How To Fail At Sandbox Games

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  • Опубликовано: 27 янв 2025

Комментарии • 302

  • @Artindi
    @Artindi  3 дня назад +108

    There are lot's of game design concepts unique to sandbox games, which do you think is most important? For me it's building/customization options that are versatile enough to be customizable. For example: I don't want to place down a single building. Instead i want to customize the floor and walls and place them where I want, even better if you just have components that are versatile enough they could be either a floor or a wall depending on their placement. The more versatile a component is, the better.

    • @Goofiest.Goobert
      @Goofiest.Goobert 3 дня назад +1

      That's true but it's still hard to balance too much power with too little.

    • @crai_fr
      @crai_fr 3 дня назад +14

      honestly, my favorite part of a sandbox game can often be the limitations that come with it. unnecessary limits like only being able to do some basic task such as the ones mentioned in the video are rather unfair, but when i say "limitations" i just mean the capabilities of the features or mechanic the game was made with, watching people go beyond what they were intended to create really interesting stuff. a good example of that is something like minecrafts redstone system, or baba is you's gimmick for its puzzles that, if enough room is given, allows you to practically be able to program. i guess youd say its like a "easy to understand, hard to master" type mindset.

    • @remnai4615
      @remnai4615 3 дня назад +2

      i want sandboxes to give me the option to USE the stuff i make. i can enjoy making a silly creation and just being like "hey i made this" but what's really fun is making a sandbox creation and proceeding to use said creation to commit warcri-
      why yes i do hate totk for not properly implementing this why do you ask

    • @Artindi
      @Artindi  3 дня назад +10

      @@crai_fr This is a great part of sandbox games, component that are simple enough to understand, but complex enough to create some amazing things.

    • @malumphasma
      @malumphasma 3 дня назад +1

      I like the idea of producing my own things and using everything in the virtual world around me in game. At the same time I think there should be a limit at how complicated that object is to create to bring into the world and the first place. Like was mentioned previously I think balance between realism and playability is a big key factor.
      As an example spending 30 minutes cutting down wood or digging in dirt and then waiting around another 30 minutes to simply create one small meter square of wood floor would be Overkill. But I guess doing that would put people over the steam return game policy limit so there's that.

  • @loritsi
    @loritsi 3 дня назад +496

    i'm strategically watching none of these videos so i'll never be ever to fail

    • @Artindi
      @Artindi  3 дня назад +87

      gasp! I mean... it's only logical. ;)

    • @Dan_63
      @Dan_63 3 дня назад +2

      Lol

    • @7HEMUFFINMAN
      @7HEMUFFINMAN 3 дня назад +1

      flawless logic

    • @notpowder5831
      @notpowder5831 3 дня назад

      It's like I haven't watched a tutorial video of how to breath so...

    • @Kio_Kurashi
      @Kio_Kurashi 2 дня назад +1

      I'm not an English major or anything, but I feel that was a failure in proper grammar at the end there.

  • @THExRISER
    @THExRISER 3 дня назад +336

    1:59 YandereDev removing every single instance of emergent gameplay his players discover.

    • @Artindi
      @Artindi  3 дня назад +157

      I should just interview YandereDev for an episode one day.

    • @ThefogIscoming-x8y
      @ThefogIscoming-x8y 3 дня назад +52

      @@Artindi ah yes interview the groomer dev, are you trying to fail at interviews too?

    • @miguelpadeiro762
      @miguelpadeiro762 3 дня назад +15

      @@Artindi Bahahaha....please don't, for your and our sake alike

    • @Artindi
      @Artindi  3 дня назад +116

      @miguelpadeiro762 Maybe instead I'll just have a 3 minute long video where I say nothing and just show his face. "How to fail" will be the title. :)

    • @JustaBunchofGoofs
      @JustaBunchofGoofs 3 дня назад +1

      @@Artindilol

  • @KlausWulfenbach
    @KlausWulfenbach 3 дня назад +111

    Ah, so this is what happened to Starbound. I'm glad you went back in time a decade and showed them this video.

    • @Artindi
      @Artindi  3 дня назад +32

      I do what I must.

  • @artman40
    @artman40 3 дня назад +105

    More ways how to fail:
    1. If the sandbox game has building and structure placement, always ensure that the placement would be as spastic as possible, snapping or not snapping when you least want it. Basically, make sure the building placement resembles Z-fighting.
    2. Crafting! Always add crafting even if it makes things much slower and doesn't add any challenge.
    3. Ensure that inventory is only there to artificially slow down everything to a crawl.
    4. Add optional objective quest markers everywhere but make every one of them play out the same.
    Whoa. It's actually pretty difficult to give good advice on how to fail as sandbox includes narrative-based games like Jazzpunk, the early access survival crafting games like DayZ or Terraria, automation games like Factorio, or simulation games like Dwarf Fortress.

    • @Artindi
      @Artindi  3 дня назад +20

      yeah, there are just general principles of good sandbox game design, other than those, sandbox games are pretty open ended.... by definition.

    • @noelka8134
      @noelka8134 2 дня назад +5

      Also make crafting take time. Like, a lot of time. It's very fun when you have to stare at the crafting menu for 5 minutes to get an item you want.

    • @artman40
      @artman40 2 дня назад +1

      @@noelka8134 Runescape.

    • @majordabalert
      @majordabalert 2 дня назад +1

      Putting a long ass timer on crafting is my fav way devs make crafting fun 💘

    • @RXJis300
      @RXJis300 День назад

      Mention of jazzpunk in 2025?
      I am so enjoyed.

