It's not every game you run out of consumables in a Daring, but when it happens, you know it was a game and a half. Twitter: twitter.com/flamuchz Discord: discord.gg/Flamu Stream: www.twitch.tv/flamuu Insta: instagram.com/flamugram/
Daring or kleb for my DD choices almost always, also love it when people say I’m dumb for shooting AP ad DDs when in a daring… shows there level of knowing what is going on.
HE is a good choice as a base ammo until someone potatoes and gives you the advantage. And even then it's about how much advantage the ammo switch gives: Even Flamuu demonstrates it nicely when he pretty much loses a salvo to ammo switch against the Z-44. The least you can lose is something like 1/7 of a second if you were ripple-firing, but that then means you gotta salvo-fire the rest of the engagement, so 3/7 of a second is more realistic.
@@jezzae4962 I know that. But on the other hand you can see the inconsistency in the video. You still get overpens. And no module breaks, especially turrets. Against some DDs (Smaland, Druid as examples) this can significantly shift the power balance. It's on each individual player to decide: Is the switch worth it? Additionally, at medium range you'll end up bouncing off the deck quite a bit against some DDs. It's a good question, of course. Especially with the improved AP skill being cheap for DDs it's worth thinking about.
@@Maty83. For sure that is a good point about the modules and the consistency of HE plus the fires, but as you said I guess it depends on the situation if its worth it
Man...imagine being able to engage targets as a dd from cover or smoke because you're literally not the only thing engaging or spotting targets. That must be nice...it looks nice.
He had a LOT of things going in his favor - no radar ships, no stealthy dds or CV or subs on his flank - ideal situation to rack up this kind of score. Still, Flamu is an excellent player and he took the advantage of the situation as best as anyone could.
0:40 In different games when something new comes out the question is "Is xx already released?" but in this game the question is "Is xx still in the game?"
The HE spamm the ennemy Yamato got, even though he didn't ventured that far out of his spawn, is exactly the reason I've decided to stop playing BBs. He didn't do a major mistake barely left his spawn and got melted down in less of a minute.
Oh, the irony of someone saying "he didn't make a major mistake" and "barely left his spawn" in the same sentence. If you don't understand why sitting still under fire and hardly moving from where you spawned are a HUGE mistake and GOD-AWFUL tactics for a BB, well, maybe it's best you quit playing them.
The best way to stop dying from HE spam is to play HE spam cruisers. You learn exactly how the HE spammer operates and you will drastically improve your survivability when you return to BB’s by using that gained knowledge.
That Venezia bait was godlike. You were kinda lucky not to get any enemy subs or radar ships chasing you tho. I adore my Daring, but unfortunately her low speed is a massive issue when facing competent radar ships or a CV. Still a monster game, wp!
I like to run Cunningham on my Daring, because getting two kills gives you an additional consumable and getting two floods gives you 5% more speed, I like to combine that with swift and silent, so late game you can offset it's slow speed. Players that can consistently farm witherer can also get the 10% reload buff for the ship.
except Jervis where I'd take the Hadia instead, which can do everything the Jervis can just a tad better, i totally agree. Specially Jutland on silver t9 is simply a beast-i think i had 3 defeats in my last silver run. Ofc after getting to gold i wished i had stayed silver-man is gold pure cancer or what?
@@keenanmcbreen7073 yah, cossack is a good ship, but it has it downsides compared to the Lighjtning - specially when it comes to close range dd knifefighting - and if it wasnt for the premium status so i can switch Cunningham betweem Coss and Daring, i'd probably play a lot more Lightning. But still you are ofc right. Cossack is a really strong t8 dd.
Daring is perfect carry DD. You can't get torped, you outgun almost anything in your class (aside from some prem DDs), you have single tube torp launch for nosedivers, you have stealth, tons of smokes and also the heals on top of that all. Truly the only problems you have is being slow af and having almost no AA to deter airplanes. It's almost too easy to win with that thing, lol. Hence why i switched to Grozovoi.
Been playing Jutland in Ranked the only thing that limits me is my skill but even then I manaage to carry sometimes. So whats your least favourite dd.. for me its' the ap german line?
Not a single one of the 3 ships behind you on your side of the board were shooting anything at what you were spotting for them. What a lbunch of HALF baked potatoes.
