First episode in my Cities Skylines 2 Map Making series. I plan on creating a fantastic map that will be fun to build on. Going through the process in multiple videos of importing a heightmap, adding lakes and rivers, Foliage, editing the terrain to my liking, adding the roads, every detail. Also.. in the beginning of this video you'll see some clips of my Cities Skylines 1 build.. Sierra Belleza. A tropical hawaiian island type of build. If you guys want to see more of it.. you can see it here. - ruclips.net/p/PLTUXrZJwbQZ4S51B70CO3jsuNn6J3xPHU If you want me to continue that build and finish it.. I'd love to know. so leave a comment here.. or there..
About the credit card topic - I just added an old credit credit card which is not active at all, and it worked just fine. I suppose you can also simply make up a credit card number and it will not really make a check if its real or not. So you can be sure no fraud can actually occur. About the video - I am stuck on city connections, I don't know how to do these, so I just hopes you covered this part as well... But all and all, good video, I made my home town thanks to your help :))
Right now I am trying to figure out how to do my rivers. Water is very delicate in the game and the slightest wrong amount can flood everything. They also changed up the Water Features mod so it works differently now in the editor.
15:11 Yenyangs water Tools can be way, way worse for map making if you want to make a mostly flat map. Because Yenyangs water elevation is based on the height that you place it on. whilst the default tools use the actual map height to set the water elevation. which if you wanna change the depth or the underwater area or move the spawners around a bit troubling for the yenyangs atleast in my experience but hey im making North Holland as a map every height level counts! Also i hear ppl say you need to be really carefull not to flood your map. but when i work on my flat map the fastest way to get the river/lakes to work properly is just to 1st push too much water through and then just slowly lowering the height of the water spawners using the defealt tools so you can easily set them at the same height and just set the water sim to extra fast making the flooded water evaporate quickly, untill the river/lakes are not flooding anymore. that way your water flow direction is also correct right away. the other way around i keep thinking it was set but 2h in the water direction was still messed up,
yeah I ended up using the in game water spawners instead.. but thenmid at least gave me an idea of water level to set it at for the lake. The rivers are going to be tricky because it keeps flooding either way no matter what method I use. I will figure it out before next episode though
I've been tinkering with map making myself. I also selected an area with a river/lake/dam. My goal is to actually remove the lake, creating just a couple rivers, but make it so that the player can build a dam if desired. Problem is I can't seem to get enough water flow to make a productive dam. The real life dam produces 75MW with an elevation drop of just 35 meters. I've not been able to come even close to that in game. I have, however, managed to flood my map a few times, which is painful! I'm starting to think that both the dam and water are a bit buggy in CS2.
Thanks for the video. When I go into the game editor and click import hightmap, nothing shows up. I believe I followed all steps correctly. Are there any file name stuff I should know?
Yes.... but if you look at the actual map of that area.. I don't believe it really come from anywhere like a river draining off into the lake. I believe its just an error on the terrain map actually.
I've seen this video countless times, so I thank you for creating it. You've made it simple to understand and create. I don't know if anyone has asked this question somewhere in the comment section, but when I import "Worldmap", the water around starts to flicker; almost looks like white noise. I don't know if that's because the water level outside the playable area is very low or if it's something else. I imported Heightmap and Worldmap and am building a city on Easter Island. So the entire area surrounding the unplayable area is water. Any advice?
@@PHENIXXCREATES I actually did figure it out and I'm excited that you responded. So, what i did was import the height map. Then I added the sea borders. Once filled, then it's time to import the world map. After I imported the world map, everything evened out perfectly. Basically height map first, add water, import world map. Any other way will cause flickering of the water outside my playable border. I've tried it many times just to make sure that it wasn't a one time occurrence. It worked perfectly for my Easter Island map and I also tried it with various island nations. It worked! 😁
Hey brother when i go to try and find the correct folder, the appdata folder doesnt show up. I go to Cdrive, Users, Myusername, and i dont see Appdata anywhere. ah i dont know where to put the hieghtmaps.
Hey man. I need help i can't get the height map to come up in the game under import heightmap, I put my height map and world map in the right folder, however, I had to create the Heightmap folder in the CS2 folder. I have the game from pc game pass if they have anything to do with it but I can't get the height map to appear.
