Why You Get Hit in Neutral

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  • Опубликовано: 7 фев 2025
  • Livestream: / not_keith_b
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    TIMESTAMPS
    00:00 Intro
    03:37 Why you get hit
    05:14 What is a "dashblock"
    07:20 Implement The Solution

Комментарии • 42

  • @fangdu7853
    @fangdu7853 10 месяцев назад +46

    Tekken strategies Rock-Paper-Scissors during neutral:
      Keepout beats running in 50/50.
      Running in 50/50 beats waiting/baiting whiff.
      Whiff punish beats keepout.
    Changing up your strategy to counter your opponent's constantly.
    Good players cycle through all three non-stop even in one round.

    • @OctopusH2O
      @OctopusH2O 10 месяцев назад

      Thanks!

    • @c16621
      @c16621 10 месяцев назад +8

      This is called Sansukumi. I have a printout of this:
      1. Mixup pressure beats waiting for a whiff
      2. Waiting for a whiff beats keepout attacks
      3. Keepout attacks beat mixup pressure.
      This is also known as the "Three - Way Deadlock"
      Good stuff dude 👍

  • @patrickjoshleonida9156
    @patrickjoshleonida9156 10 месяцев назад +28

    has anyone ever told you you sound like a teenage sajam

    • @NukeEmRico
      @NukeEmRico 10 месяцев назад +6

      I was thinking he sounds like the lock picking lawyer

    • @premiumr98
      @premiumr98 9 месяцев назад

      holy shit

  • @Nimblo-py4zd
    @Nimblo-py4zd 10 месяцев назад

    No idea if it helps me out but I subscribed just because of all of your efforts. Keep it up, its my first fighting game. your videos help a lot,

  • @SundayReacts
    @SundayReacts 10 месяцев назад +2

    Thanks for this. I would love your take on dealing with aggressive playstyle

  • @Jeff.Kollects
    @Jeff.Kollects 9 месяцев назад

    You’re dope. Exactly the vid I needed and your delivery style is very calming

  • @williamwood2913
    @williamwood2913 9 месяцев назад +7

    Hey can you explain why i’m getting hit by King throwing strings during the start menu

  • @rabbyd542
    @rabbyd542 9 месяцев назад

    This is why I do things like back walk and stop moving sometimes. I try to keep my movements ambiguous.

  • @kaisanji2620
    @kaisanji2620 10 месяцев назад

    awsome video, alot of idea and great to make play thanks my man

  • @sharma4826
    @sharma4826 10 месяцев назад +1

    Your backdash is legendary.. I still can’t do it on.. Pad player here .

    • @bootstheone7143
      @bootstheone7143 10 месяцев назад +2

      I understand your pain and it is indeed a long grind.
      I have an okay back dash on pad, but it is SIGNIFICANTLY better on my mixbox

    • @MoluskToeCheese
      @MoluskToeCheese 9 месяцев назад +1

      No worries you got this shit bro
      💪 🎉

  • @Jestr_44
    @Jestr_44 9 месяцев назад

    Good stuff man!!

  • @AllEyezSee
    @AllEyezSee 5 месяцев назад

    Lee’s b4 is much worse in T8 than it was in T7, that’s why you "accidentally" beat him out of it so many times.

  • @c16621
    @c16621 10 месяцев назад

    Thank you instructor. Into my Tekken 8 folder this video goes. I save them all. Talk to you on Tuesday in Tekken class. 👍

  • @desiroots7806
    @desiroots7806 9 месяцев назад +1

    70% of the time I lose match because i get hit for trying to kbd

    • @ayosgsauce
      @ayosgsauce 7 месяцев назад +1

      Don't kbd up close

  • @giovannirotondo1097
    @giovannirotondo1097 10 месяцев назад

    1:10 Deal!

  • @sneakyturtle6143
    @sneakyturtle6143 9 месяцев назад

    thank you

  • @traezaX1
    @traezaX1 10 месяцев назад

    Excellent tutorial 🥳🥳🥳

  • @kayanims
    @kayanims 10 месяцев назад

    This is a very important video and I will subscribe because it helped me but please change the title to something like "How to deal with Keep out moves in Tekken 8" or "why dash blocking is good in Tekken 8." But most importantly please give us more tips like these before this is nuanced knowledge that is very important to know.

  • @cpulevel2
    @cpulevel2 10 месяцев назад

    good vid!

  • @AntagonisticArtichoke
    @AntagonisticArtichoke 10 месяцев назад +1

    Nice vid can you explain why I’m getting hit during my strings

    • @c16621
      @c16621 10 месяцев назад

      I can ask Instructor Keith to do a video all about strings, because there are good strings and there are bad strings, and how to use them (to CH for example). If he does do a video, you should get a notification for it if you are subscribed.

    • @bastinelli443
      @bastinelli443 9 месяцев назад

      Strings have gaps. First two hits are generally guaranteed but by the third they either become a high or low or they're slow and can be jabbed checked. Some strings jail.