  • @fearlesswee5036
    @fearlesswee5036 3 дня назад +63

    "Do anything you want in our sandbox!"
    *Players do something fun and interesting.*
    "No, not like that. Or like that... or that... or that... hmm, infact, screw it. You're gonna be forced to loot linear dungeons and grind out fetch quests for eternity. But, something something base building, therefore it's still a sandbox."
    7DTD in a nutshell.

  • @crossptn
    @crossptn 3 дня назад +160

    "Can I..." "No!" Is the story of my life T-T

    • @Artindi
      @Artindi  3 дня назад +21

      Good, that's a pretty good story. ;)

    • @7rodo
      @7rodo 3 дня назад +2

      But if you never try you will never fail

    • @BLET_55artem55
      @BLET_55artem55 18 часов назад

      ​@@Artindithat's... rude AF dude wtf

    • @Artindi
      @Artindi  17 часов назад

      @ I just staying in character. ma bad. lol

    • @BLET_55artem55
      @BLET_55artem55 16 часов назад

      @@Artindi oh np

  • @Arrows-N-eyez
    @Arrows-N-eyez 3 дня назад +70

    3:16 "Okay bro, please just take my lunch money and don't hurt me or my tamagotchi!"

    • @Artindi
      @Artindi  3 дня назад +13

      That's right....

  • @Uthael_Kileanea
    @Uthael_Kileanea 2 дня назад +8

    People who try to make "a better Minecraft" don't seem to realize that the best part of it are mods. Java version, ofc. Technology, magic, QoL mods, dungeons, bosses, different dimensions, pets, etc.
    I've played with magic that lets me slow down time and ghost through walls. I've been to other planets, in different gravities and atmospheres. I've seen a reactor meltdown. Stored a whole base on a single item. I've made building in Survival mode easier than it is in the base game Creative. Made a perfect pentagon-shaped island floating over the void with a giant translucent tree growing in a twisted shape on it. I've ran in the air, faster than the speed of sound. Rode a giant dragon and wondered at how pretty some effects are in such a simple-looking game.
    And I'm still figuring out how to do some things with vanilla-only redstone.

  • @mrlaz9011
    @mrlaz9011 2 дня назад +16

    AC new horizons shows some very "wonderful" features you forgot to mention:
    1. a durability system, that makes all of your tools more fragile than glass, and never lets you know when they are about to break! make sure the only way to repair them is with a slow-as-sh!t crafting mechanic that was totally not tacked on last minute!
    2- on the topic of crafting, make sure most of your crafting recipes are only found at complete random. This way, the players will have to constantly pray for RNJesus to finnaly let them craft a wooden table; While their basement overflows with thousands of repeat recipes that keep showing up all the time.
    3: let your player freely customize their game world. but don't let them move stuff like the airport or the island center. Committing is for nerds, anyway.

  • @SirBobBotsalot
    @SirBobBotsalot 3 дня назад +36

    Overly complex reactions with no tutorial can sometimes work. Examples include: The powder toy(the tutorial is school) and noita(you learn by dying, but it is worth it).

    • @ЛукаТрусенёв-й9я
      @ЛукаТрусенёв-й9я 2 дня назад +5

      Noita is exactly the game Artindi meant, it is incomprehensible without wiki

    • @SirBobBotsalot
      @SirBobBotsalot 2 дня назад

      @ЛукаТрусенёв-й9я the wiki is unoficiall meaning, all the info came from experimentation and playing.

    • @xbirdshorts5075
      @xbirdshorts5075 2 дня назад

      Mandatory permadeath is honestly highly overrated

    • @SirBobBotsalot
      @SirBobBotsalot 2 дня назад

      @@xbirdshorts5075 it works for noita. Maybe not for other games.

    • @wizard-warbler
      @wizard-warbler 23 часа назад +1

      @@ЛукаТрусенёв-й9я I don't think it's incomprehensible without the wiki. It's experimentation. Alchemy. The point is to be obtuse but learnable such that the obtuse nature becomes reasonably understandable.

  • @trollandroidx
    @trollandroidx 3 дня назад +15

    1:17 you don't need all of that fancy stuff anyways because if the player truly cares about the experience they can just search for the wiki online! now that's an immersive way of building your sandbox and not at all annoying for the fandom

    • @Artindi
      @Artindi  3 дня назад +7

      True, I would have made that joke, but I've already made it like 3 times in past episodes. ha ha. :)

  • @Nugget111uh1
    @Nugget111uh1 3 дня назад +51

    Reposting my previous comment from the community post here because I'm super proud of it:
    "welcome, to the sandbox game, have a look around..."
    Detail how all of the player's choices feel equally worthless and difficult to grind for merely for the sake of "that sense of achievement"
    This is the dev's first project. After all, they've played three popular Minecraft mod packs that were clearly made in an afternoon with absolutely no history to them whatsoever, it should be simple enough for them to make an exact copy of what they just played, only better, right? There certainly would not have been a lot of time and effort involved in balancing the mods and making them all play nicely together!
    To make a good Minecraft clone-uh-sandbox, one should either use Java, because that's what Minecraft used and if it's good enough for them then it's good enough for you, or Unity/Unreal, because you want to pick an engine at the top of its game (that has no support for the exact type of game you want to build).
    Sandbox OBVIOUSLY means survival building sim! It's not like any other sandbox games exist on the same level. Like, what would we do if there were one about stealing cars? Where's my cutting down trees and building there?
    And remember: sandbox games cannot have a story. There was never any successful sandbox, vehicle building, physics based games with a story! Certainly none by a famous AAA company with a massive, home mantel name IP attached to it!
    You should release your game's pre-alpha for play testing so you can generate revenue and interest, as well as get meaningful critique that you will certainly listen to! You certainly won't get overwhelmed and realize that game development is hard and that releasing your game early does not make development faster or easier as a single person!
    Your core gameplay loop isn't important, but you want to know what is? More poorly designed monsters that are far too easy to cheese because they need a serious AI rework but won't be getting one because you don't test your game more than you need to!
    Idk something like that I think
    Thank you for making these videos Artindi! I have no clue if I will actually end up making any games but the entertainment factor makes them more than worthwhile!

