Roblox: TRIA.os 1.1 - Crystalize Industry With MEDAL (Divine)

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  • Опубликовано: 25 дек 2024
  • real
    Information:
    • Map ID: IDK
    • Creator: KitsunTori
    • BGM: • Halv - Shattered my world
    Top FE2 Community Map Official List: docs.google.co...
    • TRIA.os www.roblox.com...
    • Flood Escape 2: www.roblox.com...
    • FE2 Community Maps: www.roblox.com...
    • My Discord Server: / discord
    PC Specification:
    • Laptop Name: Lenovo Ideapad Gaming 3
    • CPU: AMD Ryzen 5 5600H
    • RAM: 32 GB DDR4
    • GPU: NVIDIA GeForce RTX 3050 Laptop
    Tags:
    #Roblox #FE2 #TRIA

Комментарии • 59

  • @Not_xz
    @Not_xz  4 дня назад +3

    All information is in description.
    Join my discord server if you want to participate the rating poll.
    discord.gg/zktW7kbrWk

  • @megagamor_3431-cs4fd
    @megagamor_3431-cs4fd 2 дня назад +13

    Hi, I'm Crazyblox. Today I'm going to show you how to get started making your own Flood Escape 2 map, with the map kit provided in the video description. Once done creating the map, it can only be tested at FE2 Map Test, so make sure you publish as a model, marked for sale, and send it for white-listing at FE2 Map Test, of which the link is also provided in the video description. In order to get started making a map, you need to get familiar with all of the major game objects. Spawn, Exit Region, Exit Block, Buttons, Water, Settings, and Event String. Spawn is where the players will start on the map. It is recommended to keep the size of the Spawn the same as the template. The camera faces where the front side of a Spawn part is facing at the start of a round. Exit Region is where players need to go to finish the map, and is activated once all buttons in the map are pressed. Resize this to the area you designate for the goal and make sure it is CanCollide false. Exit Block is a part used to seal the Exit Region out from the rest of the map. Make sure this is CanCollide false too, the game will make use of this part later. Buttons are a core mechanic of Flood Escape 2 and can only be activated in numerical order. Buttons are named by their order and trigger events marked by certain values: Fade, Appear, Fall, Sound, and Delay. The behaviors listed are self-explanatory. You can link the triggers with a specific button by adding the same number to the trigger's name as the button you want triggering it. Water is used as a prefix for parts to make Flood Escape 2 see liquids in the map. Water has to be transparent and CanCollide false, with the top side facing up, as the mesh is squashed up the top face for visibility whilst in game. Make sure to give a different name to each, typically by number, so they could be controlled later in Event String. The Settings folder is used to determine the name of the map, the difficulty, and who it is made by. The Settings folder also contains a folder for lighting, which is covered in-depth in the map kit's instructions. Event String is used for controlling the water used in the map and allows for extra functionality for buttons, but only recommended for advanced scripters. "moveWater" allows you to translate the position of the water, allowing you to control flooding and draining of liquids. "setWaterState" lets you change what state the liquid is in. Liquids can be changed into water, acid, and lava. Make sure you do not use any of the forbidden phrases listed in the map's instructions, as it will be blocked by the game for security reasons. I hope this tutorial helps. If you need any help, you can refer to the instructions in the map model, or get in touch with the map making community on our Discord server and our forums, which I've also linked in the video description.

    • @TransmitterOfficial
      @TransmitterOfficial 2 дня назад +1

      i ain’t readin’ allat🗣️🗣️🗣️🗣️🗣️🔥🔥🔥🔥

    • @megagamor_3431-cs4fd
      @megagamor_3431-cs4fd 2 дня назад +1

      @TransmitterOfficial Hi, I'm Crazyblox. Today I'm going to show you how to get started making your own Flood Escape 2 map, with the map kit provided in the video description. Once done creating the map, it can only be tested at FE2 Map Test, so make sure you publish as a model, marked for sale, and send it for white-listing at FE2 Map Test, of which the link is also provided in the video description. In order to get started making a map, you need to get familiar with all of the major game objects. Spawn, Exit Region, Exit Block, Buttons, Water, Settings, and Event String. Spawn is where the players will start on the map. It is recommended to keep the size of the Spawn the same as the template. The camera faces where the front side of a Spawn part is facing at the start of a round. Exit Region is where players need to go to finish the map, and is activated once all buttons in the map are pressed. Resize this to the area you designate for the goal and make sure it is CanCollide false. Exit Block is a part used to seal the Exit Region out from the rest of the map. Make sure this is CanCollide false too, the game will make use of this part later. Buttons are a core mechanic of Flood Escape 2 and can only be activated in numerical order. Buttons are named by their order and trigger events marked by certain values: Fade, Appear, Fall, Sound, and Delay. The behaviors listed are self-explanatory. You can link the triggers with a specific button by adding the same number to the trigger's name as the button you want triggering it. Water is used as a prefix for parts to make Flood Escape 2 see liquids in the map. Water has to be transparent and CanCollide false, with the top side facing up, as the mesh is squashed up the top face for visibility whilst in game. Make sure to give a different name to each, typically by number, so they could be controlled later in Event String. The Settings folder is used to determine the name of the map, the difficulty, and who it is made by. The Settings folder also contains a folder for lighting, which is covered in-depth in the map kit's instructions. Event String is used for controlling the water used in the map and allows for extra functionality for buttons, but only recommended for advanced scripters. "moveWater" allows you to translate the position of the water, allowing you to control flooding and draining of liquids. "setWaterState" lets you change what state the liquid is in. Liquids can be changed into water, acid, and lava. Make sure you do not use any of the forbidden phrases listed in the map's instructions, as it will be blocked by the game for security reasons. I hope this tutorial helps. If you need any help, you can refer to the instructions in the map model, or get in touch with the map making community on our Discord server and our forums, which I've also linked in the video description.