So this brings up a question for certain builds. With the build up of more and more ships with smaller caliber guns. Is IFHE even worth it on guns that are smaller than 152mm? My smolensk captain runs IFHE however I'm questioning the effectiveness it actually gives me. Should I focus on fire chance rather than pen damage? Does that logic apply to other ships?
Took a Dallas into training room and shot a Bismarck at 13km range with three different builds. 1 No IFHE or aim system, 2 No IFHE with aim system, and 3 IFHE with aim system. I got the highest percent of maximum HE pen damage on the no Aim no IFHE build after 70 hits. With IFHE and aim system I got the lowest percent of maximum HE pen damage after 144 hits. Here's the problem - saturation. Fires don't care about saturation but when you have to hit a target over 100 times to destroy it saturation reduces HE pen damage. Bottom line is do you want to depend on RNG to give you a fire? I've hit a GK in the DM 80 times and only got one fire for my effort. Here's another strange WG code. When I changed the build on the Dallas to run IFHE the training room Bismarck also changed to the B hull with more health. So if you don't think WG pays attention to your build think again.
@@waltermelyon4300 well okay, so if you are just going to saturate the target faster wouldn't you want to run without IFHE and pray for fires? I get it though, I was in the same boat with the RNG fire thing, that's why I built my smol with IFHE, I'm just wondering if that has changed over the months.
@@jkill555 the Bismarck example demonstrates two important things. One is that your build triggers WG code and this flag can then change the strength of the ships MM places on the enemy team. In the training room it increased the health of the Bismarck making it more difficult to destroy with a low fire chance due to running IFHE. I ran three tests using IFHE and these are the results of how many hits it took to destroy the ship with the game fire RNG: 105 hits with 4 fires, 148 hits with 3 fires, and 281 hits with one fire. The second thing this demonstrates is how much your success depends on MM. Overall WG has complete control over the variables that determine success. It controls whether you hit what you aim at and if that hit is a pen through dispersion, it controls the damage of that pen through saturation, it controls whether a HE hit causes a fire through RNG, it controls the strength of your team, the Map, the placement on the map and the placement and strength of the enemy to exploit your teams weakness through MM. As you see WG gives players very little control over their own development towards success, you're basically dependant on WG and considering they are a business focused more on profit than giving players what they want you have no other choices than not playing or fooling yourself to want what you get from WG.
Depends on the caliber and its shells, on IJN gunboats you better go with IFHE, while the daring doesnt really benefit from it, the Lightning on the other side was better with IFHE (if my memory isnt kidding me) There is no rule fitting for all ships, take a look at the other ships armor, at that tier +/- 2, and compare to your HE pen, and you can also still aim for superstructure with AP aswell, while keeping higher firechance on HE, there are many ways to handle each ship.
How do you do so well as a dd ? I try to follow your guides pretty well but it seems like when I do I just get obliterated by a single salvo from yamato/montana at long range even with low detect and sitting in smoke. The second I open fire I seem to just get focused.
Hey Flamu, do you have any plans on going back to doing commentary over recorded gameplay? I know streaming is absolutely more profitable and worth your time than these, but they were very useful for understanding your thought process throughout a game.
you was 5 ships down...2-7....like, i know Flamu is good, but you was never gonna come back from that...like...how??? i play this game to...but it`s like compare Salah with Pukki...😂😂
Lack of engine boost if I had to guess. It's harder for Daring to disengage from a fight with her low top speed and not having the speed boost, so she needs something to make up for that. Sure, you could argue that she has that short burst smoke for that, but with radar/hydro being so frequently seen it's not enough on its own.
@@tomriley5790 Daring smokes are so much better. Smokes that last long enough to do damage, but you also get a proper amount of them and low cool down.
comparing any DD to the Z-52 is already a poor decision as that is easily one of the worst lines in the game but people will tell you otherwise because they do 1 little niche well enough. Z-52 is only good for contesting objectives and hoping your oppenent is dumb enough to run into you bow on and wont be able to escape before you hydro and smoke up and farm him for free while sacrificing little hp yourself Daring needs heals because it is a LARGE destroyer with a large freeboard and is stupid slow so unless you make use of your british top tier acceleration to deter shots from hitting you are are shit out of luck Daring is probably one of the peak examples of balancing a ship to the point it almost feels broken but not because of the wrong reasons. the ship is just dependable with its torps and guns but has large weaknesses that can be exploited
It's not every game you run out of consumables in a Daring, but when it happens, you know it was a game and a half.