I mean it used to be better.. Now hardly anything works on it. I still think Chrome is worse than firefox on resources though. Awhile back I compared the two to see which was using more memory and such and Firefox was definitely the winner between the two.
Is there any way to import maps saved within the main game of Cities:Skyline 2 into the Map Editor? I have copied the *.cok and *.cid files to the Maps folder, but they are not recognized by the map editor.
When I clicked the PDF, it downloaded one file but then Chrome prompted me saying that the website was trying to download multiple files. I clicked allow and it downloaded the other one. Might be what is happening to you.
Spent my day creating a beautiful city etc. When I launched the new game with my fresh map, everything was messed up. All the buildings needed road connections while they’re all connected. Many buildings were missing their texture. How can I do?
Trying to understand correctly.. you started a new game with a map you created? or a fresh map from the game or you downloaded? I'm confused because if you starated with a fresh map, why was there a city in it already?
@@Kayambo974 You should only be building the city in the game itself not the map editor... the map editor is only for making maps that you are going to build on later when you choose new game and then choose the map.. There's a lot to set up in the actual map editor. Things I haven't gotten to yet. You have to set up road connections, resources, etc. Some of the errors you are coming across are most likely due to that.
@@PHENIXXCREATES well. Everything related to roads and resources was set up. I saved the map. Opened a new game and started a game with my newly built map. Then some of the buildings were broken. I don’t think textures have anything to do with road connections. And obviously all my buildings were connected to roads.
The website is a professional company made for businesses to use. Its completely safe. Its been a few months now since I put in my card and nothing bad has happened. As for giving my keys.. that's not how it works. You aren't charged from the website unless you go over a certain amount of data. If I went around giving away my keys and everyone used it.. I'd be getting charged. If you don't want to put your card in thats fine and understandable there are other places you can get heightmaps from out there.. it just requires more work.
I'm not sure ... you got the png files? Imported correctly for height and worldmaps? I can take a look at your png files to see if thats maybe an issue... did you make sure to change it to cs2 on the terrain site?
as of sun 26th May 2024: creating the new heightmap folder and dropping in the 2 files world and height map png files , they are not detected by the game. 'h' or 'H' does not matter on WinOs a simple test of editor to export default as a Height Save, creates 2 files 1 PNG 1 CID, which contains a unique identifier. so still unable to import any thing from external source, looks like C.O. have altered the Editor detection methos to only list where a .cid file exists so to test that i tried make a text file with a unique number, and named it same as map file.. result after reloading editor , same 0 , nothing shown in list. so then i thought lets take the file generated by the editor as its own save, and replace it with mine, to trick it into loading.... opened it and eh volia itsworked so then i did a quick export height map with the proper name on it, and it did and generated a new .png.cid file .. workaround solved it. At this point i clicked import world map to see if file was listed, it may have been already just i had not tried it yet. but it is there.
Weird.. I just now got time to go in and take a look. I was able to import my heightmap with no problem... still works the same as it always had for me
Two things. The quality you get from that website, is poor. Buk ok, it's an easy, convenient way of getting a map made quickly. But next time, do it manually. I think the site sets water level, at a predefined level, that you can see on the options, on the website. There's no need to guess the water height.
Is there a map site you consider better? This is the one I found to be easiest currently. I looked around but didn't find anything. For the water I am ok with setting it myself as I am not doing a 1 to 1 copy of the area just using the map as a template.
@@PHENIXXCREATES There's no site with a one-click solution, that can export decent maps. It's simply due to the data they have access to. I make my maps in Qgis and I have a few guides on my channel, on how to do it. But expect at least a few hours, for every map. There's a Discord channel, with list of decent map sources, from various sites, you can use - normally for free and without having to use a credit card. It's usually government sites, that offers these. Like NASA, USGS etc. I don't remember the name of the Discord channel, but there's a link in my guides or at least what the name of the channel is. There are lots of modders on this channel. All the big names, you know or have heard of.