    • @PurbleFE2Guide
      @PurbleFE2Guide 2 дня назад

      ayo wtf???

    • @BobBobowskifan
      @BobBobowskifan 2 дня назад

      Hey Crazy, can I have an autograph?

    • @PurbleFE2Guide
      @PurbleFE2Guide 2 дня назад

      @@megagamor_3431-cs4fd YO WHAT CHILL OUT, YOU'RE *CRAZY* AS HELL!

  • @ControllerKazz
    @ControllerKazz 2 дня назад +7

    bros a tria gamer now🤯

  • @Vibingincorndogs
    @Vibingincorndogs 2 дня назад +1

    I unironically love the design of this level

  • @AbitgamerYT
    @AbitgamerYT 2 дня назад +1

    I think bro is obsessed with Tria.os 😭🙏

  • @R3DBOLT
    @R3DBOLT 2 дня назад +2

    NOWAY NOWAY BRO ACTUALLY PLAY TRIA

  • @5C0RP_
    @5C0RP_ 2 дня назад +1

    Crystal Base + Acid Sewer + few part of Water Accident = this map

  • @qwalters21
    @qwalters21 2 дня назад +3

    GRIA🗣️🗣️🗣️🔥🔥🔥🔥

  • @ReapparentSpace
    @ReapparentSpace 2 дня назад +2

    He switched to tria.os 😮

  • @aguycalledLFK
    @aguycalledLFK 2 дня назад +1

    43 seconds WR gg!

  • @koda1778
    @koda1778 2 дня назад +1

    Yea, this is why Im not planning to play tria anytime soon, Im already bad at most maps in normal FE2 above 6.4

    • @Not_xz
      @Not_xz  2 дня назад +1

      6.8 imo

    • @koda1778
      @koda1778 2 дня назад

      @ my skill is horribly inconsistent so I can only beat a 6.5 on a good day if I’m lucky

    • @t-yl9eb
      @t-yl9eb 2 дня назад +1

      just don’t do divine/eternal maps then

  • @reverse_incident2
    @reverse_incident2 2 дня назад +2

    Bros a true tria gamer now (pls do not say gria, it was a typo)

  • @koompog1
    @koompog1 2 дня назад +1

    True Tria os Player:

  • @AldPlayzYT
    @AldPlayzYT 2 дня назад +5

    too much crystal

  • @inchance05
    @inchance05 2 дня назад +1

    did they reuse one of the rooms from that discontinued sewer map

    • @VictorMartinez-en8zr
      @VictorMartinez-en8zr 2 дня назад

      which one?

    • @inchance05
      @inchance05 2 дня назад

      @@VictorMartinez-en8zr somewhere in july/august 2018 kitsune/kukkai made this map named acid sewer which had a room similar to the sewer part of this map

    • @inchance05
      @inchance05 2 дня назад

      @@VictorMartinez-en8zr ruclips.net/video/0bdernfRtyg/видео.html

    • @VictorMartinez-en8zr
      @VictorMartinez-en8zr 2 дня назад

      @inchance05 oh

  • @superstar_gamez8682
    @superstar_gamez8682 День назад +1

    How is this divine

  • @Void_galaxy
    @Void_galaxy 2 дня назад

    atomic overflow but its 2018

  • @MaytidRBLX
    @MaytidRBLX 2 дня назад

    now beat derelict industry

  • @miniface
    @miniface 2 дня назад +1

    Do Monovoid with metal.

    • @Not_xz
      @Not_xz  2 дня назад +1

      metal?

    • @miniface
      @miniface 2 дня назад +1

      @@Not_xz You’re 100% gonna put this on discord. Are you?

    • @miniface
      @miniface 2 дня назад +1

      @@Not_xz I mean medal. Breh I got a skill issue :/

  • @JamesonJamestackSwick
    @JamesonJamestackSwick 2 дня назад

    GIVE MORE TRIA. 👿

  • @Skybluez_editz
    @Skybluez_editz 2 дня назад

    Needs more crystal

  • @totallyluketehcheese3835
    @totallyluketehcheese3835 2 дня назад

    Is divine 8?

  • @PurbleFE2Guide
    @PurbleFE2Guide 2 дня назад

    that one subscriber when you upload anything other than Flood Escape: 😡

  • @Shiroo_dw
    @Shiroo_dw 2 дня назад +1

    Is this even possible

  • @null_ify
    @null_ify 13 часов назад

    i dont like kitsuntori’s maps

  • @ngoquochuyroblox
    @ngoquochuyroblox 2 дня назад +1

    555

  • @StarplanetBLU
    @StarplanetBLU 2 дня назад +1

    1 🫡