Personal translation (don't mind about my grammatical mistakes pls XD): This video is about the buff of characters' skills after training by a MENTOR. Different skill selection gain different effect. In below I will put 1 as the first skill of character and 2 as the second skill and so on. KNIGHT 1&2: regenerating 3 energy for 10 ticks(totally 30) PALADIN 1: duration of energy shield+3s(totally 7s), since the Paladin is easier to survive, bring a strong weapon to end a room quickly might be a good choice. 2: duration of holy warrior+5s(totally 12s) OFFICER 1: maximum spin+1(totally 7), maximum skill charge+1(totally 3) 2: no differences shown on data, but obviously the homing ability increased(e.g. bullet can turn 90° after training) NECROMANCER 1: ghost hands' damage+3(totally 11) and become larger, survive time +5s(totally 20s). Perhaps there also be a buff on their hp, but this is hard to test. 2: larger poison area and the falling stone have chance to poison the whole room's enemies(not sure about is it a bug or buff) PRIEST 1: heal per tick +1(become 2hp to character and 6hp to pets, for 3 ticks) 2: heal character+1/pets +2(become 4hp to character and 10 to pets), duration of [increase moving speed/attack speed/ hurt reduction ] +4s(totally 9s).It will be a never end buff if player get [reduce skill cool down] or play with [half skill cool down] condition. 3: maximum of energy ball +1(totally 4) DRUID 1: wolves damage+3(become 11) and become larger 2: number of vine +4(totally 10) WEREWOLF 1: damage +3( e.g. 9 damage when full HP), duration of berserk form +1.5s(totally 7s) 2: larger spikes and higher damage( seems like always at highest damage 14 when crit, no matter how low the hp is) 3: duration of devouring form +2s(totally 10s) VAMPIRE 1: number of bats +2(totally 12) [some players mentioned that the vampire gain a shield and higher heal too. I also see each bat do 10 damage in the video, which doubled their original atk.] 2. larger black hole and damage +2(become 4) The next episode will be talking about the other 8 character's change after training. Please be welcome to point out any mistake. (All translations of character name/creature name/effect name are from Soul Knight wiki on Fandom)
Since my comment in the 2nd part video keep eating by the RUclips system, I bring it to here. TAOIST 1: summon sword +5 ( if under [increase shotguns bullets] buff, extra 2 sword summoned, so maximum=17). Also, sword circling player for extra 0.1s before flying away, which means doing more damage to nearby enemies. 2: nearby party atk+2(original :atk+1), WIZARD 1: group damage +3 (original:8/10/12/14/16= new:11/13/15/17/19), single damage +9(=33) 2: ice spikes damage +2 (=8) 3: duration of fire ball +0.5s(=5s), but disappear at 5s rather than floating back to the wizard ROBOT 1: damage of laser +1(=3), same group attack maximum (4 enemies ) 2: summon drone +2 (=8) 3: damage increased( no accurate data) [ 0 hp robot in the video is a bug of multiplayer game, just ignore it.] ENGINEER 1: bullet of turret become bombs, with larger aoe area and higher damage compare to original bullets. 2: self-destrust damage become 60. Other armors might also introduce self-destruct ability ( now only conformed WiFi boaster) 3: intercepter shot 2 laser at a time(original : 1), being more powerful to clear danger and attack enemies) ROGUE 1: dodge range increased( 5 squares -> 8 squares) 2: dash slice increased to 3( original:1, each 8 damage) BERSERKER 1: double duration of rage (=1s) 2: introduce ability to heal 1 hp by every hit(high chance), no matter the enemy knocked down or not.( This ability always work after the first time a player activated this skill.) Also, in duration time of this skill, all damage to berserker become 1( badges mode: 2) 3: maximum charge of skill+1(=3)(under [increase number of combo hits], extra 1=4) ALCHEMIST 1: spawn a bucket in the middle of each gas pool. Buckets will spawn a gas pool when being destroyed, or do so after 7s( which means resuming the original gas pool) 2: larger aoe range of each potion. ASSASSIN 1: maximum quick-reload of skill+1(=6)[remark: quick-reload activate when using this skill to kill a mob by 1 hit) 2: clone larger doppelganger, believed to have higher hp. 3: longer invincible time that end together with invisible effect(original: 1s) ELF 1: larder explosion area, damege increased(original:8+4 -> new: 15+16) 2: number of arrow increased( well you can count on how much is it, but I …ah, no thanks.) 3: [red guardian] spawn damage +1(=4), fire ball damage +2(=8) [green guardian] arrow damage +4(=10) [blue guardian] double spawn heal( player hp+2, mp+10, pets and followers hp+10), increased normal heal( armor+3, mp+7) That's all characters' change after training. Don't forget to comment anything you discovered that the video not mentioned yet, and you are always welcome to point out any mistakes :)
3:40
不會
移動速度增加的效果還會被蓋掉
就變成 雖然身上的護盾還在 但移動速度回歸正常 攻擊速度好像沒事
Personal translation (don't mind about my grammatical mistakes pls XD):
This video is about the buff of characters' skills after training by a MENTOR. Different skill selection gain different effect. In below I will put 1 as the first skill of character and 2 as the second skill and so on.
