I did some re-playthroughs of this awhile back since my PS2 still works - "Chronicles of the Sword," a few story modes, and attempting all the missions on "Hard" difficulty. (I FINALLY beat that fargin' "Hard" Survival mission! XÞ At least enough to get a bronze trophy.) This game is also the origin of my favorite _Dungeons & Dragons_ character, "Quintessa." ❤
@@retroshowcaseyeah, I like it a lot. It introduced character creation and it's quite fun. I managed to create Max from MadMax, Jill and Claire from Resident Evil and many More 😂 I 've edited my commentary, SC2 I mostly played at the GameCube. Dreamcast only had the 1st, which I also played a lot. I remembered that Link is at the 2nd game and realized my confusion 😅
Black sheep of the series. Undeserved hate tbh. It is the soul calibur game with the most single player modes and branching story paths. It is the last old school soul calibur game before the series went gimmicky with critical finishers and reversal edge. There is no more single player soul calibur. Soul calibur 6 is basically just online mode with funny character creation. They just didn't put effort into the extremely short story mode at all for SC6. SCV is just a 10 minute 2D visual novel. SCIV was better but still short basic story mode. Yes, SCIII did drastically change pretty much ALL the moves from SCII so you had to re-learn almost everything. Tekken doesn't do that that drastically. So that was a bit weird. Yes, the balance was bad because it was rushed out for some reason (which made no sense because there was really no other 3D fighting game competitor being released in late 2005/early 2006. Perhaps Namco was tired of the development delay and wanted it out before ps3 was released? But ps3 was still almost a year off...) SC3 save data can randomly get corrupted. Terrible bug that happened to me and many others. Made me really think they were rushed to release this game in a buggy state. Everything was fixed though in the superior arcade cabinet version. Shame the PS2 never got that version, but there is a fan ported mod that's still WIP.
The sound quality of your videos is really outstanding, contributes a lot to the experience! Keep it up!
Thank you! I try my best to have it all look and feel great!
I did some re-playthroughs of this awhile back since my PS2 still works - "Chronicles of the Sword," a few story modes, and attempting all the missions on "Hard" difficulty.
(I FINALLY beat that fargin' "Hard" Survival mission! XÞ At least enough to get a bronze trophy.)
This game is also the origin of my favorite _Dungeons & Dragons_ character, "Quintessa." ❤
Great story thanks so much for sharing. I can't wait to dig deeper into the game!
I'm thinking of playing this again and see if I can reach the secret Olcadan and Night Terror bosses with characters I've missed out on before. 🤪
@@Amesang Never give up - never surrender!
I majorly played SC1 at my Dreamcast and more recently SC6 at my PC.
You did play great 😊
That is kind! It was really fun, but SC3 is a hard game for sure! Do you like 6?
@@retroshowcaseyeah, I like it a lot. It introduced character creation and it's quite fun. I managed to create Max from MadMax, Jill and Claire from Resident Evil and many More 😂
I 've edited my commentary, SC2 I mostly played at the GameCube. Dreamcast only had the 1st, which I also played a lot. I remembered that Link is at the 2nd game and realized my confusion 😅
Um dos meus jogos favoritos da época do PS2, deu uma nostalgia em
Black sheep of the series. Undeserved hate tbh. It is the soul calibur game with the most single player modes and branching story paths. It is the last old school soul calibur game before the series went gimmicky with critical finishers and reversal edge. There is no more single player soul calibur. Soul calibur 6 is basically just online mode with funny character creation. They just didn't put effort into the extremely short story mode at all for SC6. SCV is just a 10 minute 2D visual novel. SCIV was better but still short basic story mode.
Yes, SCIII did drastically change pretty much ALL the moves from SCII so you had to re-learn almost everything. Tekken doesn't do that that drastically. So that was a bit weird. Yes, the balance was bad because it was rushed out for some reason (which made no sense because there was really no other 3D fighting game competitor being released in late 2005/early 2006. Perhaps Namco was tired of the development delay and wanted it out before ps3 was released? But ps3 was still almost a year off...)
SC3 save data can randomly get corrupted. Terrible bug that happened to me and many others. Made me really think they were rushed to release this game in a buggy state.
Everything was fixed though in the superior arcade cabinet version. Shame the PS2 never got that version, but there is a fan ported mod that's still WIP.
I think my biggest takeaway here is how bummed out I am that so many games are leaving in-depth single player experiences for online-only stuff :(