@@akyhne I did look into some sites where you have to go in and edit the maps in photoshop etc. But I didn't want to bother with that. I assume a lot of other people also aren't interested in taking that much time. Though I am not saying that its a bad thing, or that there are people who Don't care at all to take the time. Just the average player who just wants to make a quick map doesn't want something overly complicated. I checked out your channel. And might end up watching a few of your videos on the subject. If the discord you mentioned is the CS2 Modding Discord. I think I am already in there. I appreciate the information. 🤘
It's ridiculous how it is so easy in Cities Skylines 1 to import heightmaps and then needing a scam website (NEVER give your creditcard info for "free" sites) to get heightmaps for CS2.
except its not a scam website.. its an official company that provides mapping info for developers and things like that. Its only free because you aren't using the sites data as much. The credit card info is when you start using a lot more data and then you are charged for going over a certain amount which is considered commercial use. In short though.. this isn't a scam website. Get your facts straight. I'm not promoting the company.. but this is the easiest way to do it and I have never ONCE not a single time.. been charged from them. Or had fraud on my card I used for it.
I don't get the $10 DLC only getting a "few" assets... Ya'll get doordash for $20 and its usually trashy, cold, fast food but you do it nearly daily and go broke for it. I would know this cuz I'm the guy you fools are paying to get you this stuff lol. So I make $50 in like, 1 hour depending on where I am at/if some sort of sports thing is happening that day. I'm also a chef, gotta love the grind, but I digress. $10 is nothing and if it is to you, maybe you shouldn't be playing video-games right now? lol But also, you have to think about the payroll. They need to keep employees paid right? not only that but they need job security, some way to keep a few years under the belt of work to be done. You don't just hire a handful of people for 2 years, make a game (like this style) and then tell them to pack up and find a new job. $10 bucks and their team gets to keep their families fed and minds at ease while they continue to work on the game? OK For less than 30 mins at my Chef job I make $15. DEAR GOD THE HUMANITY I CAN'T BELIEVE I HAD TO SPEND ALL OF MY MONEY!!! Hell! better yet I just found a $20 on the sidewalk the other day so I didn't even pay for this, I was paid! lol Do I think its a "good" DLC? no it really is lack luster they should have put more water front assets like Walls and beach things., I've spend $10 on dumber, 1-off things at a carnival, at least this is digital and lasts longer than my lifespan. And, I come from the era of cartridge games, that just work and don't need patches. But this new world we live in is different, patches and DLC and fixes constantly. Games are sold half a$$ed and don't pay off till a year later. You know why that is? INVESTORS. wants someone to b*tch at? go find out who funds them. They call the shots by threatening to leave if games are not out ASAP. Devs are not the issue here.
Thats definitely a hot take... and although I see part of what you are saying.... the other part is little out of touch. I,specifically.. don't use door dash. when I can save myself money and go get the food myself. And I am sure that many out there also do the same. I'm glad you make so much money delivering door dash. I did door dash for awhile, and was doing pretty good until it petered out in my area But I did well because of bonuses from DD itself not from tips. But that is beside the point. $10 for DLC is fine... when its something worth $10. What many people are complaining about is that what they got for that $10. Now I do agree.. that yes CO's employees do need to get paid and feed their families. But the decisions on the game, and the decisions on the DLC don't come from those employees.. and honestly.. the employees don't really see that money. The CEO's, and shareholders see more of it than anything. You hit on this some in your reply.. but honestly.. just saying people who are "whining" about the DLC because its $10 is dumb, Isn't the best position to come from especially after saying ohh.. I make all this money all day long delivering food in my BMW, I have because I'm a chef blah blah blah. Anyway.. What I am saying is don't brag about making money then say people who can't afford things shouldn't be gaming. That makes you sound like an elitist. Like.. Ewww look at all these poor people.. complaining about things.. It's not hurting me to pay $10 for something if I really want it but .. It's perfectly natural to complain if what you paid for isn't what I expected. Now I will also agree with the games being released are half assed, need patches right out of the gate etc. I too come from the OG console days. Atari... NES, etc. Games then were better in some ways because they were released finished instead of rushed out the door. One more thing I want to touch on is that.. I don't know why you chose my video to rant on. All I did was mention that people aren't happy with the game.. but in that same paragraph I stated I am content with the game and unlike others who are giving up on it.. I am sticking with it because I know that it will get better. This was a little small brief section at the beginning of my video. So meh.. whatever. I think you were just looking for a table to stand on to rant. But I digress. I let this sit here for awhile because I wasn't sure how to respond to it really. I know what I wanted to say.. but I didn't want to sound mean but it kept bothering me. Now.. as of yesterday.. Collossal Order themselves have come out and sad they rushed out a DLC that wasn't ready and not what it should have been and are refunding people. Proving that the peasants... as you seem to think people are who complained... were right.