KNIGHT
1&2: regenerating 3 energy for 10 ticks(totally 30)
PALADIN
1: duration of energy shield+3s(totally 7s), since the Paladin is easier to survive, bring a strong weapon to end a room quickly might be a good choice.
2: duration of holy warrior+5s(totally 12s)
OFFICER
1: maximum spin+1(totally 7), maximum skill charge+1(totally 3)
2: no differences shown on data, but obviously the homing ability increased(e.g. bullet can turn 90° after training)
NECROMANCER
1: ghost hands' damage+3(totally 11) and become larger, survive time +5s(totally 20s). Perhaps there also be a buff on their hp, but this is hard to test.
2: larger poison area and the falling stone have chance to poison the whole room's enemies(not sure about is it a bug or buff)
PRIEST
1: heal per tick +1(become 2hp to character and 6hp to pets, for 3 ticks)
2: heal character+1/pets +2(become 4hp to character and 10 to pets), duration of [increase moving speed/attack speed/ hurt reduction ] +4s(totally 9s).It will be a never end buff if player get [reduce skill cool down] or play with [half skill cool down] condition.
3: maximum of energy ball +1(totally 4)
DRUID
1: wolves damage+3(become 11) and become larger
2: number of vine +4(totally 10)
WEREWOLF
1: damage +3( e.g. 9 damage when full HP), duration of berserk form +1.5s(totally 7s)
2: larger spikes and higher damage( seems like always at highest damage 14 when crit, no matter how low the hp is)
3: duration of devouring form +2s(totally 10s)
VAMPIRE
1: number of bats +2(totally 12) [some players mentioned that the vampire gain a shield and higher heal too. I also see each bat do 10 damage in the video, which doubled their original atk.]
2. larger black hole and damage +2(become 4)
The next episode will be talking about the other 8 character's change after training. Please be welcome to point out any mistake.
(All translations of character name/creature name/effect name are from Soul Knight wiki on Fandom)
Thank you there
The messiah
you are my god now
Since my comment in the 2nd part video keep eating by the RUclips system, I bring it to here.
TAOIST
1: summon sword +5 ( if under [increase shotguns bullets] buff, extra 2 sword summoned, so maximum=17). Also, sword circling player for extra 0.1s before flying away, which means doing more damage to nearby enemies.
2: nearby party atk+2(original :atk+1),
WIZARD
1: group damage +3 (original:8/10/12/14/16= new:11/13/15/17/19), single damage +9(=33)
2: ice spikes damage +2 (=8)
3: duration of fire ball +0.5s(=5s), but disappear at 5s rather than floating back to the wizard
ROBOT
1: damage of laser +1(=3), same group attack maximum (4 enemies )
2: summon drone +2 (=8)
3: damage increased( no accurate data)
[ 0 hp robot in the video is a bug of multiplayer game, just ignore it.]
ENGINEER
1: bullet of turret become bombs, with larger aoe area and higher damage compare to original bullets.
2: self-destrust damage become 60. Other armors might also introduce self-destruct ability ( now only conformed WiFi boaster)
3: intercepter shot 2 laser at a time(original : 1), being more powerful to clear danger and attack enemies)
ROGUE
1: dodge range increased( 5 squares -> 8 squares)
2: dash slice increased to 3( original:1, each 8 damage)
BERSERKER
1: double duration of rage (=1s)
2: introduce ability to heal 1 hp by every hit(high chance), no matter the enemy knocked down or not.( This ability always work after the first time a player activated this skill.)