  • @Sekuno1
    @Sekuno1 9 месяцев назад

    Yo what controller or fightstick are you playing on? I like how it sounds.

    • @notkeithb
      @notkeithb  9 месяцев назад

      I play on a hitbox style controller, the mic picks up my buttons pretty clearly lol

  • @bootstheone7143
    @bootstheone7143 10 месяцев назад +1

    So is it bad to just train a skill you want in the lower ranks so you don’t have the stress of trying to train that skill against opponents who are actually on your level or better? I have chosen to not rank up yet bc my fundamentals are lacking, even though I’m certain I know my character a great deal more than the opponent knows their character .

    • @notkeithb
      @notkeithb  10 месяцев назад +1

      Some people like to run player matches or play secondaries to practice specific skills. I think it's okay and probably healthy to not just grind ranked. But it's also okay to play ranked to focus on practice instead of just gaining points. Rank =/= player skill. if you lose a ranked match but punish a move that you previously had trouble reacting to, that's still a win in my book.

    • @bootstheone7143
      @bootstheone7143 10 месяцев назад

      @@notkeithb I agree with this, but sometimes I get a little frustrated in the punishment practice on real people that I sometimes just let my opponents have it 😂

    • @ayosgsauce
      @ayosgsauce 7 месяцев назад

      Don't practice new stuff in a high stress environment like rank

  • @Razgriz_3
    @Razgriz_3 9 месяцев назад

    Is there a reason beside wonky hurt/hit boxes as to why I always seem to be on the losing side of a trade?
    I play Raven, and I tried his unblockable spinning kick, the one you can do after backflip-soulzone f3+4, I was well into the animation, about to land the kick and then the opponent, a Reina, casually hit me in the air with a punch. I still can't get why a move, an unblockable one too, that is already way out the startup frames loses to a normal punch.
    I'm sure I press way too much buttons and possibly even directions since I seem to get counter hit launched literally out of everything.
    On the other hand, if I focus on not pressing and being patient, I easily get overwhelmed with strings with +frames on block (I have a friend whom I spar with, he plays Reina which seems to have a lot of those), like 1-2 strings into a throw if I guard too passively.
    What should I try to focus on improving? I'm doing my best at learning to break throws and react to reactable lows with some moderate success, but dealing with the likes of Eddie/Law/Hwoarang flowcharts is kinda frustrating to be honest (also the fact that I'm required to buy the dlc characters to even be able to lab against them is infuriating...)

    • @boredomkiller99
      @boredomkiller99 9 месяцев назад

      Generally speaking jabs beat air moves, it is a pretty universal thing if your opponent is doing a jumping attack you jab to float them then go into a juggle.
      Most if not all plus frame moves have weaknesses.
      Most are either slow and can be interrupted or fast but can be ducked.
      Most jabs are +1 so you can duck them and punish for example

    • @razcipherff7272
      @razcipherff7272 9 месяцев назад

      Sounds like the moves you are using are too slow and are losing out to ones with a faster start ups.
      Seems like you could use more of smaller but faster pokes(1 jab,df1) in your gameplan, try to center your offense around them for a bit and nerd out on frame data(Check what you can do after they hit, and what can you do after they are blocked), throw in an occasional d4 too as that move has big range and imo Raven excels in mid-long range.
      Another recommendation is to get a feel for your counterhits and try to take note what your opponent is doing after getting those +frames and if possible try challenging that with a move that is fast enough to beat their options.
      If a player sees you are respecting their plus frames all the time, they will start feeling confident and use more and more of the moves that are slower but give more reward(More +frames, Reina's throw etc.).
      For Raven a powerful counterhit tool to steal turns is 1,2,4, not sure about the others(4,1 gave a combo in T7 but don't think its a thing in T8).
      In the case of Reina, 1,2,4 should be fast enough to beat all her stance transition options on block except the armor(And possibly the sweep due to highcrush, might be too slow for that though), if she enters the stance after hitting you don't bother pressing buttons(You can risk a duck though).
      But remember, if you are in a minus situation the enemy still has the advantage so don't try to interrupt evertime, if they will adjust they will start to mix their options - which is not that bad of a thing they will be less confident about their mix up and start using options trying to beat your possible interrupt that don't reward them when you simply block(For example Reina going for armor which you can punish).

    • @razcipherff7272
      @razcipherff7272 9 месяцев назад

      Also hey a fellow Ace combat fan, cheers!

    • @Razgriz_3
      @Razgriz_3 9 месяцев назад

      @@razcipherff7272 Cheers to you too mate, and thx for the tips!

  • @psuedotoxin
    @psuedotoxin 10 месяцев назад

    ive noticed something else
    i am neutral blocking and their low attack breaks my guard for their string somehow
    sometimes even during holding back

    • @notkeithb
      @notkeithb  9 месяцев назад

      Yeah that is actually a thing certain strings cannot be neutral guarded.

  • @개혁자-k5d
    @개혁자-k5d 10 месяцев назад +1

    Because the game makes little sense.