Great question! On this plot I have a T4 landmark boost for Hyperion collection. T3 land plots will have one landmark for one of the three elements and T4 plots have one for one of the three fuels. The free-to-play plots seem to all have a fuel landmark, which allows the efficiency to go above 150%.
Converters aren't nearly as good as they were in the alpha. In this testnet version the conversion rate was almost always negative, but they've now improved that a bit for the mainnet release and it makes sense to have a few more converters now (still not as many as the alpha though so far). Hope that helps!
Unfortunately you can't sell fuel from a F2P land plot, but this does make sense because if they allowed it then fuel would quickly become worthless due to bots. You can still earn airdrop points though through the end of January 2025! It's also possible they will have features in the future for F2P plots that interact with the land NFTs and the team's goal is to not only have a web3 game for earning, but a fun F2P game in general. I think there's a lot more in store for the Zero gameplay to come!
I would hate to put a number out there for people. There are so many variables, but the biggest one is if you think this Illuvium team and IP they're creating can be a success....if so it should do well! Kieran has said a couple times now that his target for the economy has been for land to generate the average land auction prices back for holders over the first two years. Naturally he wants and expects the game to take off and of course this requires actively managing the land too!
I believe land prices are roughly comparable to the initial Dutch Auction average purchase prices that Kieran was talking about. So yes, this is Kieran's stated goal for land. Of course he wants and expects his games to do well (I do too, it's why I'm here), but all ROI is dependent on how much people are actually willing to spend on the game, so we'll need to wait and see!
@@juxtaposingBinaries itd probably take forever as theres a glaring issue, if for every 5 fuel you sell theyre making 95 out of nowhere, it only takes a bit of common sense to realize the issues that causes in a market environment, supply and demand, sure youre "getting 100% of what you sold" but what youre selling is being devauled simply due to volume, and thats a problem that will only increase over time, devaluing your fuel or w/e youre selling over time, making it take longer and longer to see any return, if you ever see a return, coz once the game hits market saturation and theres no new blood, no new investors, the value of the stuff your land produces effectively becomes 0 because no one is buying it, but hey, if youre into pyramid schemes thinly veiled as games then by all means invest your money and time
As a holder since mint I'm really appreciating these videos with updates! Exciting times ahead, cheers!
Thanks for the support, hope to keep them coming!
Has it got a real future bro the ilv token is super cheap atm
love the video and explanation :)
I'm glad you liked it, thanks so much for the nice feedback and support!
How your 2 Hyperion Lathes has 180% efficiency?
I'm just thinking the max efficiency is only 150%
Great question! On this plot I have a T4 landmark boost for Hyperion collection. T3 land plots will have one landmark for one of the three elements and T4 plots have one for one of the three fuels. The free-to-play plots seem to all have a fuel landmark, which allows the efficiency to go above 150%.
@@RockonILV ok, T3 above which have fuel landmark for fuel boost .. now I get it thank you
Helpful video 👏
Thank you!
hi sir, why do u only have 1 converter per element?
Converters aren't nearly as good as they were in the alpha. In this testnet version the conversion rate was almost always negative, but they've now improved that a bit for the mainnet release and it makes sense to have a few more converters now (still not as many as the alpha though so far). Hope that helps!
Is it only possible to earn with NFT land or can I play Free and also sell a few fuels? If not, why should I play this web2 game
Unfortunately you can't sell fuel from a F2P land plot, but this does make sense because if they allowed it then fuel would quickly become worthless due to bots. You can still earn airdrop points though through the end of January 2025! It's also possible they will have features in the future for F2P plots that interact with the land NFTs and the team's goal is to not only have a web3 game for earning, but a fun F2P game in general. I think there's a lot more in store for the Zero gameplay to come!
@@RockonILV can I use this fuel for my own Overworld Play?
how much USD value do you estimate a land can generate?
I would hate to put a number out there for people. There are so many variables, but the biggest one is if you think this Illuvium team and IP they're creating can be a success....if so it should do well! Kieran has said a couple times now that his target for the economy has been for land to generate the average land auction prices back for holders over the first two years. Naturally he wants and expects the game to take off and of course this requires actively managing the land too!
@@RockonILV so if i were to buy a land today from the marketplace, it would take roughly 2 years to ROI on it?
I believe land prices are roughly comparable to the initial Dutch Auction average purchase prices that Kieran was talking about. So yes, this is Kieran's stated goal for land. Of course he wants and expects his games to do well (I do too, it's why I'm here), but all ROI is dependent on how much people are actually willing to spend on the game, so we'll need to wait and see!
@@juxtaposingBinaries itd probably take forever as theres a glaring issue, if for every 5 fuel you sell theyre making 95 out of nowhere, it only takes a bit of common sense to realize the issues that causes in a market environment, supply and demand, sure youre "getting 100% of what you sold" but what youre selling is being devauled simply due to volume, and thats a problem that will only increase over time, devaluing your fuel or w/e youre selling over time, making it take longer and longer to see any return, if you ever see a return, coz once the game hits market saturation and theres no new blood, no new investors, the value of the stuff your land produces effectively becomes 0 because no one is buying it, but hey, if youre into pyramid schemes thinly veiled as games then by all means invest your money and time
Basically buy if you enjoy the game/team don't buy for ROI
kieran audio poor...good overall video
Thanks!! Think I need to look into making my audio better in general based on a couple comments, so appreciate the feedback!