    • @Artindi
      @Artindi  3 дня назад +4

      I do remember reading this! Thanks for your help! :D

    • @shooey-mcmoss
      @shooey-mcmoss 3 дня назад +2

      Go play Starbound

  • @Retrofire-47
    @Retrofire-47 3 дня назад +9

    Sandbox games often struggle with telling stories, though -- the worlds lack "glue". Cause the player can just f-off in a random direction.
    in order to create an odyssey, you really gotta get creative with design. (pacing, progression, geographical obstacles, etc)

  • @danyukhin
    @danyukhin 3 дня назад +15

    ayyy the long awaited video
    cheers Artindi

    • @Artindi
      @Artindi  3 дня назад +1

      Thank you! Thank you! :)

  • @Conqueringrule
    @Conqueringrule 2 дня назад +10

    Another important one is to make sure that when you add items, the more often they appear the less utilizable they are, and the most useful and needed items are the hardest to get! You wouldn't want a new ore to be actually liked by players or do anything but fill inventory space, right? And when you do add new ores and items, make sure they have as little functionality with other items and gameplay mechanics as possible! You wouldn't want your elaborately gotten shell items to be used in more than a single niche way, right? Just keep adding items that only have a single purpose every update!

    • @georgegribkov8343
      @georgegribkov8343 2 дня назад +5

      Minecraft copper? :)

    • @artman40
      @artman40 День назад

      @@georgegribkov8343 Or gold in early Minecraft.
      But to give credit to Minecraft, stone and wood are used everywhere.

  • @lostmarble540
    @lostmarble540 3 дня назад +10

    if you count the versions released on different platforms, tetris is one of the top-selling games too

    • @Artindi
      @Artindi  3 дня назад +7

      true. in fact it might be close to number 1 if not in the first spot.

  • @susamogus8331
    @susamogus8331 3 дня назад +16

    Actually you should remove support for the mod and ignore all community feedback but I guess that goes for any game right

    • @Artindi
      @Artindi  3 дня назад +5

      This is the way.

  • @noewaeda
    @noewaeda 3 дня назад +8

    making an "open world" "sandbox" game
    - the map is just path and you hit invisible walls if you ever try to explore
    - there are some bits of the map that LOOK like you can go to them, but you just end up hitting another invisible wall
    - completely linear
    - some extra quests and stuff on the side
    - they don't give you anything except for some extremely ugly cosmetics or (very rarely) a really crappy item that sells for -0.2 coins

    • @CoffeeAndonuts0
      @CoffeeAndonuts0 День назад

      Witcher 3 vibes

    • @artman40
      @artman40 День назад

      But don't forget to add things that are harder to reach than invisible walls.

  • @husklyman
    @husklyman 3 дня назад +36

    How do I fail at building a game community though?

    • @Artindi
      @Artindi  3 дня назад +23

      By not caring about them. might be worth making a video on. :)

    • @malumphasma
      @malumphasma 3 дня назад +14

      Start by overcharging for an incomplete and or buggy game. Continue by ignoring all suggestions, criticisms, opinions of the community, don't make regular progress reports, when you do make progress reports make sure they are inaccurate and promise grandiose things coming in the game that will never be there, and finally after doing this and really making everyone mad you sell the rights to the game and the name off to someone else to deal with. Pure profit

    • @jic1
      @jic1 3 дня назад +3

      It's easy, just assume that no criticism you receive is intelligent or well-meaning, and certainly never both. Rather than using it to refine your game or simply ignoring it, be sure to use your social media accounts to mock and belittle any of the awful, ignorant people posting it. Oh, and don't forget to block them. That way, you'll get a nice little echo chamber, emphasis on the little.

    • @HL2Modder2001
      @HL2Modder2001 2 дня назад +2

      @@malumphasma better, just add tiny useless features as updates and do nothing and stream other games and watch anime
      and bonus points if you spend the money people donated to you on buying useless crap that don't help the game at all ;)

    • @marcelosuarez4595
      @marcelosuarez4595 2 дня назад +1

      @HL2Modder2001 dead by daylight?

  • @DanielTheRobot
    @DanielTheRobot 3 дня назад +24

    2:34
    Minecraft REFUSING ON THEIR MOTHER to never add chairs to the game (or literally any kind of feature that they didn't come up with because they wanna feel special)

    • @Artindi
      @Artindi  3 дня назад +19

      There are even mods that optimize the game for better frame rates and load times, but... nope. Can't add that.

    • @pointyorb
      @pointyorb 2 дня назад +8

      It's really funny because pistons and horses were mods first before Notch added them to the game
      Edit: Turns out Jeb was the one to actually implement the mods into the base game but it was still before the Microsoft acquisition

    • @brunogoldbergferro5664
      @brunogoldbergferro5664 2 дня назад +3

      Just use a stair

    • @Teacup44
      @Teacup44 2 дня назад +2

      allegedly limitations make creativity, so they should remove all the variation blocks because limitations!!!!!

