Your Players Deserve Better Side Quests (D&D)
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- Опубликовано: 8 июн 2024
- Today's video talks about a simple method to improve your D&D side quests to ensure that you're making the most out of every sessions and not sending the party on a random goose chase just to kill some time!
Make Better NPCs with the GUPP System:
• Incredible NPCs in 4 E...
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Timeline Stuffs
00:00 Introduction
00:32 Why you NEED better side quests
01:25 Step 1
01:44 5 Quest Types
02:29 Step 2
04:02 Step 3
05:27 Step 4
Background Music by Ivymusic via Pixabay
#dnd #dungeonmaster #dungeonsanddragons #dnd5e
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I am totally going to start interacting with my players using sock puppets.
Thanks . Useful.
Thanks. I am totally communicating with my players using sock puppets from here on out. I generally don't start with a unifying, overarching big bad though one might develop through play so my games tend to be all side quests.
Once you start using sock puppets you'll realize that you can never go back, it's the latest tech in TTRPGs haha
I'm late, but you took my idea! Thanks a lot. I do have one more question though, me and a group of my friends want to do a campaign. We've tried but because of scheduling these are usually transformed into one shots. It's a small group but we seem to all have different tastes. One wants a more Modern and less fantasy based campaign, one wants a classic medieval fantasy exploration type, and so on. I want to do whatever I can and want to make sure everyone has a great time. So, how do I solve the issue that my friends want varying genres.
I sure did! I wouldn't have asked if I didn't want to actually know haha.
That's a little bit of a tricky situation that ultimately will come down to having a discussion with the group. Since you're primarily doing one-shots at the moment, use that to your advantage. Try out different settings each time and explore different themes that people are interested in (one session do a sci Fi adventure, then do a modern heist, then do a medieval fantasy one, etc). For the short term it should keep everyone happy since everybody's preferred style is given a chance. You could also do miniature campaigns in each setting/style of 3-5 sessions. In the long run, ultimately you'll need to agree and make sure everyone is on the same page if you'll be wanting to do a full campaign. If you guys are already friends it shouldn't be too big of a deal, but sometimes certain people just don't mesh well together in a DND group. Hope that helps, thanks for the question!
Death by inflation lol