@PHENIXXCREATES lol no bmw here. If you dont get door dash then obviously I'm not talking to you. So you save more money than most, k... its $10 bucks.
First episode in my Cities Skylines 2 Map Making series. I plan on creating a fantastic map that will be fun to build on. Going through the process in multiple videos of importing a heightmap, adding lakes and rivers, Foliage, editing the terrain to my liking, adding the roads, every detail. Also.. in the beginning of this video you'll see some clips of my Cities Skylines 1 build.. Sierra Belleza. A tropical hawaiian island type of build. If you guys want to see more of it.. you can see it here. - ruclips.net/p/PLTUXrZJwbQZ4S51B70CO3jsuNn6J3xPHU
If you want me to continue that build and finish it.. I'd love to know. so leave a comment here.. or there..
Please keep up the series. I have not purchased the game yet waiting for a steam sale, but I really enjoy your videos and learn a lot.
my heightmap is always blank, like its just a grey square
About the credit card topic - I just added an old credit credit card which is not active at all, and it worked just fine. I suppose you can also simply make up a credit card number and it will not really make a check if its real or not. So you can be sure no fraud can actually occur. About the video - I am stuck on city connections, I don't know how to do these, so I just hopes you covered this part as well... But all and all, good video, I made my home town thanks to your help :))
Right now I am trying to figure out how to do my rivers. Water is very delicate in the game and the slightest wrong amount can flood everything. They also changed up the Water Features mod so it works differently now in the editor.
15:11 Yenyangs water Tools can be way, way worse for map making if you want to make a mostly flat map.
Because Yenyangs water elevation is based on the height that you place it on. whilst the default tools use the actual map height to set the water elevation. which if you wanna change the depth or the underwater area or move the spawners around a bit troubling for the yenyangs atleast in my experience but hey im making North Holland as a map every height level counts!
Also i hear ppl say you need to be really carefull not to flood your map. but when i work on my flat map the fastest way to get the river/lakes to work properly is just to 1st push too much water through and then just slowly lowering the height of the water spawners using the defealt tools so you can easily set them at the same height and just set the water sim to extra fast making the flooded water evaporate quickly, untill the river/lakes are not flooding anymore. that way your water flow direction is also correct right away. the other way around i keep thinking it was set but 2h in the water direction was still messed up,
yeah I ended up using the in game water spawners instead.. but thenmid at least gave me an idea of water level to set it at for the lake. The rivers are going to be tricky because it keeps flooding either way no matter what method I use. I will figure it out before next episode though
Woooooo I went to college @ Morehead. Good place
The website works for cities skylines 1 too thanks and the video is very good.
I've been tinkering with map making myself. I also selected an area with a river/lake/dam. My goal is to actually remove the lake, creating just a couple rivers, but make it so that the player can build a dam if desired.
Problem is I can't seem to get enough water flow to make a productive dam. The real life dam produces 75MW with an elevation drop of just 35 meters. I've not been able to come even close to that in game. I have, however, managed to flood my map a few times, which is painful!
I'm starting to think that both the dam and water are a bit buggy in CS2.
I haven't played with the dam yet in game.
I can't believe that the map editor does not have undo/redo... how is one meant to landscape without it!?
Yeah that's something I hope gets added.. but I don't think it will be.
Thanks for the video.
When I go into the game editor and click import hightmap, nothing shows up. I believe I followed all steps correctly. Are there any file name stuff I should know?
20:05 dude, it's a river that feeds the lake. That's why it's uphill, it's coming down to the lake
Yes.... but if you look at the actual map of that area.. I don't believe it really come from anywhere like a river draining off into the lake. I believe its just an error on the terrain map actually.
@@PHENIXXCREATES weird af
I've seen this video countless times, so I thank you for creating it. You've made it simple to understand and create. I don't know if anyone has asked this question somewhere in the comment section, but when I import "Worldmap", the water around starts to flicker; almost looks like white noise. I don't know if that's because the water level outside the playable area is very low or if it's something else. I imported Heightmap and Worldmap and am building a city on Easter Island. So the entire area surrounding the unplayable area is water. Any advice?