    • @Muho_is_me
      @Muho_is_me 2 дня назад

      Or vertical slabs

  • @tminusboom2140
    @tminusboom2140 3 дня назад +6

    Patching out the gameplay people like immediately made me think of 7 Days To Die. They reworked literally every system that people loved besides the combat system (not combat progression, which was made worse multiple times, but just the range, speed, etc of the guns and melee weapons.)

    • @Artindi
      @Artindi  3 дня назад +3

      exactly what I was referencing. :)

  • @mrgraydiamond
    @mrgraydiamond 3 дня назад +10

    > Dynamic lore-based story
    But for the sake of argument, if I wanted to go against the excellent advice provided in this video, what are some examples of games that implement this approach to their story?

    • @Artindi
      @Artindi  3 дня назад +10

      Vintage Story, Stardew Valley, Minecraft, Dwarf Fortress, Conan Exiles, Rimworld. The list goes on. The thing about sandbox games is because of how much control you give the player any pre-made story can be hard to convey. Not impossible, Skyrim being a good example. But most often it's easier to have lore built in as part of the game design and environment, including optional interactable like books, or audio playbacks. Let the player form and make their own story aided with thoughtful game design.

    • @mrgraydiamond
      @mrgraydiamond 3 дня назад +6

      @@Artindi Thank you! I'll be honest, it never occurred to me that Minecraft has anything that can be described as a "story," unless you count players' tendency to do colonialism. But other examples make sense.

    • @Artindi
      @Artindi  3 дня назад +8

      @@mrgraydiamond In Minecraft the building's and and ruins convey a bit of story, as well as the names and designs of mobs, "endermen" for example, or the achievement "free the end" Suggest a small amount of lore among other things, but otherwise you are right, there isn't too much to go off of in Minecraft.

    • @bluesillybeard
      @bluesillybeard 2 дня назад +1

      To add to the list of examples, Starbound. Although the main quest is pretty much just a linear story, it is a sandbox game where players do whatever they like, possibly making their own story in a universe with a substantial amount of lore.

  • @RobLang
    @RobLang День назад

    Chuckling my goolies off over here! Also a round of applause for the Terminator T101 at 1:07 👏👏👏👏👏👏👏👏 Sandbox is mostly what I play too and your points are bang on. Bravo.

    • @Artindi
      @Artindi  День назад

      Thanks! Sandbox games are the best. :)

  • @josh8901
    @josh8901 2 дня назад +3

    I love the comment section of these videos. Normally you find a bunch of people suggesting topics for future videos.
    So to keep it that way here is an example of possible topics which could have been suggested by other people:
    - DLCs
    - Endings/Post game
    - Sequels
    - Strategy games
    - Modding
    - Physics
    - Skill trees
    - Hiring people (like voice actors, artists etc.)
    - Menus/HUDs
    - Quick time events
    - Cozy Games
    - Single player games
    - Party Games
    - Achievements
    - Voice acting (for games)
    - Enemies
    - Getting Hired
    - Communication with the Fans
    - Design Documents
    - Early Access
    - Kickstarter campains/funding
    - Dialoge
    - Difficulty
    Puh can you imagine the nerv someone would have to have to do that? Also if someone would do that, then I could see them getting their hopes waaaay up, to see their suggestion coming up eventually Oo. So it’s better to avoid this from happening to you!
    So in order to lead with a good example I will only say „Eh, keep what you‘re doing instead👍. The series has been a joy to watch and will be a joy to watch in the future as well :)“

    • @Artindi
      @Artindi  2 дня назад +3

      Excellent, I'm definitely... NOT... going to add all of these to my list. ;)

    • @josh8901
      @josh8901 2 дня назад +1

      Puh, another comment section saved :)

  • @kerduslegend2644
    @kerduslegend2644 3 дня назад +8

    Babe, wake up, the -daily- -weekly- -monthly- bimonthly dose of Artindi video just dropped

    • @Artindi
      @Artindi  3 дня назад +3

      Man this one was hard to make. lol. And now I'm probably going to slow down to about that pace so I can try and finish my own game. :)

    • @doot4246
      @doot4246 2 дня назад +1

      @@Artindi yooo didnt know YOU were makin a game :0
      good luck with it!

    • @Artindi
      @Artindi  2 дня назад

      @ Thanks! :D

  • @Albert.2011
    @Albert.2011 3 дня назад +6

    How to fail at bugfixing or updates

    • @Artindi
      @Artindi  3 дня назад +5

      might be good to cover that one day.

  • @pointyorb
    @pointyorb 2 дня назад +1

    he's right, i didn't follow the instructions exactly and i ended up making the most successful game ever made
    i'm so ashamed of myself rn

    • @Artindi
      @Artindi  2 дня назад

      You should be.

  • @pomaruTM
    @pomaruTM 3 дня назад +3

    bro this is my humor. Always great laughs, great videos!

  • @Syper7
    @Syper7 2 дня назад +2

    0:55 literally how i felt trying to get reds coin on mario maker 3DS

  • @Feinei
    @Feinei 2 дня назад

    It's been some time since I last saw your content and you've improved a lot mate, good video

    • @Artindi
      @Artindi  2 дня назад +1

      Hey thanks! Nice to see a familiar face. :)

  • @remnai4615
    @remnai4615 3 дня назад +16

    i HATE how many sandbox games in general just...take forever to grind stuff out. MC is fine because creative mode does exist, but god forbid you want to build something in survival without months of prep and resource gathering.
    but the worst one off the top of my head is totk. because they took literally everything in botw, added 1 cool concept that couldnt even be used properly, made it FAR harder to get resources, and made weapon hoarding worse by both giving the final boss the best reason to be arrow spammed AND making it so you have to kill a godlike creature just to get some kind of reward from it.
    yea im mad at whoever shipped out the game in its current state it coulda been so cool-

