It's very similar to .X format, and just as old. 'X' format was developed as the native model format for DirectX graphics. I'm not certain about .obj but .X can be written either as a text document with 32 or 64 bit decimal precision, or it can be written as a binary file with the same number precision. The advantage of the text format is it can be manually edited in any text editor like Note Pad, but it can be a huge file for a model with a large poly count. A binary file of the same model is *much* smaller, but difficult (at best) to manually edit, and to do that you MUST know what data is what and where it's located in the file.
@@3DPDK OBJ was Alias Wavefront's format created for the suite of programs they made before they made Maya. It's fully editable and creatable in a text editor.
Finally this guy is starting to grab a little attention and he seriously deserved it since even the polycount forum snobs and elitist are ignoring his work. 3D coat is the most underrated software out there, it is the best bang for the buck money can buy, you have stellar iterating tool for ultra fast hard surface concept, best 3d painter on the market, fantastic UV tool and as a bonus the best retopo tool money can buy and all this for under 400$ and if you wait on Christmas they always put a 100 $ deal on it!
The advantage of working with independent running programs is that if it crashes you don't lose time and work on the entire project in your main 3D software. In my experience, working in a separate program that has a relatively small system foot print and dedicated to one type of modeling is far less likely to crash than your main 3D software that has become bloated with hundreds of plug-in tools. This looks like the very tool I've been needing to create some very organic characters for my animation project.
Thanks for the video! It seems like an interesting program. I was really sad when the development of Sculptris was stopped; hopefully MeshMolder won't share its fate. It's a shame there's no Linux version so far, but it seems to work OK in Wine (3.20, 64-bit, Win 7). I only tested it for about 15 minutes as of now, hopefully it'll remain stable when my model gets a bit more detailed.
I wonder if ZBrush will buy these guys out too and crush another competitor ala Scuptris? This attempt at monopolisation that made me buy 3DCoat instead of ZBrush at the time. This looks great though, good luck to all involved.
I did the exact same thing and 3d coat is so much better in so many ways that i wonder why everyone are so hype with zbrush! For me sculpting with my 3d mouse is like 30% improve productivity.As a bonus i get a fantastic 3d painter(best on the market)a great UV tool and an undeniable first class retopo tool. By the way i have work 2 years in studio with zbrush so yes i can compare both.
Good video. Just a bit of trivia, I heard you mention that OBJ file format was created by Silicon Graphics 15 or 20 years ago. I don't believe SG had anything to do with OBJ's creation. Wavefront Technologies developed the general file format to work between its various animation software back in the early 90's, and was later open-sourced and adopted by almost every other 3d package vendor since. No one is really sure of exactly when it was created, but I remember using it back in the mid 90's, which would make it around 25 years old now. It could actually be older than that. Currently, OBJ and associated MTL file formats standards are updated and maintained by Paul Bourke, a freelance contractor, programmer, and consultant. There are also specialized versions of it created by individual software companies.
They're bringing out some great 3d tools that are open source or free, but the bummer is you have to use windows for them. I'm a permanent Linux user so I'm not even going to use wine. Wine data seems to not want to leave Linux. I'll wait for something multi-platform, or just use Blender as it has everything anyway.
the real difficulty comes from what equipment you have. If you have a pen and drawing tablet then it becomes even easier (if you are good with drawing and/or pens in general) because it allows for more precision work, while the mouse...it's just really uncomfortable to use for these things.
Could anyone please tell me where I can find a list of shortcut keys for MeshMolder? If it even has any? Like for example, adjusting Intensity and Size of the brush on the fly. As well as a key to hold down to invert a brush, for example how Mudbox has CTRL to make Sculpt push in, instead of pull and holding SHIFT switches to Smooth from your current tool and back when you release. Sculpting will be way too slow without them. Thanks.
Don't know if it applies here. But if you have 4 lines, it's easy for 3d software to know which line to smooth to (the opposite line) any other number and there is no opposite line.
Quads are needed when you plan to subdivide your model. If there is a triangle then in that place you will get pinching. The mesh will usually get an ugly unexpected distortion at a triangle the more you subdivide it. Quads do clean subdivision.
Is there something better to use ? I'd hope for something smaller in size lol, obj can get pretty heavy when it comes to sculpts, like a full body of 1 mil tri's is 25 mb or such
@@Zev_Reef OBJ and STL are pretty much the only two universal formats right now. On the other hand, since they are both plaintext, they compress amazingly in even older compression algorithms.