Also, in duration time of this skill, all damage to berserker become 1( badges mode: 2)
3: maximum charge of skill+1(=3)(under [increase number of combo hits], extra 1=4)
ALCHEMIST
1: spawn a bucket in the middle of each gas pool. Buckets will spawn a gas pool when being destroyed, or do so after 7s( which means resuming the original gas pool)
2: larger aoe range of each potion.
ASSASSIN
1: maximum quick-reload of skill+1(=6)[remark: quick-reload activate when using this skill to kill a mob by 1 hit)
2: clone larger doppelganger, believed to have higher hp.
3: longer invincible time that end together with invisible effect(original: 1s)
ELF
1: larder explosion area, damege increased(original:8+4 -> new: 15+16)
2: number of arrow increased( well you can count on how much is it, but I …ah, no thanks.)
3: [red guardian] spawn damage +1(=4), fire ball damage +2(=8)
[green guardian] arrow damage +4(=10)
[blue guardian] double spawn heal( player hp+2, mp+10, pets and followers hp+10), increased normal heal( armor+3, mp+7)
That's all characters' change after training. Don't forget to comment anything you discovered that the video not mentioned yet, and you are always welcome to point out any mistakes :)
@@0w0-h1i thnx my friend
我今天在打的時候才在想導師的效果, 然而季風就發這一部影片了, 我太愛你了
期待有關強化技能的影片很久了!
導師真的超難遇到 季風辛苦了
最惨的是遇到了钱不够
每次都是在1-1看到,每次都不夠錢
我新版第一場就遇到了
而且還是牧師2技能有因子有天賦
@@幻想的我 所以嘞,你想表達什麼
刺客在无尽模式找导师升级的话,到10级已经可以召唤4个分身了
感謝季風大大的整理,讓我們這些玩家獲益良多
3:40 其实不会,牧师技能虽然能更快回血,但是效果不能叠加
其他例子:盗贼雕像不能和移速地板叠加
狼人3技能強化后,消化期间的增益效果有小幅度提升,吞噬敵人回復的血量也會增加
謝謝你的資訊,已點贊
严重建议加强警官一技能(优化建议)
就算存下了6~7枚子弹,却没有适合的射速导致存子弹的爆发意义不大,我为了打满伤害都是进一两颗子弹射击来弥补主武器射击后的真空期
都没有做存子弹的作用,爆发伤害反而不足
希望射速能像overwatch里的麦卡利六连发
煉金術士一技能強化後,瓶子破掉會變成毒陷阱
補充一下,強化後的煉金術士一技能在地牢裡,可以從下方的牆穿出去,只要面對下方的牆一直放技能就行(毒陷阱不能用掉)(而且穿出去後就進不來了)
Con la segunda habilidad del asesino aumenta el tamaño de los doplle ganguer, con el robot incrementa el numero de objetivos a dar.
Me alegro no ser el único español
# 11 Ángel Gabriel Salcedo Cervantes que bien!
Qué mejora la segunda del lobo?
@@baretto. pues ni idea.