    • @Artindi
      @Artindi  3 дня назад +6

      When a game adds options to customize how hard the grind is, then you know it's a good sandbox game. :)

    • @malumphasma
      @malumphasma 3 дня назад +6

      More hours players spend in game must mean that they are having fun right?
      Yeah I hate excessive grind as well, it's a game not real life I come to a game to escape real life not recreate it completely LOL

    • @benismann
      @benismann День назад +1

      This is such a massive issue with minecraft for me. Like, i can play the game, but as soon as i have the audacity to even think of building something bigger than idk 10 blocks in total area im confronted by the excessive grind of stacks upon stacks of blocks. For a game that, honestly, is kinda ditching all the other aspect, not having some endgame "more efficient" recipes for basic materials or better harvesting methods is insane.
      Never in my life have i had this problem in terraria. Granted it takes like 4 times less blocks to build anything there, but that's also the point. It's just way way less grind for building something you like.

    • @benismann
      @benismann День назад

      This is such a massive issue with minecraft for me. Like, i can play the game, but as soon as i have the audacity to even think of building something bigger than idk 10 blocks in total area im confronted by the excessive grind of stacks upon stacks of blocks. For a game that, honestly, is kinda ditching all the other aspect, not having some endgame "more efficient" recipes for basic materials or better harvesting methods is insane.
      Never in my life have i had this problem in terraria. Granted it takes like 4 times less blocks to build anything there, but that's also the point. It's just way way less grind for building something you like.

    • @benismann
      @benismann День назад

      This is such a massive issue with minecraft for me. Like, i can play the game, but as soon as i have the audacity to even think of building something bigger than idk 10 blocks in total area im confronted by the excessive grind of stacks upon stacks of blocks. For a game that, honestly, is kinda ditching all the other aspect, not having some endgame "more efficient" recipes for basic materials or better harvesting methods is insane.
      Never in my life have i had this problem in terraria. Granted it takes like 4 times less blocks to build anything there, but that's also the point. It's just way way less grind for building something you like.

  • @THExRISER
    @THExRISER 3 дня назад +7

    The king is back!

    • @Artindi
      @Artindi  3 дня назад +3

      Where? I want to see him! 0.0

  • @catharsis9789
    @catharsis9789 3 дня назад +6

    This video is a sandbox where i can guess whether a point is criticuing minecraft or not

    • @Artindi
      @Artindi  3 дня назад +3

      Bit of both really, Minecraft does some things really well, but they are also just awful at other things.

    • @catharsis9789
      @catharsis9789 3 дня назад +2

      @@Artindi mod support is the one thing ill let people clown on minecraft for 'til the cows come home, everything else i think makes me feel like they'd rather it was an entirely different game. I like the datapack stuff theyre working on, but it has me fearing it'll be the 30s before they get even close to mods.

  • @RyuuTenno
    @RyuuTenno 2 дня назад +1

    lol, that moment that you failed so hard, that you failed at failing to make a sandbox game xD
    glad to know that you got some great ideas on how to fail at making a sandbox game from your community, they're absolutely great!!!

  • @Z_Z.t
    @Z_Z.t 3 дня назад +2

    Oh, my favorite one! It's have been 8 years since I started searching and testing tech for my dream sandbox game with soft tetrahedral meshes for building anything (cars, machinery, environment)! And yes, I want to make it multiplayer (I know that funny physics system gonna make it really difficult)
    So to fail in making sandbox game, you can just use some advanced physics (like soft bodies) on large scale with mutiplayer.There is a reason why we got free spot there.
    ~~I'm stuck in my own misery with potato gpu from 2014 that keep me switching between different physics solutions. Though that just means I must get gud and actually make something my own, rather than using some system that doesn't fit game needs.~~

  • @SirProud
    @SirProud 3 дня назад +2

    im watching these videos in reverse so I get good advice

  • @DataPotato
    @DataPotato День назад

    2:40 scene actually struck me as really cool and smart person like. Couldn't be me. Could definitely be artindi.

    • @Artindi
      @Artindi  День назад

      Yeah.... I'm confused. lol. ;)

  • @onemorescout
    @onemorescout 21 час назад

    1:59 glad to see a Blizzard cameo in this video

  • @Neimod3D
    @Neimod3D 2 дня назад +4

    Damn, some serious yandev vibes

  • @oglothenerd
    @oglothenerd 2 дня назад +1

    Pure gold(en sand) video.

  • @thecoolguy6573
    @thecoolguy6573 3 дня назад +9

    Just try to make it a dwarf fortress like game, spend 3 years on it and give up halfway through because of scope creep, and then blame the game engine. Then spend the rest of you life making mobile games with hundreds of micro transactions.

    • @Artindi
      @Artindi  3 дня назад +4

      Gotta get rich! :D

    • @malumphasma
      @malumphasma 3 дня назад +2

      I've seen this before... 🤔

  • @gt21yt
    @gt21yt 2 дня назад +3

    I think that is the most time consuming, way to fail

    • @Artindi
      @Artindi  2 дня назад +1

      Likely true. lol

  • @retroinspect
    @retroinspect 2 дня назад +3

    I'm working on my first game, a multiplayer Stardew Valley with Minecraft graphics, building, and exploration. I can't program but I'm more of an ideas guy. Aiming for a Q3 2025 release 🙃

  • @Uthael_Kileanea
    @Uthael_Kileanea 2 дня назад

    From the Depths, a vehicle combat game in which you can not only just customize the weapons but design them. Same with movement components and even ammo. Mostly a building game, but you can use premade parts and vehicles, too. Optionally coop with friends. Can be PvP if people want to check who made a better thing.
    I've seen people build tanks, submarines, battleships, satellites, blips, jet fighters, etc. Some madman even made a giant humanoid-looking thing, capable of running, stomping, moving on all fours and firing beams from its palms and mouth.