I haven't moved from 2.79 yet, probably won't until the first stable release. Did they make a lot of improvements to 2.80's sculpting? I'd say this tool probably has easier retopo and baking out of the box for someone who doesn't already use Blender in an advanced capacity. Seems to do the one thing fairly well and more intuitively at least compared with my experience in 2.79 and previous versions.
$2? Sadly? Have you checked the prices of the commercial softwares? Two dollars is nothing compared to what other big companies ask for such tools. Plus, it's still in development, who knows how good the program might get?
@@stoykomarinov Eh Idk I dont need it at all, I use other stuff (Free) Its just that he hardly has an community to speak of and already put a very small price on it, some people don't own a credit card Sure it could become great much later but right now its nothing to bother looking at and I feel like some people would pay $2 for those extra features and be disappointed anyway (Im a sculptor)
@@Zev_Reef Thank you for the reply and well, yes, I see your point. Not everyone can afford/need a card and paypal account. And for the community - your opinion is on point. I hope my comment didn't come out sounding mean or anything, that wasn't my intention. I simply meant that compared to the what the big companies ask, it's a bargain. I haven't searched for similar software alternatives thoroughly though, so my knowledge about this is limited. There are probably other free and better "equipped" programs as you said. Btw to which software you compare this one to? (I suppose the one you are using) Also, if you wouldn't mind and if you have the time - may you recommend some free software(s) for a good workflow for sculpting/modelling? I am into character design lately (as a hobby) and am interested in trying different things like sculpting. I have been mainly using the old "move-the-vertex" modelling for low poly models, but it's a pain to do it for high poly. Any suggestions are appreciated!
@@stoykomarinov Yea there's barely any sculpting softwares to choose from so I cant really surprise you with anything lol, I use Sculptris mainly since its quite simple (Or I've gotten too used to it) Id make something in Sculptris > Export to Blender, Retopo it using Retopoflow 2 (Which you can get free here github.com/CGCookie/retopoflow/releases ) then Shrinkwrap it to the sculpt to make sure, sometimes I exit Retopoflow mode to do other stuff like Inset loops. I'm not really used to Blenders sculpting, feels too sensitive and less forgiving than Sculptris. Retopologizing was quite an adventure to learn though, I'm still learning with each sculpt I retopo manually with Retopoflow Also could do the same as above, Sculpt, Retopo, but then just use a Multires Modifier and then sculpt further in Blender for the smaller details, since Shrink Wrapping onto a Sculpt with 2 subdivisions on your Low poly mesh / Retopo, sometimes becomes bumpy
To bad no apple support after apple user spends all their money on their overpriced no ability to upgrade product you need all the free stuff you can get.
Fun fact: OBJ is actually a text format. Yes, you can use notepad as your modeler if you're familiar with obj syntax.
Wow
It's very similar to .X format, and just as old. 'X' format was developed as the native model format for DirectX graphics. I'm not certain about .obj but .X can be written either as a text document with 32 or 64 bit decimal precision, or it can be written as a binary file with the same number precision. The advantage of the text format is it can be manually edited in any text editor like Note Pad, but it can be a huge file for a model with a large poly count. A binary file of the same model is *much* smaller, but difficult (at best) to manually edit, and to do that you MUST know what data is what and where it's located in the file.
Yes, you can model in notepad.
@@3DPDK OBJ was Alias Wavefront's format created for the suite of programs they made before they made Maya. It's fully editable and creatable in a text editor.
but
t
6:14 Your pull-out game is your most impressive game to date.
Finally this guy is starting to grab a little attention and he seriously deserved it since even the polycount forum snobs and elitist are ignoring his work. 3D coat is the most underrated software out there, it is the best bang for the buck money can buy, you have stellar iterating tool for ultra fast hard surface concept, best 3d painter on the market, fantastic UV tool and as a bonus the best retopo tool money can buy and all this for under 400$ and if you wait on Christmas they always put a 100 $ deal on it!
The advantage of working with independent running programs is that if it crashes you don't lose time and work on the entire project in your main 3D software. In my experience, working in a separate program that has a relatively small system foot print and dedicated to one type of modeling is far less likely to crash than your main 3D software that has become bloated with hundreds of plug-in tools. This looks like the very tool I've been needing to create some very organic characters for my animation project.
Thanks for the video! It seems like an interesting program. I was really sad when the development of Sculptris was stopped; hopefully MeshMolder won't share its fate.
It's a shame there's no Linux version so far, but it seems to work OK in Wine (3.20, 64-bit, Win 7). I only tested it for about 15 minutes as of now, hopefully it'll remain stable when my model gets a bit more detailed.