Twitter: twitter.com/flamuchz
Discord: discord.gg/Flamu
Stream: www.twitch.tv/flamuu
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That baiting on venezia is so satisfying to watch
It was at 14:55 that he knew... He fucked up
My god it worked like a charm 🤣
Daring or kleb for my DD choices almost always, also love it when people say I’m dumb for shooting AP ad DDs when in a daring… shows there level of knowing what is going on.
HE is a good choice as a base ammo until someone potatoes and gives you the advantage.
And even then it's about how much advantage the ammo switch gives: Even Flamuu demonstrates it nicely when he pretty much loses a salvo to ammo switch against the Z-44. The least you can lose is something like 1/7 of a second if you were ripple-firing, but that then means you gotta salvo-fire the rest of the engagement, so 3/7 of a second is more realistic.
@@Maty83. Daring AP has improved ricochet angles and 19mm AP arming threshold, and has like 50k higher base DPM over HE so its worth the switch
@@jezzae4962 I know that. But on the other hand you can see the inconsistency in the video. You still get overpens. And no module breaks, especially turrets. Against some DDs (Smaland, Druid as examples) this can significantly shift the power balance. It's on each individual player to decide: Is the switch worth it?
Additionally, at medium range you'll end up bouncing off the deck quite a bit against some DDs.
It's a good question, of course. Especially with the improved AP skill being cheap for DDs it's worth thinking about.
@@Maty83. For sure that is a good point about the modules and the consistency of HE plus the fires, but as you said I guess it depends on the situation if its worth it
Man...imagine being able to engage targets as a dd from cover or smoke because you're literally not the only thing engaging or spotting targets. That must be nice...it looks nice.
Ha ha ha ha, this is truth!
He had a LOT of things going in his favor - no radar ships, no stealthy dds or CV or subs on his flank - ideal situation to rack up this kind of score. Still, Flamu is an excellent player and he took the advantage of the situation as best as anyone could.
0:40
In different games when something new comes out the question is "Is xx already released?" but in this game the question is "Is xx still in the game?"
I have no idea where do you find this thumbnails or who designed them for you, but man, those look freaking cool. Well done.
Its a graphic by wg
@@anubhavmathur9823 bruh, are u sure about that?
@@Pepega_Ch yeah the photo is, he just added text and blue lines
First, OMG that name is funny... Second, an absolute perfect example of how to properly use your boat. Great carry.
The HE spamm the ennemy Yamato got, even though he didn't ventured that far out of his spawn, is exactly the reason I've decided to stop playing BBs. He didn't do a major mistake barely left his spawn and got melted down in less of a minute.
Oh, the irony of someone saying "he didn't make a major mistake" and "barely left his spawn" in the same sentence. If you don't understand why sitting still under fire and hardly moving from where you spawned are a HUGE mistake and GOD-AWFUL tactics for a BB, well, maybe it's best you quit playing them.
His major mistake is *playing BB*
The best way to stop dying from HE spam is to play HE spam cruisers. You learn exactly how the HE spammer operates and you will drastically improve your survivability when you return to BB’s by using that gained knowledge.
That Venezia bait was godlike. You were kinda lucky not to get any enemy subs or radar ships chasing you tho. I adore my Daring, but unfortunately her low speed is a massive issue when facing competent radar ships or a CV. Still a monster game, wp!
I like to run Cunningham on my Daring, because getting two kills gives you an additional consumable and getting two floods gives you 5% more speed, I like to combine that with swift and silent, so late game you can offset it's slow speed. Players that can consistently farm witherer can also get the 10% reload buff for the ship.
The IFHE Daring days were the dark ages. Was such a massive upgrade when they gave the HE more pen.
That was a beautiful game. Very well played, sir.
that cruiser bating was gorgeous! When i try something like that the other guy does something utterly random instead.
Goes through the entire line honestly. Jervis, Lightning/Cossack and Jutland are always my go to DDs for Ranked as well
except Jervis where I'd take the Hadia instead, which can do everything the Jervis can just a tad better, i totally agree. Specially Jutland on silver t9 is simply a beast-i think i had 3 defeats in my last silver run. Ofc after getting to gold i wished i had stayed silver-man is gold pure cancer or what?
Cossack is one of my favs overall, great ship, love slapping dds for 3k as i smoke up.