I haven't encountered that myself. But thats interesting. If you figure out what the issue is. I'd love to know
@@PHENIXXCREATES I actually did figure it out and I'm excited that you responded. So, what i did was import the height map. Then I added the sea borders. Once filled, then it's time to import the world map. After I imported the world map, everything evened out perfectly. Basically height map first, add water, import world map. Any other way will cause flickering of the water outside my playable border. I've tried it many times just to make sure that it wasn't a one time occurrence. It worked perfectly for my Easter Island map and I also tried it with various island nations. It worked! 😁
Thks man 👍
You're welcome
is there any option to get heightmaps without adding card info to a website? Surely there should be a simpler way
There probably is.. but this is the method I know.. and it works pretty good.
nice video dude
Thank you
Hey brother when i go to try and find the correct folder, the appdata folder doesnt show up. I go to Cdrive, Users, Myusername, and i dont see Appdata anywhere. ah i dont know where to put the hieghtmaps.
make sure you have show all files and folders on. sounds like its just invisible.
i cant find colossal order file cant anyone help i bought game with steam
same
I think I bought it with instant gaming
make sure youbhave show all files and folders selected. You may have it hidden.
@@davidalansimonalmaraz8804 I figured it out you do windows+r the same time and then type in appdata you’ll find it
Hey man. I need help i can't get the height map to come up in the game under import heightmap, I put my height map and world map in the right folder, however, I had to create the Heightmap folder in the CS2 folder. I have the game from pc game pass if they have anything to do with it but I can't get the height map to appear.
my rivers are buggy they like small line idk how to fix
Mine were as well I believe this is just how it sees the terrain heightmap
Firefox actually uses more resources than Chrome. Even though it does use more RAM Firefox is better.
I mean it used to be better.. Now hardly anything works on it. I still think Chrome is worse than firefox on resources though. Awhile back I compared the two to see which was using more memory and such and Firefox was definitely the winner between the two.
Is there any way to import maps saved within the main game of Cities:Skyline 2 into the Map Editor? I have copied the *.cok and *.cid files to the Maps folder, but they are not recognized by the map editor.
I am not sure ot be honest. I don't think there is.
When I download the image from the terraining website the hightmap downloads but I'm not getting the world map. Any ideas whats happening here?
When I clicked the PDF, it downloaded one file but then Chrome prompted me saying that the website was trying to download multiple files. I clicked allow and it downloaded the other one. Might be what is happening to you.
Spent my day creating a beautiful city etc. When I launched the new game with my fresh map, everything was messed up. All the buildings needed road connections while they’re all connected. Many buildings were missing their texture. How can I do?
Trying to understand correctly.. you started a new game with a map you created? or a fresh map from the game or you downloaded? I'm confused because if you starated with a fresh map, why was there a city in it already?
@@PHENIXXCREATES I made a city in the map editor
@@Kayambo974 You should only be building the city in the game itself not the map editor... the map editor is only for making maps that you are going to build on later when you choose new game and then choose the map.. There's a lot to set up in the actual map editor. Things I haven't gotten to yet. You have to set up road connections, resources, etc. Some of the errors you are coming across are most likely due to that.
@@PHENIXXCREATES well. Everything related to roads and resources was set up. I saved the map. Opened a new game and started a game with my newly built map. Then some of the buildings were broken. I don’t think textures have anything to do with road connections. And obviously all my buildings were connected to roads.
The water in my area is impossible to recreate, I’ve been trying for hours. I’ll just have to choose another area for my map
I do hope that they change somethign with the water in the map editor. There were things I wanted to do that I couldn't
My heightmap is getting all squary when adding it inside the editor. Alost as a minecraft world :P Not smooth as you get!
I can't say for sure whats going on there. I have went back and checked the heightmaps again a few times and it always works for me.
Why is the border of my imported map flickering?
Not sur eon that... Most likely a graphics issue in the game
I downloaded CS2 from steam and I don’t have the directories that are in the video. Does anyone know if there is a way around this?
@@radiogeekau3356 directories.. you mean file folders.. make sure you have show files and folders turned on..
@@PHENIXXCREATES File folders, that’s what I meant. I’m news to all this, lol. Where in steam do I turn those on?