This is better than blender sculpt. You don't get strange deformations and can sculpt in any level whenever you want.
Thanks. I had no idea that a software like this exist.
I wonder if ZBrush will buy these guys out too and crush another competitor ala Scuptris? This attempt at monopolisation that made me buy 3DCoat instead of ZBrush at the time. This looks great though, good luck to all involved.
Dont think theres anything special in this software to be bought
But yea Id buy 3D Coat
Plot twist: they made this program with the hopes of getting bought by Zbrush.
@@Screamus Lol
But it doesnt offer anything new
I did the exact same thing and 3d coat is so much better in so many ways that i wonder why everyone are so hype with zbrush! For me sculpting with my 3d mouse is like 30% improve productivity.As a bonus i get a fantastic 3d painter(best on the market)a great UV tool and an undeniable first class retopo tool. By the way i have work 2 years in studio with zbrush so yes i can compare both.
@@petertremblay3725 So whys 3D Coat better ?
BRILLIANT what a discovery ...thank you!
I would recommend scanning these things before downloading. Fully if it is a zipped its well worth the halph an hour
Thank you I just downloaded 2022 Will you review it with a new tutorial? Would be awesome.
Good video. Just a bit of trivia, I heard you mention that OBJ file format was created by Silicon Graphics 15 or 20 years ago. I don't believe SG had anything to do with OBJ's creation. Wavefront Technologies developed the general file format to work between its various animation software back in the early 90's, and was later open-sourced and adopted by almost every other 3d package vendor since. No one is really sure of exactly when it was created, but I remember using it back in the mid 90's, which would make it around 25 years old now. It could actually be older than that. Currently, OBJ and associated MTL file formats standards are updated and maintained by Paul Bourke, a freelance contractor, programmer, and consultant. There are also specialized versions of it created by individual software companies.
They're bringing out some great 3d tools that are open source or free, but the bummer is you have to use windows for them. I'm a permanent Linux user so I'm not even going to use wine. Wine data seems to not want to leave Linux. I'll wait for something multi-platform, or just use Blender as it has everything anyway.
Sculptris is now integrated into Zbrush (FYI). I'm still most comfortable sculpting in Blender.
Blender is really good tbh
Blender has dyntopo, which is the same than Sculptris.
Would miss the dynamic topology function, but looks good.
Version Professional has Dynamic Topology
@@MeshmolderProfessional or you know you could use blender
the real difficulty comes from what equipment you have. If you have a pen and drawing tablet then it becomes even easier (if you are good with drawing and/or pens in general) because it allows for more precision work, while the mouse...it's just really uncomfortable to use for these things.
What are the system requirements for this modeler? I am running Windows 10 64 bit, with a single core processor and 4GB RAM.
Interesting video
First try at dl'ing, AVG antivirus said the site was infected with a URL.MAL, cut my connection. So much for a fun free tool...
is it good for laptops like intel core i3 ?
im gonna test it now
Can one IMPORT a mesh from SketchUP for excample?
I'm new to this. Can I import a 3d scan and clean it up ? Love your vids, have been watching a lot lately and have sub'd. Another 👍 .
You’re probably best served importing a 3D scan into something like Blender then polishing it with the sculpting tools.
@@gamefromscratch cool Thnx. What about meshmixer for the same task?
Wow
Could anyone please tell me where I can find a list of shortcut keys for MeshMolder? If it even has any? Like for example, adjusting Intensity and Size of the brush on the fly. As well as a key to hold down to invert a brush, for example how Mudbox has CTRL to make Sculpt push in, instead of pull and holding SHIFT switches to Smooth from your current tool and back when you release. Sculpting will be way too slow without them. Thanks.
Mike Brockbank the space bar with bring up intensity and size of brush.
Does it support graphic tablets for pressure sensitivity and so on?
yes
THANK U
Why do you prefer quad mesh instead of triangular?
Because it's trivial to go from a quad to a triangle, just divide it in half. The opposite, not so true.
For the same reason you prefer drawing a box in pespective than a triangular pyramid in pespective; quads give a better sense of 3D volume.
Don't know if it applies here. But if you have 4 lines, it's easy for 3d software to know which line to smooth to (the opposite line) any other number and there is no opposite line.
Quads are needed when you plan to subdivide your model. If there is a triangle then in that place you will get pinching. The mesh will usually get an ugly unexpected distortion at a triangle the more you subdivide it. Quads do clean subdivision.