    • @Artindi
      @Artindi  2 дня назад

      That sounds fun.

  • @rav6324
    @rav6324 2 дня назад +1

    The arbitrary limitations reminds me alot of cube world

  • @gotgunpowder
    @gotgunpowder 2 дня назад +1

    2:38 implies mod developers aren't crybabies who will yell at you for "stealing their mod". like that's exactly what happened when Notch added popular mod mechanics to Minecraft. people tried to shame him for "stealing" the ideas.

    • @Artindi
      @Artindi  2 дня назад +1

      Factorio did it well by not only crediting the original dev. But highering them as well. Same with Project Zomboid.

  • @AndrewBenningfield-ji3iw
    @AndrewBenningfield-ji3iw День назад

    Don't forget the part where you add so many items and resources that any player wanting to make something is overwhelmed and has no clue what to use.

  • @DanielLCarrier
    @DanielLCarrier 2 дня назад

    I think it would be cool to make some crazy sandbox game that has all sorts of stuff you can do, and then insist that the way it was "supposed" to be played is one minor minigame within it. Like maybe it's a Frogger clone, but you can leave the arcade cabinet and do other stuff, but you're "not supposed to".

  • @smokeback
    @smokeback 3 дня назад

    another awesome video new year and Happy new year

    • @Artindi
      @Artindi  3 дня назад

      Thanks! You too! :D

  • @count_0_1
    @count_0_1 3 дня назад

    Great video !

  • @patchesdog4330
    @patchesdog4330 3 дня назад

    love the new cards!

  • @katsu1668
    @katsu1668 22 часа назад

    Can you make one for hero shooters?

    • @Artindi
      @Artindi  20 часов назад

      ha ha, boy if I could make on right now that would be good timing. I bet by the time I get around to it they won't be popular anymore. :/

  • @milandavid7223
    @milandavid7223 День назад

    2:50 STARBOUND RAAAAAAAH

  • @JF-um3wz
    @JF-um3wz 2 дня назад +1

    It’s bewildering to me that Minecraft became as popular as it did when the whole “craft” part required several tabs open or an expert in call to actually partake in.

    • @Retrofire-47
      @Retrofire-47 День назад +1

      a lot of old games required the player to reference a manual, online strategy guides, etc. It is also a social activity

    • @JF-um3wz
      @JF-um3wz День назад

      @ fair point, though Minecraft didn’t come with a manual. I’m just picturing how people would have figured certain shit out in Minecraft without any official information, short of diving into the code.

  • @tsukimotoX
    @tsukimotoX 2 дня назад

    1:02 My man just explained Modded Terraria

  • @jaywalmoose9623
    @jaywalmoose9623 2 дня назад +1

    1:55 god giving humans free will
    (The christian one anyway, maybe other religions have cooler gods)

  • @jimmykedge6650
    @jimmykedge6650 2 дня назад

    Video ides i had
    You ever consider making how to fail at failing. Basicly focusing on failure is a natural facet of making something and you'll have to learn from it rather then letting it bum you out

    • @Artindi
      @Artindi  2 дня назад

      I have. I did make a video explaining what I mean in episode 1-25 without sarcasm and titled it that. But it might be good to make a video about learning from failure and how not to learn from failure. :)

  • @PrincessKirby1
    @PrincessKirby1 2 дня назад

    Obviously the best way to deal with mods for the game that make people happy would be to try to take them down because they might lead to people not following your intended way to play.

  • @georgegribkov8343
    @georgegribkov8343 2 дня назад

    "And this is how to fail at sandbox games"
    **Proceeds do describe No Man's Sky**

  • @WingofTech
    @WingofTech День назад

    I think I’ll wait for Brickadia to take that spot

  • @FillMakesGames
    @FillMakesGames 3 дня назад

    100th comment: This is another great one! Keep it up!

  • @Nubian_King_RNM
    @Nubian_King_RNM 3 дня назад +1

    Hi, artindi. Since I am not trying to fail at Indie Dev, what would you recommend be the first genres? A beginner should take a stab at as their first game.
    Really enjoyed the video by the way.

    • @Artindi
      @Artindi  3 дня назад +4

      For your first game, I would follow a tutorial in the game engine you are using. Then after that make some really simple arcade games, if you can't think of one and keep it in scope, just try and clone one that already exists, like space invaders or brick braker, The point is to learn what you need to make games before you bite off more than you can chew. Once you have a few simple games under your belt, you could also try a game jam, this will force you to take a game to a more complete state and force you to consider scope. After you've done these things then maybe consider making a unique game. But even then, aim for something small. The genre at that point doesn't matter, but I would avoid open worlds, FPS and RPG, these typically have too large of a scope for your first real game. And at that point you could probably go on to make what you want. :)

    • @Nubian_King_RNM
      @Nubian_King_RNM 3 дня назад +1

      @Artindi
      Thanks for the advice 🙏🏾 I'll definitely be looking into those game jams once I've polished my skill unless you start your own for the channel, then my problem is solved.

    • @Artindi
      @Artindi  3 дня назад +2

      @@Nubian_King_RNM I'll be hosting one later this year. probably several months away though.

