on a shader? (basically to animate the claymation effect through the shader I applied)
This makes me want to have timeline level effectors
are there render settings that will add stop motion effect to simulation movement?
Can this not be accomplished non-destructively when setting up the render, by changing "frame steps" in Render Settings from 1 to a higher number?
Is this the same result as After Effects' Posterize Time on the rendered video?
The beauty of this technique is you can keep the camera at 30fps so the background moves smoothly (if the camera moves), and just have the slower frame rate for the subject.
Why not just use frame step in the output settings and stretch it in post? You cut your rendering time too.
So you can have smooth camera animations but stepped characters and probs.
There's always a thousand useful ways to reach specific results. Here was exactly one of them... depends on your target, so you have to know more tasteful techniques, either on post either like this one - both exist
useless, i think