The "Right" Way to CQB | Dynamic vs Deliberate in VR
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- Опубликовано: 7 фев 2025
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The roleplayers deserve oscars lmao
8:08 "Must've been the wind"
7:40 had me rolling
The tactical use of the word "bet" on radio comms at 14:30 is truly amazing
I loved the "Patrolling the Mojave makes you wish for a nuclear winter" reference since I just finished my first playthrough of New Vegas For Caesar's Legion. Ave!
This was an interesting video idea pairs. Its got the cool CQB/ Larping element but also a "haha funny youtube" humor and I really enjoyed that combo! I would personally enjoy some more of these light hearted / funnier vids mixed with in some hardcore CQB stuff
Really enjoyed that one. Fun roleplaying and good shooting team.
The opfor's idle chat was pretty good
more so on the suprise aspect, but dynamic supporting elements like "break and rake" teams, applying flanking deliberate clearance from windows/alt thresholds, employing distraction devices, IN CONJUNCTION WITH, a Dynamic entry team. Suprising and Disorienting the enemy, while also Peeling the can from multiple vectors simo would seem like a solid formula.
Mitigates some of the risk for sure. Next time I'll try to drag in more people.
"I said, just like barbarossa", I'm dead.
I wonder how much different that run would've been if the 2nd man was glued to the pointman. I feel like it would've been doable if the flow was maintained equally, you just got outnumbered at that point. But it's not an easy task in general
top tier improv and role play. truly immersive
“I have an idea for content.”
*executes his buddy*
I think LiveLeak is that way.
This was a really interesting experiment, and your buddies make good bad guys. What would be interesting would be to do a similar experiment, but instead of HR do active shooter response. ARFCOM recently put out a review of Kyle Morgan's class on responding to an active shooter, and it would be interesting to see how some of those tactics play out.
Active shooter response is essentially HR, the threat level is the same, and the objective is to save innocent lives, so gong full speed is the way to go.
running force on force HR in TAVR is one of the most intense and satisfying things ive done in a game. playing against AI is GREAT, phenomenal even, I have learned a lot against ai and it let me practice all the skills needed. But first time you go force on force it changes so hard. 1 man almost always dies, sound management is crucial, learning how to really surprise people, how to misdirect, all that shit. TAVR already gave me another level of respect for HRT guys, but first time I did force on force it went up another level, because I just don't understand how anyone can survive doing that shit for more than 3 rescues, if that.
I do find it hardest to implement 'violence of action' in TAVR, just because your so limited with options when your close to someone in a chaotic fight, you cant grab them or push them or really do anything besides keep trying to shoot, and there's times in cqb where I'm so close to the enemy it's hard to get my barrel on them.
and yea, I've heard and been part of this debate in many TAVR lobbies lol
I suspect that IRL, training pays off quite a bit more than in a simulated environment. People tend to act irrationally if they're in an extremely stressful situation, especially if fearing for their life. Repeated drills give people sensible reactions that they don't need to think about and therefore can execute with degraded cognitive function under stress.
I don't think there are a lot of hostage situations where two equally trained teams face off against each other, so simulating that will not give realistic outcomes.
I'd be interested to see how overmatch affects these numbers, i.e. blufor outnumbering opfor 3 to 1
I love opfor roleplaying, especially the npc dialogue lol
Great idea, interesting results (I expected them to be the other way around) and fun to watch.
Still the best tactical gaming channel on the internetz!
I'd be interested in seeing other tests on different scenarios with different team sizes.
Watching this in class👍
😅ok then
As a defender you have lots of advantages I'd like to see a spill lobby of 6 defense forces vs 12 offense. With a solid team on both sides.
This looks mad fun
goated boats and logs reference lmao
8:02 lol ground branch reference.
I don't even play that game but still recognize, no wonder though, you hear that voiceline 10x in any gameplay video lol :D
Hahaha I had just posted the same comment 😂 I loved this GB reference lol, made me chuckle 😂
@@Adri-242
Yea that voiceline is so stupid hahaha.
And wow, here we meet again lol!
@@ExiLeZH hahaha for real 🤣
And yeah lol what a surprise! This world is small haha
haha the silent nods before breaching with the nvgs on looked sick
At 8:05 that Ground Branch reference hahaha 😂😂👌
I didn’t realize this was pvp until i heard the girl laugh lol man i love your channel
We need to give the OPFOR a raise. They stole the show.
Wait OPFOR was getting paid!!??? I only got a concussion!
You two need to start making War movies from your gameplay
skipped lunch to watch this. totally worth it.
I haven’t even made it 61 seconds into the video and your intro has me dying 😂😂😂😂😂
It's science. 🤷♂️
The science is sound. As far as I'm concerned, this is peer reviewed 👌
Nice scientific breakdown! But we all know the only way to conduct REAL CQB is with a katana and some powerful ninjutsu. *pushes up glasses*
7:49
"Any mail?"
"Yes, there are plenty of males. There is one right there actually, in the corner."
The method used depends on the totality of the situation this was a fun video
An overhead camera that a spectator could control would be so freaking cool for seeing the afternath
It shall be done.