    • @TheBcoolGuy
      @TheBcoolGuy 3 дня назад +3

      @@Nubian_King_RNM Ludum Dare would probably still be the biggest one. Notch made an LD game once. Pretty cool, but slightly cultish. Genre doesn't really matter as much as scope. Some genres do require a big scope by default, but other than that, just do it in a way you enjoy and don't expect your first few games to become commercial releases! I'm a bit of an extreme case, but I started devving in 2012, using Unity in 2013, and I'm finally gonna release my first proper Steam game this year. I did release something smaller about 5 years ago that technically was a commercial game because it had ads, but it cannot be considered anything close to my magnum opus.

    • @Nubian_King_RNM
      @Nubian_King_RNM 3 дня назад +1

      @Artindi
      Oh, man, I am glad know this now but am still a ways off from participating but hopefully if I keep on this grindset I'll have a stupid arcade/bird game for you to chew me out on what to fix and improve. Then I'll gladly game jam will y'all. Thanks again

  • @Aiphire
    @Aiphire 2 дня назад

    1:39 The Family Guy death pose 💀💀

    • @Artindi
      @Artindi  2 дня назад +1

      It works so well. :)

  • @HerrDoktorWeberMD
    @HerrDoktorWeberMD 2 дня назад

    I feel called out by the "take the top spot on the best selling games of all time" thing. Literally my "plan" like four years ago was make an amazing sandbox game, sell a million copies, and never have to go back to my walmart job again.

    • @Artindi
      @Artindi  2 дня назад

      The dream of all indie devs.... not a bad dream though. Just highly unlikely.

  • @Panboy2k
    @Panboy2k 23 часа назад

    Theres a few spaceship sandbox games that sadden me deeply, as cool as it is to build space ships with dirt you collected from the ground with your own hands... you then have nothing to actually use the spaceship for. no empire to topple, not village to save, just you your space ship and dirt .. im looking at you space engineers

  • @Rosellei
    @Rosellei 3 дня назад

    Also make sure the crafting progression system isn't explained anywhere in game and instead you have to rely on fan made outside wikis that break all immersion and enjoyment
    (Cough cough terraria)

  • @ДимаЖильцов-т3т
    @ДимаЖильцов-т3т День назад

    I just realised, that maybe my game concept is not sandbox.
    Nice video tho, entertaining and understandable.

  • @Theidealheight_
    @Theidealheight_ 3 дня назад +1

    Holy moly, scathing

  • @sullivanbell-removedaccount
    @sullivanbell-removedaccount 2 дня назад

    wow I'm building a sandbox game right now what a coincidence

  • @nahman3836
    @nahman3836 3 дня назад +1

    Wheres the how to fail at stealth games? Theres so many things you can mess up with them

    • @Artindi
      @Artindi  3 дня назад +1

      On the list. One day it will be a thing. :)

  • @Caldera_Gobloid
    @Caldera_Gobloid 3 дня назад

    Taking notes on this one, trying not to fail at this.

    • @Artindi
      @Artindi  3 дня назад +3

      Uh... the point of this one is TO fail.... get it right.

    • @Caldera_Gobloid
      @Caldera_Gobloid 2 дня назад

      @Artindi I follow it with "reversed psychology" (cognitive dissonance) so i just added a guide / crafting tree after watching

  • @Trent_Taray
    @Trent_Taray День назад

    I’m making a sandbox game I already got the awful ui haven’t got to interactables yet

  • @mr_nothing.the_one_that_no9134
    @mr_nothing.the_one_that_no9134 День назад

    You should also try how to fail at demos, or heck even early access, because no one knows the difference between "early access," and "an actual completed game"

  • @deadspace4755
    @deadspace4755 День назад

    You're sexy for the game design concept, l want to try but didn't decide nor scheduled it in my non-existant schedule.
    One thing for sure, never try to copy sandbox from AAA,very specific cases, you can take some concepts but better to make your own ideas. Otherwise it will be a wide ocean but with almost no depth. Or a sandbox, with one 1 sand.
    I am sure it is possible for people to make actual sandbox games that have mechanics that combine each other so the original player with creativity can solve problems their own way.
    Dwarf fortress, while very complex, it sure has lot of details in it. Even Spacestation 13/14 .
    But modern players want the open world aspect of, "preferably", the ubisoft type of games. Oh noooooo.

  • @RedstoNeman0
    @RedstoNeman0 2 дня назад

    okay but the best gameplay in sandbox is shoveling out the cat poop

  • @nobodyimportant4778
    @nobodyimportant4778 День назад

    Hey that's a nice game about creativity but what if you added a non optional hunger meter and thirst meter and wetness system and item durability and hypothermia and tracked the character's individual carbohydrates and protein grams and made night so dark nobody can play during it and made mandatory progression systems locked behind RNG hell random drops. Just a thought

    • @Artindi
      @Artindi  День назад

      Kinda sounds like fun if done right. ;)

    • @nobodyimportant4778
      @nobodyimportant4778 День назад

      yeah, Type 2 fun

    • @ReddStrider
      @ReddStrider 19 часов назад

      that's all of project zomboid in a nutshell

    • @Artindi
      @Artindi  16 часов назад

      @ Almost, minus the "progression locked behind RNG" bit.

  • @NorthstriderGaming
    @NorthstriderGaming 3 дня назад

    The greatest indie dev's enemy is himself. His ego. His dream.

  • @kevindaydreamer
    @kevindaydreamer День назад

    Why Im upset with Wizard with a Gun

  • @ArksideGames
    @ArksideGames 3 дня назад +1

    Literally 100% of all sandbox games.