@@keenanmcbreen7073 yah, cossack is a good ship, but it has it downsides compared to the Lighjtning - specially when it comes to close range dd knifefighting - and if it wasnt for the premium status so i can switch Cunningham betweem Coss and Daring, i'd probably play a lot more Lightning. But still you are ofc right. Cossack is a really strong t8 dd.
Cossack is great, I have it. Lightning is superb as well... Jutland more or less I found.
@@Sporting1210 yeah, I don't have Haida sadly. So Jervis has to do the tricks for me
my first tier 10 ship and i have absolutely no regrets such a joy to play even in shit games
Rule Britannia! I'm on the Lightning currently, great bote as well.
Daring is perfect carry DD. You can't get torped, you outgun almost anything in your class (aside from some prem DDs), you have single tube torp launch for nosedivers, you have stealth, tons of smokes and also the heals on top of that all. Truly the only problems you have is being slow af and having almost no AA to deter airplanes.
It's almost too easy to win with that thing, lol. Hence why i switched to Grozovoi.
TLDR, played Mogador and rushed cap until I died like the typical WOWS player
Hats off to the Drake who probably got in the best single salvo on your Daring the whole game.
Been playing Jutland in Ranked the only thing that limits me is my skill but even then I manaage to carry sometimes. So whats your least favourite dd.. for me its' the ap german line?
Always learn something watching Flamu, Great player Great vid Cheers all!
That looked like an unreasonably difficult game!
This bait worked perfectly. It s so satisfying when it works like that.
Not a single one of the 3 ships behind you on your side of the board were shooting anything at what you were spotting for them. What a lbunch of HALF baked potatoes.
Daring is the best DD until the day in my opinion, she's so versatile in every situations
Also real, and good looking.
15:00 That Venezia freaking Jebaited! 😂 GET OFF MY SCREEN TRASH! B2P! 🙃
Great game bud nicely done
Guns, torps, smokes, hydro, heals. It has a little something for everyone.
Well played Flamu!
Now that's how you go fishing.
Absolute masterpiece sir
On a scale of 1 to potato, its looking like someplace firmly between an apple and an orange.
Damn Flamu well f×÷king played.....
So this brings up a question for certain builds. With the build up of more and more ships with smaller caliber guns. Is IFHE even worth it on guns that are smaller than 152mm? My smolensk captain runs IFHE however I'm questioning the effectiveness it actually gives me. Should I focus on fire chance rather than pen damage? Does that logic apply to other ships?
Took a Dallas into training room and shot a Bismarck at 13km range with three different builds. 1 No IFHE or aim system, 2 No IFHE with aim system, and 3 IFHE with aim system. I got the highest percent of maximum HE pen damage on the no Aim no IFHE build after 70 hits. With IFHE and aim system I got the lowest percent of maximum HE pen damage after 144 hits. Here's the problem - saturation. Fires don't care about saturation but when you have to hit a target over 100 times to destroy it saturation reduces HE pen damage. Bottom line is do you want to depend on RNG to give you a fire? I've hit a GK in the DM 80 times and only got one fire for my effort. Here's another strange WG code. When I changed the build on the Dallas to run IFHE the training room Bismarck also changed to the B hull with more health. So if you don't think WG pays attention to your build think again.
@@waltermelyon4300 well okay, so if you are just going to saturate the target faster wouldn't you want to run without IFHE and pray for fires? I get it though, I was in the same boat with the RNG fire thing, that's why I built my smol with IFHE, I'm just wondering if that has changed over the months.
@@jkill555 the Bismarck example demonstrates two important things. One is that your build triggers WG code and this flag can then change the strength of the ships MM places on the enemy team. In the training room it increased the health of the Bismarck making it more difficult to destroy with a low fire chance due to running IFHE. I ran three tests using IFHE and these are the results of how many hits it took to destroy the ship with the game fire RNG: 105 hits with 4 fires, 148 hits with 3 fires, and 281 hits with one fire. The second thing this demonstrates is how much your success depends on MM. Overall WG has complete control over the variables that determine success. It controls whether you hit what you aim at and if that hit is a pen through dispersion, it controls the damage of that pen through saturation, it controls whether a HE hit causes a fire through RNG, it controls the strength of your team, the Map, the placement on the map and the placement and strength of the enemy to exploit your teams weakness through MM. As you see WG gives players very little control over their own development towards success, you're basically dependant on WG and considering they are a business focused more on profit than giving players what they want you have no other choices than not playing or fooling yourself to want what you get from WG.