One factor not mentioned here is whether or not the walls of the structure you are assaulting are ballistic or not. The validity of combat clearance changes when you're talking about plywood and sheet rock instead of mud huts and block wall buildings.
Fo sho
Very informative!! Well done man!
Good vid pairs!
"I SEE ENEMY!" "IT'S ONE OF THEM!"
Love OPFOR's NPC roleplaying, but I'm confused about their ROE. Were they instructed to execute the hostage when you were deemed sufficiently compromised?
We didn't add an execute mechanic in these runs. We've done something similar in the past in Ground Branch. I think what we might do next time is put an OC on the Catwalk with a shot timer (which was just added to the game). That would allow us to capture an overhead POV for AAR purposes + start the shot timer on first compromise and execute the hostage at... say 60 seconds or so.
@@ControlledPairsGaming This was run in coop mode and you are limited to only 6 people correct?
them pretending to be the ai from ground branch is just hilarious
Extremely Scientific intro
🧪
@@ControlledPairsGamingyou're work is ammazing keep doing good videos like this
-french hello 🇫🇷
Enjoyed the vid :) Tbh I was expecting deliberate to be much safer than dynamic, but yeah cqb is inherently extremely dangerous. The feeling of control you get going deliberate can counter-intuitively be dangerous as you've pointed out as the opfor then gets to react and regain control too.
As for the choice of method, playing RON w/ a buddy we trend towards deliberate being a 2 man team which means we cant really afford taking casualties, but playing an active shooter scenario we were forced into a much more dynamic approach when we heard the gunshots which was tense af lol and definitely underscores the need for speed when in hr or active shooter contexts.
Also to note the opfor in your scenarios were very "chill" - you could imagine different levels of readiness and sops according to opfors which could drastically change the outcome either way!
All in all it really seems to boil to the specific situation to figure out the best approach - and hope the dice rolls in your favour lol
Id love to see more stuff like this in the future!
7:38
Crime - *that* nuclear winter line
Sentence - go to Camp Forlorn Hope
The ATF: Dirty Sea Lovin Seamen 👍
the only time ive seen dynamic really work is when cag attacked targets in iraq at like 3 in the morning, heavily using the element of surprise. if the opfor is expecting you, which in this case can not be prevented really it doesnt work
I’m so excited, omg
Theres a time and a place for everything.
Haha the host is takers played their role so well
Cool video man. Can you make a video about the hand signals you use with you tactical games ?
God I hope they make a seated option for this game. My old man knees just can't handle ankle holes
Force on force videos are just 😚👌perfect
You need to teach my buddy how to clear a building in Ready or Not. He just holds W and left clicks everyone 😂
I feel the same way when trying to play onward with randoms, I'll just get a 10y/o who runs in and mag dumps everything in sight
They should also fix the voice proximity and foot steps
Whelp. I know what video I’m watching later tonight while moving heavy things around.
Question: Seeing lots of training now with neutral weapon retraction (usually stock over limb) negotiating thresholds/environment, instead of outright low or high ready. Thoughts?
Only if the gun is too long to get through a door. Usually not needed. Stock in the shoulder is always optimal.
Dammit Bobby!
I think X-Ray Alpha, Matt Pranka, expressed the best view on dynamic versus deliberate. If you're trained on dynamic and can do it at an extremely high level, you can probably slow that down and do deliberate well. The opposite is not true. Dynamic demands a higher level of skill and performance in order to achieve an optimal outcome.
Given that, the bulk of your time training CQB should be spent on dynamic. Most units will have limited time and budget, and won't be able to train everything sufficiently. If they are required to go dynamic when they primarily train deliberate, they'll be more likely fail under that pressure than if they trained dynamic and throttled it down as necessary.
Agreed. But you've got to be able to dial it down when the situation demands. It's worth working deliberate reps into a dynamic density.
Which one is effective in a game that doesnt have real people personalities and their fear and panic responses. If the ai was more realistic this would work both ways
The right answer is, "situation dictates" (I'm only 1 min in)
honestly, i think its more dependent on ISR. how likely is the OPFOR to kill the hostages or not?
poor jim bob
Just trying to live his life.
The only "right" way to do CQB is with several thousand pounds of RDX.
Every other method is wishful thinking with a heavy emphasis on larp.
RDX?
@@chrisyotas5854 explosives
Is sandbox has V Tac barriers and Longer range targets than before I can actually work my sub par long range accuracy swear man Jarvis reads our minds and souls
WHOS GONNA CARRY THE BOATS??!? 2:07
Best answer for dynamic vs deliberate is mettc
Mett-tc(I)
Are the methods mixable? I mean one team entering dynamic while a quiet team sneaking in from another direction?
It's normal for teams to switch from deliberate LP to dynamic after clearing angles form the threshold. Teams usually stick to one method initially so other members are less confused. Dynamic entries from 2 entries ways to a building is a thing though.
If anyone is planning on doing CQB irl then they aren't going to live vary long
❤
Love the nerd shit. I'd appreciate more testing of philosophies.
This interpretation of deliberate isn't really correct tho Sure you have implemented some more deliberate techniques but over all it was still dynamic.
I wanna see this map but with the updated graphics.
Both suck best method is a jdam dropped on the house.