    • @Artindi
      @Artindi  3 дня назад +1

      Almost, there are some that are pretty well rounded. :)

  • @itsmenatika
    @itsmenatika 2 дня назад

    Honestly terraria and neurotrauma (a mod from barotrauma) has problem with progression and that you need wiki to do a lot, because its not too complex for beginners

  • @passthedonuts
    @passthedonuts День назад

    I'm going to my sandbox now.

    • @Artindi
      @Artindi  День назад

      Hope you're not a cat! ;)

  • @Zayren_
    @Zayren_ 2 дня назад

    The part about not adding popular mods really feels like a jab at Minecraft

    • @Artindi
      @Artindi  2 дня назад +1

      ( ͡° ͜ʖ ͡°)

    • @theonetruemilkman4894
      @theonetruemilkman4894 2 дня назад

      They used to do that, horses and pistons are examples I can think of at the top of my head.

    • @Artindi
      @Artindi  2 дня назад

      @ Yeah, that was back before Microsoft bought it. Back when they really cared about their community.

    • @theonetruemilkman4894
      @theonetruemilkman4894 2 дня назад

      @ These large companies must be watching your videos because they seem to make the worst decisions sometimes.

  • @XDarkEcho
    @XDarkEcho 2 дня назад

    Ahh yes, the good old "Let's nerf/change/remove fun things from our game, that players actually enjoy, because it's not working the way WE wanted it to"...looking at you Helldivers 2(of course, they flipped that back after enough backlash, so good on them at least, for listening). Definitely never a good idea to do that in a game that's strictly PvE, and one that's supposed to be overall focused on experimentation and freedom of playing your own way; that's like the entire charm of Sandbox games.

  • @nadagx
    @nadagx 2 дня назад

    im watching these videos so that if i fail hard enough, i will succeed. since two negatives make a positive

  • @elloofficer
    @elloofficer 3 дня назад

    @3:17 lol that shot

  • @nerbulent
    @nerbulent 2 дня назад

    2:15 it's onion. onions

  • @gusty7153
    @gusty7153 2 дня назад

    make an absolutely perfectly turing complete wiring system that allows players to recursively recreate the entirety of minecraft within doom within minecraft within doom within minecraft

  • @awsmeanthony
    @awsmeanthony 2 дня назад

    Hehehe my idea of how to fail at sandbox games made it in.

  • @misterprickly
    @misterprickly 3 дня назад

    This vid, says it all!

  • @windums560
    @windums560 2 дня назад

    Too many people are following your tutorials by heart

    • @Artindi
      @Artindi  2 дня назад +1

      Just contributing to society. ;)

  • @darkrozen4110
    @darkrozen4110 2 дня назад

    I got to the point in the video where you told me to watch the video again, so I did and I got to the point in the video where you told me to watch the video again, so I did and ....

  • @Kreiser_VII
    @Kreiser_VII День назад

    I swear part of the middle of the video just translated to "Yandere Simulator" in my ears

  • @adbb1404
    @adbb1404 3 дня назад

    Looks like we gotta update how to fail at failing

    • @Artindi
      @Artindi  3 дня назад

      Episode 50 we will do that. :)

  • @Nubian_King_RNM
    @Nubian_King_RNM 3 дня назад +2

    You should have just made your stardew valley knock off. But you were WEAK and now your a failure at sandbox games.

  • @prehistoricedu1096
    @prehistoricedu1096 3 дня назад

    Now i wonder what else are you planning on show us how to fail

    • @Artindi
      @Artindi  3 дня назад +2

      EVERYTHING! 0.0

  • @edenengland1883
    @edenengland1883 3 дня назад

    i do take slight issue with the idea that the definition of Sandbox games is just "games without mandatory progression", because that defines BOTW as a sandbox.. but also disqualifies, of all things, Terraria

    • @Artindi
      @Artindi  3 дня назад +1

      Most RPG's are secondarily sandbox games, including breath of the wild. Though I'm not sure how it disqualifies Terraria.
      The base definition of a game is "A voluntary attempt to achieve an artificial, objectively measurable goal, established by the medium."
      A sandbox game is not "without mandatory progression" (I don't think I even said that, btw)
      Instead a sandbox game is where the goal is essentially optional. It's like a gameboard where the goal is to travel from one side to the other, but there are optional paths. Some of those paths loop back close to the beginning. The player could choose to keep taking these looping paths essentially never reaching the goal, making the goal, in a sense, optional. Yet they are still playing the game.
      Terraria is won by beating the Moon Lord, "the final boss of Terraria," But because of the amount of options there are, (like the game board example, but with near infinite loops in near infinite places along the path,) the player could choose to play forever without "winning" the game.
      Terraria is a sandbox game.

    • @edenengland1883
      @edenengland1883 3 дня назад

      @@Artindi well in order to use a vast majority of the blocks in the game you have to kill your world's respective Evil boss, Skeletron, the WOF (of which ~75% of the game's content is locked behind), and then (in order) the Mechs, Plantera, Golem, Cultist, and then you finally get to the Moon Lord
      theres a large amount of mandatory progression you need to do in order to engage with basically any of the game's content, like just try and build a big fancy structure without killing any bosses

  • @amimirmimir512
    @amimirmimir512 3 дня назад

    me about to leave every instument for my game in it by "accident" then never removing it

  • @coolj4334
    @coolj4334 3 дня назад +4

    Remember to have only 3 different blocks to really limit creativity. You don't want the players to believe that your game could be considered an art medium, do you?

    • @Artindi
      @Artindi  3 дня назад

      why stop at 3? 0.0

  • @techdeck-h2k
    @techdeck-h2k 2 дня назад

    makes game, game fails, i succseeded
    makes game, game succseeds, i fail

    • @Artindi
      @Artindi  2 дня назад

      The twist we all always coming.