@@radiogeekau3356 it's not steam it's your windows settings
@@PHENIXXCREATES I’ll give that a go. Thanks for your help 😊
@@radiogeekau3356 it doesnt work
Can you give the mapbox keys? I know they are free but i dont want to put card info into it
The website is a professional company made for businesses to use. Its completely safe. Its been a few months now since I put in my card and nothing bad has happened. As for giving my keys.. that's not how it works. You aren't charged from the website unless you go over a certain amount of data. If I went around giving away my keys and everyone used it.. I'd be getting charged. If you don't want to put your card in thats fine and understandable there are other places you can get heightmaps from out there.. it just requires more work.
@@PHENIXXCREATES oh sorry, i had no idea how it worked
@@PHENIXXCREATES What places though? I don't know any other place.
why are my heighmaps comepletely FLAT? i dont understand. Im following this tutorial to the T.
I'm not sure ... you got the png files? Imported correctly for height and worldmaps? I can take a look at your png files to see if thats maybe an issue... did you make sure to change it to cs2 on the terrain site?
@@PHENIXXCREATES Absolutely HAD to use chrome. Site said edge would work. I installed chrome. and it worked.
I figured it out . Chrome was needed
as of sun 26th May 2024:
creating the new heightmap folder and dropping in the 2 files world and height map png files , they are not detected by the game.
'h' or 'H' does not matter on WinOs
a simple test of editor to export default as a Height Save, creates 2 files 1 PNG 1 CID, which contains a unique identifier.
so still unable to import any thing from external source, looks like C.O. have altered the Editor detection methos to only list where a .cid file exists
so to test that i tried make a text file with a unique number, and named it same as map file.. result after reloading editor , same 0 , nothing shown in list.
so then i thought lets take the file generated by the editor as its own save, and replace it with mine, to trick it into loading....
opened it and eh volia itsworked so then i did a quick export height map with the proper name on it, and it did and generated a new .png.cid file .. workaround solved it.
At this point i clicked import world map to see if file was listed, it may have been already just i had not tried it yet. but it is there.
Weird.. I just now got time to go in and take a look. I was able to import my heightmap with no problem... still works the same as it always had for me
I guess no night maps for me, since I don’t have a credit card. Not does anyone in my family. 😢
sorry bro that sucks
U can use a fake credit card generator through google
It works
U can use a website to generate fake credit cards
Which worked for me
@@i....7577 Which one?
Two things.
The quality you get from that website, is poor. Buk ok, it's an easy, convenient way of getting a map made quickly. But next time, do it manually.
I think the site sets water level, at a predefined level, that you can see on the options, on the website. There's no need to guess the water height.
Is there a map site you consider better? This is the one I found to be easiest currently. I looked around but didn't find anything. For the water I am ok with setting it myself as I am not doing a 1 to 1 copy of the area just using the map as a template.
@@PHENIXXCREATES There's no site with a one-click solution, that can export decent maps. It's simply due to the data they have access to. I make my maps in Qgis and I have a few guides on my channel, on how to do it. But expect at least a few hours, for every map. There's a Discord channel, with list of decent map sources, from various sites, you can use - normally for free and without having to use a credit card. It's usually government sites, that offers these. Like NASA, USGS etc.
I don't remember the name of the Discord channel, but there's a link in my guides or at least what the name of the channel is. There are lots of modders on this channel. All the big names, you know or have heard of.
@@akyhne I did look into some sites where you have to go in and edit the maps in photoshop etc. But I didn't want to bother with that. I assume a lot of other people also aren't interested in taking that much time. Though I am not saying that its a bad thing, or that there are people who Don't care at all to take the time. Just the average player who just wants to make a quick map doesn't want something overly complicated. I checked out your channel. And might end up watching a few of your videos on the subject. If the discord you mentioned is the CS2 Modding Discord. I think I am already in there. I appreciate the information. 🤘
Really annoying the maps are all black and have no details in them
It's ridiculous how it is so easy in Cities Skylines 1 to import heightmaps and then needing a scam website (NEVER give your creditcard info for "free" sites) to get heightmaps for CS2.
except its not a scam website.. its an official company that provides mapping info for developers and things like that. Its only free because you aren't using the sites data as much. The credit card info is when you start using a lot more data and then you are charged for going over a certain amount which is considered commercial use. In short though.. this isn't a scam website. Get your facts straight. I'm not promoting the company.. but this is the easiest way to do it and I have never ONCE not a single time.. been charged from them. Or had fraud on my card I used for it.