5:55 似乎還有快速回盾(原本只吸血、藍 ) (好像太晚說了)
1:01 天賦位的那個頭是什麼
我也想知道
魔法井给的天赋 能量光球的恢复量+1
從原本的8滴加到9滴
我是主玩吸血鬼的,有好幾次遇到教官強化後,蝙蝠打怪好像可以增加護盾。
雖然季風沒特別說明,但看影片有你說的回復護盾的效果耶
我感觉吸血鬼好弱,血量少护盾少,吸血效果还那么弱,存在感太低了。
吸血鬼二技很強阿技能CD減半我主要都玩吸血鬼
@@龍名-o6m 其實有的,只是季風沒注意
可憐的小騎士,強化後只能回蓝
也蛮不错的
对比起来,个人觉得圣骑二技能跟警官一技能比较废
圣骑士一技能一般会在技能期间给自己在技能完的时候创造一个安全空间,强化只是加时间
@@冬风扬 如果你可以秒了怪的话,确实是比较废,因为你用不到安全时间了
Austin boon 反正圣骑士是众多付费角色中,我最不敢兴趣的一位,目前我的主要角色是游侠
作息破壞者😂
死靈法師3技能,則是能將復活的生物帶到下一關
精靈一二技會增加激光範圍,二技箭雨數量會變更多
我覺得刺客二技能強化後的疑似精英小兵很強
遊俠的話是一技能增加跳躍距離
狼人三技提升後補的血量增加了
不出這個我都覺得是把錢丟到水裡
屌炸天一局隨便就300以上的,缺那幾十塊嗎
小差小差如果警官2技能配上雷電法杖會怎樣啊
季風好棒👍👍👍
季风,请问死灵法师的触手皮肤能不能用瓦克恩头目来刷🤔
不行
@@youushinn._. 好的
刺客一技能强化:可以无限刷新技能,速度变快,伤害变高,时间增加
二技能:分身變大
那也太op了吧,我刚玩的时候就是简单的靠着刺客技能快速清怪刷钱的,而且还可以有无敌
刺客3技能,放的時候身上會有亮晶晶的1秒,那時是無敵的能穿過所有攻擊,隱形後攻擊的1秒有狂戰士雕像效果但就1秒,遇到強化技能的購買後隱形期間都是無敵的
警官二技吸變強了
可不可以吸走閃電法杖全部的子彈啊
应该可以吧
不过我的游侠都是拿着闪电法杖贴着boss释放XD,最高记录秒伤130+
現在吸血鬼可以全吸走
已經不會漏子彈了
一直想看雙人聯機
騎士三持+吸血鬼二技
就等你
請問一下在遊戲中暫停時的角色右下角的R是請問一下在遊戲中暫停時的角色右下角的R是什麼
右下角沒東
右下角沒東西啊
是在衝是在衝三小欸
暗黑低語匕首 季風你用錯了啦 你用騎士帶一技能 他是手速武器啊 打boss一下11點
為什麼我沒警長
Ah.. so it make skill more powerfull
yes!
I made a personal translation of this video. Pls check it in comment and I hope it helps you :)
@@0w0-h1i Thanks you
感谢啊!
為何我的警官子彈跟你們不一樣而且都只有一發
那是警官一技效果,按技能鍵一次多儲存一發
你是不是只有按一次技能鍵
那為何我的子彈形狀不是跟影片的一樣是細的
警官怎麼得到????
骑士好像只要强化时间在就会一直回蓝
如果有清图武器而且很耗蓝还是挺好用的
jonathan L 地图炮在此,梦幻登场!
蓝色脑袋的是什么buff
吸血鬼的蝙蝠強化後還會回護盾
等的就是这个
久等了☺
@@jifeng 感謝
i want english subtitules
too bad,he said he won't add them,as it was too complicated for him
@@Jolly_M_Jelly ok i understand
I made a personal translation of this video. Pls check it in comment and I hope it helps you :)
@笨企鵝觀眾沒辦法加cc字幕了,只能原地翻譯(囧)
游俠一技強化:翻滾距離變長
希望延长暴击率提升的时间啊啊啊
同時有減CD因子和天賦牧師是可以不停用
但不知有沒有雙倍
為什麼要開多人? 這是刷素材的技巧?
讓每關都可以刷到導師,多人可以刷挑戰因子
湮滅灰飛 刷挑戰因子可以做什麼?
@@nottimmy2197 可以刷對自己有利的因子,無限回藍、攻速加倍等等之類的正向因子,盡可能減少負向因子
每次和朋友玩連機,都是這樣搞,好過關
BB B 這樣可以刷素材?
@@nottimmy2197 如果說的是NPC,能,但隨機性很高,可能同一關同個角色要打很久才好有,也可能不用
如果說的是種子、碎片等材料的話,我記得是有,連機模式自己拿自己的,過關後獎勵照算
道士一技能強化:增加劍的數量
騎士3技能呢
我試過牧師2技能有天賦有因子
藤萬是什麼
不是藤萬,是藤旺
煉金術士毒圈範圍變大
刺客是不是沒用
我笑了,狼人三技能强化导致狼人消化不良
頭香
刺客2技:分身變大
刺客3技:隱身後不受任何傷害
補充一下 警官的轉槍強化後傷害會從8變成10
😊😊😊
謝謝இдஇ
熊貓可以吃錘子
Hello.
做是都不齊全
English sub pls ;-;
不能
SUBTITLES
I made a personal translation of this video. Pls check it in comment and I hope it helps you :)
核爆舊bug?!
那個頭腦的技能是?