Metroidvania World Design 7 Rules (Level Design / Lore)
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- Опубликовано: 2 июн 2024
- In this indie game devlog video, I analyze the principles I use to create the world of 'Astra: Fading Stars'. This is a metroidvania game influenced by connoseurs of the genre, such as Hollow Knight and Ori, made with the Godot Engine.
🕹️Astra: Fading Stars - store.steampowered.com/app/16...
👀 Lore Videos - • Asterios & Carina - A ...
📖 Song of Elusica - / song-of-elusica
This video is part of a devlog series about indie game development made with Godot Engine.
Thanks so much for breaking down the key principles of Metroidvania design so well!
This will help me as I take a deeper dive into my Metroidvania initial ideation process of brainstorming character mechanics x environment and world map x narrative. Cheers comrade!
Thank you for the positive feedback, my friend!
As a person who is considering to make a metroidvania at some point, I learned a lot from this! Also, wow the game looks good!
Glad to see you find it useful. Good luck with your game!
Nice breakdown, also it feels that this isn't metroidvania specific things.
Yeah, these are some principles you can apply to most adventure games!
Wow just found this, as a solo indie dev who is currently working on my own metroidvania in godot this is fascinating. How much time did you invest getting into this phase?
Hello and thank you. We have gone through a lot of iterations with this one so alla and all about 5 years.
@@kilogalaxia2035 amazing, gl with the project!
@@LANMEE2 Thank you!
the game is quite promising for a solo project, I'll try it out.
thank you my friend!
is that character male or female?
female
@@kilogalaxia2035 awesome :)