Depends on the caliber and its shells, on IJN gunboats you better go with IFHE, while the daring doesnt really benefit from it, the Lightning on the other side was better with IFHE (if my memory isnt kidding me) There is no rule fitting for all ships, take a look at the other ships armor, at that tier +/- 2, and compare to your HE pen, and you can also still aim for superstructure with AP aswell, while keeping higher firechance on HE, there are many ways to handle each ship.
It's also a real ship which is neat
Very well played
How do you do so well as a dd ? I try to follow your guides pretty well but it seems like when I do I just get obliterated by a single salvo from yamato/montana at long range even with low detect and sitting in smoke. The second I open fire I seem to just get focused.
Drake was doing his job.
Hey Flamu, do you have any plans on going back to doing commentary over recorded gameplay? I know streaming is absolutely more profitable and worth your time than these, but they were very useful for understanding your thought process throughout a game.
Yeah I miss those too. Voiceover gameplay videos from amazing players like him are so insightful and helpful.
hell of a carry gg man
Well done bro
Finally got this ship and it's a load of fun
You should use calm water mod because the bobbing DD animation is so weird to watch
260k and 5kills
your back must be very tired
Did anyone suffering the PTS 0.11.4 not logging in screen?
Фламу не свисти - денег не будет
Finally my favorite Finnish femboy is back with another video
Subtitles "is that a no camo Z44 enjoyer" 😅
Beautiful!
Wspaniała bitwa.
superintendent not even needed kekw, made me want to play my daring again, gg
I think Z44 players are your team mates on the opposite team
Still my personal favorite
I wonder how long before WG introduce kill streaks like COD (except for achievements).
Ummmmmm, hate to break your boat, but they kinda have already done that with captain special skills.
No support at C from others?
How does he have 24k health?
David Attenborough. Lol
Very nice game.
Awesome 👌
Daring is my favourite.
holy shit
you was 5 ships down...2-7....like, i know Flamu is good, but you was never gonna come back from that...like...how??? i play this game to...but it`s like compare Salah with Pukki...😂😂
Man, Daring is too strong. Someone please nerf the Jutland.
what? Jutland is horrible. i sont know why. i loved the lightning and the daring is amazing but the jutland just felt really shite
@@grandadmiralraeder9608 Thats the joke. Jutland got a lot of nerfs, but Daring didnt. Daring is still an absolute all around monster
Just...wow.
starnge ... a premium Z-44 without camo????
What is the reason this ship have a heal? Comparing to Z52 she has every stats bette except top speed
Z has proper hydro, longer lasting/proper smoke, faster loading torpedoes (off the top of my head)
Lack of engine boost if I had to guess. It's harder for Daring to disengage from a fight with her low top speed and not having the speed boost, so she needs something to make up for that. Sure, you could argue that she has that short burst smoke for that, but with radar/hydro being so frequently seen it's not enough on its own.
@@tomriley5790 Daring smokes are so much better. Smokes that last long enough to do damage, but you also get a proper amount of them and low cool down.
comparing any DD to the Z-52 is already a poor decision as that is easily one of the worst lines in the game but people will tell you otherwise because they do 1 little niche well enough. Z-52 is only good for contesting objectives and hoping your oppenent is dumb enough to run into you bow on and wont be able to escape before you hydro and smoke up and farm him for free while sacrificing little hp yourself
Daring needs heals because it is a LARGE destroyer with a large freeboard and is stupid slow so unless you make use of your british top tier acceleration to deter shots from hitting you are are shit out of luck
Daring is probably one of the peak examples of balancing a ship to the point it almost feels broken but not because of the wrong reasons. the ship is just dependable with its torps and guns but has large weaknesses that can be exploited
@@tomriley5790 Hi man, german smoke is the worst in whole game and the niche for using hydro is so rare
is this the superior soviets server? well
Daring or sherman?
Why was the Drake shooting you an "asshole" move?
that was sarcasm.
Sub and CVs are the same I feel, really good players impossible to fight, average player isn't going to do anything.
#world of sabotage(New game mode)
reminder that i still have a loooong way to go before i dare claim a unicum dd crown
Mandatory youtube engagement comment.
i didnt like the daring as much as the holland.
Guys come in ranked and sabotage with me bc thats what the players do best on eu server
daring is comfortable to play but ragnar and smaland are better gunboats
are they taking subs out of randoms, if they are i may play again
Daring is the better Vampire II. Change my mind.
Christ that random whistling is so damn annoying.