@@3draven it's also needed for smooth shading in most cases.
Sculpting programs normally uses CPU not the GPU as I know.
Oh this video is from today. Idk why I thought this was from a year or two ago.
Because not much changed lol
it doesnt recognize an obj file exported from Blender
hi everyone i just did the save as, but i have only the option: .met and no .obj
god bless you
text syntax draw with cooridinates 1985 "Tandy style"
download link doesn't work in Egypt
hello , 1st link no working
Wow was with the s3x jokes? Lol
My Add Tool Just Subtracts.
Amazing free tool, sadly no mac version :(
Cool video. Thanx. I hope you'll find something like Substance Painter for free use.
Armor paint is about as close as it gets.
@@gamefromscratch True
OBJ is more like almost 25 years old. :D
Is there something better to use ?
I'd hope for something smaller in size lol, obj can get pretty heavy when it comes to sculpts, like a full body of 1 mil tri's is 25 mb or such
@@Zev_Reef OBJ and STL are pretty much the only two universal formats right now. On the other hand, since they are both plaintext, they compress amazingly in even older compression algorithms.
BLENDER
Blender 2.8 sculpting tool still lots better than this
I haven't moved from 2.79 yet, probably won't until the first stable release. Did they make a lot of improvements to 2.80's sculpting? I'd say this tool probably has easier retopo and baking out of the box for someone who doesn't already use Blender in an advanced capacity. Seems to do the one thing fairly well and more intuitively at least compared with my experience in 2.79 and previous versions.
Hope it doesnot end up like sculptris..😅😞
Sadly now you have to pay like $2 to get Dynamic Topology
I usually just uninstall the software after testing it and being disappointed
$2? Sadly? Have you checked the prices of the commercial softwares?
Two dollars is nothing compared to what other big companies ask for such tools.
Plus, it's still in development, who knows how good the program might get?
@@stoykomarinov Eh Idk I dont need it at all, I use other stuff (Free)
Its just that he hardly has an community to speak of and already put a very small price on it, some people don't own a credit card
Sure it could become great much later but right now its nothing to bother looking at and I feel like some people would pay $2 for those extra features and be disappointed anyway (Im a sculptor)
@@Zev_Reef Thank you for the reply and well, yes, I see your point.
Not everyone can afford/need a card and paypal account. And for the community - your opinion is on point.
I hope my comment didn't come out sounding mean or anything, that wasn't my intention. I simply meant that compared to the what the big companies ask, it's a bargain.
I haven't searched for similar software alternatives thoroughly though, so my knowledge about this is limited.
There are probably other free and better "equipped" programs as you said.
Btw to which software you compare this one to? (I suppose the one you are using)
Also, if you wouldn't mind and if you have the time - may you recommend some free software(s) for a good workflow for sculpting/modelling?
I am into character design lately (as a hobby) and am interested in trying different things like sculpting. I have been mainly using the old "move-the-vertex" modelling for low poly models, but it's a pain to do it for high poly.
Any suggestions are appreciated!
@@Zev_Reef Being a scluptor do you recommand this software or Blender (with his dynamesh) ?
@@stoykomarinov Yea there's barely any sculpting softwares to choose from so I cant really surprise you with anything lol, I use Sculptris mainly since its quite simple (Or I've gotten too used to it)
Id make something in Sculptris > Export to Blender, Retopo it using Retopoflow 2 (Which you can get free here github.com/CGCookie/retopoflow/releases ) then Shrinkwrap it to the sculpt to make sure, sometimes I exit Retopoflow mode to do other stuff like Inset loops.
I'm not really used to Blenders sculpting, feels too sensitive and less forgiving than Sculptris.
Retopologizing was quite an adventure to learn though, I'm still learning with each sculpt I retopo manually with Retopoflow
Also could do the same as above, Sculpt, Retopo, but then just use a Multires Modifier and then sculpt further in Blender for the smaller details, since Shrink Wrapping onto a Sculpt with 2 subdivisions on your Low poly mesh / Retopo, sometimes becomes bumpy
To bad no apple support after apple user spends all their money on their overpriced no ability to upgrade product you need all the free stuff you can get.
sculptGL is free and better than sculptris
Amazing how even a small simple program gets user input right but blender still has idiotic defaults.
lol... Linux users
download link doesn't work in Egypt
Try to use a proxy to access the website?
@@VideaVice25 Thank you for interest..waiting for mirrors or alternative link .not familiar with proxies
@@VideaVice25 Thank you for interest..waiting for mirrors or alternative link .not familiar with proxies