I don't get the $10 DLC only getting a "few" assets...
Ya'll get doordash for $20 and its usually trashy, cold, fast food but you do it nearly daily and go broke for it. I would know this cuz I'm the guy you fools are paying to get you this stuff lol. So I make $50 in like, 1 hour depending on where I am at/if some sort of sports thing is happening that day.
I'm also a chef, gotta love the grind, but I digress.
$10 is nothing and if it is to you, maybe you shouldn't be playing video-games right now? lol
But also, you have to think about the payroll. They need to keep employees paid right? not only that but they need job security, some way to keep a few years under the belt of work to be done. You don't just hire a handful of people for 2 years, make a game (like this style) and then tell them to pack up and find a new job.
$10 bucks and their team gets to keep their families fed and minds at ease while they continue to work on the game? OK
For less than 30 mins at my Chef job I make $15. DEAR GOD THE HUMANITY I CAN'T BELIEVE I HAD TO SPEND ALL OF MY MONEY!!!
Hell! better yet I just found a $20 on the sidewalk the other day so I didn't even pay for this, I was paid! lol
Do I think its a "good" DLC? no it really is lack luster they should have put more water front assets like Walls and beach things., I've spend $10 on dumber, 1-off things at a carnival, at least this is digital and lasts longer than my lifespan.
And, I come from the era of cartridge games, that just work and don't need patches. But this new world we live in is different, patches and DLC and fixes constantly. Games are sold half a$$ed and don't pay off till a year later. You know why that is? INVESTORS. wants someone to b*tch at? go find out who funds them. They call the shots by threatening to leave if games are not out ASAP. Devs are not the issue here.
Thats definitely a hot take... and although I see part of what you are saying.... the other part is little out of touch. I,specifically.. don't use door dash. when I can save myself money and go get the food myself. And I am sure that many out there also do the same. I'm glad you make so much money delivering door dash. I did door dash for awhile, and was doing pretty good until it petered out in my area But I did well because of bonuses from DD itself not from tips. But that is beside the point. $10 for DLC is fine... when its something worth $10. What many people are complaining about is that what they got for that $10. Now I do agree.. that yes CO's employees do need to get paid and feed their families. But the decisions on the game, and the decisions on the DLC don't come from those employees.. and honestly.. the employees don't really see that money. The CEO's, and shareholders see more of it than anything. You hit on this some in your reply.. but honestly.. just saying people who are "whining" about the DLC because its $10 is dumb, Isn't the best position to come from especially after saying ohh.. I make all this money all day long delivering food in my BMW, I have because I'm a chef blah blah blah. Anyway.. What I am saying is don't brag about making money then say people who can't afford things shouldn't be gaming. That makes you sound like an elitist. Like.. Ewww look at all these poor people.. complaining about things.. It's not hurting me to pay $10 for something if I really want it but .. It's perfectly natural to complain if what you paid for isn't what I expected. Now I will also agree with the games being released are half assed, need patches right out of the gate etc. I too come from the OG console days. Atari... NES, etc. Games then were better in some ways because they were released finished instead of rushed out the door. One more thing I want to touch on is that.. I don't know why you chose my video to rant on. All I did was mention that people aren't happy with the game.. but in that same paragraph I stated I am content with the game and unlike others who are giving up on it.. I am sticking with it because I know that it will get better. This was a little small brief section at the beginning of my video. So meh.. whatever. I think you were just looking for a table to stand on to rant. But I digress. I let this sit here for awhile because I wasn't sure how to respond to it really. I know what I wanted to say.. but I didn't want to sound mean but it kept bothering me. Now.. as of yesterday.. Collossal Order themselves have come out and sad they rushed out a DLC that wasn't ready and not what it should have been and are refunding people. Proving that the peasants... as you seem to think people are who complained... were right.
@PHENIXXCREATES lol no bmw here. If you dont get door dash then obviously I'm not talking to you. So you save more money than most, k... its $10 bucks.
How did he put 529 tiles and I got only 27 tiles..