GGST Slayer Pile Bunker Loops

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  • Опубликовано: 30 дек 2024

Комментарии •

  • @entropy7705
    @entropy7705 3 месяца назад +20

    "They removed pilebunker loops!" and then we realized it was just moved to midscreen instead of the corner.

  • @SupremeLordBruv
    @SupremeLordBruv 7 месяцев назад +25

    In summary: PILEBUNKER.

  • @Erin-eb2os
    @Erin-eb2os 6 месяцев назад +35

    You can do the second one at round start btw, minus the Super ender

    • @eloquence_4143
      @eloquence_4143 6 месяцев назад +1

      Yeah just WA instead (though you might need to test if he actually is close enough to connect it, I’ve seen Wild Assault fail to connect on a lot of Pilebunker wall sticks because of its ridiculous recovery)

    • @Kael4king10
      @Kael4king10 6 месяцев назад

      @@eloquence_4143 WA works, I've done it a couple times

    • @eloquence_4143
      @eloquence_4143 6 месяцев назад

      @@Kael4king10 yeah I recreated the combo myself and tested for WA, it‘s close enough to work but as always with Pilebunker wallbreak lines the long recovery time takes some getting used to

    • @oatmeal5672
      @oatmeal5672 6 месяцев назад

      ​@@eloquence_4143the framedata says that on any bunker stick you can get uncharged WA but it's a 1-2 frame window

    • @RavenGuiltyGear
      @RavenGuiltyGear 2 месяца назад

      you can do it without WA and with super ender...

  • @mcbill7352
    @mcbill7352 3 месяца назад +1

    very fun and balanced gameplay thank you arcsys

  • @spinel-t9j
    @spinel-t9j 4 дня назад

    if you delay the 2s on the second combo you can get a second pilebunker loop then you can do Cs-2s-214p (don't pilebunker) to wallsplat, then you can dash forward and get just enough meter to super

  • @KimTakaa
    @KimTakaa 7 месяцев назад +8

    Why did Slayer slide and go to the left over May when he did his first file bunker?

    • @unity8609
      @unity8609 7 месяцев назад +20

      very specific spacing using 2S makes May get hit by the back side of pilebunker’s hitbox, making slayer slide behind his opponent for extended combos

    • @apaleguy
      @apaleguy 7 месяцев назад +1

      His dandy step moves upon a counter hit especially his P-Dandy make you go through the opponent. I feel like it has some of that effect applied when using in combos.

    • @Murakami2077
      @Murakami2077 7 месяцев назад

      For that effect of going along with the opponent you need to do the K version of Dandy Step. The P version is only used when finishing the loop

    • @unity8609
      @unity8609 7 месяцев назад

      @@Murakami2077 There are some setups where you can do c.S into P pilebunker and still get the same cross-up travel that lets you follow up afterwards. For example, Pilebunker > forward RRC > c.S > P Pilebunker > staple pilebunker loop combo

  • @TheFaisalano
    @TheFaisalano 5 месяцев назад +2

    Is this auto timed? The second one feels impossible to nail

    • @Violet-Excellence
      @Violet-Excellence  5 месяцев назад +1

      What part are you struggling with getting the second one. The s to link?

  • @raywing00
    @raywing00 6 месяцев назад +5

    Hopefully they’d fixed this bug in the next update.

  • @WitnessesSay
    @WitnessesSay 7 месяцев назад

    🤤